User Score
8.2

Generally favorable reviews- based on 2952 Ratings

User score distribution:
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  1. Nov 10, 2022
    2
    Was very hyped when this game was officially announced, but started losing hope in it the more I saw of it. I was still optimistic and hoping for the best, but this game clearly shows that Sonic Team isn't capable of ever making a decent Sonic game.

    The graphics, performance, dialogue, camera controls, enemies, combat, all of these are mediocre at best and absolutely awful at worst. It's
    Was very hyped when this game was officially announced, but started losing hope in it the more I saw of it. I was still optimistic and hoping for the best, but this game clearly shows that Sonic Team isn't capable of ever making a decent Sonic game.

    The graphics, performance, dialogue, camera controls, enemies, combat, all of these are mediocre at best and absolutely awful at worst.

    It's such a shame I was actually excited for a sonic game for once. I think it's time to give Sonic to another younger team to work on it, maybe then we will actually get something good.
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  2. Nov 11, 2022
    2
    De lo peor que he probado este año, se me bugueó en el tutorial, el popping es horrible, aparecen las cosas de la nada mientras corres, el mundo es super antinatural, los coleccionables son una copia mal hecha de los kologs del botw y de postre si das vueltas en circulos te salen mas rings de los k te puede quitar ningún enemigo, recompensas de defensa, ataque, historia y de desbloquearDe lo peor que he probado este año, se me bugueó en el tutorial, el popping es horrible, aparecen las cosas de la nada mientras corres, el mundo es super antinatural, los coleccionables son una copia mal hecha de los kologs del botw y de postre si das vueltas en circulos te salen mas rings de los k te puede quitar ningún enemigo, recompensas de defensa, ataque, historia y de desbloquear habilidades mas rapido que haciendo puzzles o luchando, vamos que si das vueltas en circulos 20 min estás a lvl max y tienes toda la historia y skills desbloqueadas. De postre el combate es malísimo, tanto que te ponen una skill de autocombo para que lo haga todo y te lo ahorres, no se como no les ha dado verguenza sacar algo tan roto. Expand
  3. Nov 14, 2022
    2
    Repetitive gameplay, boring story, not enough playable characters.
    I wish for the next Sonic game to at least try to explain all the conveniently placed platforms that are there for Sonic to utilize in every stage, and to add more playable characters other than Sonic, kind of like Sonic Heroes, but minus the mandatory group selection. They should also have their own stages and collectibles
    Repetitive gameplay, boring story, not enough playable characters.
    I wish for the next Sonic game to at least try to explain all the conveniently placed platforms that are there for Sonic to utilize in every stage, and to add more playable characters other than Sonic, kind of like Sonic Heroes, but minus the mandatory group selection. They should also have their own stages and collectibles along with new special mechanics for each characters. Is that too much to ask from a company as big as Sega? Surely funding a massive scale Sonic game like the one I described is not beyond their budget.
    In my opinion, it would make for a more immersive experience overall. Details like that go a long way.
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  4. Nov 13, 2022
    2
    Yet another subpar sonic game from Sonic Team.

    I was at first somewhat anticipating this one because I heard the story was going to be great, and the boss encounters looked intriguing to me. Safe to say, the story is poorly presented and BORING, while the bosses were very hit or miss. The game suffers from a massive lack of cohesion. Nothing feels naturally integrated in the world,
    Yet another subpar sonic game from Sonic Team.

    I was at first somewhat anticipating this one because I heard the story was going to be great, and the boss encounters looked intriguing to me.

    Safe to say, the story is poorly presented and BORING, while the bosses were very hit or miss. The game suffers from a massive lack of cohesion. Nothing feels naturally integrated in the world, only a handful of bosses genuinely impressed me, and yet for some reason they decided to completely butcher the final boss.

    I think I could say that it was a reasonable to expect like, 5 different open zone themes, and 10 cyberspace themes across 30 levels. What we got was pathetic however, 5 open zones with 3 sharing the same grassy plains theme, and merely 4 cyberspace themes, with most levels being **** green hill.

