Super Toy Cars features some very good qualities, but sadly falls a bit short. The game definitely is a lot like Mario Kart in that it seemsSuper Toy Cars features some very good qualities, but sadly falls a bit short. The game definitely is a lot like Mario Kart in that it seems to be targeted at a younger audience with subject matter and track locations, but it also features a similar weapon system where you drive into items to use against other drivers during the race.
The collision mechanic in the game is cool and exciting. When colliding with other drivers during the race it looks and feels nice, and i found myself truly enjoying causing massive car pile-ups. The game also features a great number of cars to grab and the upgrade system, though very basic, is intuitive and understandable. Also, even though the track did feel like a re-tread at times, looking around and taking in where you were at definitely made it feel like you and a bunch of other little cars were racing around a candy shop or garage.
However, the downsides of the game cannot be overlooked. The collision mechanics of the game, though fun when out in the open, are also a little off. The collision box on the cars and items is larger than the actual items, and I found myself several times running into nothing when trying to sneak through tubes/obstacles and between two cars. The weapons in the game also feel a little random and out of place with one of the launch-ables being a giant billiards 8-ball for some reason. The tracks, though cool when looking into the horizon, are somewhat empty. In a game like Need For Speed or other driving games where you are driving on streets it makes sense to just be driving with no obstacles besides the other cars, but when you have a car battle racer like this you need a little something extra, and the tracks really didn't have anything extra besides a couple alternate paths. My biggest issue with the game however is the driving mechanics in general. You maintain a higher rate of speed just holding down the accelerate button and pushing as hard as you can around corners (even when bashing into the walls and other players) than you do using the drift function. Drifting nearly takes you to a stop, and even through repeated trial and error trying to blame myself for it I could not figure out how to maintain speed around curves better than to just turn. This made for extremely boring game play, because when in the front you have very little you can do in the car battle department with nothing more than mines or oil spills to lay, and a tiny screen that only sort of shows if anyone hit your launch-able.
Overall I like the idea, and basing game play off of Mario Kart is a good direction, but flawed driving in a driving game really hurts this title.
5.8/10… Expand