User Score
8.2

Generally favorable reviews- based on 2952 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 15, 2022
    4
    Me parece un juego bastante mejorable, entiendo que con Sonic venimos de donde venimos y ha habido juegos terribles y a lo mejor este no esta tan mal, sobretodo porque este recicla muchos niveles de juegos antiguos y algunos son bastante buenos, aunque en este juego se jueguen peor.

    Los niveles normales sin muchos comentarios, sonic lleva muerto en el 3d desde que dejaron de apostar por
    Me parece un juego bastante mejorable, entiendo que con Sonic venimos de donde venimos y ha habido juegos terribles y a lo mejor este no esta tan mal, sobretodo porque este recicla muchos niveles de juegos antiguos y algunos son bastante buenos, aunque en este juego se jueguen peor.

    Los niveles normales sin muchos comentarios, sonic lleva muerto en el 3d desde que dejaron de apostar por un diseño de niveles competentes siendo el boost la prioridad absoluta, haciendo los niveles básicamente automáticos, y esto se ve en este juego comparando niveles de los adventures y de los posteriores.

    En cuanto al 2d, un poco más de lo mismo, demasiado centrado en el boost, pero bastante mal, el sonic rush usaba el boost de forma más estratégica y era un juegazo, en este el boost el el boton de correr de los marios si el botón de correr de los marios se pasará el nivel. además no se si es por el campo de visión o las distorsiones o el qué, pero en los niveles 2d se ve horrible, es muy molesto a la vista.

    Además de eso comentar que las físicas son horribles, sonic cuesta mucho de controlar en el aire, tiene el giro en el aire muy limitado incluso al usar el segundo salto, atacar los enemigos es muy lento y las rampas alteran la altura del salto de forma muy poco intuitiva, no depende de la velocidad y cuando estas bajando te baja mucho el salto cuando deberia ser mas perpendicular.

    El problema principal lo encuentro en el overworld, que precisamente es lo que la gente más alaba y realmente no lo entiendo.

    Entiendo que el concepto en si no esta tan mal, al final lo que es este sonic es un mario odyssey con speed, pero esta realmente muy mal ejecutado, correr con sonic es satisfactorio cuando estás en el suelo, pero dejando de lado correr un poco no hay nada más que hacer, al mundo le faltan elementos integrados de plataforma tal como pendientes, loopings y demás elementos típicos de la saga, algo más o menos como lo visto en el utopia, pero no hay nada.

    El resto de elementos del overworld estan muy mal ejecutados, dejare mas detalle en la reseña de steam.

    En resumen: El juego es más o menos disfrutable, al nivel de los más recientes, no es mejor que fuerces, si no fuera porque forces tiene los niveles del avatar, hay 2 partes en el juego, los niveles y el overworld, el overworld es un tramite para ver los videos de la historia y es la peor parte del juego, los niveles son pasables sin más, es cierto que hay algunos bastante buenos (sacados de los adventures y del generations) pero es eso, reciclados, para jugar lo poco bueno que tiene el juego es mejor disfrutar los originales, adventures 2 sigue siendo el mejor sonic y generations y manía son juegos bastante decentes que son más disfrutables que este juego, mi consejo es que si queréis sonic probeis dichos juegos. Y en general poco mas, el juego se ve empeñado también por otros problemas menores como una cámara muy errática y un popping monstruoso
    Expand
  2. Nov 10, 2022
    4
    - Level design is utterly bad
    - Popping issues happen 24/7 no matter the rig
    - Story is shallow and characters interaction is really limited
    - World is dull and empty
    - Challenges are baby hard
    - Overall game is way too easy, seems to be aiming the 11 year olds

