Metascore
56

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 13
  2. Negative: 4 out of 13
  1. Edge Magazine
    Dec 31, 2024
    40
    Behemoth seems frozen in time, unable to leave nearly as strong an impression as its predecessor by dint of scale alone, resulting in what feels like a colossal waste of potential. [Issue#406, p.114]
  2. Dec 11, 2024
    40
    Ultimately, Skydance’s Behemoth feels like it’s still in its beta phase. The enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design. Sadly, it also lacks the same sense of place that the developer's previous work has, with its Forsaken Lands feeling painfully dull for the most part. There are moments when the magic shines through, but Behemoth is a massive missed opportunity overall.
  3. Dec 11, 2024
    40
    Fun and challenging swordplay can't make up for bland and repetitive action between behemoths, making this far from the epic adventure it wants to be.
  4. 40
    While there is some excitement to be had, neither the action nor the story would draw me in in a meaningful way – partly because contrary to what the title suggests, giant enemies are rarely part of the game.