Metascore
90

Universal acclaim - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 20
  2. Negative: 0 out of 20
  1. Jun 14, 2024
    70
    Outside the campaign, The Final Shape does mostly well. The Pale Heart is a visually-arresting space to explore, though doesn’t change the Patrol Zone formula in any meaningful way. The addition of the Dread enemy faction and Prismatic subclass add freshness to the sandbox, though don’t offer any evolution to the way you’ll play Destiny 2. The only truly downright awful thing about The Final Shape is that, for $50, there’s still not a whole lot of included content, leaving Destiny 2’s core activities starved for anything fresh. Destiny 2: The Final Shape is, ultimately, more Destiny 2, and it provides a meaningful ending to the 10-year Light and Darkness saga.
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  1. I might rag on Destiny 2’s level design (I’d probably do the same with Halo, honestly), but I can’t fault Bungie on its pedigree when it comes to making a shooter that feels great. It’s far easier said than done, and many shooters manage to be merely functional and serviceable rather than fun – looking at you, Starfield, Borderlands, Outer Worlds – but Destiny 2’s guns are genuinely great to shoot. It helps that smaller, weaker foes will usually get wiped out in a fraction of an Auto Rifle’s clip, instead of acting like perpetual bullet sponges. Having dozens of weaker foes to fight against is far more satisfying than one big bullet sponge, and Destiny 2 understands this, all the way up until you find a dungeon or raid boss. [Review in Progress]