User Score
7.6

Generally favorable reviews- based on 159 Ratings

User score distribution:
  1. Negative: 31 out of 159

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  1. Feb 27, 2022
    5
    More disappointment from bungie. They flat out lied about the scaling difficulty options (they just made it harder with more spongy mobs when grouped and added a legendary campaign and that's it) or they don't understand what it is and what we want. It's pretty much exactly the same, just a new zone. The crafting system is incredibly mediocre. The innovation they promised is not there.More disappointment from bungie. They flat out lied about the scaling difficulty options (they just made it harder with more spongy mobs when grouped and added a legendary campaign and that's it) or they don't understand what it is and what we want. It's pretty much exactly the same, just a new zone. The crafting system is incredibly mediocre. The innovation they promised is not there. Expect not to be able to play your way still. They further locked us in to very specific play styles that is slow in pace and only certain weapon types are viable. Expand
  2. Mar 9, 2022
    7
    Good expansion, little pricey, too quick into the next grind.

    So, expectations were very high, as Bungie helped build up the hype heavily. Weekly teasers, hundreds of snippits - we were ready. Release day came and after an hour queuing up, we finally started the new campaign (we= me & my brother. The campaign was really good, new difficulty was welcomed and it was a great story
    Good expansion, little pricey, too quick into the next grind.

    So, expectations were very high, as Bungie helped build up the hype heavily.
    Weekly teasers, hundreds of snippits - we were ready.

    Release day came and after an hour queuing up, we finally started the new campaign (we= me & my brother. The campaign was really good, new difficulty was welcomed and it was a great story expansion.
    However, 40 bucks seem preety hefty for the expansion. Story is even on legendary done in 5-6 hours (duo) and from there on, the grind starts once again.
    Given that most of this is free, I really don't see the content to charge that amount of money, other than funding the f2p community.

    the raid looked pretty good on stream too, even though connection was a heavy problem.

    all in all, the expansion is essential if you are playing destiny on a regular basis, but the content vaulted seems to be more than the new content. therefore i'm despised.
    expansion is good, deal overall meh
    Expand
  3. Aug 25, 2022
    5
    The best I can say is that "The Witch Queen" is on par with other Destiny DLC. Meaning the mission structure is a mess, the game is built around selling you microtransactions, and the enemy a.i. is still a joke.

    The good: the environments are unique and light infused enemies are unique. You have fought Guardians in player versus player, but not in the game world. The fights are much
    The best I can say is that "The Witch Queen" is on par with other Destiny DLC. Meaning the mission structure is a mess, the game is built around selling you microtransactions, and the enemy a.i. is still a joke.

    The good: the environments are unique and light infused enemies are unique. You have fought Guardians in player versus player, but not in the game world. The fights are much more interesting than the usual bullet sponge boss fights. Destiny also continues its excellent run and gun gameplay. Nice to see higher framerates on PS5. The story is as obtuse as ever, for better or worse.

    The bad: more of the same from an eight year old game. The run and gun game play used to be best in class, but other games have caught up. The game engine looks end of life. Environments and animations have a last gen look and feel. Enemy a.i. is as dumb as ever. You will see enemies chase you and stop when they reach the end of their zone. Enemies continue to run backwards while shooting, shoot at players before the player is visible, and jump backwards onto platforms. The game also remains focused on forcing players to play Bungie's way. Fight waves of enemies while Ghost unlocks a door. Fight waves of enemies to pick up keys to unlock a door. Fight waves of enemies in an enclosed arena while you dodge boss stomps. This DLC could have dropped in 2014. Bungie is stuck in a rut.

