User Score
7.7

Generally favorable reviews- based on 310 Ratings

User score distribution:
  1. Negative: 61 out of 310
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  1. Oct 2, 2022
    5
    TLDR: Westernized soulslike with added politics. Deserves to have been a better game but they played themselves.

    An average soulslike hampered by poor level design, uninspired combat and shoehorning of the usual politics. It has that strange disconnect between attacking the enemy and feeling it connect (think DS2). A interesting initial concept that they managed to sully with their own
    TLDR: Westernized soulslike with added politics. Deserves to have been a better game but they played themselves.

    An average soulslike hampered by poor level design, uninspired combat and shoehorning of the usual politics. It has that strange disconnect between attacking the enemy and feeling it connect (think DS2). A interesting initial concept that they managed to sully with their own immature grandstanding. It wasn't needed in a game that was (again) initially different enough to be special. But once this appeared it served as a reminder how average the game is. If they just hadn't tried to put a hat on a hat then more people could've been fooled.
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  2. Sep 24, 2022
    5
    Another load of **** The steampunk-ness from the mid 2000s and Assassin’s Creed merges with this idea that you should sit on the edge of your seat mashing the dodge button in order to get your money’s worth. The kids eat it up with their false sense of accomplishment from twiddling their thumbs faster than ever.
  3. Sep 19, 2022
    6
    Somethig is odd here. I got through the user reviews a couple of days ago, and there where more than hundred 10* ratings. But anyhow, they all sounded alike and that made me suspicious. Fortunately i got a testversion of Steelrising with my Playstation sub so i took a look for at least 2 hours into that. Well, as far as i can see, thats far away from an "excellent" or "great" game. AtSomethig is odd here. I got through the user reviews a couple of days ago, and there where more than hundred 10* ratings. But anyhow, they all sounded alike and that made me suspicious. Fortunately i got a testversion of Steelrising with my Playstation sub so i took a look for at least 2 hours into that. Well, as far as i can see, thats far away from an "excellent" or "great" game. At least the first maps are very boring "boxes", and the world seems very steril. There is not much athmosphere to dive into. I need to note here that Elden Ring and the Demons Souls remake are among my all time favorites which i played both 250 hours+. And this game is just really far away from the gaming experience the fromsoftware titles give you. The handling and animations are clumsy, the hitboxes and weaponranges are hard to spot. In general the animations and gameplay are the major issue that makes the fights challenging and not the mechanics, like it should be. I really dont want to hate on this game, actually it is better than most of those "soul-like" clones and if you are really into this kind of games, it might be a good game for you. But it just doesnt soak you in or motivates you with a tight atmosphere and really challenging and versatile fights. Expand
  4. Apr 26, 2023
    5
    Starting with the graphics of the game, looks like something from the ps3 360, lack of finish and polish, the movement is hard and without depth (except in some combos). I felt that the story is not well told lacks rhythm and action to develop the game, the sidequest you barely understand what is happening and why do them.
    I had the experience with a main boss the bishop and was nothing
    Starting with the graphics of the game, looks like something from the ps3 360, lack of finish and polish, the movement is hard and without depth (except in some combos). I felt that the story is not well told lacks rhythm and action to develop the game, the sidequest you barely understand what is happening and why do them.
    I had the experience with a main boss the bishop and was nothing more ... summarizing, and an average game at best.
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  5. May 7, 2023
    5
    Hours Played: 23 Hours
    Trophy Completion: 30/56 (43%)
    Worth My Time: Only if you know what you're getting into. Worth My Money: Only on sale. What I Like: The setting is pretty cool, and so is the main character. Has tons of style. The story is pretty interesting. What I Dislike: Unfortunately, not much substance. Terrible quality of life and generally anti-user friendly. Can be
    Hours Played: 23 Hours
    Trophy Completion: 30/56 (43%)

    Worth My Time: Only if you know what you're getting into.
    Worth My Money: Only on sale.

    What I Like: The setting is pretty cool, and so is the main character. Has tons of style. The story is pretty interesting.

    What I Dislike: Unfortunately, not much substance. Terrible quality of life and generally anti-user friendly. Can be both buggy and janky at times.

    How It Stacks Up: It's very middle of the road. Not a bad game by any means, but not one that you'd want to replay over and over again like other souls-like games. Kind of a button-masher, which can be good or bad depending on your taste. However, it still is very much a souls-like, so if you're into those, I'd definitely recommend it.
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  6. Jan 18, 2023
    5
    Plenty of bots and fake accounts here giving a 10, I see. Well here's a completely honest review instead. Slight spoilers ahead.

    Set in France during the time of the Revolution, but with clockwork and alchemy thrown in, Steelrising looks fun right from the start. The clockwork automats you're fighting are great- looking and becoming more and more aggressive the further into the game you
    Plenty of bots and fake accounts here giving a 10, I see. Well here's a completely honest review instead. Slight spoilers ahead.

