Metascore
60

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 3 out of 18
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  1. Sep 14, 2018
    75
    SNK Heroines is an enjoyable fighting game that, though many will criticize for its more casual approach, offers an interesting and fun experience. The only issue is its lack of content: from game modes to character roster and scenarios. Its impossible to not look at it as an incomplete title with entertaining gameplay mechanics.
  2. Playstation Official Magazine UK
    Oct 27, 2018
    70
    Content here, like the fighters’ costumes, is slight, and mechanically it only goes so deep. But that’s sort of the point, and it pulls off the look it’s going for very well indeed. [Issue#155, p.78]
  3. Sep 10, 2018
    70
    SNK Heroines: Tag Team Frenzy is a competent and accessible fighter that is held back by some visual issues and a bad story.
  4. Sep 6, 2018
    70
    Though SNK Heroines: Tag Team Frenzy is not the Gals Fighters 2 we may have been hoping for, it is a daft, fast and fun brawler. There is a serious question of longevity to be considered, and veteran players should consider the game's shallow simplicity before purchase. But in a group setting, especially among newcomers, SNK's sisterhood of sluggers will get the job done, looking fabulous while doing so.
  5. Sep 6, 2018
    70
    There are flashier and more intricate fighting games out there, but SNK Heroines is different - and certainly in a good way.
  6. Sep 10, 2018
    67
    For what the game is trying to do, it is reasonably good – it just lacks content. As a result, it is technically okay, but falls short in major ways. The combat doesn’t feel satisfying, and there’s no thrill of victory since everything has to end in the same kind of attack every single time. The game looks good-ish at times, but also has some parts that look slapped together and not quite fully-formed just yet. The whole game feels like a bad rough draft that is being showcased as a final product – and it’s a shame. The concept of an all-female SNK fighter has potential – but Gals Fighter remains the best overall to enjoy that core concept.
  7. Oct 1, 2018
    65
    The no-frills fighting system welcomes beginners and experts alike. But they will find hardly enough content to keep them busy.
  8. Sep 11, 2018
    65
    A bright and unpretentious fighting game, who pays the duty for his ambitions of immediacy, finishing up being rather insipid.
  9. Sep 7, 2018
    65
    The fabulous SNK heroine cast will likely impress–one way or another.
  10. 60
    I cannot recommend it to you unless you love its aesthetics and fanservice.
  11. Sep 6, 2018
    54
    SNK Heroines: Tag Team Frenzy's primary appeal is its female cast of characters and they don't even look that good. Besides that, it's a simplistic and somewhat enjoyable fighter yet it lacks any sort of lasting appeal.
  12. Games Master UK
    Oct 4, 2018
    52
    Featuring the depth and feel of a muddy puddle, this so-so beat-'em-up relies on a sleazy hook. [Nov 2018, p.75]
  13. Sep 20, 2018
    50
    SNK Heroines is a game that attempts to appeal to a very specific audience, but it is not even a good “one of those” games. It mishandles the aspects it is attempting to nail and is just not a lot of fun to play. With titles like Blade Strangers and Fighting Layer EX doing a better job at just about every aspect of the genre, there are better options available for players. I would avoid this one at all costs.
  14. Sep 9, 2018
    50
    In a year filled with blockbuster fighting game titles, SNK Heroines just doesn’t do enough to appeal to the fighting game market. It’s a shallow game filled to the brim with fanservice, but there are deeper games with just as much fanservice out there.
  15. Sep 9, 2018
    50
    It’s fun for a bit but quickly runs out of steam. The more casual fan, looking for something to have a laugh with their mates with and little else is almost certainly going to be better served by hanging on for Nintendo’s new Smash Bros game because there’s simply not enough interesting content outside of unlocking clothing accessories.
  16. Sep 27, 2018
    45
    SNK Heroines: Tag Team Frenzy is a tough sell. Dedicated King of Fighters fans and SNK enthusiasts like myself will find the battle system too simple and limiting, and the roster is missing too many of SNK’s finest female characters. Also, anyone hoping to perform a five finger knuckle shuffle while seeing Leona cosplaying as Heidern or a female Terry Bogard will be stymied by the poor graphics and inferior character models.
  17. 40
    Though pretty to look at, and maybe fun to play for a bit with some friends, the combat system here just isn't meaty enough for any long-term or tournament worthy enjoyment. Really only just for people that still don't have an internet connection, or are just really into this sort of thing.
  18. Sep 6, 2018
    40
    SNK HEROINES: Tag Team Frenzy quirky design choices ultimately take away from the game. It simply does not have the depth that put The King of Fighters on the map, and the reliance on Dream Finishers and items makes for an experience that feels disjointed and random.
User Score
6.4