    The really, really bad: Destiny continues to sell all manner of microtransactions. The DLC are a kind of pay to win mechanic. All of the progress from "The Witch Queen" is short circuited by the new pirate themed DLC. Just when "The Witch Queen started dropping gear at 1400 light, the pirate DLC hands out a full set of gear at 1540 light. Also, why is the light level so ridiculously high now? Its just bigger numbers. The gameplay is still the same. Destiny is not only showing pop-ups for DLC, the game forced upon me an advertisement to Bungie's online store and their collection of Destiny themed T-shirts. The conglomeration of DLC makes the game world a cluttered mess. Finding the next mission objective is like a game unto itself.

    Full disclosure: I stopped playing Destiny after Shadowkeep dropped and only came back because of Bungie's free DLC week for Destiny 2. The reason I left the game is because the hamster wheel had turned so many times that Bungie started reintroducing gear that players had "earned" years ago. It felt like Bungie was making me buy things I already owned. Worse, if you wanted to play the "meta", be competitive in Crucible, and have the right gear for the raids, you needed to buy DLC. I just cannot in good conscience support a pay-to-win game. But the free week also showed that even with all DLC available, Destiny as a game has been turning its wheels. DLC like "The Witch Queen" may be a reason to come back to Destiny, or maybe its a good reason to spend your money elsewhere and stop playing Destiny forever.
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  4. Mar 24, 2022
    6
    It’s been a long road for me with Destiny. For all the sh*t some people may talk about D1, I genuinely look back on it with a lot of great nostalgia. I loved D1, it felt new, it felt fun, it felt alive, it felt well taken care of. D2 completely baffled me when it came out, it felt like everything went backwards. There was so little to do, double primaries (for some reason), fixed rolls, itIt’s been a long road for me with Destiny. For all the sh*t some people may talk about D1, I genuinely look back on it with a lot of great nostalgia. I loved D1, it felt new, it felt fun, it felt alive, it felt well taken care of. D2 completely baffled me when it came out, it felt like everything went backwards. There was so little to do, double primaries (for some reason), fixed rolls, it was total sh*t. I came back after I heard Forsaken was good and got back into destiny, it felt good to enjoy the game again, however, once the game went free to play and became a seasonal type of game, things started to slowly dip off for me again. After experiencing season of the Opulance, I thought the seasons were going to be great, but every season since then just kept getting worse. That brings us to Witch Queen, its best highlight is finally making a good campaign with a legendary mode. That was pretty much it for me to be honest. Void 3.0 felt like it only created more problems in pvp, pve felt the same in every way (strike after strike after raid), no factions or foundry vendors where I can buy certain guns I want, weapon crafting feels like a heavy grind for slightly better weapons. I mainly stuck around for the fun gun mechanics and pvp, but pvp is so stale and broken all the time. No new maps, no new game modes, over shield and invincibility spam constantly, the pace of combat is 100mph all the time. Sniping, holding lanes, knowing when to push and not, non-overpowered and balanced abilities, quick hotfixes are all just things of the past. As I’ve grown lazy with Destiny, so have bungie over the years. This is the end of the road for me with Destiny 2, I don’t ever see it replicating the feeling of D1 or creating something genuinely new and interesting, it'll just be stuck in this cycle for the rest of its days. Expand
  5. Jan 22, 2023
    7
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Metascore
87

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 0 out of 17
  1. May 7, 2022
    90
    Destiny 2: The Witch Queen expands, improves, and refines everything that already works extremely well, proving that this game as a service is still far from exhaustion. Moreover, it offers an engaging new journey, important revelations, and a turning point that only builds on promise for what lies ahead.
  2. I’m admittedly still a bit lost when it comes to how all of the upgrade systems, subclasses, and secondary objectives and tasks work. And I’m sad that — as usual — I’ll miss out on the new raid mission for lack of being able to schedule a big team of friends to get together for multi-hour play sessions. But perhaps this is just the cost of doing business as a casual Destiny player.
  3. PLAY
    Apr 1, 2022
    80
    More than a collection of new gear, The Witch Queen is a significant moment for the story – and, to a lesser extent, the mechanics – of Destiny. [Issue#13, p.80]