    Set in France during the time of the Revolution, but with clockwork and alchemy thrown in, Steelrising looks fun right from the start. The clockwork automats you're fighting are great- looking and becoming more and more aggressive the further into the game you proceed. Combat, however, begins to be a bit stale after a while. You hit them once or twice and dodge, that's mostly what you'll be doing. The stamina meter is once again present, because why do something else than Dark Souls, but there's a twist that with a well- timed button press, you're back to full immediately, which is a nice addition.
    Most of the levels look really good, although the city parts do feel very alike. What's worse, the game is VERY linear for such big maps. You go where the devs want you to go, in that order, and nowhere else. Want to backtrack to a previous place? You can't, you need a kick or a grappling hook now. You got the grappling hook and a mid-air dash? Wonderful, it's exploring time, you might think. But nope! More than once, I managed to jump on a big gate leading to a new area, with enemies clearly visible, but was stopped by an invisible wall because I didn't follow the dev- approved path. This actually happened so many times that it completely ruined the fun for me. Again: why make such huge maps if you can't explore? Why put a carriage right next to a wall and then stop players from trying to jump up on it and see what's on the other side? The game is still, after so many months, a buggy mess. Once, I even managed to jump over a fence (I know! I was surprised too!) and I returned after a bit because it was very obvious this was the end of a rather long side-quest that I had just begun, so I opted to play it in order to not make the game crash. Usually, a gate magically opens in a place you've been 20 times before because sidequest, but this was yet another oversight. I also got stuck quite a few times in a sliding animation where there shouldn't have been one so I had to restart the game. again. Fortunately, the autosaves are a-plenty and I never lost more than 5 minutes. Still, it was aggravating. Almost as much as Aegis being able to kick down a stone wall (after unlocking that) but still being hampered by a few thin wooden boards that block your way. Better look for that dev- approved path again!
    Even worse, the game feels not entirely finished. I got stuck on a pebble, and even on a flat surface, I hit enemies through the floor or solid wall, and I even fell through the floor myself once or twice! Is this 2008 again?? In some places, rubble or even a whole house is floating a few centimeters of the ground as well (just look after you beat a cavalry boss). Also, most of the NPC's look really alike, even in the many cutscenes. Oh, and speaking of looking alike: when you're halfway through the game, you have seen all enemies, save from some bosses. No new ones are going to be there, it'll be all the same ones, but sometimes with a new alchemical element, which is a shame.
    Because the enemies do look great, with a speical chef's kiss to the bosses. They look absolutely magnificent and imposing, with the Executioner taking top place. It's a shame they're defeated so easily, because the bosses were where I had the most fun, combat-wise. Seriously, use the frost gun and/or some petrification grenades and every single boss fight is a breeze.
    I should also mention that the various weapons, in stark contrast to one useless armour set after another, are immense fun to try out. You have your heavy halberds, chains, batons, guns, fans, twin swords,... And all of them are really fun to experiment with and change. You'll be a bit stuck with the same ones for a while though, because the linear game doesn't want you upgrading too much up until the very end.
    I should also mention that story-wise, the game is at least very good. You will have quite a few conversations with NPC's you managed to find or rescue, and politics will start to happen, in a fun way. Sometimes, you will even have to make choinces that impact which ending you'll get. It's not a huge deal, but it was fun to ponder what the people were going through, and how their would- be saviours are definitely not an easy black or white when it comes to morality.

    So, in the end, I would put this game under the "a good try" category. The story, NOPC and weapons are well done, but it's way too linear, there's WAY too many bugs and glitches, it's far too linear and combat gets very repetitive after a while. I finished it but wasn't even interested in playing the DLC anymore.
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Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 59
  2. Negative: 3 out of 59
  1. Oct 23, 2022
    80
    Steelrising is a good soulslike game, with a very wide range of weapons, fun combat, and great exploration. However, it lacks in the technical aspect, which disappoints a little due to the lack of care and brings some graphical problems, frame drops and crashes.
  2. Oct 20, 2022
    50
    For a first foray into a new type of action game, Steelrising is an okay attempt. The skeleton of a good game is there, but all of its aspects need various levels of tweaking to get the recipe just right. Some things like combat just need a fine tune to be more reactive and smoother. Others like the level design need a firmer foundation to allow for more engaging and palatable exploration. It’s far from the worst game and won’t eat up too much time, but it’s not the most solid entry into the genre.
  3. PLAY
    Oct 15, 2022
    80
    While lacklustre in some areas, Spiders leverages Steelrising’s daft premise for a 8 wonderful action adventure in a Paris steeped in history and robotics. [Issue#20, p.66]