    + A small batch of levels are gorgeous and feel like nostalgic sonic
  3. Nov 14, 2022
    4
    Another mediocre 3D Sonic game, please Sega just get a new developer for this franchise already. Even the director has admitted the game wasn't finished but they released it anyway.
  4. Dec 14, 2022
    4
    Well since this POS site won't let me post long review for no reason Let's just sum this up with this game is not good. They may never get 3d sonic right but this was waste of time.
  5. Nov 20, 2022
    4
    Como acérrimo fan de Sonic me apena muchísimo tener que escribir esto

    Si lo comparo con otros juegos de Sonic, Sonic Frontiers es el 2º peor, tan solo por encima de Sonic the hedgehog 2006 (por motivos obvios, ya que ese juego tenía muchos fallos). No supera a ningún Sonic Adventure, ni a Colours, ni a Generations, Unleashed, ni a Heroes ni por supuesto, al criticado injustamente Forces
    Como acérrimo fan de Sonic me apena muchísimo tener que escribir esto

    Si lo comparo con otros juegos de Sonic, Sonic Frontiers es el 2º peor, tan solo por encima de Sonic the hedgehog 2006 (por motivos obvios, ya que ese juego tenía muchos fallos). No supera a ningún Sonic Adventure, ni a Colours, ni a Generations, Unleashed, ni a Heroes ni por supuesto, al criticado injustamente Forces

    ¿Qué ha pasado con Sonic Frontiers? Pues que es un juego donde fallan todos los elementos de la franquicia Sonic: No tenemos el estilo visual colorido, ni la música tan chula de siempre (la OST de frontiers tiene sus momentos, pero la mayoría del tiempo la música es aburrida), ni los enemigos de la franquicia de siempre

    En definitiva, lo que tenemos es un juego que ha mezclado géneros que por separado han triunfado: Monster Hunter, The legend of Zelda, Phantasy Star, Shadows of Colossus, etc. pero juntos, no pegan ni con cola. Da la sensación de que han metido a Sonic con calzador. Luego, con las críticas del pasado verano, han hecho el "esfuerzo" de meter las fases del ciberespacio, pero seguramente, lo han hecho a prisa y corriendo y les han quedado unas fases muy cortas (y para colmo, es lo único auténtico de la franquicia Sonic). Como resultado, tenemos un juego muy irregular, que de ninguna manera, puede convertirse en la piedra angular de los próximos años. Ahora toca esperar a las auténticas ventas a ver si este juego "convence aunque sea económicamente a SEGA" o les da un baño de realidad pues no es de recibo hacer un mundo abierto que está desierto y construido adrede, para alargar artificialmente la duración del juego. Más les hubiese valido haber seguido con la magnífica fórmula de los Sonic Adventure o del Generations

    Gráficos 5

    El juego es bello en las fases del ciberespacio, pero en el mundo abierto deja mucho que desear. El modelado de los enemigos de las islas de Starfall es lamentable

    Sonido 6

    Es lo único que destaca del juego y lo hace por momentos. La música "triste" o "relajante" no le pega nada al erizo

    Jugabilidad 3

    Se salva de la quema las fases del ciberespacio. Las del mundo abierto no tienen sentido y está todo hecho para que pierdas el tiempo dando vueltas por escenarios vacíos y el juego dure entre 15 y 20 horas. Una vez platinado no merece la pena rejugarlo

    Total 4

    Los aspectos jugables pesan mucho en la calificación y hacen que el juego no sea divertido en su conjunto. Se salvan las fases del ciberespacio pero son demasiado cortas

    As a diehard Sonic fan, it pains me a lot to have to write this

    If I compare it with other Sonic games, Sonic Frontiers is the 2nd worst, only above Sonic the hedgehog 2006 (for obvious reasons, since that game had a lot of bugs). It doesn't beat any Sonic Adventure, nor Colours, nor Generations, Unleashed, nor Heroes, nor of course, the unfairly criticized Forces

    What happened with Sonic Frontiers? Well, it's a game where all the elements of the Sonic franchise fail: We don't have the colorful visual style, nor the cool music as always (the OST of Frontiers has its moments, but most of the time the music is boring), nor the enemies of the franchise as always

