Metascore
64

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 22
  2. Negative: 2 out of 22
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  1. CD-Action
    Jan 19, 2022
    40
    Aragami 2 was released in an abysmal state. Tons of bugs and lame AI made it pretty much impossible for me to enjoy the two main improvements over the original game – increased focus on the co-op mode and enhanced character mobility. I was also disappointed by boring mission design, as the tasks I had to tackle made the impression as if RNG worked on them. [12/2021, p.56]
  2. 40
    Aragami 2 could be a good stealth game, with a good foundation of stealth gameplay and even an intriguing story, but it is plagued by constant bugs, performance issues, poor level design, pacing, rough implementation of gameplay mechanics and a visual style that only further serves to make its flaws even more evident then they already are.
User Score
6.1

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 4 out of 15
  1. Oct 1, 2021
    9
    ARAGAMI 2 REVIEW
    Reviewed on Playstation 5
    I have read a couple of reviews from well known sites such as IGN, and they are pathetic! These
    ARAGAMI 2 REVIEW
    Reviewed on Playstation 5

    I have read a couple of reviews from well known sites such as IGN, and they are pathetic! These journalists keep comparing indie games with AAA games, expecting a low budget game to be like Red Dead Redemption 2. Journos have lost it, that is why I do not buy a game based on reviews, I go and watch gameplay and if I like it, I grab it.
    Do not fall into the stupid cycle of reading a review and thinking because a journo said the game is bad, then it is bad… this is an incredible Shinobi/Ninja experience. DO NOT MISS IT!

    SETTING
    I am a Shinobi/Ninja aficionado… Ghost of Tsushima, Sekiro, Shinobi, Ninja Gaiden… you name it. This game has interesting mechanics, and it allows the player how to approach your opponents. I will be comparing this game with other Shinobi/Ninja games, so you get my meaning… if you have not played those games before, go and watch gameplay videos in youtube to understand what I mean.
    The game is not a direct continuation of the original, but rather like a side story… as an Aragami you are an agent of shadows and need to protect your home from an evil empire. Simple enough and as like with the first game, it suffices… these games are all about the gameplay, not story.

    MECHANICS
    • Stealth:
    Core base mechanic is stealth, and if you have played stealth games before you know what this means: hiding all the time, either in rooftops, grass, covering behind walls… stalking your enemies and awaiting the perfect opportunity to launch a devastating attack and put their miserable lives down!
    Many stealth games have repeated the same approach and there is something compelling about these types of games that keeps attracting players. Aragami 2 is faster than its predecessor and offers a very nice approach to stalk your enemies… crouch, double jump, slide, air-slide, hang onto ledges… and position yourself strategically to deliver your death blow… it is so satisfying, it never gets boring, it is cool! You will enjoy it… it is different than Sekiro’s and Ghost of Tsushima’s stealth killing mechanics, but it is indeed well done.

    • Combat:
    This is a new mechanic vs the original Aragami. You decide if you want to battle enemies, but they will surround you and you will die, a lot!
    If you are discovered you can still run away, try to hide, and wait for the enemies to calm down to go back into stealth mode again… as it happens with other games of the genre.
    Combat is relatively simple but to master it, it will take some time as enemies move slow, fast, they can slide, they can jump… it is not easy, and a few hits and you are done. Pressing the parry button at the right time is not simple, and as there is a stamina gauge you cannot just take a parry stance all the time as enemies will break your stance if you are not aggressive as well.
    You need to dash back (which consume stamina as well!) and prepare strategically your approach, but seriously, you will die a lot in this game if you decide to go bravado on the enemies or if you fail to conceal yourself. This is NOT bad, but it can be frustrating (I mean, how many times did you die playing Sekiro, eh? Still awesome, right?)

    • Exploration
    Whilst you sneak around, take your time to seek for coins. It is a good approach as you explore around sneaking and slaying foes. Not too much to add, but you just do not go around killing. Scenarios will open new areas as your progress in the missions, so there is plenty to explore and sneak about!

    VISUALS
    As with the first game, the visuals are a la Zelda Wind Waker, like cell shades with HD resolution. It looks great, and I do not expect fully animated voice characters from a small company as Lince Works. However, let me tell you that the assassination visuals are incredible: running, crouching, jumping, hanging, etc, feels natural. The game looks and feels fine.

    SOUND
    Ambient music with the occasional Asian instrument in the background makes it for a nice approach in your stealth missions. Get discovered and the music will change. As with the original game, the music is good and you will get accustomed to it, it does not get boring

    FINAL VERDICT:
    My final Verdict is a solid 9.0 for the game.
    This game looks and feels good, it is not a AAA game with amazing animations, cutscenes like a Hollywood blockbuster, or an Orchestrated soundtrack. I do not need games like that all the time, this is an amazing adventure, thank you Lince Works!
    And you, gamer, do not heed stupid reviews like the one in IGN. If you are a Shinobi/Ninja fan, this is a must for your library (not many out there, by the way.) You will enjoy this game!
    Full Review »
  2. Sep 25, 2021
    5
    Aragami 2 is a sequel with some very curious design choices and a decent attempt at expanding the original, but ultimately falls flat and wellAragami 2 is a sequel with some very curious design choices and a decent attempt at expanding the original, but ultimately falls flat and well into the average territory.

