User Score
7.4

Mixed or average reviews- based on 77 Ratings

User score distribution:
  1. Positive: 50 out of 77
  2. Negative: 13 out of 77
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  1. Aug 22, 2014
    7
    This game is pretty addictive on PSvita, but the only problem of the portable version of this game it's the framerate. When multiple NPC'S spawn in the area, the frame drops a lot.
  2. Aug 17, 2014
    7
    Lets start with the bad:
    -The biggest problem with the Vita version anyways (cant comment for the other versions when they are all out) is the lock on system, holy **** its really annoying to switch targets.
    -The popping takes a while, there where many times that I would go into a zone to say, turn in a quest and have to wait 5 seconds for anyone to spawn in. I assume this is a
    Lets start with the bad:
    -The biggest problem with the Vita version anyways (cant comment for the other versions when they are all out) is the lock on system, holy **** its really annoying to switch targets.
    -The popping takes a while, there where many times that I would go into a zone to say, turn in a quest and have to wait 5 seconds for anyone to spawn in. I assume this is a limitation of the Vitas power, but annoying non the less.
    -And the load times, every zone is a loading screen, long ones too, 3-5 seconds. I found myself just using the fast travel option 99% of the time to avoid multiple load times.
    -Bust size is based on clothing, so putting on a boys jacket onto Thoko for example makes her completely flat, and if you wanted to cross dress, you suddenly had boobs... Made me laugh the firsttime.
    -Memes, this is more of a neutral, I didnt mind them given the feel of the game. From what I hear the Japanese version has a ****load of 7chan memes in it that America wouldn't understand so they changed them into memes we would get. Normally I have a problem with memes in games, but given that the cast is a bunch of tech savvy teenager otaku it actually fits the theme really well.
    -I was a little disappointed with no P4G style dating after getting to know the girls (ive only gotten 1 ending now)
    -Nana-Chans stupid freaking minigame that's mostly RNG, I would have liked some way other then up/down, left/right to be able to manipulate it because my game favors up and right apparently.. I was trying my hand at it for an hour and could not get out of the top right corner of the 7x7 grid. I was trying to get all the events in case they gave items and stuff, but I just wound up raging my ass off. I

    The Good:
    -The Gameplay although simple was incredibly fun, the different combos based on the weapon was a neat thing.
    -The cast was really enjoyable and I wanted to get to know them, they made me laugh on many occasions.
    -TnA and SO MUCH FAN SERVICE. This could be a bad thing to many, but I enjoy Fan service in my games so long as the game itself is fun to play without it.
    -SO MANY ITEMS AND COSTUMES, holy **** mixing and matching to make the Swankiest looking guy is a lot of fun.
    -I think I read somewhere theres like 9 endings.
    -"Brotagonist" ~Nana-Chan.

    I have a hard time replaying games after I beat them, I usually have to wait months to replay them, but Akibas trip, I found myself wanting to collect everything, and get the other endings. I really enjoyed the game myself.

    PS, Tohko is best girl.
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  3. Sep 14, 2014
    7
    I left for a lengthy beach vacation equipped with only my Vita and a newly downloaded copy of Akiba's Trip as a form of entertainment. While fighting against boredom at work, I was browsing the GAMESTOP online store for interesting Vita games for this intended trip as a way to show a system that I used to play non-stop, some much needed love. It's vague open-world, Anime-trope humor struckI left for a lengthy beach vacation equipped with only my Vita and a newly downloaded copy of Akiba's Trip as a form of entertainment. While fighting against boredom at work, I was browsing the GAMESTOP online store for interesting Vita games for this intended trip as a way to show a system that I used to play non-stop, some much needed love. It's vague open-world, Anime-trope humor struck me as rare for a game State-side so I tagged it for my wishlist pronto.

    As a disclaimer, I just want to say that the bar I was operating at was resting at about a C. All it had to do was provide entertainment, an easy to follow plot, and interesting mechanics. I wasn't looking for a profound experience or a hidden gamer-hipster (gapster?) gem that I could hold over peoples heads. I was look for plain ol' simple fun. And I'm not gonna lie, this game is really fun. But it also has a lot of infuriating problems.

    (Note, you can name the hero. I named mine Raiden. Raiden, from here on out, is the player-character.)