    I would have stomached all of this if the controls were good, but it's complete ass imo. The pop in and jank also add to my frustration.

    I genuinely wanted to like this game, but 5 years from forces and what we get is a mediocre product that has the potential to be good? No thank you, I'm not giving sonic team slack for this entry, and it's astounding that this game is praised by a masterpiece by sonic fans. They can like what they like but if this is considered peak sonic, then this franchise is in trouble.
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  5. Nov 11, 2022
    2
    Jogo muito aquem da grandeza da franquia. É legal tentar inovar mas derrapa no básico e acaba sendo bastante similar a outros jogos do gênero. Valeu a intenção mas faltaram muitos atributos importantes para se tornar um grande jogo.
  6. Nov 11, 2022
    2
    Gameplay extremamente cansativa e faltou muito capricho na construção dos cenários. A jogabilidade é falha em vários momentos e não consegue cativar. Acredito que somente quem é fã da franquia conseguirá de alguma forma ser cativado pelo jogo. Prometia muito mas ao meu ver não entregou a altura da grandeza da franquia, infelizmente.
  7. Nov 15, 2022
    2
    Game is a technical mess with unacceptable levels of pop-in. Story is uninspired and boring but fitting for a Sonic game. Gameplay is the only redeeming quality but it is still so flawed in many respects. Funnily enough this is by far the best 3D Sonic game but that speaks volumes about the Sonic franchise rather than this game itself.
  8. Mar 13, 2023
    2
    This game looks and plays like they tried to copy Breath of the Wild just by watching gameplay videos.

    I feel like I've seen it all after 2 hours. Played up to the Giganto boss. It's all repetitive. Collectibles and nothing more. Worst of all, if you pick up a collectible on one of the flying rails, you get thrown somewhere forward and have to go back to pick up the other
    This game looks and plays like they tried to copy Breath of the Wild just by watching gameplay videos.

    I feel like I've seen it all after 2 hours.
    Played up to the Giganto boss.

    It's all repetitive. Collectibles and nothing more.
    Worst of all, if you pick up a collectible on one of the flying rails,
    you get thrown somewhere forward and have to go back to pick up the other collectibles on one of the other flying rails.
    It's really just an Unreal Engine map with Sonic objects inserted. Uncreative and boring.
    A few speedpads just lie on the floor.

    The Cyberspace levels are pretty straightforward and short.
    As far as I know they always use the same three or four designs.
    One of them is Green Hill.
    Also reuses level designs from previous games in Cyberspace.

    Sonic's speed is frustratingly slow, and you lose momentum every time you don't run straight ahead.
    All attacks except the Cyloop are just cutscenes with no feedback or anything.
    Combat in this game is really just button mashing.

    The game has too many graphical problems.
    Especially the popping of objects from 10 metres away looks really stupid.
    On an RTX 3080ti and Ryzen 5 5600x.

    The physics are buggy.
    Sonic keeps getting stuck on the ground and walls.
    In the tower boss, Sonic always got stuck on the boss during the cyloop because you can climb on it.

    I just watched the story on youtube because I returned the game.
    At least it is better than anything that has come out since Colours.
    But that doesn't mean anything because it doesn't reach the story of the other games.
    It's still mainly just a Sonic story.

    And you can only play as Sonic...

    In any case, I can confirm that I saw everything within 2 hours due to the copy-paste content.
    Outrageous to charge 60 Euros for this.
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  9. Nov 9, 2022
    2
    Feels more like a step BACK for Sonic than a step forward. The idea of open zones is good in concept and a great way to allow Sonic to stretch his legs! However, as with the many Dark Age games they are attempting to hearken back to, the execution falls flat. Ambition cannot carry a game. The game's not buggy like games from that era, which is a positive, but that's all I really have toFeels more like a step BACK for Sonic than a step forward. The idea of open zones is good in concept and a great way to allow Sonic to stretch his legs! However, as with the many Dark Age games they are attempting to hearken back to, the execution falls flat. Ambition cannot carry a game. The game's not buggy like games from that era, which is a positive, but that's all I really have to say.

