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Oct 5, 2025Your tolerance for philosophical musings will probably determine how much you enjoy Dreams of Another, but underneath all that is still a fun game.
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Jan 9, 2026If nothing else, Dreams of Another is a unique third-person game. Its dreamlike visuals and intriguing “no creation without destruction” gameplay concept immediately draw attention and pique curiosity. However, its experimental nature doesn’t fully pay off, as the tiring gameplay, sluggish pace, and a story that fails to make sense quickly wear down that initial interest.
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Edge MagazineOct 30, 2025Upgrades are disappointingly basic... [Issue#417, p.121]
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Oct 15, 2025Q-Games delivers a visually striking and philosophically rich third-person adventure where shooting builds instead of destroys, offering an existential narrative full of intriguing ideas, but repetitive mechanics, uneven pacing, and inconsistent rewards make the experience feel tedious despite its originality and thoughtful concept.
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Oct 9, 2025Dreams of Another may seem like it has a clever gameplay premise but it gets monotonous very fast. You might enjoy its clever story, though.
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Oct 8, 2025Even though I consider myself someone who is good at interpreting art and who loves quirky and mysterious games, Dreams of Another goes over my head.
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Oct 6, 2025Dreams of Another is a creative, thoughtful effort that's given me plenty to think about, and I'm glad to see more experimental titles like this still being made by Q-Games. But when the VR support feels this lacking combined with the game's slow pacing and repetitive elements, I can't fully recommend it on PlayStation VR2.
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Oct 6, 2025Exploring the intrinsic link between creation and destruction, Dreams of Another hints at hidden depth, but fails to deliver it in a clear and understandable way. Repetition and disjointed storytelling undermines the narrative which is otherwise propped up by interesting art direction and a top quality soundtrack.
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Oct 14, 2025The strangeness of it all can make things difficult to follow. The game is often more concerned with exploring ideas about art, consciousness, and human nature rather than having every moment make sense or be “fun.” But it also has a welcome sense of unpredictability; at any moment during my six-hour-long playthrough, I had basically no idea what to expect. I found that, like in a real dream, even if it’s tough to keep everything straight, there are profound moments that stick with you long after it’s over.