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7.8

Generally favorable reviews- based on 2739 Ratings

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  1. Feb 17, 2018
    6
    This could have been a great game but sadly the experience is partially ruined by the appalling controls which will make you swear, especially when riding that damn horse. The repetitiveness of the task at hand also also detracts from the enjoyment of the game. Although visually beautiful this game is still a 13 year old game with some nice cosmetics applied on top and alas it is showingThis could have been a great game but sadly the experience is partially ruined by the appalling controls which will make you swear, especially when riding that damn horse. The repetitiveness of the task at hand also also detracts from the enjoyment of the game. Although visually beautiful this game is still a 13 year old game with some nice cosmetics applied on top and alas it is showing its age, so be warned. Expand
  2. Feb 14, 2018
    6
    Having never played the previous releases, I was really looking forward to find out what the fuzz is all about and, after 16 beaten colossi, I still don't understand it. I mean, the game is nice, but that's all, especially if we compare it to titles like Witcher 3, Horizon: Zero Dawn. After 4-5th colossus, it gets really boring and schematic with nothing really changing but the placementHaving never played the previous releases, I was really looking forward to find out what the fuzz is all about and, after 16 beaten colossi, I still don't understand it. I mean, the game is nice, but that's all, especially if we compare it to titles like Witcher 3, Horizon: Zero Dawn. After 4-5th colossus, it gets really boring and schematic with nothing really changing but the placement of the colossi weak spots.
    So, 6/10 is even a bit stretch...
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  3. Mar 29, 2018
    7
    “Welcome to the Shadow of the Colossus Remastering Committee. The first item on the agenda is horse control. We had some feedback that because the horse runs in a zig zag it keeps falling off cliffs”
    “We can add logic to make it stop at cliffs”
    “What about rocks and trees ?” “Nah – just let it run into those” “Alternatively we could make it run in a straight line ?” “Don’t be silly –
    “Welcome to the Shadow of the Colossus Remastering Committee. The first item on the agenda is horse control. We had some feedback that because the horse runs in a zig zag it keeps falling off cliffs”
    “We can add logic to make it stop at cliffs”
    “What about rocks and trees ?”
    “Nah – just let it run into those”
    “Alternatively we could make it run in a straight line ?”
    “Don’t be silly – next item is marketing. We want to market the game as open world so how can help with this ?”
    “We can add a map ?”
    “What will the map help with ?”
    “Nothing”
    “Won’t players see through that ?”
    “We can add a button to hide/show icons like on proper open world maps”
    “Perfect – next is camera control. Should we redesign this ?”
    “I think we should keep it as is since it is integral to the artistic vision of the game”
    “But the camera keeps banging into cliffs ?”
    “This symbolises the struggle of the player banging their head against the wall when trying to control the horse. Any way this would require two joysticks on the controller”
    “It’s had two joysticks since 1997”
    “Moving on … finally we had a request to redo the motion capture for the character running – we received comments it looked the run you do when desperate for the toilet and finally see a toilet in the distance”
    “It would be expensive – if people ask just say you would run like that with a sword in your trousers”
    “I now bring the meeting to an end. Does anyone need a lift home ? It’s by horse so will take twice as long as walking but at least you won’t fall off a cliff”
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  4. Mar 28, 2018
    6
    I was really really hyped for this game and when I finally start playing the hype was over. I tried to look at this game only as art. It helped to make me finish this game, but when I was trying to enjoy shadow of the colossus, it just felt forced. Did not have fun at all and not even breath taking visuals of environment and beautiful yet scary Colossus did not change the fact, that II was really really hyped for this game and when I finally start playing the hype was over. I tried to look at this game only as art. It helped to make me finish this game, but when I was trying to enjoy shadow of the colossus, it just felt forced. Did not have fun at all and not even breath taking visuals of environment and beautiful yet scary Colossus did not change the fact, that I could not see anything worth the word "masterpiece" or even fun.

