User Score
6.3

Mixed or average reviews- based on 1272 Ratings

User score distribution:
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  1. Jul 29, 2023
    6
    Great potential here. Smooth game and graphics. Drive rush is a great and fun mechanic. (High platinum rank player opinion):
    However Drive impact feels like it was made for noobies in mind and overall just an unfun mechanic. Never felt satisfying landing it, as it leads to a big combo all because I got lucky and used it during my opponents move. Never touched world tour as it seemed more
    Great potential here. Smooth game and graphics. Drive rush is a great and fun mechanic. (High platinum rank player opinion):
    However Drive impact feels like it was made for noobies in mind and overall just an unfun mechanic. Never felt satisfying landing it, as it leads to a big combo all because I got lucky and used it during my opponents move. Never touched world tour as it seemed more of a tutorial for newer players. Which I think is a great idea to help them ease into sf6.

    Overall just a dumb down fighting game with great potential, but feels more hand-holding than a skillful game.
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  2. Jul 18, 2023
    6
    I've given this game a solid month now and I'm just not seeing why it's deserving of the overwhelming positive reviews. It looks decent enough but each part of the package is mediocre and they don't add up to anything special.

    World Tour feels tacked on. As if someone at Capcom thought "What if we took some elements of Yakuza and bolted them onto Street Fighter?" Except they forgot the
    I've given this game a solid month now and I'm just not seeing why it's deserving of the overwhelming positive reviews. It looks decent enough but each part of the package is mediocre and they don't add up to anything special.

    World Tour feels tacked on. As if someone at Capcom thought "What if we took some elements of Yakuza and bolted them onto Street Fighter?" Except they forgot the charm and humor of Yakuza along the way. It's simply a silly mode that is excessively repetitive, frequently imbalanced, and wastes a lot of time with pointless dialog with (or texts from) Luke. But, be prepared to spend a lot of time here unless you want to spend real cash on cosmetic unlocks.

    Battle Hub mode feels like the place Capcom wants players to spend most of their time. The problem is I never found Battle Hub all that enjoyable. Avatar battles were pretty lame and it's hard for me to care about retro emulated games that Capcom's been repackaging and reselling for years. Like World Tour, if you want to unlock stuff without spending real cash, you're going to be here a LOT.

    Fighting Ground is your typical Street Fighter arcade experience with your usual franchise characters, their story mode, training modes, et cetera. It's... fine. Typical arcade Street Fighter fare. Can't really say much about it, either good or bad.I do wish we had gotten the full Super Street Fighter 2: The New Challengers roster plus the new characters -- but I suppose they gotta sell DLC somehow.

    I give them credit for adding the new "Modern" gameplay mode, but what they fail to tell players during the tutorial is that the modern mode A) limits the total movesets of each character, B) does less damage than playing the standard/traditional way, and C) is allowable in online matches. These are pretty important things to tell people. I'm an old head who grew up with SF in the arcades so I defaulted to standard, but gave modern a try just to see how it played and the damage difference and total movelist difference is almost night-and-day. It's also infuriating to get into an online match only to run into someone who is using the braindead one-button-special moves and autocombos. In my opinion, modern mode should have been limited to single player or local play only.

    Monetization is aggressive. The Capcom ID servers love to remind you that you're in the middle of a monthly season. DLC fighters and stages already planned out for the first year, multiple in game currencies, excessive grinds to unlock cosmetics pushing players to pay real money as a shortcut. It's scummy af.

    Netcode is HORRID. Anyone who says otherwise is lying. Disconnects are rampant. Lag spikes are frequent. Add to this the noticeable input control lag and trying to play online is an exercise in frustration and simply not ready for true competitive play.

    I really don't see how or why anyone could give this an 8, 9, or 10 with a straight face. It's simply not there. It's decent enough, but I can't recommend it to anyone except the most fervent of Street Fighter fans -- and even then my recommendation would come with caveats.
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  3. Jun 24, 2023
    7
    Great gameplay and visuals but falls short in a couple of areas.

