User Score
7.8

Generally favorable reviews- based on 12214 Ratings

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  1. Mar 21, 2022
    6
    Technically game is not next-gen and uses forced chromatic aberration filter to hide graphical flaws. Lots of texture and mesh pop in, mostly on environments.
    A lot of enemies and bosses are reskins from previous games, same goes for the players character animations. In a lot of cases not only animations but entire models are simply copied from previous games (giant crabs etc).
    Technically game is not next-gen and uses forced chromatic aberration filter to hide graphical flaws. Lots of texture and mesh pop in, mostly on environments.
    A lot of enemies and bosses are reskins from previous games, same goes for the players character animations. In a lot of cases not only animations but entire models are simply copied from previous games (giant crabs etc).
    Mechanically game is identical to any soulsborne game, meaning controls (especially for keyboard & mouse) are inconvenient for 2022. UI is horrendous.
    Main bosses are forgettable and the world even tho it is open, feels empty or meaningless. Extremely large MMO buildings and areas - aka. exaggerated just for the sense of awe while inside is usually just an empty box. Soulsbourne cryptic type npcs work in linear games where you will meet them no matter what - these quest types are not fit an open world scenario.
    Music is uninspiring.
    Its an overhyped game with a horrible PC port.
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  2. Mar 20, 2022
    6
    I dont like it I am sorry. I am not sure where the hype is coming from. Maybe it is just that the ganme is too difficult for me or that I am new to this kind of games.

    10 hours into the game and I dont feel like I know what the h*** I am doing. There is no sense of direction! I am not accomplishing anything! Graphics looked like the remastered version of The Witcher, which was released
    I dont like it I am sorry. I am not sure where the hype is coming from. Maybe it is just that the ganme is too difficult for me or that I am new to this kind of games.

    10 hours into the game and I dont feel like I know what the h*** I am doing. There is no sense of direction! I am not accomplishing anything!

    Graphics looked like the remastered version of The Witcher, which was released 10 years ago? My character is not even talking LOL. Maybe thats the design of the game?

    I would like to give it more hours though. Let's see.
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  3. Mar 15, 2022
    7
    As an avid FromSoft fan, I must say that this game has not met the hype for me. Many of my fellow SoulsBorne fans are willing to overlook the deficiencies that the game has in its current state, but I am not sure doing so is fair. Like cases should be treated alike, and I wouldn't withhold criticism from another game with performance issues, design flaws, and gameplay weaknesses justAs an avid FromSoft fan, I must say that this game has not met the hype for me. Many of my fellow SoulsBorne fans are willing to overlook the deficiencies that the game has in its current state, but I am not sure doing so is fair. Like cases should be treated alike, and I wouldn't withhold criticism from another game with performance issues, design flaws, and gameplay weaknesses just because of brand loyalty (or in hopes of future updates and improvements that will more fully capitalize on the potential of the formula), so I will not do so here. My critiques can be boiled down to 2 general points (all approbations of the game left unspoken for the sake of brevity). I am reviewing on PS5. Also, I beat the game after 80+ hours of play.

    1. Poor performance and failure to implement next-gen features. I've been playing through RDR2 while playing Elden Ring, and RDR2's graphics are noticeably better than Elden Ring's. I really admire Elden Ring's art direction, and found many in-game vistas quite beautiful, but they should be even more awe inspiring given the capabilities of the PS5. On top of lack luster graphics, the game's performance has been terrible at times. On many occasions, I've had frame rate drops that resulted in the screen, for all intents and purposes, being frozen. On top of that, throughout my entire play through, textures (trees, grass, etc.) wouldn't load in until my character was nearly on top of them. Watching environmental features pop into the screen left and right is really disappointing for a "next-gen" game, and is certainly an immersion breaker. My final complaint on this topic is the lack of haptic feedback implementation for PS5. Playing with a lifeless controller, after experiencing the allure of haptics with other PS5 games, is very disappointing (even RDR2 gives me some rumble here and there).

