Metascore
80

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 68
  2. Negative: 1 out of 68
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  1. Sep 13, 2023
    40
    There’s some enjoyment to be found in Lies of P. Its action is competent, but lacks the polish and stir of its contemporaries. Its atmosphere can be engrossing, but it’s a hodgepodge of themes and aesthetics you’ve seen before that never rises above the familiar. I was never impressed by it, and I never stopped questioning the point of the entire endeavour throughout my time with it.
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  1. Sep 20, 2023
    Lies of P isn’t as fine-tuned or as intricate as a Dark Souls, but Neowiz Games and Round8 Studio have gotten pretty damn close here. If you told me this was a FromSoft game, I’d totally believe you. It wears its inspirations on its robot arms with dignity, and although it isn’t wholly original, the game is still a work of impressive atmosphere and design. At the very least, it can fill that Bloodborne-shaped hole that grows with each passing day.
  2. Sep 13, 2023
    Lies of P’s contributions to the genre are slow burns. There’s just enough intrigue at the beginning to lure you into the world, and thankfully, it pays off. The game surprised and engulfed me with its grim tale, in which greed and obsession for power turned a city against itself. Despite a clear obligation to pay homage to its pioneers, it carves its own reality — one in which you decide which illusions to believe in.
  3. Sep 15, 2023
    Lies Of P is, in other words a cover act—but the kind of cover act that only happens when a group of talented artists get together to pay homage to something they really, genuinely love. Playing it, we were caught, more than once, by the rare sensation of sharing an experience with someone who got why the Souls game work, rather than just slavishly aping the way they move or look. (This was, admittedly, often right after some truly heinous enemy ambush sent us tumbling off of a precarious ledge; game doesn’t fuck around with the difficulty.) At its worst, it’s a solid and credible copy of a gaming great. At its best—which is at least as often as not—it can hit many of the same highs. Despite an eventually exhausting length (we clocked out at 45 hours, and could probably have been happy at 35), it’s a satisfying experience in its own right, even if you’ve never played the games it takes as its (very obvious) inspiration.