Metascore
64

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 22
  2. Negative: 2 out of 22
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  1. Sep 21, 2021
    82
    Is Aragami 2 rough around the edges? You bet. Does it lack challenge? Unfortunately. But, that doesn't mean that it isn't a heck of a lot of fun. In fact, its arcade-style approach to stealth gameplay had me hooked and I'm looking forward to more sneaky action.
  2. Sep 30, 2021
    72
    Aragami 2 is an adventure that can be enjoyed by stealth fans and anyone who wants to try infiltrating an enemy base with satisfying results. Even if you’re bad at stealth games, Aragami 2 encourages you to create your own path and explore different ways to tackle a challenge. Sometimes close combat is my jam, and other times I just want to avoid confrontation. The many ways to experience Aragami 2 made it feel less catered to one specific audience and more towards anyone who is interested in trying a stealth experience. While the plot isn’t all that engaging, it is satisfying in its own way.
  3. Sep 28, 2021
    70
    Aragami 2 is a bold and aggressive take on the stealth genre, when it finds the confidence to step out of the shadows. Occasionally, however, it's a little too timid and reverts to playing it safe, cowering in the corner rather than seizing the initiative.
  4. Sep 27, 2021
    70
    Ultimately, poor combat fails to sour the strong level and encounter design here that meshes beautifully with well-thought-out controls and plenty of mechanical variety. An impressive sequel, but perhaps lacking the purity of its predecessor.
  5. Sep 22, 2021
    70
    Aragami 2 is a very linear stealth experience that gives too much power to the player, making it extremely easy to overcome any kind of challenge the game throws at you. Repetitive missions and buggy performance make it a hassle to play through.
  6. Sep 20, 2021
    70
    Aragami 2 will surely scratch any itch that you’re looking for within the stealth action genre. Laying waste to unsuspecting enemies with your buddies and jumping from rooftop to rooftop provides a certain sense of satisfaction. Unfortunately, however, the other systems can’t keep up with this action, leaving the narrative, AI, and overall game loop to simply exist in hopes the play doesn’t get lost in the shadows.
  7. Sep 17, 2021
    70
    Aragami 2 manages to offer a classic infiltration game that offers a very dynamic gameplay thanks to very fast movements. It does feel quite repetitive with dull missions and only a handful of maps to play.
  8. Sep 17, 2021
    70
    Whilst not revolutionary, this sequels improves over the foundations of the original, with a greater, better focus on multiplayer and replayability.
  9. Sep 17, 2021
    70
    Aragami 2 is wonderful when you're being a ninja, but one-on-one encounters are poor, and a lack of variety lets it down.
  10. Sep 15, 2021
    70
    With its simple and nervous gameplay, Aragami 2 offers a classic infiltration experience but of formidable efficiency. Add to this the many skills available to players, and the levels can be crossed with great ease for an exhilarating sensation. Unfortunately, the title suffers alongside a lack of variety which gives the feeling of always repeating the same levels over and over despite their large size and barely different objectives. We also regret the change of artistic direction for a result less captivating than in the first part and which reveals a fairly simple technique. Nonetheless, it remains a nice and effective infiltration game that will surely gain in depth thanks to its multiplayer mode.
  11. Sep 19, 2021
    68
    Although an intriguing atmosphere, Aragami 2 can't stand out as the first game did and some choices in level design make it feel more linear than it should.
  12. Sep 22, 2021
    65
    Aragami 2’s persistent bugs, technical issues, and a lackluster presentation bog down what can otherwise be a fun and intricate stealth action game.
  13. Sep 17, 2021
    65
    The appealing character designs and settings, carried over from its predecessor, have lost stylistic flare alongside repetitive missions. However, Two Feathers’ score, pretty backgrounds, and smooth sneaking are the sequel’s saving grace.