    In short, what we have is a game that has mixed genres that separately have succeeded: Monster Hunter, The legend of Zelda, Phantasy Star, Shadows of Colossus, etc. but together, they don't fit together at all. It feels like Sonic has been shoehorned in. Then, with the criticisms of last summer, they have made the "effort" to put the cyberspace stages, but surely, they have done it in a hurry and in a hurry and they have left some very short stages (and to top it off, it is the only authentic thing of the Sonic franchise). As a result, we have a very irregular game, that in no way, can become the cornerstone of the next years. Now we have to wait for the real sales to see if this game "convinces even economically to SEGA" or gives them a bath of reality because it is not acceptable to make an open world that is deserted and built on purpose, to artificially lengthen the duration of the game. It would have been better for them to have continued with the magnificent formula of Sonic Adventure or Generations

    Graphics 5

    The game is beautiful in the cyberspace stages, but in the open world it leaves much to be desired. The modeling of the enemies on the Starfall islands is pitiful

    Sound 6

    This is the only thing that stands out in the game, and it does so at times.The "sad" or "relaxing" music doesn't suit the hedgehog at all

    Gameplay 3

    The cyberspace stages are saved from burning. The open world ones make no sense and everything is made for you to waste your time walking around empty scenarios and the game lasts between 15 and 20 hours.Once platinum is not worth replaying it

    Total 4

    The playable aspects weigh heavily on the rating and make the game not fun as a whole.The cyberspace stages are saved but they are too short
    Expand
  6. Nov 15, 2022
    4
    There's no excuse to why this game had this many pop-ins even on PS5. Such a distractions, while the open zone are big, it felt lacking, flat and soul-less. There are ruins, buildings, and very detail design towers but you can't enter to explore any of them. The world seems open but invisible walls prevent me from exploration all of it. The use of boost levels for cyber space are fun butThere's no excuse to why this game had this many pop-ins even on PS5. Such a distractions, while the open zone are big, it felt lacking, flat and soul-less. There are ruins, buildings, and very detail design towers but you can't enter to explore any of them. The world seems open but invisible walls prevent me from exploration all of it. The use of boost levels for cyber space are fun but gets old very quickly and various puzzles are just dull and un-interesting. I say the only saving grace for this game is its soundtrack, story, battle system, and better graphics. Everything else needs a bit more polish. Expand
  7. Nov 13, 2022
    4
    Best 3d sonic game!


    It's not good and is in fact kinda, but every other 3d sonic made my eyes bleed and my skin crawl and this one didn't quite do that. Additionally the story was absolute garbage trash fire
  8. Dec 4, 2022
    4
    The game is more of a glorified tech demo, only reason it has a high user score is because of sonic fanboys high on copium, it has good ideas but terrible execution and design.
  9. Nov 10, 2022
    4
    Very stiff game and a bit boring at times, but better than some Sonic even though the level is very low.
  10. Nov 9, 2022
    4
    Poorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is notPoorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is not fun. With all that being said I would be lying if I said I didn't have some fun with this game, its an interesting foundation and one that I hope is built and improved upon. Expand
  11. Nov 10, 2022
    4
    As a long-time Sonic fan (@39) I've been through pretty much all Sonic games (minus Nintendo Exclusives, Forces & Colors HD) I can say this game isn't as bad as Sonic '06, but it isn't better than Sonic Unleashed as far as gameplay goes. The storyline, dialog, and cinematics I have to admit very well done though.

    To me, Sonic Adventure for the Dreamcast will always be top-tier. The
    As a long-time Sonic fan (@39) I've been through pretty much all Sonic games (minus Nintendo Exclusives, Forces & Colors HD) I can say this game isn't as bad as Sonic '06, but it isn't better than Sonic Unleashed as far as gameplay goes. The storyline, dialog, and cinematics I have to admit very well done though.