    2. The open-world and the FromSoft formula is not a seamless fit. This game took me over 80+ hours to complete, and although I have faced greater boss challenges in other souls games, I was more mentally exhausted playing this game than any other FromSoft title. I don't think Elden Ring alters the From formula enough to achieve "masterpiece" status. My 80th hour was not as exciting as my 30th. After that many hours, new and complex areas with concomitant boss challenges become less rewarding and more taxing. By hour 65, I just wanted the game to end. There isn't enough diversity in gameplay to provide enjoyment over such an extended experience. Aesthetic difference between levels didn't make up for that lack of diversity, either. I imagine this complaint would register even more so for new players due to the lack of a strong and compelling narrative. I enjoy the FromSoft approach to narratives, but in a game of this size and scope, players need some sense of story-driven tension woven throughout the experience to keep them engaged. The intermittent narrative tension cobbled around boss encounters hardly suffices. All this to say, I would've enjoyed a smaller and shorter version of this game more than its current version. Its final form just feels bloated. Moreover, I think (emphasis on the tentative nature of this statement) the FromSoft formula works better in the previous iterations than it does here. There was not enough revision of that formula to warrant the immensity of this gaming experience. Challenge becomes chore when the game refuses to end.
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  4. Feb 26, 2022
    10
    okay, elephant in the room, on pc, this game is not working as it should. but its a patch away from being quite possibly one of the greatest games i have ever played. what ive played, thus far, has been absolutely amazing. im totally immersed in this amazing open world. its more than a step up for this genre of game, taking what breath of the wild laid down, and running with it to all newokay, elephant in the room, on pc, this game is not working as it should. but its a patch away from being quite possibly one of the greatest games i have ever played. what ive played, thus far, has been absolutely amazing. im totally immersed in this amazing open world. its more than a step up for this genre of game, taking what breath of the wild laid down, and running with it to all new lengths. then, theres the fromsoft formula, which is just flawless, a deep combat system that can be as shallow or in depth as you choose, amazing exploration, caves, dungeons that could honestly be games of their own, theyre better than anythin any other game actually does even when focusing on dungeons alone. this game is amazing. trust me. once this is fixed up a little, we're looking at what is quite possinly the best game in the last 15 years. fromsoft just need to get on that patching game.

    If you can bare to do it, wait for the game to be patched, especially on pc, before you play. i know youve waited long enough for this game, but a little longer could genuinely make this the experience youve dreamed of and more.
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  5. Apr 11, 2022
    10
    Understand that the reviews of people who are saying that there is a hype train, and the graphics aren't good, or it's too hard, are simply apart of the ever growing hype train to bash the game because simply put, nobody cares. This game is transcendental of the entire video game medium, and literally everyone knows it. They know it will still do well, with or without their negative reviewUnderstand that the reviews of people who are saying that there is a hype train, and the graphics aren't good, or it's too hard, are simply apart of the ever growing hype train to bash the game because simply put, nobody cares. This game is transcendental of the entire video game medium, and literally everyone knows it. They know it will still do well, with or without their negative review scores. So all of that put aside, why is this game a 10/10 experience?