    Once again the arcade mode & character stories are a bare minimum and are severely lacking in content.

    The sound track to this game is awful, boring generic sounds more suited to walking around in world tour & not tracks that will lead you into a fight.
  4. Jun 30, 2023
    6
    Really solid game, and I'm glad Capcom released a finished product this time around /cough SF5 cough/. Let's go through the pros/cons:
    - Pros:
    - Love the classic versus modern control options. Accessibility is always a good thing, and I know /tons/ of people personally who could never get into fighting games who are loving SF6. - The netcode is magic and works almost flawlessly most
    Really solid game, and I'm glad Capcom released a finished product this time around /cough SF5 cough/. Let's go through the pros/cons:
    - Pros:
    - Love the classic versus modern control options. Accessibility is always a good thing, and I know /tons/ of people personally who could never get into fighting games who are loving SF6.
    - The netcode is magic and works almost flawlessly most of the time.
    - Fights and mechanics feel really good and fluid.
    - I love the depth of tutorials, character guides, and combo trials. It really lets you learn all the in-depth mechanics of the game and try them out in real time.
    - Love most of the new characters. They feel varied and interesting in their personalities and playstyles.

    - Cons:
    - World Tour mode is boring as hell. It’s a never-ending deluge of stop and start. Go here, cutscene. Go there, Luke texts you fifteen times. Go here, cutscene. It’s really really boring to me, and I wish they had made it more interesting. I understand that it slowly teaches you the mechanics of the game, and it’s a great way to learn the mechanics as a beginner, but…I personally am not a beginner, and I just was not enjoying it at all.
    - You /cannot/ unlock alt costumes for characters unless you grind for a /long/ time in World Tour, and as previously mentioned, I could not stand this mode. The only other way to unlock the costumes are microtransactions…
    - Capcom couldn’t resist its usual greedy, corporate BS: the game locks all character costumes and color variants behind either grinding in game, or microtransactions. And you must grind A LOT to unlock any one single thing, which is the usual corpo strategy for pressuring you to skip the grind and just pay real money. It’s **** **** by design, and I hate it.
    - Mobile Game Economy: there are as far as I can tell FOUR different currencies in the game, all designed to make you grind and to introduce the confusopoly to the player. Again, it’s an awful corpo practice that makes the game confusing and the rewards even harder to attain. Awful awful awful corpo greed.
    - Drive Rush at time of writing eats your inputs, meaning you as the other player seeing someone Drive Rush run towards you cannot react. It’s a massive oversight by the designers and needs to be fixed ASAP.
    - There is a game-breaking exploit in the triple input assist button mode at time of writing. It basically makes ranked unplayable. Needs to be fixed ASAP.
    - Arcade Mode is a great addition as always. I love classic SF lore in the Arcade Mode, but the stories for each character feel absolutely barebones and don’t add much to the lore of the game or the universe. It could be so much more, but right now it’s very lackluster.

    I want to rate this game higher, as I am loving playing with my friends again…but the manipulative single player and the corporate greed on display make it impossible.
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  5. Jun 8, 2023
    6
    After playing it, it is definitely much better than the previous one BUT this game is definitely not to be played solo mode, the world tour mode is an excellent idea but it is not well finished, very boring, lacks a lot of detail.

    That the game has coins to unlock the outfits seems bad to me, although you can get them for free, it's with many hours of play. The Arcade mode is poor,
    After playing it, it is definitely much better than the previous one BUT this game is definitely not to be played solo mode, the world tour mode is an excellent idea but it is not well finished, very boring, lacks a lot of detail.

    That the game has coins to unlock the outfits seems bad to me, although you can get them for free, it's with many hours of play. The Arcade mode is poor, there are only 4 illustrations per person and static texts.