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 19 out of 36
  2. Negative: 11 out of 36
  1. Sep 7, 2018
    4
    Here's the skinny, since I had already written an official review for a website before release.. I don't believe I am spoiling anything withHere's the skinny, since I had already written an official review for a website before release.. I don't believe I am spoiling anything with this game either. It's as simple as simplicity goes for a fighting game on current consoles.

    The story is almost non-existent, and with that I mean super short. It's uncomfortable sometimes, but that's only due to some dead air and not the plot itself. The entire game is bare bones, meaning you have your typical Story Mode, Survival, and Training with basic tutorial. You have your Online modes where you can find a quick play match, create a room, or even gamble your in-game money on fights.

    Controls are simple, yes...but they are too simple to the point of repetition. SNK boasts about this, but it doesn't keep you engaged for a long period of time. They have a Gallery mode where you unlock small movies or artwork, however it's very much lacking the content. The ending credits produced more artwork than the actual Gallery, and arguably better. Sound and Music were good and I enjoyed the fact you could actually had the option to listen to the music outside combat.

    The Accessories were very underwhelming. The one thing they should have made abundant in this game where they try to showcase the women of KoF were the accessories. Either they don't fit or generally have a theme with the costumes you're able to purchase or already own, rarely do any feel they can stand as attachments to more than one costume. You're also only able to own 3 costumes per heroine, including your default one.

    The fact you can create your avatar to show off online was cool, and I had fun playing around with it. The titles you can purchase for the same purpose was okay too.

    What I really disliked, was the progression on Gold, their currency in the game. Every death, +100G. You Raise or Lower the difficulty and you still get the same amount of gold in Story Mode whether you win or lose. Online, gold is distributed the same. I would love a patch to fix this, if they have not already implemented one.

    After less than 6 hours, playing on my PS4 with this game, I already did everything there was to do and didn't feel any sense of accomplishment. I left with nearly all the accessories and costumes, having finally found an online match, playing through the story to unlock everything in the Gallery, and still have at least 12k Gold in the bank. It feels like KoF, and it even looks like that series on the surface. KoF is possibly my favorite franchise, aside from Guilty Gear. It just lacks content, a whole lot of it. At the current price, I wouldn't suggest purchasing it. I feel it's a budget title, even though it's made by my favorite fighting game developer. It just feels incredibly lazy on all fronts.

    To me, a fan of fighting games, this is below average. With only a 14-character roster, compared to I think the 65 character roster of King of Fighters XIV? There were other past franchises they could have pulled from, characters who never even been in a King of Fighters game. Even previous generation games had that fan-service appeal, with more content, costumes, accessories, and especially artwork.
    Full Review »
  2. Sep 7, 2018
    7
    The game offers a story mode that follows any two of the game’s fighters as they’ve been taken captive by a mysterious villain (who looksThe game offers a story mode that follows any two of the game’s fighters as they’ve been taken captive by a mysterious villain (who looks eerily similar to Destiny‘s Xur on a night on the town), and in Terry Bogard’s case, turned into a woman. Even though this mode is only six fights per team, it’s mostly forgettable, but always strange and hilarious. Between fights you’ll find short, poorly animated (we’ll come back to this) cut scenes that consist of your chosen fighters trading some of the worst banter I’ve ever seen, with trendy words such as “bae” (I feel dirty just quoting that) being the norm. In many cases, the secondary character’s reply might as well have been “I like goldfish,” because the conversations just don’t add up. With the exception of the scenes at the midpoint and end of the mode, which are the same regardless of the character, all of these scenes play out in a voyeuristic manner, appearing to be filmed via a CCTV with the operator fixated on the all-female cast’s naughty bits. In addition to the story mode, the token survival, versus, and practice modes are in place for offline play, and a few online options.