    The world design is one of the most apparent issues. It's been said many times, but these worlds are uninspired, much more resembling Xenoblade or default Unreal Engine maps that lack personality, not the "semi-realistic but abstract and vibrant" atmospheres Sonic is known for. Not helping is the random fururistic-esque Sonic elements scattered throughout and haphazardly placed in the air, completely disregarding the overworld around it. There's no cohesion or direction, even as the biomes change between the three main islands. I get that they were trying for a Breath of the Wild-esque feel, but it lacks the cohesion that Breath of the Wild succeeds at. Abandoned, empty field world (though even Breath of the Wild had inhabited areas and traveling NPCs to bring life to the world) with magitek ruins scattered about is done to death at this point. Combine that with the knock-off Korok puzzles and you have basically a theme park version of Breath of the Wild without any of the character.

    The gameplay, while allowing for tighter turns/maneuvers, has its' own issues. The camera spends more time trying to look cool rather than being functional, which (combined with the pop-in problems of Hedgehog Engine 2) makes traversal challenges a pain. The previously successful boost gameplay feels stiff (especially noticeable in the Cyberspace stages, more on that later) and the game tacks on a rather unnecessary upgrade system with EXP that allows you to unlock moves that have little reason to use them (both being a problem Unleashed had as well). i get that they're probably trying to appeal to the Japanese market with this game, but shoehorning skill trees and JRPG elements is not the way to go. Some of the move ideas are good, giving Sonic a ranged attack feels like it has some utility, but the combat is repetitive and unsatisfying in a way where you're better off just spamming the combo button. It would've been way more satisfying if there were less moves but they kept the more useful ones and had them unlocked from the beginning (along with granting some extra movement options). It would give Sonic more utility. But with the way it currently is it feels like Sonic is trying to fix what isn't broken and be something he isn't. SEGA needs some kind of consistency, they cannot afford to keep rolling the dice.

    Story and tone overall was way too somber. Sonic games will typically be upbeat even when much more serious, the Adventure games are a fantastic example of that. Despite trying to recapture that Adventure magic apparently, the game falls flat and tries to be a grand epic about self-reflection, with no dynamic emotions whatsoever. Some of the character interactions are good, notably Sonic/Knuckles and Eggman/Sage, but the flat delivery of the dialogue/cutscenes and near-constant melancholy atmosphere drag the plot down and make it at times feel like a chore to play. "Too Bleak, Stopped Caring" felt very much in effect. Sonic's little dance when getting a Chaos Emerald, though, was a welcome change of pace in the otherwise gloomy atmosphere. The overall attempt at a mystery plot leaves more questions than answers, and retcons elements of Adventure 1 lore (or simply tries to repeat what it does, while failing to recapture what made it work).

    Music is another low point. Somber, repetitive piano tunes or desert drum ambiance b=fit with Sonic about as well as peanut butter and salmon, and this is especially egregious in a game about catchy music. The Theme musics are typical Dark Age fare, and the Cyberspace music, while okay, does bring in some much needed energy that the overworld lacks.

    Cyberspace levels are hampered by Frontiers' changes to the boost mechanics, along with being somewhat too easy and limited to only four themes. Sonic Team asset reuse is in full force here as well, reusing layouts from boost-era games (even if it plays into the narrative) along with Generations assets for three of the four themes. Nonetheless, they're an enjoyable break from the doldrums of the overworld gameplay.