  14. PLAY
    Oct 17, 2021
    60
    Feeling excellent in the hands, it’s a shame that the repetitive missions almost entirely feel like side-quests, seemingly hampered to fit the multiplayer vision. [Issue#7, p.75]
  15. 60
    Aragami 2 had potential to be a great follow up to an indie classic released five years ago. Unfortunately it lacks any real challenge and feels bloated with repetitive mission types and locations. The game starts to overstay its welcome after a while, but there’s definitely fun to be had before reaching that stage if you can put up with the plenty of bugs that still need to be fixed.
  16. Sep 27, 2021
    60
    Aragami 2 tries to add a layer of co-op action on top of its core stealth gameplay. Funny enough the stealth and combat mechanics are anything but co-op friendly. It feels like a half-baked release, with the developers having no clear direction how to continue the first game. It has its moments in co-op, but even those are ruined by the glitches and bugs. After the first few hours it becomes a repetitive grind and there is no real motivation for anyone to finish it. Aragami 2 is a completely unworthy and unmemorable sequel.
  17. Sep 26, 2021
    60
    Coming off the first game, the hope was that the sequel would expand upon the hardcore stealth mechanics, and it would have worked a treat with Aragami 2’s larger levels. The increase in co-op partners make for more ways to have fun, and being able to see how certain groups tackle things silently or with all-out mayhem could have given the community more to strive for. The new direction in Aragami 2 is not a bad thing at all, considering the general quality present, but perhaps giving players the option between this new style and the old would have made this sequel a more complete package worth killing for.
  18. Sep 24, 2021
    60
    A bigger, more ambitious stealth sequel which revamps the original’s mechanics and personality but most of the changes are to the game’s detriment.
  19. Sep 20, 2021
    60
    With a patch or two, chances are Aragami 2 will turn into a game that’s well worth a stealth fan’s time and money, especially if they like dabbling in multiplayer. Until then though, you might want to think twice before diving in. While it’s initially fun nipping around Aragami 2‘s maps thanks to traversal options such as shadow leap, and later unlockable abilities really empower you, repetition does take its toll on the experience. All the while, frequent bugs and technical issues make you wonder if you’re playing something that was ready to step into the light for all to see.
  20. Sep 19, 2021
    50
    Aragami 2 ends up being a bit of a mixed bag as a gaming experience. On one hand, the stealth mechanics, outstanding skill tree and playground-esque level designs means that the core gameplay is a blast. On the other hand, the new combat system isn't great, repetitive mission objectives and map reuse is maddening, and the bugs certainly don't help matters. The new addition of co-op has potential to make missions more fun by working with a friend, but this is purely speculation as Screen Rant was not able to test the feature as of writing this review. Stealth fans should find enough to enjoy about Aragami 2, but be prepared for a few stumbles along the way.
  21. CD-Action
    Jan 19, 2022
    40
    Aragami 2 was released in an abysmal state. Tons of bugs and lame AI made it pretty much impossible for me to enjoy the two main improvements over the original game – increased focus on the co-op mode and enhanced character mobility. I was also disappointed by boring mission design, as the tasks I had to tackle made the impression as if RNG worked on them. [12/2021, p.56]
  22. 40
    Aragami 2 could be a good stealth game, with a good foundation of stealth gameplay and even an intriguing story, but it is plagued by constant bugs, performance issues, poor level design, pacing, rough implementation of gameplay mechanics and a visual style that only further serves to make its flaws even more evident then they already are.
User Score
6.1