    Very simply put, this IS the one piece of video games. The world is simply mystical to explore, and you will guaranteed have 1 of the most memorable experiences of playing games you will ever have at some point in this game, and probably at several points. I know I have. And that's cool and everything. But it wouldn't matter if the game isn't fun to play. And well, nobody wants to spoil how amazing that consistently evolves throughout the game. My lord what what a gameplay experience! Understand that everyone who is hating on this game, has still played it for over 100 hours. And at that point, you've already got your 60$ worth. Anyway, if this game was literally just the first area, it would probably be game of the year. But they added, an entire.... idek what else. A gigantic marvel of video games so ambitious its literally never been done before. So fedora tip to you From. A rare 10/10 experience. Oh yeah, story's good too.
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  6. Dec 9, 2022
    0
    This review contains spoilers, click expand to view. This is game is too hard. The tutorials are poor. I’m an “older” player, my first video game was Pong. I’m not a video game wizard, I play video games for fun. Elden Ring is NOT fun, it IS FRUSTRATING, it IS the biggest waste of money I’ve made in a very long time. Some games allow you to play an easy, medium, hard or expert version. This game only has an “expert” level and I’ve had to quit after about 10 hours of playing time, because I can’t progress. Unless you are a video gaming wizard, this game is not for you! Expand
  7. Dec 8, 2022
    4
    I thought this would be the From Software game that I actually enjoyed but plays like a game that came out in the PS3 generation and the story feels incomplete. It gets overhyped by the developers cult following.
  8. Mar 5, 2022
    8
    It is not a must play unless you like Dark souls like games but if you prefer more traditional RPGs like Dragon Quest, legend of heroes trails of cold steel, or Persona avoid this like the plague. Graphically the game looks great on PS5 particularly if you like Dark gritty games. The battle system is hack and slash with dodge rolls and timed dodges. If you are bad at dodging plan to dieIt is not a must play unless you like Dark souls like games but if you prefer more traditional RPGs like Dragon Quest, legend of heroes trails of cold steel, or Persona avoid this like the plague. Graphically the game looks great on PS5 particularly if you like Dark gritty games. The battle system is hack and slash with dodge rolls and timed dodges. If you are bad at dodging plan to die alot. If you aren't good at games like dark souls then you probably will die quite often. It feels like a darker version of Zelda Breath of the wild mixed with Dark souls.The game has quite a bit of customization and you get to design character at the beginning. It is essentially a more advanced dark souls 3. If you're looking for a challenge this game has plenty maybe even enough to make you rage quit. Expand
  9. Feb 27, 2022
    10
    GAME OF THE YEAR 2022.
    Need I say much more? This game improves on litterally everything past FromSoft games have been needing. Love it - and the story is the best they’ve done so far!
  10. Mar 6, 2022
    8
    Let me start by saying I'm not a Soulsborne fan... I like difficult games but I can't stand being made to repeat 20+ minutes of drudgery just to get back to the boss that killed me! That's where Elden Ring makes the game so much more accessible!
    Not only are there sensible checkpoints in this game but thanks to the open world design, you can mostly run past difficulty spike foes and come
    Let me start by saying I'm not a Soulsborne fan... I like difficult games but I can't stand being made to repeat 20+ minutes of drudgery just to get back to the boss that killed me! That's where Elden Ring makes the game so much more accessible!
    Not only are there sensible checkpoints in this game but thanks to the open world design, you can mostly run past difficulty spike foes and come back for them when you've levelled up. A few of my Soulsborne gripes are withstanding... You still need to grind/farm to level up and you need to rely heavily on Google/YouTube to figure out how to do stuff, so I've knocked a couple of points off for those irks.
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  11. Apr 13, 2022
    10
    Elden Ring is an astonishing milestone in gaming. Just like Dark Souls, Bloodborne and Sekiro before it. That's pretty much it and nothing else needs to be said, honestly.

    The game isn't perfect, clearly, but it's very hard not to give it the full score, since it managed to fully swallow my life for around 200 hours. It basically made me stop looking at any other game and even threw me
    Elden Ring is an astonishing milestone in gaming. Just like Dark Souls, Bloodborne and Sekiro before it. That's pretty much it and nothing else needs to be said, honestly.

    The game isn't perfect, clearly, but it's very hard not to give it the full score, since it managed to fully swallow my life for around 200 hours. It basically made me stop looking at any other game and even threw me back to finish past From Software titles once again.

    The graphics and art design is beyond beautiful. The lands between urges you to explore its caves, castles, mountains, underground cities and every other nook and cranny that you can (and sometimes can't) gaze your eyes upon.

    Combat system is Dark Souls perfected. Everything works and flows perfectly. It's basically hitbox porn, with great movement freedom and room for improvisation. Every build is viable and the game wants you to try whatever you feel like. And it's not just the jumping that makes a difference. It's your horse and its precise movements, it's your weapon skills, your sorceries and encantations, it's the enemies, your equipment... everything!

    Exploration is basically the name of the game here and there are TONS of things for you to venture yourself in at the open world of the Lands Between. It's incredible. I grew tired of open world games, but Elden Ring brought something different to the table. And it's not even anything new, it's just... tasty to relish in.
    The map is seriously huge and, on top of the "base quest", you can uncover hidden cities, tombs and many other places that WILL MAKE you keep seeking more. It's addictive and quite marvelous to experience.

    The lore, in my opinion, is probably the highest peak of the whole package. It's insanely well written (and well voiced) and each puzzle piece fits as you progress through the main story and sidequests. NPCs are memorable, discoveries are rewarding, optional bosses and areas are perfect and the whole story is just highly compeling. George Martin and Miyazaki did a wonderful job of creating this sprawling dark world, filled with mysteries and conundrums to feast upon during your gameplay.