    The graphics are the most obvious difference. Aragami 1 had a nice cell-shaded style that made it instantly recognisable, like the main character from Journey had become a deadly ninja. It wasn't anything particularly new but it worked well for the purposes of the game. Aragami 2 has taken the bewildering approach to go for slightly more realistic graphics that you would find in Dynasty Warriors. The downside of this is that it all becomes painfully bland and showcases only the budget that the developers must have lacked, unlike Aragami 1 where the graphics likely had even less of a budget but capitalised on this creatively using cell-shaded approaches.

    The gameplay of A2 has evolved, mostly for the better. What they are trying to achieve is very good, however this often also falls flat on its face, sometimes literally for the player. The option of direct combat is a welcome addition instead of insta-fail for being discovered/hit, but this combat is a bit luck-based; when I bash an enemy with my sword, I can get the option to finish them in one blow and other times this won't happen despite stamina levels etc. remaining identical.

    Speaking of stamina, A2 continues the trend popularised by Dark Souls of the dreaded stamina bar, and I rarely found it to be a welcome game mechanic. For a ninja, Aragami has terrible cardio, doing only two dashes/rolls before gasping for breath. There are options to improve this as you progress, but like much of the game it could do with more planning; Dark Souls use attributes to allow you to customise your stamina use as well as various weapons etc, while A2 has almost none of this.

    Unlike A1's linear and sequenced levels, A2 brings you to a Hub after each mission where you can upgrade and select your next mission. At first this was nice but the Hub is largely an empty space and I think again DS did it better by either doing everything at the bonfire or in a refined Hub, which A2 could have learned from; if you're going to imitate others, imitate the best parts!

    Speaking of which, Aragami's gameplay boils down to missions, mostly assassinations. This is fine at a glance, but I spend as much time fighting the game mechanics as I did my opponents. Aerial assassinations look ridiculous - you basically teleport to the ground and assassinate there, bewilderingly. Controls are slippery; quite often I'll hit square to assassinate only to thump my opponent, alerting him and everyone nearby. Levels lack checkpoints, meaning that are very unforgiving if you chose the time-consuming methodical routes. Eventually I discovered you could spam your way through a lot of levels by double-jumping above your opponents for an unglamorous 'aerial' assassination.

    Finally, the lack of a map may be my biggest grip with A2. I understand a ninja's job is to spy, but a half-decent spy would want to know the layout and location of enemies before attempting a mission. Added to this is that mission targets do not usually appear until you are close to them and press L2 for 'ninja vision'. This made for incredibly painfully slow progression on levels with obscure targets such as "Collect 3 xxxx" or whatever.

    It pains me to say it, but A2 could have learned a lot from Assassins Creed games. Although they suck in recent years, their game mechanics work really well, such as climbing and fighting.

    The story of A2 I didn't get far enough into the game to become invested in. When I saw how many chapters there were on the trophy list I got sick of it after Chapter 2, as the game boils down to the same handful of missions. It looks like a good 25 hour game when I think 12 hours would be plenty since the missions encourage replayability.

    Overall, Aragami 2 is a bewilderingly blandly designed sequel that takes two steps forwards and another 2 back. The gameplay has evolved but still plays like something from the PS3 era, while the graphics don't help this impression, taking away the uniqueness of the first game. Unfortunately there aren't many competitors for the glory days of Tenchu so this will have to do for any of you looking for Tenchu.
    Full Review »
  3. Oct 15, 2021
    6
    I liked the first game so there was no doubt I'd get the second one as well.
    Overall the gameplay felt smoother and more fluid, you can now
    I liked the first game so there was no doubt I'd get the second one as well.
    Overall the gameplay felt smoother and more fluid, you can now jump and climb which are great additions I felt like they didn't really get the combat right. To be fair I haven't engaged in too many open fights, but the few ones I actually fought felt a bit like Sekiro, but not really and certainly not as well done/polished. Don't get me wrong, it was not COMPLETELY bad, but enough for me not to use it.
    One thing that really bothered me was the fact that I glitched through walls and floors like there was no tomorrow and was caught more than once with a body over my shoulder which made me restart the mission. One could say that it was my own fault for being so perfectionist, but I think being sneaky is the whole point here.
    The boss fights were somewhere in the middle, not too bad but also a bit too tough on the "no detections" players. I got "no detection" on almost all missions besides the bosses and then gave up on it after finishing the stage, because it didn't make a difference. Same with the "kill every enemy" medals that became incredibly tedious around mission 20-30 as there were just so many enemies, normally 50 or even more.

    Overall I'd give the game a 7/10 or maybe even slightly higher, but all these glitches and the lenght made it overall a bit more tedious that it needed to be as the story felt too drawn out for what it offered.
    Full Review »