User Score
6.1

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 4 out of 15
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  1. Oct 31, 2021
    4
    As a huge fan of the original game I am beyond disappointed with this one.

    While some of the gameplay is an improvement, a lot of it is also a huge step back. The one thing that I don't understand is getting rid of the shadow teleporting and just shadows playing an important part in gameplay in general. There's also a lot of useless bits and bobs with tools clearly aimed at co-op play
    As a huge fan of the original game I am beyond disappointed with this one.

    While some of the gameplay is an improvement, a lot of it is also a huge step back. The one thing that I don't understand is getting rid of the shadow teleporting and just shadows playing an important part in gameplay in general. There's also a lot of useless bits and bobs with tools clearly aimed at co-op play and maybe that's the biggest issue, this game being aimed at co-op so much. The game is currently also really buggy. Some bugs I just ignore but there were some that made my do not be detected progress get messed up and such, which is definitely frustrating.

    I didn't play co-op and even though I heard it's not great, I cannot comment on it. But I think it made the game suffer. The story is boring and all over the place. There's way too many missions. And none of them optional. They're repetitive, you come back to same areas multiple times too. It feels really ubisoft style half assed, copy-pasted cash grab like. The original was short and sweet and you had the map editor if you wanted new content. Plus you always could replay to get the ghost/don't get detected/kill everyone stuff and get all collectables if you needed a reason to play again. This...was just too much. Just seriously wanted this game to end. In my personal opinion they should've done a small proper polished solo campaign and done a separate co-op part with the map editor perhaps and some pre-done levels.

    Design wise... It really lost its unique art style and on top of that at least on ps5 the textures are so bad. Especially when it comes to areas in the distance. The mountains look like pixelated jpegs. In one of the maps you can literally see a city just end as if it was cut off and it's not some hardly reachable area. Pretty much every map has these very obvious lazy asset placements as if 'nobody will notice'. There's also a lot of screen tearing, especially in cutscenes.

    Some additional stuff - why does Kurai not have any idle animations? I find it so weird when the og had them. Also, the transition between standing and getting into one of those conversations with npcs looks very awkward. Speaking of conversations, Kurai only talking occasionally in cutscenes and not even any text like in original game when it comes to simple conversations, I think is one of the reasons why the story falls so flat. There's just nothing to the character and him reacting to the world around him. He's, quite literally, just some guy.

    Basically, like I said before, I am disappointed. I recommend the og Aragami to people all the time and even though I'm sure some people enjoy this one I don't think I could ever in good conscience recommend it. It's quantity over quality unlike the original.
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Metascore
64

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 22
  2. Negative: 2 out of 22
  1. CD-Action
    Jan 19, 2022
    40
    Aragami 2 was released in an abysmal state. Tons of bugs and lame AI made it pretty much impossible for me to enjoy the two main improvements over the original game – increased focus on the co-op mode and enhanced character mobility. I was also disappointed by boring mission design, as the tasks I had to tackle made the impression as if RNG worked on them. [12/2021, p.56]
  2. PLAY
    Oct 17, 2021
    60
    Feeling excellent in the hands, it’s a shame that the repetitive missions almost entirely feel like side-quests, seemingly hampered to fit the multiplayer vision. [Issue#7, p.75]
  3. 60
    Aragami 2 had potential to be a great follow up to an indie classic released five years ago. Unfortunately it lacks any real challenge and feels bloated with repetitive mission types and locations. The game starts to overstay its welcome after a while, but there’s definitely fun to be had before reaching that stage if you can put up with the plenty of bugs that still need to be fixed.