    It all feels too good to be true, right? And sort of is, but Elden Rings' cracks start to become more visible as you lenghten your visit in this forsaken land.
    The biggest problem I've come accross has to be the repetition of assets. I did have a lot of fun prowling through catacombs and open areas, but by the time I reached the Mountaintop Of the Giants, it started to get to me. And the bosses. One of Sekiro's biggest flaws, for me, was the amount of repeat bosses, even if it made sense in the story. With Elden Ring, this problem is enhanced due to its open world nature. I grew weary of fighting the same bosses over and over, even right towards the end of my journey. I know that these types of things are normal, but it kinds hurt the experience a bit. Not to mention how unbalanced some of them are.

    Other problems include how the game kinda requires you to summon spirits, some places look the same, the lack of that classic intertwined level design that From's known for, uncalled for difficulty spikes in weird places, among other things.

    Again, these flaws were clear, but truly harmless, when you take everything you go through in into consideration.
    Elden Ring is a true masterpiece and there's no other way around it. Hard not to recommend it, especially if you are a fan of Soulsborne or open world games.

    But it makes me wonder: where will the team go after achieving such a high level?
    Only time will tell, but I can't wait to see what's next.
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  12. Mar 18, 2022
    10
    To call it the best game ever made feels like an understatement, it's near perfect game design. Between this and Bloodborne From Software hold the 1 and 2 spots of best games of all time!
  13. Jun 3, 2022
    8
    I'm not happy that I don't like this game more. It is a great game but I'm so sick of open world games. This is the easiest of all the soulsborne games. The brutal difficulty is gone. There are parts that are fantastic, but those moments are lost in the spread out open world. This is probably one of the best open world games ever made, so if you like open world you're in for a treat.
  14. Mar 17, 2022
    10
    Literally every single streamer says this game is so good, critic say it as well, the only haters that you find are those which dont know how to play a proper well done challenging game so they send their heads into enemies like np or cant think in a way for defeat an enemy other than just press attack plus the ones suffered fps drop or technical issue...very dumb delusional people

    The
    Literally every single streamer says this game is so good, critic say it as well, the only haters that you find are those which dont know how to play a proper well done challenging game so they send their heads into enemies like np or cant think in a way for defeat an enemy other than just press attack plus the ones suffered fps drop or technical issue...very dumb delusional people

    The hype lived for it, this game looks like a BotW or RDR2 (for mention good open world games )but in real harder mode

    It has a really good story which isnt spoonfed to you, you literally have to talk to NPCs or read item descriptions for get the info, the art is amazing the first thing you will see when start is that big golden tree which will just make you want to take a good picture, gameplay gives you freedom to walk to almost whatever place you want some places must be opened with stuff you must find or defeat but you have the freedom of when, combat is really solid the hitbox is amazing if the enemy is big and use a sword hit and you being in front it wont hit you because the sword might slice above your head insteand of your head or body, design is great it really makes you want to wander around and find stuff for lore or fun, its really a masterpiece indeed, its really solid UNLESS you are the kind of those guys which ''hate souls games alike because you just play shooters or ez mode games where dying is the harder thing to accomplish in the game'' or if sadly will suffer from FPS drop in your PC, you will love this game

