Just like Hearts of Stone, Blood and Wine highlights the bad and good things about Witcher 3. Graphics are improved. Those ugly distance views we got in original Witcher 3 wont be here, as the lands of this new big area is easily the most beautiful in a PS4 game ever released to this date. Story is well written, characters got depth, but the DLC suffer from same problems I found in WildJust like Hearts of Stone, Blood and Wine highlights the bad and good things about Witcher 3. Graphics are improved. Those ugly distance views we got in original Witcher 3 wont be here, as the lands of this new big area is easily the most beautiful in a PS4 game ever released to this date. Story is well written, characters got depth, but the DLC suffer from same problems I found in Wild Hunt and Heart of Stone: the pace is problematic.
The story starts as a typical one about a kingdom that is haunted by a monter (in this case a Vampire), and Geralt must deal with it, but soon you realize the whole thing is more complex that you first thought, then you really start to care about the characters and cant wait to see what happen next. Then, when the plot seems to reach it climax, here we go: you leave a city full of monsters and vampires and go to a dreamland where you fight 5 bosses in a row, with the same not so responsive controls and clunky gameplay that I never learned to love in Wild Hunt. When you left that place where your enemies where the likes of a dead Raponzel, Wicked Witch and Big Bad Wolf, you soon get into the final boss fight, with no time to prepare yourself for that. Most of those boss fights are frustrating due to the bad combat system (for my taste).So, if you are not a big fan of W3 combat, nevermind about Blood and Wine, since here the developers insisted in the Bloodborne/Dark Souls style of boss combat: bosses usually have an attack pattern, that only will let you attack in very sepecific situations, and the final boss got 3 levels. If you are defeated, before you try again you have to face a huge loading screen, and skip a big cutscene and dialogues.
If you think Wild Hunt is the best game ever made, not doubt you will fall in love with Blood and Wine. To other side, if you thought Wild Hunt was indeed a good game, but suffered from bad combat system, inventory and skill tree, then Wild Hunt experience was enough for you. The story pace is way better than the one from Wild Hunt, a game that told us many different stories and tried to connect them all with the game's biggest one - find Ciri and defeat the Wild Hunt - in a very weak way. Wild Hunt was actually a game composed by small stories, that were most of them superbly told, but the way a goal was set front he very first beginning made the whole thing less absorving for me: how can Geralt be there trying to help a bon vivant open a cabareth when Ciri is in huge danger? I thought Geralt priority was to find Ciri, but of course, you must find this person, or do this favor, because someone got a very small clue about Ciri whereabouts. You wont find that kind of thing here, but as I said before, the problem is the pace of the game in the final act of the main quest, that highlights the bad things about W3: bad inventory and infuriating non responsive gameplay.
CDPR deserves credit for putting a DLC with so many things to do, though. Some other devs are asking the same money for DLCs played in small levels and rushed plot (think about Dragon Age Inquisition ones). After I finished Blood and Wine, I'm still convinced W3 is really something for games in general. Even if I'm not a big fan of some of the mechanisms here, its really hard to deny that as whole, Witcher 3 is already a classic.… Expand