    Akiba's Trip is a small open-world game that takes place in Akibahara, a famous district in Tokyo that (to sort of sum up a whole lot of history and pop-culture) is an Otaku paradise. It has Maid cafe's, video game themed everything, cosplay festivals, and more. It's basically the place we all secretly want to go to when we're obsessed with a specific anime. In the game, you play a Raiden a kind of sardonic hero whose in-on-the-joke-but-so-far-away-from-the-joke he just can't sometmes. He's a collector of figurines (although I didn't find any in the first play through I did.) When he's in the middle of meeting with a potential buyer he's kidnapped! And basically made into a... monster with supernatural powers who has to keep his clothes on, or else he'll be destroyed in the sunlight. Through a series of events, you basically have to save Akibahara from these kind of vampire-witch people while cosplaying your heart out and ripping off peoples clothes... I know. It's an interesting game that has interesting mechanics but a lot of 21st Century video game problems that I'll get into below.

    It's an action-rpg in terms of combat but when you rip your enemies clothing with your weapon, you have to hold down the attack button to grab hold of your opponents clothes and rip them off. You can combo with for hilarity and even do special-tag combos with your partner.

    Overall, I give this game a C
    It was funny at parts, you can explore Akibahara a little bit, you can decorate your character, it's badass when you string together combos, and the plot is shallow enough so it allows you to work on side-quests without feeling as if you're real job is to save the world. It's a great pick-up-and-play experience.

    Things that I liked
    -Finding out you can get new ways to rip enemies clothes off. (So many funny ones!)
    -Playing dress-up like a cross-dresser. (What can I say? I like playing Drag queens.)
    -Beating people with a keyboard. (note: I work in customer service and use a keyboard.)
    -Wondering if I can get the cool clothes the enemy bosses have. (you can!)
    -Having a lot of enemies to fight at once. (I love when Dynasty Warriors is invited to the party.)

    Things I was OK with:
    -Healing. You "refresh" your clothing to heal your HP. It's annoying because there's a pause in animation to let it happen, which means enemies have a LOT of time to interrupt it and infuriate you.
    -The characters were all kind of lame. A lot of them were tropes but not done particularly well and all felt kind of "Well, we need a ninja girl in it."

    Things I didn't like:
    -The story line has no climax to it. It just begins, continues, and ends.
    -There are no ways to track your side-quests in-game. There's just a red "?" on the map showing the area it's in. This isn't bad, unless you have to find a specific person...
    -Load times are TERRIBLE. Since people don't load that fast, you're always running around a ghost town until BAM people show up. And when they do, pray they're for your side-quest.
    -Side-quest times are crazy-short.
    -Your sister is irritating as hell.
    -The English voice-acting is mind-numbing.
    -The game feels too small. It's the definition of a missed opportunity.

    -Why did I give it a 7? Because even though the game was flawed, it nailed the absurd concept fairly well without being that indecent and it was fun. When you beat it, you unlock new character models and a new game+ mode that I'll check-out later. But I don't feel sad playing, and beating it, in 10 hours. It's a fun game to play poolside.
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  4. Jun 26, 2016
    7
    Interesting game that feels fun after delving into for more than an hour (yes, I had trouble getting past that mark after initially playing it due to its poor frame rate and strange controls). I've noticed that the game is quite customizable too, and how people/critics view this may be somewhat related to the options they select throughout the game. This includes dialogue, armor, weaponInteresting game that feels fun after delving into for more than an hour (yes, I had trouble getting past that mark after initially playing it due to its poor frame rate and strange controls). I've noticed that the game is quite customizable too, and how people/critics view this may be somewhat related to the options they select throughout the game. This includes dialogue, armor, weapon type (choice), and more - choosing the right type of weapon that fits you really makes a difference in the game too. Overall, the 7.5 hour story is rather short, but the replayability and different endings (along with the New Game+) allows for more runs to be made. I completed the game three times in the span of around 15-16 hours, completing **** Rin's, and Tohko's routes. Anyways, if you're a fan of anime and/or beat em ups, then get this game :D

    Gameplay: 8/10
    Story: 7/10
    Music: 8.5/10
    Presentation: 7.5/10
    Length: 8/10
    Overall: 7.5/10
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Metascore
64

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 17
  2. Negative: 2 out of 17
  1. Jan 9, 2015
    60
    It’s certainly not a joke game, and the writing quality does elevate it for those who have an appreciation of the material that is being targeted, but the whole combat mechanic becomes so tiresome so quickly that you can’t help but wish the game could have been shorter, the story more focused, instead of the more positive elements of the game losing some of their sheen from hiding behind the rest of it.
  2. Nov 14, 2014
    40
    Although there’s a niche that will no doubt revel in the game’s eccentricity, those who cringe at otaku culture will find very little value here. Even looking past its more tasteless tendencies, the game’s combat is average and its design is repetitive. Still, it’s a complete write-off by any means, in part thanks to its vibrant depiction of Akihabara and the surprise inclusion of English voiceover.
  3. Nov 10, 2014
    70
    In the end, a few technical shortcomings keeps Akiba’s Trip from reaching true greatness, but not from becoming a very recommended title.