    You wont find any other ''excuse'' to hate it, best game in so long definately GOTY
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  15. Mar 1, 2022
    8
    FROM Soft games has always been know for their difficult but mostly for their "japanese" minimalism. Worlds reduced down to their bare framework - the sense of dreadness, of being hopeless lost in a almost impossible quest. Hope never emerges in Dark Souls, their NPCs destined to die or become hollow. NPCs have few words for you, and the ending which is never a end, just the restart of anFROM Soft games has always been know for their difficult but mostly for their "japanese" minimalism. Worlds reduced down to their bare framework - the sense of dreadness, of being hopeless lost in a almost impossible quest. Hope never emerges in Dark Souls, their NPCs destined to die or become hollow. NPCs have few words for you, and the ending which is never a end, just the restart of an eternal loop of despairing and suffering.
    I played DS for many years. And I was expecting, hoping that this pureness would be preserved in Elden Ring.
    Instead, I just spoke to some woman who wants me to deliver a letter. Another one was looking for her husband ? Not sure anymore, as I'm not sure what I'm really doing in this game, beside galloping around, collecting flowers and occasionally face some monster. I guess Im supposed to do something but whatever - is more fun and rewarding just to scavenge around as the next shiny item could be just past that rock.
    And this is the first issue with this game.
    The second one is what I call "artificial difficulty". For some reason some 10 minutes into the game (following the beam guiding you) you hit a boss which is probably good for someone level 40 with well-upgraded weapon. Lets take DS for example, or DS2 / DS3. The first bosses are level-appropriate, doable with a unupgraded weapon, fairly slow and easy to read. Here we deal with a multi-combo jumping spinning area-of-attack as large as ever devil. In DS this would have been a mid-game boss, where you already are familiar with the game and have elemental weapons and so on. But Elden Ring expect me to run around to look for a good weapon, upgrade it, level up some 30 times before I can have a chance.
    So the game does not do a good job telling you "yor are underpowered" - specially as you can stroll by most of enemies to hit the next resting place.
    So we have now underpowered users sitting in front of a monster boss. And here lies the 3d Elden Ring Problem.
    While in the past summoning help was the equivalent to "help me", this time summoning someone makes things worse. Bosses have more health, do more damage, and the limitation in matchmaking to just be able to summon someone around your level means there are now two underpowered users facing the beast. With the usual deadly consequences. The problem here is mixing the old formula of similar-level to matchmaking with the open world. Soons the users will be spread on such a large level range (also weapon level counts in matchmaking, and there are 25 levels), that coop will become almost impossible.
    It is still a good game, specially if you play solo. But the magic of the old "jolly cooperation" is sadly no more there.
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  16. Mar 8, 2022
    8
    Замечательная игра. Жалко,что насрали неинтересными боссами, как в Dark Souls 2. А так игра очень добротная
  17. Mar 27, 2022
    10
    i love how people are quick to reviewbombing a game, because they suck at it or it's better reviewed and loved then their favorite game.
    this game is a masterpiece. Sure still has flaws and so on..but still a 10/10 because it gives soooo much. I have finished it 3 times and am on my 4th playtrough and still i find undiscovered secrets..there is no mBS microtransactions, no BS Seasonpass
    i love how people are quick to reviewbombing a game, because they suck at it or it's better reviewed and loved then their favorite game.
    this game is a masterpiece. Sure still has flaws and so on..but still a 10/10 because it gives soooo much. I have finished it 3 times and am on my 4th playtrough and still i find undiscovered secrets..there is no mBS microtransactions, no BS Seasonpass with cutout content. it's a love letter to gamers and is not trying to milk every penny out of them. its not handholding and treats you like an idiot.its hard..ish...with its flexibility you can make it as hard as you like. if you love good videogames don't miss this..BUT bring alot of time
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  18. Mar 30, 2022
    10
    With over 70 hours of gameplay and one step away from finishing it, I think it's one of the best exploration and role-playing games I've ever played. I recommend it to anyone who likes constant challenges and overcoming overwhelming enemies.
  19. Mar 3, 2022
    8
    It's Dark Souls with an open world. That's it. It doesn't do anything differently than the other From games. It just adds an open world to it. In fact, there isn't really anything new at all. Sure names and systems are changed but they are fundamentally the same.

    The graphics work, Sound design, animations, and frankly just all the visuals are very subpar. This game does not look
    It's Dark Souls with an open world. That's it. It doesn't do anything differently than the other From games. It just adds an open world to it. In fact, there isn't really anything new at all. Sure names and systems are changed but they are fundamentally the same.

    The graphics work, Sound design, animations, and frankly just all the visuals are very subpar. This game does not look good by any means but it does have fantastic art direction which go a long way.