    Overall, while an open-zone format has a lot of potential, and there's a few little good tidbits, the game's shortcomings bring it down tremendously. The Dark Age was not a good era to take inspiration from, and it fails to make the impact of the Adventure games it is trying to pay homage to. I personally believe that the franchise isn't going in a good direction. You can be serious without sacrificing what makes Sonic well... Sonic. Overall, the game lacks personality and charm you'd expect from the franchise.
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  10. Nov 9, 2022
    2
    I've never seen a let down of a franchise that is Sonic Frontiers, I hate how sonic controls, it doesn't feel like the early days, the story is really bad, sage is a forgettable antagonist, the combat is bland and repetitive, the cut-scenes looks worse than sonic lost world, and the ending is disappointing, I was so bored through all the experience, The sonic franchise was a down hillI've never seen a let down of a franchise that is Sonic Frontiers, I hate how sonic controls, it doesn't feel like the early days, the story is really bad, sage is a forgettable antagonist, the combat is bland and repetitive, the cut-scenes looks worse than sonic lost world, and the ending is disappointing, I was so bored through all the experience, The sonic franchise was a down hill letdown since Sonic colors Expand
  11. Nov 9, 2022
    2
    Not a great game, issues with the performance and pop ins everywhere, not worth $60
  12. Nov 9, 2022
    2
    I did not find this game enjoyable. Movement wasn't very fun, and the Cyberspace levels were below expectations.
  13. Nov 9, 2022
    2
    Bem achei uma experiência bem fraca! eu como fan de sonic achei bem monótono o jogo estava esperando um pouco mais queria q esse jogo voltasse a ser grandioso mais q mario kkkkkk apesar de ser quase impossível espero q a sega faça um jogo melhor
  14. Nov 13, 2022
    2
    Although there are quite a few good moments, there are far more where the overwhelming jank begins to show itself. I know as sonic fans we take what we can get but this is really not good enough, and we shouldn't pretend it is.
  15. Nov 14, 2022
    2
    It just felt so dead, it fun to blitz around but the combat is boring. The dialogue was cringe like past sonic games, sonics personality felt off and the pacing was all over the place. I dont get why its getting so much praise.
  16. Nov 15, 2022
    2
    The game it just didn't lived up to the hype.
    There is a lot of random pop-ups, the map is bland, the story is not entertaining,the puzzles are just the worst. The one thing I like it was running around with Sonic and (maybe) some ost music. I would give my experience a 2/10
  17. Nov 15, 2022
    2
    The visuals are boring to look at. The colors are so desaturated, uninteresting to the eye, devoid of any artstyle that evokes "Sonic". Sonic's model pops out so badly in all of this because of its own saturated colors and lighting. The enemies are uninteresting geometric designs lacking any character, that look like they were pulled out from another kind of game.
    Sonic Team learned
    The visuals are boring to look at. The colors are so desaturated, uninteresting to the eye, devoid of any artstyle that evokes "Sonic". Sonic's model pops out so badly in all of this because of its own saturated colors and lighting. The enemies are uninteresting geometric designs lacking any character, that look like they were pulled out from another kind of game.
    Sonic Team learned nothing from Sonic '06's bland enemy designs.

    A lot of the cutscenes feel like they were done in Source Film Maker lacking any proper framing, lighting, dynamic angles or emotion from the characters.
    In-game when characters interact with each other, they barely move their limbs to express any kind of emotion or reaction. There's a handful cutscenes where this is not as much of an issue which shows cutscene animation was an afterthought for the most part.

    The "open world" nature works for Sonic's high speed but the concept is not utilized well. Entire sections are blocked off with invisible walls, you cannot abuse momentum to go through sections in different ways as there really is not much of it and the level design is very uninteresting. Random floating rails, springs and platforms is something that gets repeated over and over in all of the island areas. Not only they look jarring but also serve as padding, as if you fail and fall down, you'll have to do it all over again. Complete with objects sometimes glitching and randomly popping in the view potentially obstructing your flow.

    The game wants to feel that their combat system is clever but most of the time you can just get away with mashing random buttons and if that doesn't work, just draw a circle around an object with the Cyloop ability and see if that helps. Rinse and repeat.