    To me, Sonic Adventure for the Dreamcast will always be top-tier. The gameplay in Frontiers is frustrating at times simply because of all the combinations of attacks and moves. The trainer is okay to learn the attacks but it just throws you in. I died many times battling the island bosses simply because there is no explanation on how to go about the quick-time reactions.

    Another issue is the locked camera, there are times I needed to look at the stages to see if I missed a ring or item. I can't turn around the camera to look back. Plus, batting the bosses also proved difficult because of the camera getting either getting up close to Sonic or so far away you can't see where you are at.

    The stages you go through are all the same type, just different arrangments, all based on stages that have been used in the past (Green Hill, Chemical Planet, Sky Sanctuary, City Escape) All 'nostalgic' levels, nothing original other than the music for those stages.

    I loved previous Sonic titles because it was simple and enjoyable (for the most part). Frontiers could have worked if it was a new franchise maybe, but to take the Sonic franchise (to me) and make it seem more RPG-ish to nearly grind for items for Sonic to gain new abilities and attacks isn't what a Sonic game is about IMO.

    I get that many others love the game. I believe that to be more among the lines of 'Honey Moon' phase, great at first but soon the facts start to settle in once all fan fair dies out, Frontiers will eventually show its flaws. Simply put, Sonic Frontiers is a very complex game for even a veteran Sonic gamer like myself and too complex for its own good.

    The only saving grace in this game is the storyline (thanks in part to Ian Flynn), dialog, and cinematics as I said before.
    Expand
  12. Nov 12, 2022
    4
    Just because people LIKE a game doesn't mean that game is GREAT. People tend to forget this simple fact. I understand players are enjoying Sonic Frontiers but how dare they say it is good ?

    Technically obsolete, repetitive and boring, visually dull and bland, empty areas, pitiful mini-games which have nothing to so with Sonic (puzzles, hopscotch, ...) and those 2D sections everyone
    Just because people LIKE a game doesn't mean that game is GREAT. People tend to forget this simple fact. I understand players are enjoying Sonic Frontiers but how dare they say it is good ?

    Technically obsolete, repetitive and boring, visually dull and bland, empty areas, pitiful mini-games which have nothing to so with Sonic (puzzles, hopscotch, ...) and those 2D sections everyone hates.

    You want more ? Clipping everywhere, lags every two meters, zero stakes, shameless reuses of assets and level designs of stages from previous games, ... And an utterly lamentable final Boss.