    My recommendation would be that you only buy it when it's on sale and to play with friends.
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  6. Jun 18, 2023
    6
    The game is well packaged with a lot of different sections, the only problem is they aren't good enough.
    The graphics look good but some character designs are not well inspired.
    There are a lot of microtransactions just to receive an alternate costume and or a different color or just farm dozens of hours in the boring World Tour. Yes the world Tour is a boring and childish single
    The game is well packaged with a lot of different sections, the only problem is they aren't good enough.
    The graphics look good but some character designs are not well inspired.
    There are a lot of microtransactions just to receive an alternate costume and or a different color or just farm dozens of hours in the boring World Tour.
    Yes the world Tour is a boring and childish single player section with a stupid story with boring repetitive fights.

    The fighting mechanics are pretty naive, the drive impact has not sense at all because smart player will just use super fast combos confirming an anti drive impact.
    Some characters have stupid unseeable fast drive cancels and or strong 50/50 mixups.
    Throws in this game are too strong, some characters deal insane amount of damage easily and
    other characters like Honda can just spam anti air covering the whole screen with + on block and safe head butts working even like anti air...
    Watch the main tournaments online and guess which characters are most used?
    Honda, DJ, Zangiev in order : spam specials . insane damage and stupid fast drive cancels and throws.
    I don't even understand the new modern system, sincerely I have't tried it a lot, but on the paper some characters are too strong with it, overall defensive zone characters like luke or guile. Probably we will see dozens of balancing patches in the next years.
    And now the the ranked online :
    Currently i find a 3-4 bars opponent every 10 or 20 minutes on average and repeating communication error messages .
    3 betas just to release this unbalanced mess.

    I gave 6 just because i like the various coinops in th Hub but I don't know how reviewers gave this game 9.5, probably they were drunk or the got paid or probably both.
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  7. Jun 6, 2023
    7
    A great game hampered by live service garbage.

    Animations, mechanics, graphics, art style, performance, music etc are all top notch and the campaign is a great addition as well. But then you have this suspiciously small roster, a fkn battle pass, a Fortnite style ingame shop, and a pointless Capcom account you have to create to play online. Announcing dlc characters before the game even
    A great game hampered by live service garbage.

    Animations, mechanics, graphics, art style, performance, music etc are all top notch and the campaign is a great addition as well. But then you have this suspiciously small roster, a fkn battle pass, a Fortnite style ingame shop, and a pointless Capcom account you have to create to play online. Announcing dlc characters before the game even releases is nothing new in 2023. But the rest is.

    How much of this game do you actually get if you only pay full price once? Right now I dont know if I can recommend this game despite its qualities.
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  8. Jun 5, 2023
    6
    Buono, ma non sono la persona più adatta a recensire questo tipo di videogiochi. Eppure, videogioco è, l'ho pagato e ci gioco. Divertente, ma credo che tra tre mesi l'avrò completamente dimenticato
  9. Jun 6, 2023
    6
    i'm not a try hard but enjoying the game that said the main fights on world tour are proving far to difficult for me especially being new to the franchise and there is no setting for world tour to adjust the difficulty either plus there seems to be a system where moves over-rule other moves example if i'm going for a basic punch and throw/grapple will cancel my move and the enemy will geti'm not a try hard but enjoying the game that said the main fights on world tour are proving far to difficult for me especially being new to the franchise and there is no setting for world tour to adjust the difficulty either plus there seems to be a system where moves over-rule other moves example if i'm going for a basic punch and throw/grapple will cancel my move and the enemy will get the attack despite me being first to strike it's made me lose countless times that has it should be first strike first attack those are my main reasons for the score i've given however the issues personally i think are significant to the game its not just like a bug for example Expand
  10. Jun 4, 2023
    6
    Unbalanced characters, inputs misread unless you invest hundreds into an arcade stick but I don't know if I like the game enough. Arcade mode reduced the CPU level instead of letting me fight a tough enemy til I won. I broke a controller it's so frustrating.
  11. Jun 3, 2023
    6
    World tour is a bit odd... Essentially you are a bully who can pick fights with random civilians throughout the game on your road to leveling up, it's logic is weird and I guess you're just supposed to pay no attention to the random grannies you decide to beat up.