    The physics feel buggy, Sonic reacts to the smallest bump on the terrain and glitches around which makes it look so jarring. It feels even worse when he has to scale on moving objects such as the giant bosses. The physics for some reason feel a lot worse in the Cyberspace levels.

    The puzzles feel like a very last minute addition and they break the game's pace. Easily the worst padding and section of the game. Sonic Team learned nothing about breaking the pace with Big's fishing back in Sonic Adventure. Speaking of fishing, the fishing minigame is very shallow, just requiring you to wait and press a button to win. It lacks any depth that other fishing minigames have, such as reel fighting with the fish and watching your line tension.

    Sonic is the only person playable in this game. Again. For the longest time, Sonic Team refuses to let us play with any of the other characters. If anything they could have had Knuckles accompany Sonic and handle all of the combat and climbing. Better yet, this should have been a Knuckles game, the entirety of the story feels more personal to Knuckles if anything.

    Story was okay for what it was trying to do, but some moments felt forced and some other moments had buildup but did not go anywhere in the end.

    The music feels very melancholic and generic all the time, the Cyberspace tracks are the best and these levels do not last long but are the best tracks that remind you of Sonic's peppy character.
    The sound effects sometimes feel that they don't fit with the context, like the Sonic Adventure woosh sfx used for an enemy's short dash move.

    The voice acting feels very forced and weird, the characters' voices sound like nothing we ever heard from this series. Sometimes they sound too serious to the point I can hear their normal talking voice surface.

    Sonic Team needs to allocate time to actually create a GAME and not an engine + a tech demo packaging it as a complete $60 game. They wasted time creating an engine with Forces and they did it again with Frontiers and barely had any time left to flesh out meaningful game mechanics to go with it.
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  18. Nov 16, 2022
    2
    Lacked everything that made old sonic games enjoyable. It's a little perplexing how this gets rated favourably by anyone familiar with the series.
  19. Nov 19, 2022
    2
    Less of a review and more of an assessment. If you're a frustrated sonic fan like me, or a consumer who was duped by the cult of positivity around this game, come weary soul.

    Sonic fans love to talk about a "Step forward" So much so, they never even consider where they're currently standing. For the past decade, Sonic has been nothing but terrible release after terrible release. This
    Less of a review and more of an assessment. If you're a frustrated sonic fan like me, or a consumer who was duped by the cult of positivity around this game, come weary soul.

    Sonic fans love to talk about a "Step forward" So much so, they never even consider where they're currently standing. For the past decade, Sonic has been nothing but terrible release after terrible release. This game is no exception. Instead of giving it the dismantling it bloody well deserves, they look forward "positively" about the next installment. It's an admirable sentiment, But they neglect something: we're not at the next installment, now are we? We don't know when, where or what the next installment will be. We don't know it's quality. We don't know if it will be rushed, and we don't know if Sega files bankruptcy between now and then as the economy crumbles.
    And what happens if you point all of this out or fairly critique the game? They will smash down harder than a Bio-Lizard with a space colony up its rear. And they will flood you with endless bad faith justifications for their - let's be frank - brand addiction. Didn't play the game because you can tell by looking that it's not what you want? "You're being toxic. You didn't play it so you cant say anything negative" Played a little and hated it? "You're being toxic. You need to spend [arbitrary number] hours playing to give it a fair shake." You 100% completed it? "You're being toxic. You like the game if you completed it so why are you complaining?" The fandom has ushered in this dubious state of affairs and they cheer it on with uproarious applause... Every bad remaster of a decade+ old game? Blame the fans, because they create a culture where awfulness is acceptable.

