User Score
6.4

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 26 out of 53
  2. Negative: 13 out of 53
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  1. May 8, 2022
    7
    Los paisajes y la foto están bien pero es un combate bastante sencillo, está bien para palomear
  2. Jul 3, 2023
    6
    I barely heard about this game back when it first launched but I do remember hearing a Youtuber I trusted saying he recommends it even with how flawed it is and I can definitely say I agree with him because while I'm positive you'll find it enjoyable, it is no way underrated because the flaws drag it down from being a classic. Before I actually talk about what I don't like about this game,I barely heard about this game back when it first launched but I do remember hearing a Youtuber I trusted saying he recommends it even with how flawed it is and I can definitely say I agree with him because while I'm positive you'll find it enjoyable, it is no way underrated because the flaws drag it down from being a classic. Before I actually talk about what I don't like about this game, the first thing I can say is that the black and white aesthetic feels incredibly cinematic and immersive tricking you into thinking you're watching an old movie in a good way and since this game was made with the black and white aesthetic from the ground up, it's for sure better than Ghost of Tsushima's Kurosawa mode. The music, voice acting, and the environments are pretty good at making sure your immersion isn't broken and stays with you all the way to the end. There's 4 separate weapons here and they're all unique and the fact the game takes advantage of the PS5's adaptive triggers is a nice bonus. You can even earn new moves via exploration and this can encourage you to keep an eye out for hidden spots in the environment to see if there's something for you to grab or even take down enemies without getting your blade out. Now that I've gotten all the positives out of the way, this game was some major problems that prevent me from both recommending this game and playing it again. The first major problem I have is that the story while completely serviceable isn't compelling and doesn't make me feel anything when things go bad which in turn, makes not even bother getting into the lore which that genuinely feels like an afterthought with how the game never asks any questions about our characters past making it difficult for me to connect with the characters either. While the way the camera is shot can be cinematic, there are times when the environment gets in the way of the camera totally messing up your focus. The puzzles are WAY too easy even for an indie game and I wouldn't be surprised if even someone who hates puzzles solves them quickly. I'm not kidding when I say the game is kinda broken since once you gain access to a few special moves, you can legit just spam those moves on the enemies over and over and there's pretty much nothing the enemies can do about it ensuring the enemy variety is meaningless and you don't even need to pick up any new moves and considering new moves are found only in exploration and not naturally throughout the game, that's a genuine failing on the developers part; and NO, the bosses aren't gonna encourage you to find those moves either since as long you can master your parrying and dodging, you'll pretty much be just fine. But tbh, easily the worst part about this game is how the gameplay is both unsatisfying and not smooth; no joke, whenever I entered the final boss in Chapter 6, the game wouldn't respond to my inputs for more than a second causing him to get a cheap shot at me and considering some of the trophies involve defeating bosses without getting hit, that's downright aggravating, one tiny complaint I have is that I wish the range was better since some enemies are so close to my sword when I feel like it should've hit them, but also how the game's hit registration is inconsistent because sometimes both me and my enemy will swing our swords and even though it should've hit us, nothing happened leaving us wide open. Overall, while this game is not totally unsalvageable, it's also certainly a little disappointing and after 18 hours of this game, I'm genuinely left unsatisfied since I know this game could've been so much more but alas, this is what we got. If you think this game is interesting, go in with an open mind, otherwise I don't think you should bother. Expand
  3. Aug 22, 2023
    7
    Trek to Yomi is a mixed bag.
    The Unique visual style is the biggest selling point, but also something that isn't always working in the games favor.
    Some parts of the game are just to dark, if your character is in the foreground its totally fine but in some scenarios your character tends to wander off into the distance and its hard to tell what actually is going on. Also the subtitles
    Trek to Yomi is a mixed bag.
    The Unique visual style is the biggest selling point, but also something that isn't always working in the games favor.
    Some parts of the game are just to dark, if your character is in the foreground its totally fine but in some scenarios your character tends to wander off into the distance and its hard to tell what actually is going on.
    Also the subtitles are in white, they sometimes overlap with the white environment.
    Let's talk about the gameplay, the game has a parring system which doesn't really work.
    There is also no reason to learn any of combos.
    Fighting kinda fells repetitive and is sometimes frustrating.
    But the Game is cheap, has a very distinctive Visual Style and the short Story (3 - 4 hours) makes it perfect to entertain you on a boring day.
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  4. Jun 12, 2023
    6
    Best stuff: The ost, voice quality and acting, sounds, and visuals are top notch.

    Issues: Sometimes there were 2 paths to choose from -which was the main one was never made clear- which i disliked because on several occasions i couldnt go back. The difficulty is just weird, I played it all on medium but then couldnt beat the final boss until I put it on easy. The combat depth and range
    Best stuff: The ost, voice quality and acting, sounds, and visuals are top notch.

    Issues: Sometimes there were 2 paths to choose from -which was the main one was never made clear- which i disliked because on several occasions i couldnt go back. The difficulty is just weird, I played it all on medium but then couldnt beat the final boss until I put it on easy. The combat depth and range of weapons are decent, but the blocking is horrible.

    What could be improved: The enemy combat ai and facial expressions in cutscenes could be improved. The story is not very interesting, elaborate or memorable enough... An unexpected switch of setting/story focus mid way through the game did add some novelty. In addition, a lot of concepts/phrases were used too often: "you could have saved them" was said like 300 times.

    My conclusion: Overall I had many fustrating moments in combat, but at least there were many respawn points and the music and visuals carried me forward - although i wish i could have included the story as a pull factor. Took about 5 hours for me to complete, if it had taken longer or if I had paid more than 10£ I might have give this a 5 instead of a 6. I can only recommend it if you really like feudal Japan, short experiences, or really want to try a flawed but unique game to take a break from AAA titles. I'm giving this game a 68/100
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  5. Jul 30, 2023
    7
    The worst game I've ever loved. See also. The most beautiful lobotomy ever. Seriously, the hit reg and bugs about drove me up a wall. I hope they make another game, and please for the love of God release it actually finished.
Metascore
69

Mixed or average reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 42
  2. Negative: 2 out of 42
  1. Aug 8, 2022
    80
    At eight hours in length on a single playthrough Trek to Yomi is a compelling enough story that makes strong use of cinematic techniques to tell a samurai tale in a novel way. Its approach could easily be imagined on the silver screen but its interactive medium makes for a compelling combat-heavy side scroller with enough mechanical depth to warrant multiple playthroughs.
  2. Jun 24, 2022
    65
    I can recommend Trek to Yomi to those who want to experience a dark story. But even though visuals are eye-candy, I gotta admit gameplay is kind of a letdown.
  3. PLAY
    Jun 22, 2022
    60
    It’s a shame that despite a story about finding balance, Yomi doesn’t manage to achieve that itself, being a handsome cinematic homage on an indie budget, but sadly lacking the smooth and satisfying swordplay to back it up. [Issue#15, p.78]