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 4 out of 15
  1. Oct 1, 2021
    9
    ARAGAMI 2 REVIEW
    Reviewed on Playstation 5
    I have read a couple of reviews from well known sites such as IGN, and they are pathetic! These
    ARAGAMI 2 REVIEW
    Reviewed on Playstation 5

    I have read a couple of reviews from well known sites such as IGN, and they are pathetic! These journalists keep comparing indie games with AAA games, expecting a low budget game to be like Red Dead Redemption 2. Journos have lost it, that is why I do not buy a game based on reviews, I go and watch gameplay and if I like it, I grab it.
    Do not fall into the stupid cycle of reading a review and thinking because a journo said the game is bad, then it is bad… this is an incredible Shinobi/Ninja experience. DO NOT MISS IT!

    SETTING
    I am a Shinobi/Ninja aficionado… Ghost of Tsushima, Sekiro, Shinobi, Ninja Gaiden… you name it. This game has interesting mechanics, and it allows the player how to approach your opponents. I will be comparing this game with other Shinobi/Ninja games, so you get my meaning… if you have not played those games before, go and watch gameplay videos in youtube to understand what I mean.
    The game is not a direct continuation of the original, but rather like a side story… as an Aragami you are an agent of shadows and need to protect your home from an evil empire. Simple enough and as like with the first game, it suffices… these games are all about the gameplay, not story.

    MECHANICS
    • Stealth:
    Core base mechanic is stealth, and if you have played stealth games before you know what this means: hiding all the time, either in rooftops, grass, covering behind walls… stalking your enemies and awaiting the perfect opportunity to launch a devastating attack and put their miserable lives down!
    Many stealth games have repeated the same approach and there is something compelling about these types of games that keeps attracting players. Aragami 2 is faster than its predecessor and offers a very nice approach to stalk your enemies… crouch, double jump, slide, air-slide, hang onto ledges… and position yourself strategically to deliver your death blow… it is so satisfying, it never gets boring, it is cool! You will enjoy it… it is different than Sekiro’s and Ghost of Tsushima’s stealth killing mechanics, but it is indeed well done.

    • Combat:
    This is a new mechanic vs the original Aragami. You decide if you want to battle enemies, but they will surround you and you will die, a lot!
    If you are discovered you can still run away, try to hide, and wait for the enemies to calm down to go back into stealth mode again… as it happens with other games of the genre.
    Combat is relatively simple but to master it, it will take some time as enemies move slow, fast, they can slide, they can jump… it is not easy, and a few hits and you are done. Pressing the parry button at the right time is not simple, and as there is a stamina gauge you cannot just take a parry stance all the time as enemies will break your stance if you are not aggressive as well.
    You need to dash back (which consume stamina as well!) and prepare strategically your approach, but seriously, you will die a lot in this game if you decide to go bravado on the enemies or if you fail to conceal yourself. This is NOT bad, but it can be frustrating (I mean, how many times did you die playing Sekiro, eh? Still awesome, right?)

    • Exploration
    Whilst you sneak around, take your time to seek for coins. It is a good approach as you explore around sneaking and slaying foes. Not too much to add, but you just do not go around killing. Scenarios will open new areas as your progress in the missions, so there is plenty to explore and sneak about!

    VISUALS
    As with the first game, the visuals are a la Zelda Wind Waker, like cell shades with HD resolution. It looks great, and I do not expect fully animated voice characters from a small company as Lince Works. However, let me tell you that the assassination visuals are incredible: running, crouching, jumping, hanging, etc, feels natural. The game looks and feels fine.

    SOUND
    Ambient music with the occasional Asian instrument in the background makes it for a nice approach in your stealth missions. Get discovered and the music will change. As with the original game, the music is good and you will get accustomed to it, it does not get boring

    FINAL VERDICT:
    My final Verdict is a solid 9.0 for the game.
    This game looks and feels good, it is not a AAA game with amazing animations, cutscenes like a Hollywood blockbuster, or an Orchestrated soundtrack. I do not need games like that all the time, this is an amazing adventure, thank you Lince Works!
    And you, gamer, do not heed stupid reviews like the one in IGN. If you are a Shinobi/Ninja fan, this is a must for your library (not many out there, by the way.) You will enjoy this game!
    Full Review »
  2. Sep 25, 2021
    5
    Aragami 2 is a sequel with some very curious design choices and a decent attempt at expanding the original, but ultimately falls flat and wellAragami 2 is a sequel with some very curious design choices and a decent attempt at expanding the original, but ultimately falls flat and well into the average territory.

    The graphics are the most obvious difference. Aragami 1 had a nice cell-shaded style that made it instantly recognisable, like the main character from Journey had become a deadly ninja. It wasn't anything particularly new but it worked well for the purposes of the game. Aragami 2 has taken the bewildering approach to go for slightly more realistic graphics that you would find in Dynasty Warriors. The downside of this is that it all becomes painfully bland and showcases only the budget that the developers must have lacked, unlike Aragami 1 where the graphics likely had even less of a budget but capitalised on this creatively using cell-shaded approaches.