    The game changes up the tried and true tag team fighting mechanics with a few variations, but whether they work for you will depend on the player. The biggest thing that stood out to me is almost every move in any of the character’s move list can be pulled off by simply pressing one button and a directional button for variations, making this the perfect fighter for the participation trophy generation of today. Want to tag out? Yup, just one button (I’ll let this one slide, since tagging is often a chore in other fighters). Oh, you want to do the crazy, super ultra-move? You got it, just hit R2. Even the standard special moves that used to require quarter circle motions in past entries are dumbed down to simply pressing the O button on the PS4. Call me crazy, but I feel like fighting games should present more of a challenge, be it in the actual combat or mastering specific characters. This could be attributed to me making the quarter circle motion in the womb, but who knows.

    The one button method makes the next change a bit more manageable, as instead of simply reducing the opponent’s life bar, causing the round/match to be over with everyone going on about their day; you have to complete the super move as the final attack to end the match. Failing to land this attack will require you to either tag out or wait it out until your character has enough stamina to bust out the move again. Initially, I took this as a cheap way to make their fighter more accessible, which is still kind of is, but the mechanic works to give the lesser skilled players a chance, when other games would simply see them hit the pavement over and over again.

    The last “new” mechanic is less drastic, as you’ll find small yellow bubbles pop into the play field regularly, akin to the Infinity Stones used by Capcom in their Marvel Comics based fighters from the past. Hitting one of these will allow you to use one of many items, which are mostly throwaways that often inflict damage on those who activate them. I found myself simply using most of the ones that did not provide a health bump immediately, just to get rid of them hoping for something substantial to come along.

    The roster of 14 characters are mainly busty (to the point that they all would probably suffer from more back problems due to their chest than the actual combat) women from past SNK games, giving the DOA girls a run for their money in terms of their bouncing “physics.” Of the 14 characters, there are only a few that really stand out as memorable combatants, and even less that feel much “different” in terms of playstyle. When so many other fighters on the market offer twice, if not more fighters out of the box, the roster a bit disappointing to say the least, especially when SNK has a huge roster of characters. Each of the fighters can be outfitted with accessories or costumes (*gasp* not requiring DLC?!?!?! I’m sure there will be plenty), essentially allowing players to play dress up using items they’ve unlocked by using the gold earned across any game mode. The level options don’t fare much better in terms of options, with only seven choices available, all of which are from the same mansion that remind me of an anime inspired version of the Spencer Mansion from Resident Evil.

    SNK Heroines Tag Team Frenzy looks dated and has some wonky, poorly implemented mechanics, but at its heart is a solid fighter that has a nice middle ground allowing casuals and masters to compete. I highly doubt we’ll see this game on the next EVO lineup, but it’s a fighter that offers some fun, even if it’s from laughing at its many shortcomings.
    Full Review »
  3. TZD
    Sep 8, 2018
    10
    LOL people accepting it to be a serious fighting game? Really? its based on a Neo Geo Pocket title a system that has only two buttons. ThisLOL people accepting it to be a serious fighting game? Really? its based on a Neo Geo Pocket title a system that has only two buttons. This game is pure fanservice and it succeed at that 10/10. I rather see SNK doing that instead the millionth KOF. I hope the next SNK game will be again a stand alone follow up like AOF4 or Garou 2. Full Review »