    I am not a huge fan of the day one roster, but maybe after "super deluxe edition EX" it would be in a state that is
    World tour is a bit odd... Essentially you are a bully who can pick fights with random civilians throughout the game on your road to leveling up, it's logic is weird and I guess you're just supposed to pay no attention to the random grannies you decide to beat up.

    I am not a huge fan of the day one roster, but maybe after "super deluxe edition EX" it would be in a state that is acceptable for purchase.

    The controls are obscene in my honest opinion, I am not at all a good fighter game player anymore but removing the skillgap on purpose so people could hold a button down and do all their moves is the worst idea I have ever seen.

    Online is online, if you can't emulate a stable connection, or have ranked protection for DDOS/adversary rage quits, etc. - if you cannot create a fair playing field, then you deserve a fail.
    I hate all games with online latency for fighters. so I prefer the arcade/LAN/splitscreen competitions only.

    Skins locked behind annoying gatekeeper mechanics or spend money lol.
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  12. Jun 4, 2023
    6
    As far as a product goes - Street Fighter 6 is a complete package with a lot of content and features. The issue is that a good chunk of it feels strange and low budget. Features like netcode and lobbies are functional enough and a good upgrade over last gen. The main draw of the game is the fighting system itself, which is a rehash of previous games. It's clunky and it's slow. This is notAs far as a product goes - Street Fighter 6 is a complete package with a lot of content and features. The issue is that a good chunk of it feels strange and low budget. Features like netcode and lobbies are functional enough and a good upgrade over last gen. The main draw of the game is the fighting system itself, which is a rehash of previous games. It's clunky and it's slow. This is not a trend setting game. I can't imagine this game being as big as it is right now in 6 to 12 months without Capcom dumping money into the eSports scene to create the illusion of a deep game worth learning. Expand
  13. Jun 3, 2023
    5
    A first Street Fighter game that suffered from woke/nonbinary activists who don’t even play it. Some character designs are censored/changed(such as; Chun-Li’s thighs are not visible during the pre-fight animations). They even removed Dhalsim’s skull necklace allegedly to prevent offense thus they try to make it as inoffensive and politically correct as possible.

    - Drive System - The
    A first Street Fighter game that suffered from woke/nonbinary activists who don’t even play it. Some character designs are censored/changed(such as; Chun-Li’s thighs are not visible during the pre-fight animations). They even removed Dhalsim’s skull necklace allegedly to prevent offense thus they try to make it as inoffensive and politically correct as possible.

    - Drive System -

    The core gameplay system is designed for normal/pro audience this time. The main in-game mechanic is now called “Drive System”. Drive Rush, Drive Parry, Drive Reversal and Drive Impact are the new gimmicks of the game. It’s not as simple as USF IV but better than SFV’s V-trigger system in every way. Drive System may not be revolutionary but still a good addition for the game. The parry system on the other hand, is too easy albeit it has some deeper feature depending on your timing. The Drive Rush is quite interesting though and well designed for the pro players.

    - Visuals -

    Street Fighter 6 character models and animations are better than it’s predecessor but not as vivid as the previous installment. Pretty dull/dark in some areas. Character individual stages are back so now every character has their own stage and you can feel the nostalgia. Character super arts are not so satisfying to watch, new art direction –street art- palette is too flashy. There is no huge difference between this gen and the previous gen consoles in terms of quality/performance.

    - Roster –

    Roster is a major flaw of the game and the newcomers are quite uninspired except JP. It’s just SFII’s base roster plus some weird debuts.

    - Modes -

    The World Tour mode is a total waste of effort where you can spend your time by “punching fridge” or fulfill the other boring stuff. This mode has little to none content. Combo Trials is an essential mode where you can mastered on your character(s). Character creation is…well it’s hilariously awful.