    The worst part being it took not less than five years for SEGA to lay this steaming turd. If people are happy to have received this pathetic sub Sonic then their expectactions were miserably low.
    Expand
  13. Nov 13, 2022
    4
    This game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointingThis game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointing gaming experience of the year. Expand
  14. Nov 10, 2022
    4
    Boring combat, soulless and bloated open world and a very forgettable soundtrack. The actual sonic stages are great but are criminally short.
  15. Nov 12, 2022
    4
    This review contains spoilers, click expand to view. the physics are garbage compared to both 2d and 3d previous sonic games, with modders already putting out things to fix it after just a few days which makes you wonder if it's this easy for a modder to do in just a few days... what were the devs doing? the dialogue is boring and unimaginative at best and weirdly cringe at worst (except for some moments with eggman that are oddly wholesome). I've also seen plenty of people complain about the way sonic is voice acted. you're often forced into 2d platforming when it shouldn't be necessary and even then, it's easy to fall or miss springs that you should be bounced to directly which sometimes loses you a lot of progress depending on your location in the game. game mechanics are wildly inconsistent with one particular important boss fight relying on game mechanics that feel nothing like a sonic game whatsoever. the majority of your time will be spent on tedious gathering tasks in order to progress while being gated behind messages or areas that break the immersion. these areas are sometimes crucial for complete map exploration meaning you can't unlock the whole map with fast travel on some islands without making progress on the main story line. most animations you should be able to skip past with a simple click of "a" you just can't, and the skills you can level to 99 have to be done 1 by 1 while waiting for an animation to finish before being able to put another single skill level in. most areas and levels within the game feel as if they had little to no playtesting done because you often have to move in ridiculously particular ways to compensate for the failures in game mechanics, physics, and level designs. I really wanted to love this game, but in all honesty unless they fix a ton of issues, it has absolutely no replay value and isn't very memorable in any way besides sections that frustrate the player. beyond that, the amount of hand holding done through dialogue is insane especially when compared with the difficulty of other areas of the game. one redeeming factor is the boss fights and mini boss fights, most of which are done really well, but some rely on weird gimmicks that, again, are more frustrating than actually fun or challenging. in a game where you're supposed to be playing as a super speed hedgehog, it's insane how much the game throws in your path to forcibly slow you down or limit your movement to exactly what they want you to do. all of that being said, I genuinely did enjoy a good amount of this game, especially the fishing, which you can sometimes use to avoid tedious gathering tasks. the developers have stated they're listening to the reviews and are working to fix their failings. I do truly believe this game is the start of a really good change for the franchise, and if they continue with this style and work on some of these issues, the next games will be incredible. Expand
  16. Nov 13, 2022
    4
    Combat is boring and repetitive, especially after I've played games like God of War Ragnarock which the combat there is engaging, every fight feels new and refreshing and feels more apart of the world. ESPECIALLY the parry system, far too simple and easy for this game. This would be less of an issue for me if the combat wasn't one of the major selling points of the game that they try toCombat is boring and repetitive, especially after I've played games like God of War Ragnarock which the combat there is engaging, every fight feels new and refreshing and feels more apart of the world. ESPECIALLY the parry system, far too simple and easy for this game. This would be less of an issue for me if the combat wasn't one of the major selling points of the game that they try to treat as their front part. Hell not even using Ragnarock, another series made by Sega, the Yakuza series, deals with the open world combat aspect FAR better then this game.

    The level design is awkward as hell, the first island is a perfect example for me, the floating platforms look like they were made by amateur game designers or something I'd see in like, Project 06's test room, not an official level from a game.

    The exploration gets old extremely fast, something like Spider-Man PS4 or Breath of the Wild constantly keeps me engaged with continuously adding new things and challenges to explore that don't feel static and video-gamey.

    The control and physics are awkward as hell along with the momentum and it's janky as all hell.

    Like Frontiers as a game is just the definition to me of "why play this when you can play insert x game here that has the exact same mechanics but done far better", it's an overall mid game and I think Sega missed the "polish" part of this.

    Also the story isn't all that great, it's not bad, but I don't know why it's being treated like the second coming of jesus christ.
    Expand
  17. Nov 13, 2022
    4
    This game has potential to be amazing and the best Sonic game but the things that hold 2010s Sonic games back are still present in Frontiers. With the overused of automation, rehashing Generations stages, Linear boost levels, the islands being all the same and not taking advantage of its scenery. Come on, a desert island should have some type of quicksand and desert theme gimmicks. NotThis game has potential to be amazing and the best Sonic game but the things that hold 2010s Sonic games back are still present in Frontiers. With the overused of automation, rehashing Generations stages, Linear boost levels, the islands being all the same and not taking advantage of its scenery. Come on, a desert island should have some type of quicksand and desert theme gimmicks. Not have the same black rails and platforms over the island.

