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Oct 12, 2025Dreams of Another is a game that tries to bring several interesting ideas to the table. The most notable being the reversal of the concepts of destruction and creation, and the conceptual animism of the various objects inhabiting its world. Unfortunately, Baiyon and Q-Games’ work fails to make good use of these ideas and ends up feeling dull, both in its gameplay dynamics and in its storytelling. To top it all off, the game’s underlying philosophy feels forced and overly simplistic, making it hard to engage more mature players. Baiyon has described Dreams of Another as his latest art installment, and if we’re to judge it as such, it’s worth remembering that one doesn’t always have to understand art; it just has to make you feel something. In my case, it made me feel nothing but boredom.
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Oct 7, 2025Dreams of Another is a rarity, one of those indie games that plays with art. A visual and sensory experience that captivates at first glance, but quickly becomes frustrating. Like dreams, there is beauty, chaos, symbolism, and moments of lucidity. But there is also a lot of confusion, repetition, and fragmentation, and a bunch of mechanics and elements that serve no purpose, which seem like good ideas that were never fully implemented to make sense.
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Oct 12, 2025Visually striking and ambitious, Dreams of Another struggles with shallow gameplay and poor execution.
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Oct 4, 2025Dreams of Another is quite dream-like in some ways; the way scenes intersperse and the surreal sights and sounds put us in that headspace. However, also like dreams, the game probably does have some sort of meaning at its core, but you're likely to forget it before long.
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Jan 16, 2026It's not often I see a game that has one interesting idea that it leans on it so heavily that it snaps. "No creation without destruction" or not, there isn't enough game here to wrap around the cool visuals and the issue is so egregious that you grow tired of those visuals very quickly. Boring and frustrating, the only dream you'll have here is of playing another game.
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Oct 14, 2025The strangeness of it all can make things difficult to follow. The game is often more concerned with exploring ideas about art, consciousness, and human nature rather than having every moment make sense or be “fun.” But it also has a welcome sense of unpredictability; at any moment during my six-hour-long playthrough, I had basically no idea what to expect. I found that, like in a real dream, even if it’s tough to keep everything straight, there are profound moments that stick with you long after it’s over.