    - Verdict -

    If you’re a long time SF veteran you can still play the arcade or online modes but well, you can still stick with KOF XV, Guilty Gear Strive or Mortal Kombat 1 instead of this one.
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  14. Aug 30, 2023
    7
    tt hs a lot of potential but the leveling up on story mode is pretty boring
  15. Aug 19, 2023
    5
    It's a game from the Stone Age. I haven't seen any development other than the graphics, and now all the focus is on the sexual side of the characters. It's far from being a competitor to the Mortal Kombat series.
  16. Jun 26, 2023
    7
    Roster, for base is alright and fun.
    Indeed a bit annoyed by the regular season unlock against dollars, but from a business perspective makes total sense, we can choose to wait and get them at discounts or if you want to master them you can get them against hard owned dollars. In the end we made various “nefarious” and bad acquisitions around the years and if we indulge ourselves with
    Roster, for base is alright and fun.
    Indeed a bit annoyed by the regular season unlock against dollars, but from a business perspective makes total sense, we can choose to wait and get them at discounts or if you want to master them you can get them against hard owned dollars. In the end we made various “nefarious” and bad acquisitions around the years and if we indulge ourselves with Starbucks every other two days, buying a character in game does not seem that bad, at the end is just if I am a big enough fan to get it.
    The new Gauge system
    Makes the game feel more fast passed, rarely striking a Perfect round. Take a lot of time to master it, but one thing I feel that is done right in the SF6 is the onboarding system, for a fighting game gets the new and veteran players in the courses so that you know off the bat where to spend your time.
    Perfect parry or counter
    Feels well balanced and adds to the immersion of the fight, offers a decent variety of possibilities without the intend of making you feel useless in any given fight.
    World Tour – brave and quite fit for the new generation. Even as “an old timer” I found engaging and somewhat rewarding. Indeed, gets repetitive fast but the grind is not as bad as everyone claims to be, everyone grinds, but each prefers other type of grind, admit is not for you and move on or stay and dig for the LOLs.
    After 10 hours in, did not feel the urge to explore the microtransactions, it is trend that will not leave the market to soon and is naïve to think that a business will not exploit this mechanic, lets face it we would to in the same position.
    Still need to invest more time in the Online experience, from both fighting ground and Battle Hub, but gives you all the this from the base game, three modes off the bat, feels like a lot of content so can’t complain on the value against content.
    DO something about the disconnect error every other 8 minutes I am disconnected to the an error, god forbid to be an intense Ranked match, you will end up with a lot of frustration.
    Will get back to the review after, but until the Online issue is resolved it is a 7 in my books. Looking at the future updates, but all in all is worthy experience and the time invested feels wholesome.
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  17. Jun 22, 2023
    5
    It gets a 5 because this game has the worst single player campaign I have ever played by a major developer like Capcom. If I was to rate this game based on the campaign alone, it would get a 0 straight up. It's boring, the AI is awful, just a long grind. Reviewers like IGN giving this game such high scores is insane. I enjoy pvp and the fighting in this game for multiplayer is decent, soIt gets a 5 because this game has the worst single player campaign I have ever played by a major developer like Capcom. If I was to rate this game based on the campaign alone, it would get a 0 straight up. It's boring, the AI is awful, just a long grind. Reviewers like IGN giving this game such high scores is insane. I enjoy pvp and the fighting in this game for multiplayer is decent, so the multiplayer can redeem it from a 0 to a 5. It's a fighting game, nothing new or revolutionary. Oh and the "Modern" controls make the game easier than SmashBros controlls, Modern provides autocombos, where as smashbros has no autocombos. You can use the classic controls though.