    This game isn't a 10/10 and pretending it is going to hurt the future of Sonic. Come on guys, be reasonable. Do you really want Sonic Team to just rehash Frontiers with all its flaws again? We must rate it where it deserves.
    Expand
  18. Nov 15, 2022
    4
    Good concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skillGood concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skill tree is super cool but sadly I got through most of the game without really needing to use them (still fun though for those that do use them). Overall I wouldn't recommend this game but I do see a lot of potential for a future game. Take time to really polish what you have and you'd get an amazing Sonic game. I know that this could've been much much better and look forward for future games. Expand
  19. Nov 17, 2022
    4
    A step forward in one of the worst ways possible. Sonic Frontiers is an extremely mediocre game that isn't on the same standard of anything released at the moment. It clearly needed a lot more development time with assets being slapped all over the place. The ''cyberspace'' or basically the old school levels are quite decent, but with the camera being horrible for this current year itA step forward in one of the worst ways possible. Sonic Frontiers is an extremely mediocre game that isn't on the same standard of anything released at the moment. It clearly needed a lot more development time with assets being slapped all over the place. The ''cyberspace'' or basically the old school levels are quite decent, but with the camera being horrible for this current year it ruins most of that as well. It has potential, but this isn't it. Most reviews here will tell you it's a step up from previous games.. well there wasn't much to step up from was there? Expand
  20. Nov 17, 2022
    4
    More generic mediocre gameplay, straying further away from the decent path Sonic Mania was taking. Right back to Sonic 06 type mediocrity
  21. Nov 18, 2022
    4
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie story) are skippable while some aren't (ie animation for bridge being constructed)
    -Floating propeller boxes for items can be broken from all sides except for the bottom
    -Your attack and defense stats automatically level to the max based on your inventory, but you have to sit through a cut scene for every level of your speed or ring level you increase
    -The fishing mini game is programmed to let you aim where you cast, but it doesn't affect the catch rate
    -Fish caught in the mini-pame cycle through in the same order, so there is no such thing as rare catches, or a reason behind why some fish award more/less tokens.
    -You have to cycle through map filters to fast travel, even though the icons stay the same.
    -Sonic gets stuck on most inclines in 2D areas
    -Camera doesn't know how to follow sonic in boss battles
    -You use the same tokens to talk to friends to talk with the main antagonist (who is an NPC sometimes??)
    -The game doesn't stop counting skill points even after you max out your skill tree
    -The map will still alert you that you can level up when you are max level just because you have items in your inventory
    -Parrying in mid-air makes Sonic float. Parrying also doesn't require any timing
    -Most cutscenes are rehashes, and feel like they're added just to pad out game length.
    -Tone of the game is very serious, but when you beat a "challenge" stage, Sonic does a little jig to a midi song that doesn't match the rest of the soundtrack
    -The fourth island is clearly the top half of the first island that was repurposed (but it does have one of the best overworld themes)
    -Lastly, I don't mind any of the music in this game individually, but I wish it followed a consistent theme. Like stick to all emo, or stick to all EDM, or do jazzy little jingles. Nothing about this game feels consistent, just a bunch of ideas that the team floated and then realized they didn't have time to edit.
    Expand
  22. Nov 27, 2022
    4
    Really Fun,but with a bad level design,boring soundtrack and has many bugs/glitches.would rate higher If wasn't 60 dólares.
  23. Dec 8, 2022
    4
    No, this doesn't deserve GOTY.
    This is just a pathetic attempt at copying what is making other games popular without understanding what is fun about it. Inconsistent story, tedious missions and awful movement.
    **** off sega
  24. Feb 2, 2023
    4
    This is an amazing game I do not understand the rating has an incredible gameplay and spectacular music a history ok and exaggeratedly beautiful graphics
  25. Jul 31, 2023
    4
    Sonic frontiers isn't really good. there are other sonic games better then this one. The Sonic Team tried a "Open Zone" world but didn't do a very good job there just floating Platforms and makes they sky look awful. there are various Bounce springs and rails that make you go into places you did not want to go. VERY repetitive each zone you have to get the chaos emerald and they do notSonic frontiers isn't really good. there are other sonic games better then this one. The Sonic Team tried a "Open Zone" world but didn't do a very good job there just floating Platforms and makes they sky look awful. there are various Bounce springs and rails that make you go into places you did not want to go. VERY repetitive each zone you have to get the chaos emerald and they do not make it different each zone is basically the same. The combat isn't that great the "parry" move is broken and you can hold it as long as you want so it's not really a parry is it a parry is a high risk reward but in this game it isn't Another thing is all the collectables there a lot of "tokens" your are required to get to proceed in the story and the Koco aren't great either there like the Korok In Botw but dumbed down you just grab them with no puzzle and they can upgrade your speed and other things. Also speaking of Puzzles. The puzzle's in this game are too easy and require no thinking But This game isn't all bad though Roger Craig Smith Does a fantastic job in this game. Sonic is no longer annoying and non serious they balance his character out by having him saying jokes but not all the time to where it's annoying. another thing is sonic's Friends they also not annoying like Sonic Force's I Actually Enjoy the Dialogue Between Sonic and his friend's. The boss battle's are amazing I love the inclusion of super sonic and the music is great but sadly that's all I have good to say about this game - 4/10 Expand
  26. Nov 20, 2022
    3
    Don´t listen to the fanboys. There is no other way to say it. This game is extremly badly developed. It looks and feels like a 1 man UE5 fan demo. Pop ins right in front of you even on the ps5/series X is a joke. Useless grind everywhere etc. etc. Don´t support this or games will continue to get worse, not better!
  27. Nov 10, 2022
    3
    Not even close. Developers absolutely going in the wrong way. Sonic should be fast character and stopping him should be used only as punishment for player's mistakes. But here we see puzzles that stops player just for nothing, we see very slow cutscenes with main characters doing nothing.
    Open world could have been great idea on papers, but ruined with boring grind for story progression.
    Not even close. Developers absolutely going in the wrong way. Sonic should be fast character and stopping him should be used only as punishment for player's mistakes. But here we see puzzles that stops player just for nothing, we see very slow cutscenes with main characters doing nothing.
    Open world could have been great idea on papers, but ruined with boring grind for story progression. I love collectibles but here it is boring.
    Cyberspace levels super short, I expected that they will not make same mistake as forces, but they worsened it.
    Music not bad. Boss fights looks sick. Fighting system is nice. But there is so many other mistakes, that just ruining game.
    Expand
  28. Apr 9, 2023
    3
    Nasty pop in from environments, some levels are really badly designed and every enemy I faced was a chore (maybe with the exception of some like the button robot, which was really quick).