    The gameplay of A2 has evolved, mostly for the better. What they are trying to achieve is very good, however this often also falls flat on its face, sometimes literally for the player. The option of direct combat is a welcome addition instead of insta-fail for being discovered/hit, but this combat is a bit luck-based; when I bash an enemy with my sword, I can get the option to finish them in one blow and other times this won't happen despite stamina levels etc. remaining identical.

    Speaking of stamina, A2 continues the trend popularised by Dark Souls of the dreaded stamina bar, and I rarely found it to be a welcome game mechanic. For a ninja, Aragami has terrible cardio, doing only two dashes/rolls before gasping for breath. There are options to improve this as you progress, but like much of the game it could do with more planning; Dark Souls use attributes to allow you to customise your stamina use as well as various weapons etc, while A2 has almost none of this.

    Unlike A1's linear and sequenced levels, A2 brings you to a Hub after each mission where you can upgrade and select your next mission. At first this was nice but the Hub is largely an empty space and I think again DS did it better by either doing everything at the bonfire or in a refined Hub, which A2 could have learned from; if you're going to imitate others, imitate the best parts!

    Speaking of which, Aragami's gameplay boils down to missions, mostly assassinations. This is fine at a glance, but I spend as much time fighting the game mechanics as I did my opponents. Aerial assassinations look ridiculous - you basically teleport to the ground and assassinate there, bewilderingly. Controls are slippery; quite often I'll hit square to assassinate only to thump my opponent, alerting him and everyone nearby. Levels lack checkpoints, meaning that are very unforgiving if you chose the time-consuming methodical routes. Eventually I discovered you could spam your way through a lot of levels by double-jumping above your opponents for an unglamorous 'aerial' assassination.

    Finally, the lack of a map may be my biggest grip with A2. I understand a ninja's job is to spy, but a half-decent spy would want to know the layout and location of enemies before attempting a mission. Added to this is that mission targets do not usually appear until you are close to them and press L2 for 'ninja vision'. This made for incredibly painfully slow progression on levels with obscure targets such as "Collect 3 xxxx" or whatever.

    It pains me to say it, but A2 could have learned a lot from Assassins Creed games. Although they suck in recent years, their game mechanics work really well, such as climbing and fighting.

    The story of A2 I didn't get far enough into the game to become invested in. When I saw how many chapters there were on the trophy list I got sick of it after Chapter 2, as the game boils down to the same handful of missions. It looks like a good 25 hour game when I think 12 hours would be plenty since the missions encourage replayability.

    Overall, Aragami 2 is a bewilderingly blandly designed sequel that takes two steps forwards and another 2 back. The gameplay has evolved but still plays like something from the PS3 era, while the graphics don't help this impression, taking away the uniqueness of the first game. Unfortunately there aren't many competitors for the glory days of Tenchu so this will have to do for any of you looking for Tenchu.
    Full Review »
  3. Oct 15, 2021
    6
    I liked the first game so there was no doubt I'd get the second one as well.
    Overall the gameplay felt smoother and more fluid, you can now
    I liked the first game so there was no doubt I'd get the second one as well.
    Overall the gameplay felt smoother and more fluid, you can now jump and climb which are great additions I felt like they didn't really get the combat right. To be fair I haven't engaged in too many open fights, but the few ones I actually fought felt a bit like Sekiro, but not really and certainly not as well done/polished. Don't get me wrong, it was not COMPLETELY bad, but enough for me not to use it.
    One thing that really bothered me was the fact that I glitched through walls and floors like there was no tomorrow and was caught more than once with a body over my shoulder which made me restart the mission. One could say that it was my own fault for being so perfectionist, but I think being sneaky is the whole point here.
    The boss fights were somewhere in the middle, not too bad but also a bit too tough on the "no detections" players. I got "no detection" on almost all missions besides the bosses and then gave up on it after finishing the stage, because it didn't make a difference. Same with the "kill every enemy" medals that became incredibly tedious around mission 20-30 as there were just so many enemies, normally 50 or even more.

    Overall I'd give the game a 7/10 or maybe even slightly higher, but all these glitches and the lenght made it overall a bit more tedious that it needed to be as the story felt too drawn out for what it offered.
    Full Review »