Metascore
69

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 15
  2. Negative: 1 out of 15
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  1. Jun 8, 2015
    80
    Tower of Guns is an old style FPS based on speed, jumps, reflexes and difficulty. With only one life available and the impressive quantity of enemies and bullets, the frustration is often around the corner, but thanks to the numerous upgrades and power-ups, the game never becomes impossible (just a bit confusing).
  2. 80
    With infinite ammo guns that need no reloading, Tower of Guns is an immensely satisfying (albeit brief) gaming experience that is as engaging to play, as it is stunning to look at.
  3. Apr 11, 2015
    78
    The journey through Tower of Guns is what makes it fun; it isn’t a game about completion. Its intense firefights and ever-evolving environments are best enjoyed in short bursts. Many of your attempts end in failure, which might entice you to put the controller down, but its classic high-octane action is enough to lure you back for another run – at least for a while.
  4. 75
    A shamelessly hardcore FPS, Tower of Guns places a premium on player skill over the linear, big-budget Hollywood narratives that we’re used to.
User Score
6.1

Mixed or average reviews- based on 102 Ratings

User score distribution:
  1. Positive: 36 out of 102
  2. Negative: 32 out of 102
  1. May 6, 2015
    7
    After seeing all the negative reviews I felt the need to chime in. The developer calls this a lunch break game, and that is exactly what itAfter seeing all the negative reviews I felt the need to chime in. The developer calls this a lunch break game, and that is exactly what it is. Sometimes you don't have the mental energy or time to play Bloodborne or a story driven game. Sometimes you only have half an hour and you just want to have fun exploring and blowing stuff up. That is where Tower of Guns excels. For those that haven't played it, the way it works is that you start by selecting a gun, and one special ability. Based on the gun and ability you choose it changes how you play the game and potentially allows you to explore different parts of the levels. I've now played 22 times with a variety weapons and special abilities and each play through has been unique and enjoyable. The developer also included some special things that happen after you've died a certain number of times, which was a nice surprise. If I was going to change anything in the game, I would really like the ability to start with more than one special ability/gun, it's really hard to pick just one. In sum, accept this game for what it is and you will really enjoy it. Or don't accept it and play something else, it'll be your loss. Full Review »
  2. Apr 10, 2015
    6
    Got this from Sony's PS+ IGC. Kudos to the sole dev for this enjoyable game. Reminds me of my limited gaming in the 90's with Quake and theGot this from Sony's PS+ IGC. Kudos to the sole dev for this enjoyable game. Reminds me of my limited gaming in the 90's with Quake and the sort. Played for just a few hours, and enjoyed the exploring aspect. Lack of modding guns is a downside, but enjoyable to pickup random perks throughout the change up each rogue-like playthru, which can be short or long. On average from my 7 deaths so far I have played 35 minutes per life. I'm not sure I'll be incline to continue playing this after a week, even though shooters are not my style. Overall, I enjoy it enough to get all of the collectibles and guns, and find as many secret rooms/areas as possible, but slowly getting tired of this. I wish there were more of a leveling up system implemented like in RogueLegacy to change up your gun, loadout, and sorts. I REALLY DISLIKE the deathnumber at the end of each playthru. I know I died b/c the game is difficult, I don't want to hear loud metallic sounds each and every time. Full Review »
  3. Apr 13, 2015
    6
    Tower of Guns is the perfect PS+ game. Fun for 3 or 4 hours and then you never feel the need to play it again and glad you didn't pay moneyTower of Guns is the perfect PS+ game. Fun for 3 or 4 hours and then you never feel the need to play it again and glad you didn't pay money for it. It is like somebody applied popular indie rouge-like trends to a Quake 2 mod. Full Review »