    I think Elden Ring is a solid 8. It doesn't revolutionize anything. It's just a lot of fun and worth the money.
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  20. Feb 26, 2022
    10
    Muy dificil, se siente una atmosfera realmente vibrante, es una verdadera aventura solo para heroes, los tibios y mancos serán vomitatos x este juego.
  21. Apr 9, 2022
    10
    The new GOAT of video games. The attention to detail is immaculate. Combat is fluid and precise. Progression feels natural. Exploration is exciting and thrilling.
  22. Mar 30, 2022
    10
    amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing
  23. Feb 26, 2022
    10
    Gran juego un tanto dificil pero aun asi no deja de ser el mejor souls que ha existido.
  24. Jul 12, 2022
    8
    Solid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. OnlySolid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. Only real complaint might be the fact that there is not a quest log, and by this I mean like a notebook or a diary, not a quest finder. There are a lot of quests and NPC interactions that are easily missable for the Nate fact that you forgot about the quest, soy you might end up reaching some place and killing the boss only to much later discover that you wrecked a quest haha. Also a couple more cinematics would not hurt. Other than that, awesome game. Expand
  25. Feb 26, 2022
    10
    Never have I played a game so ambitious and big, yet still nuanced throughout. The level design is impeccable. Elden Ring is any Dark Souls fans wildest dreams. The only real drawback is the performance on PC and Xbox at the time of this review. Hopefully, that is addressed quickly. Even if you are not a souls fan, there's a lot to learn to love here and appreciate The game has beenNever have I played a game so ambitious and big, yet still nuanced throughout. The level design is impeccable. Elden Ring is any Dark Souls fans wildest dreams. The only real drawback is the performance on PC and Xbox at the time of this review. Hopefully, that is addressed quickly. Even if you are not a souls fan, there's a lot to learn to love here and appreciate The game has been better than I imagined and I can't believe it's actually real. This is one of my favorite games I've ever played. Expand
  26. Oct 6, 2022
    8
    Unfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses areUnfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses are reused and recycled too often. The main bosses are also unbalanced with one shot deaths. Better a linear Dark Souls 4 than a new open world Elden Ring 2... Expand
  27. Jul 16, 2022
    9
    As someone that has never played the FromSoftware game, I was really surprised by how engaging this game is from the very start. The gameplay is great and while some bosses/mobs are being reused I have never felt like I have to do something again. The graphics could be a little better but the world is pretty amazing and most of the time I was surprised by how beautiful and unique eachAs someone that has never played the FromSoftware game, I was really surprised by how engaging this game is from the very start. The gameplay is great and while some bosses/mobs are being reused I have never felt like I have to do something again. The graphics could be a little better but the world is pretty amazing and most of the time I was surprised by how beautiful and unique each place is. While you can't change the difficulty you can still use certain things to make it easier (use broken builds/spells, use ashes or even call someone for help). This is the first single-player game that I have put 100hours+ into so it says something. Unlike other games, the sidequests (if you can call them that) are really unique (and long) and actually make an impact on the ending. There was always something to do in that game for me and it was a great adventure. I recommend this game to anyone.

    That being said that are two things that lower the rating for me:

    1. Effort that they have put into Ending(s) (cinematics etc) is very minimal. After 100 hours of gameplay, I would expect something more than 20-second video that doesn't show basically anything. Yes, I could imagine what was the outcome but still, this is a very easy thing to fix. That's probably because most endings reuse other cinematics. It seems like they just didn't care about ending presentation,
    2. While the sidequests and "main" quest are great the lack of any tracker (or even something that saves the dialogues so you can check what they have said) really lowers the experience. How am I supposed to understand (especially at the beginning) where some NPC will go or where I should go if I have never visited the place before. It's not like you will be at that place soon, it can take hours to land in the place where NPC is. That's the case if they tell you where they are, sometimes they just relocate without telling you. What really struck me in all of that is that some questlines can be broken if you progress too far in another one - so not only do you have no idea where to go you also might go in the wrong direction and ruin some questline. If you wish to experience all questlines you basically have to check on the phone where NPC will be and what NOT TO DO in order to not break them. That really lowers the experience.
    3. Close to the endgame it seems like FromSoftware didn't know what to do with normal enemies so they just increased their health and damage output and called it a day. I don't mind strong enemies but that just seemed random. I went from one place to another (literally next to each other) and the difficulty increased by like 300%.
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  28. Apr 13, 2022
    10
    For people who really experienced the game, this is much more than a simply Dark Souls game. Elden Ring offers an open world, full of interesting places to explore, more than 100 bosses, and do the most important thing: NOT CARRY THE PLAYER! Real gamers want to experience the game and achieve goals by themselves, so a game must force you to think, to do better decisions, and in thisFor people who really experienced the game, this is much more than a simply Dark Souls game. Elden Ring offers an open world, full of interesting places to explore, more than 100 bosses, and do the most important thing: NOT CARRY THE PLAYER! Real gamers want to experience the game and achieve goals by themselves, so a game must force you to think, to do better decisions, and in this cryteria, Elden Ring delivers. It is not the most difficult game of From Software, but it will suck your life for weeks. It is a masterpiece. Expand
  29. Feb 27, 2022
    10
    So this is probably my favorite ps5 game so far, the combat is solid, challenging but fair, the level design is nothing but superb, every inch of this world have dungeons, enemy groups, secret bosses and items that make it a charm to explore. Even if you don't like the souls game this might be worth to check out
  30. Feb 28, 2022
    10
    From software ha trovato l'equilibrio giusto tra un souls e un open world..
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.