    There's a fascinating irony about all of this - Sonic in his early days was about moving forward, and freedom but ever since 06, the series has stagnated. There is this insultingly cynical recycling of Nostalgic locals. that have ruined those stages for me in their original games in retrospect. Control and freedom has been surgically stolen from the player with each installment until you got the brain-dead mechanics of Forces, and after a 5 year hiatus from games with next to no information, Frontiers drunkenly staggers onto market immediately making it apparent why Sonic's control has been removed from you:
    Sega, and Sonic Team have no idea what they're doing and you can tell. I do not care how "Mean" this sounds to the hard working devs," a functional company would have dressed every single individual responsible for these missteps down and fired them. and replaced them with a bevy of the many talented modders and fangame creators that exist in their fandom. Sega's most prominent IP cannot seem to get a good reputation in gaming - this is how studios get shut down. I'm not being overdramatic, this kind of stuff destroys consumer trust, and the fans who cheer it on are kicking a quality can down the road when they themselves have the power to stop it by voting with their wallet.

    Sonic suffers from Poor leadership and incompetency. Why are there so many control sliders? It's not "accessibility," It's a crutch. It's because they themselves don't know how to program a Sonic that feels intuitive to play and outsourced that responsibility to the player with the cynical abandon of a self checkout.
    Even with the sliders, Sonic looks and feels like ass to play. He sticks to the ground, loses all momentum when jumping, feels unnaturally scripted, cannot intuitively run on terrain Sonic (the character) absolutely should be able to run on (unless the game tells you to), goes flying facing sideways off small pebbles and the combat feels incongruous with his movement setup. There are zero excuses for this: Even shooters have begun to grasp physics, movement, and character consistency. And this doesn't even address the rampant rendering issues.

    I give the game credit for it's music. Doesn't brick a system and that's about it - below the bare minimum. If the community were more honest, this game would hover around a 5 or a 6 rating. It's ok to like the concept or idea for the future, but guys, this is a sixty dollar game. I didn't buy into a glorified alpha or a promise of what's to come "later". I brought this game. I want to have fun with this game now. I don't care about "potential" because none of that currently exists.

    ...It feels like the Sonic community stopped caring about the quality of a release and are just happy to get one, which I empathize with. Still, I will never appreciate positive review bombing a game at the expense of the consumer. When the afterglow wears of, Sonic fans will acknowledge it's bad everyone will mock it for decades, and the cycle will repeat - as it did for forces, as it did for Lost World, and as it did for Generations. Sonic is a dying gaming icon. He'll exist in other forms, sure, but as a game? My predictions aren't green hills for the blue blur.
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  20. Dec 31, 2022
    2
    Structures dedicated to movement are not integrated on the scenery, but rather floating without explanation. The combat is too simple. the puzzles are too easy even towards the end of the game. The last island is basically filler, with not much happening on it. The story is not told organically, but on disconnected pieces. The final boss is one of the worst I've ever seen, specially onStructures dedicated to movement are not integrated on the scenery, but rather floating without explanation. The combat is too simple. the puzzles are too easy even towards the end of the game. The last island is basically filler, with not much happening on it. The story is not told organically, but on disconnected pieces. The final boss is one of the worst I've ever seen, specially on hard.