    I just want to repeat that the high scores from places like IGN are absolutely not correct. It's like review sites just copy and pasted each other, afraid of sticking out and just giving an honest critical review. There is no way any person who has played other single player games thinks that world tour campaign deserves a high score, no way. I'm telling you it's garbage compared to literally any other major dev single player campaign.
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  18. Jul 1, 2023
    6
    The initial release is way better than SF5, which had no single player content or arcade mode. Graphics are nice and game looks pretty, but when I started playing combo trials mode I noticed the window to execute some commands are extremely short (like 1/8 of a second) to the point some combos are near impossible to execute on Playstation 5 controller, making the experience bad since theyThe initial release is way better than SF5, which had no single player content or arcade mode. Graphics are nice and game looks pretty, but when I started playing combo trials mode I noticed the window to execute some commands are extremely short (like 1/8 of a second) to the point some combos are near impossible to execute on Playstation 5 controller, making the experience bad since they are not practical to use on a daily basis. World Tour seems fun and even though it is not the best storyline I've seen in my life it is somewhat enjoyable. What is ridiculous about it is that in some fights enemies cause 10x more damage than you, and you need to farm coins to buy potions, otherwise you can't progress in the story, which is really annoying. About online mode, even though I have optical fiber 200mb/s internet there were fights where I experienced input lag and it made me lose matches. I've been enjoying to play Cammy but I feel her attacks cause way less damage than the other characters, unless you abuse her speed and extract 100% of her abilities, which isn't possible for less experienced players. Manon in the other hand can drain a full life bar using 3 grab moves, which is totally unfair in my opinion. So in general game is still very unbalanced and I hope they fix it. The most annoying problem I've seen in online matches is that players are abusing the drive impact (HP + HK) mechanic to fix their mistakes in battle. One example is like, the player 1 inputs a down hard kick, the 2nd player predicts it and use drive impact. While player 1 is still in animation for their down kick they can perform another drive impact to fix their mistake and to counter player 2, which for me is totally wrong. Drive impact should not be allowed to execute during other movement animations, otherwise you can't punish someone if they do a wrong move. Another problem is that Capcom allowed people with "Modern" controls to play competitive/ranked mode. That is totally unfair in my opinion to have people executing easier commands, with way less effort than the others competing in ranked mode. I think Modern controls should have their own queue for ranked. These problems took away my desire to play the game, so I might come back once things are fixed. Expand
  19. Jul 6, 2023
    6
    In any game that's enjoyable, there needs to be a clear path that is laid out in front of you to allow for continuous improving as an incentivization. I don't find that available much at all in this game.

    You can spend hours and days in training and think you've got one technique down. Now you go out to Ranked or Casuals to test it out, only to find out your competitor has mastered 5
    In any game that's enjoyable, there needs to be a clear path that is laid out in front of you to allow for continuous improving as an incentivization. I don't find that available much at all in this game.

    You can spend hours and days in training and think you've got one technique down. Now you go out to Ranked or Casuals to test it out, only to find out your competitor has mastered 5 other methods that you've yet to grasp correctly. And now they dominate you even though you've invested massive time and just want to see how your training in one technique is working.

    Here's a shortlist:

    High Low Mixups
    Shimmying
    Frame Traps
    Frame Advantages (and when and where they work)
    Combos (and which situations they're optimal for)
    Counter Combos (and which situations they're optimal for)
    Reversal Combos (and which situations they're optimal for)
    Drive Rush (and how to capitalize)
    Drive Reversals
    Drive Cancels (when to do them)
    Special Cancels
    Neutral
    Parrying
    Matchups (meaning the strength / weaknesses of all of the above with every character)
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Metascore
92

Universal acclaim - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 95 out of 96
  2. Negative: 0 out of 96
  1. Jun 5, 2025
    100
    Street Fighter 6 honestly feels like the best game of the series in every facet possible. The long term will prove or disprove this though as these games tend to morph and change over their lifetime. But for this game to take that title, it’s done everything right from the outset to cement its legacy as the best of the best. This game is a recommendation for people interested in fighting games at any level, go check it out now.
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The game scores points thanks to its more modern controls, a load of content led by a new adventure mode, and fans will have a hard time finding flaws. [Issue#328]
  3. PLAY
    Sep 17, 2023
    90
    While World Tour is iffy, you can’t deny this fighter is a champion – though it’ll best suit those who can put hours into Battle Hub and Fighter’s Ground. [Issue#29, p.74]