    Feels like this game was pieced together by a committee in order to produce below average rubbish.
  29. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. We waited 5 years for dull and empty open world,reused cyberspace levels with sonic 4 physics,the writing that destroyed the chaos emeralds' mystic background and replaced it with "Lol,aliens",and a touhou rip off final boss..Thank you Sonic Team and the fans whose standards are "being better than forces". Expand
  30. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. The development of sonic frontiers may seem as a straight up insult to the overall costumer base of the game. Not only did they use frontiers as a sandbox for the new formula to be used in the upcoming 10 years, but they also took advantage of facts that were partly true and partly false to their marketing campaign. Take the example of the islands. They promoted 5 islands to explore, while only 4 islands are actually new and explorable, and even then 1 of those is a complete copy paste of the original Kronos island. This is truly worrying for the future of the franchise Expand
Metascore
70

Mixed or average reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 90
  2. Negative: 6 out of 90
  1. LEVEL (Czech Republic)
    Jan 24, 2024
    60
    The idea and vision of the game is absolutely fabulous. In practice, however, the game is brought down by its execution, which you can see through after a short while and then the game has nothing to surprise you with. [Issue#324]
  2. Feb 22, 2023
    30
    There is nothing remotely redeeming about this game. Nothing that even the most die-hard loyal Sonic Fans would or should advocate for. I hope that one day someone who cares enough about this franchise could give us something-anything of substance. A fan can hope, can’t they? A fan can hope.
  3. Feb 4, 2023
    80
    Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!