    Outside of that, the movement is nice.
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  21. Nov 15, 2022
    1
    Graphics are not good. It looks so bad they could have released this on a ps2 and probably would get away with it
  22. Nov 12, 2022
    1
    Poping poping and more poping, ridiculous game, is a boring game. In switch, the game work a 120p and 10fps
  23. Nov 14, 2022
    1
    Good try Sega, but still not great. This is a game about Sonic the Hedgehog, it should be fast-paced intense action-platforming, which should be incredibly easy to implement into a video game. And yet, you somehow make it boring as heck.
  24. Nov 13, 2022
    1
    hot flaming garbage
    riddled with bugs, no fun, no story, bad fights
    like seriously, any previous sonic game is better, including any fan made one on roblox or wherever
  25. Nov 13, 2022
    1
    This review contains spoilers, click expand to view. Bad Game they forgot to add King K Rool, however I refrained from giving it a zero because they did it pay respect to long time fans but adding Gustavo Fring into the game (big shocker to those who didnt only play sonic 2, sonic forces, and Super mario 4 i know), however this doesnt excuse the fact that the game is **** There are tons of glitches that make the game unplayable and the movement and animations are a bit funky. Sonic fans only like this game because they have been given a fate worse than hell to enjoy sonic game, so when given a game that is slighty mediocre at best, they praiseit like the third coming of Jesus Expand
  26. Nov 10, 2022
    1
    patetico, es increible como en el 2022 un juego de una empresa tan grande y de renombre saca semejante porqueria, no es posible que tenga tantas deficiencias graficas, patetico, no lo recomiendo, no gastes tu dinero aqui.
  27. Nov 15, 2022
    1
    a buggy mess with lots of pop-in and overall glitchy gameplay.
    the dialogue makes me cringe and I don't recommend it.
  28. Nov 19, 2022
    1
    The start of the game was great; exploring the first two worlds were fun but then by the time you get to the third world the game starts losing its quality, adding way too much 2D sections. I don’t like the game as much as I thought I would. I feel disappointed.
  29. Nov 10, 2022
    1
    Sonic frontiers is an undercooked and unoriginal mess. For a series greatly known for its beautiful , colourful and unique worlds such as the vibrant green hills and the busy bright cities , this game decides to throw out all of what made sonic special and went for the most basic and plain open world theme with just grass , desert and volcano. And then grass again for some reason. AndSonic frontiers is an undercooked and unoriginal mess. For a series greatly known for its beautiful , colourful and unique worlds such as the vibrant green hills and the busy bright cities , this game decides to throw out all of what made sonic special and went for the most basic and plain open world theme with just grass , desert and volcano. And then grass again for some reason. And again. Out of all the sonic levels , you were inspired by these ? OK. Sonic is slowest he's ever felt. Especially in the cyberspace. The cyberspace is the dumbest excuse possible. Oh , so sonic needs to regain his memories and play through green hill and chemical plant again. Like in sonic generations...And forces... And mania... how original !! Look I would've been cool if the open world was themed on Greenhill and chemical plant, but the linear format with them has gotten so stale...atleast the level design is great right ?ofcourse it is. The cyberspace has got incredible level design. Since it's from other better games. Yeah , I liked unleashed gens and adventure. I don't want to pay money to play them again but worse. The engine control and physics were not designed for these levels. Putting them here will not make your game good because you know once they run out of levels to steal their game would be awful. The combat is not that cool as they'd want it to be you just mash the attack button. You don't really need to do any combos since you level up quickly anyway. And they don't look good. Sonic jumps in the air and throws balls at the enemy- What is this ?? Is this what the character is known for ? The animation is godawful. Voice direction is bad too. The character is now a 40 year old man. I thought he was 15 ? But hey , atleast the dark story pays off. oh my god eggman has a daughter. sonics freinds are completely different. They're so lifeless. They don't move or animate, they're just talking. Reading a script. Why do the animations look straight out of a fangame ? Sonic himself doesn't animate that much and it's not to be neglected for an open world game where he's the only focus. Anyway I'm tired of talking about this game . Expand
  30. Nov 10, 2022
    1
    I was going to give this game an 8/10, but then i realized that it is a Sonic Game so......
    Overall, Fortnite is better.
Metascore
70

Mixed or average reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 90
  2. Negative: 6 out of 90
  1. LEVEL (Czech Republic)
    Jan 24, 2024
    60
    The idea and vision of the game is absolutely fabulous. In practice, however, the game is brought down by its execution, which you can see through after a short while and then the game has nothing to surprise you with. [Issue#324]
  2. Feb 22, 2023
    30
    There is nothing remotely redeeming about this game. Nothing that even the most die-hard loyal Sonic Fans would or should advocate for. I hope that one day someone who cares enough about this franchise could give us something-anything of substance. A fan can hope, can’t they? A fan can hope.
  3. Feb 4, 2023
    80
    Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!