    I give this 10 for art, and 2 for game, one of my biggest disappointment in video games, maybe I missed the whole point or I just cant enjoy game for its good looks and I need something that drives me to feel for the characters in its world. I give it 6 only because most critics love it and it makes me feel like I cant see what most of you can, something to be impressed about...what a shame.
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  5. Mar 14, 2018
    7
    It's the first game ever that I have preordered. I've played ICO back in PS2 times and like it very much. I missed SotC, so I wanted to catch up. I've read few reviews, metacritic score is amazing, so my expectations were quite high.

    7/10 is a good game for me. Not bad, not very good. Obvious things: this game is beautiful. Period. This game is different than most of the games on the
    It's the first game ever that I have preordered. I've played ICO back in PS2 times and like it very much. I missed SotC, so I wanted to catch up. I've read few reviews, metacritic score is amazing, so my expectations were quite high.

    7/10 is a good game for me. Not bad, not very good.

    Obvious things: this game is beautiful. Period. This game is different than most of the games on the market. Open question: does 'different' mean 'good' by definition?

    Sadly, I've found this game quite boring. To reach the Colossi takes 10 minutes of very-nice-views-but-nothing-more. To beat the Colossi it's either directly-obvious-what-to-do or frustratingly-non-obvious. The difficulty level is uneven and I've found some middle-Colossi to be the most challenging.

    The story is virtually non-existent. For ~8h of play there is nothing. The ending is open, which is cool when you have observed character development for x hours, but with no background it makes it even more empty.

    Some reviews point to the "uncomfortable feeling when killing innocent Colossi". I kind of missed that as well.

    It's a nice game, but it's far from 9.0 score.

    If you are looking for "something completely different" but "with deep story" and possibly "for mature people" I highly recommend "Everybody's gone to the Rapture".
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  6. Oct 7, 2019
    7
    I'll get the positives out of the way first, mainly because I only wrote this review to highlight the stupidest, clumsiest part of the game: the controls. So first I'll concede that the game is bleakly beautiful, atmospheric, sad, mysterious, and all the other words reviewers have used in their ecstatic paeans to its apparently undeniable brilliance. It's all those things, yes. And theI'll get the positives out of the way first, mainly because I only wrote this review to highlight the stupidest, clumsiest part of the game: the controls. So first I'll concede that the game is bleakly beautiful, atmospheric, sad, mysterious, and all the other words reviewers have used in their ecstatic paeans to its apparently undeniable brilliance. It's all those things, yes. And the remaster is astonishing: it's now one of the best looking games on the PS4, not just artistically speaking(because it was always beautiful from an artistic standpoint, even back on PS2), but technically speaking too. The detail, the textures, the animation; it's all fantastically impressive, and frankly light-years ahead of anything Team Ico have ever done, including The Last Guardian. The fur on the Colossi is particularly lovely. Makes you want to grab a hunk of it and bury your face in it.
    It's a unique game, and it's been extremely influential too - this can be seen in the number of developers that have incorporated 'colossi' of their own into their games(even the great Nintendo paid homage with the four Beast-dungeons in Breath of the Wild.), or the reach of the tonal aesthetic of the game - the relentless use of SotC's muted palette in so many subsequent AAA releases, a kind of bleached, muddy, grey-brown look that arguably influenced the look of games as different as Gears Of War and Killzone.
    It's an atmospheric game, but in many ways it's not entirely enjoyable to play - there is a loneliness to it all, a sense of crushing solitude that remains unbroken throughout. The hills, the mountains and rivers, lakes and seas, have their own looming presence, like they're watching you from a distance. It's slightly spooky to wander a land in which almost all life, certainly all human life, is absent. A few scurrying lizards and the occasional bird are all you'll see, besides your horse and the colossi themselves. I personally think it requires a reasonably happy mindset to play it. I wouldn't want to play it at a low moment that's for sure.
    But like I said, after all the positives there is one issue that comes close to ruining the game, and it's not just a problem in SotC - all Team Ico's games suffer from it: The controls in this game are appalling. I've been playing The Last Guardian recently and the controls in that are probably slightly worse, but in tLG at least you're not tasked with anything too demanding or finicky. In SotC however, you are required to climb the colossi, and jump back and forth between parts of their body, all while hanging on to particular handholds, all while your stamina meter gradually dwindles away, at which point you drop to the ground. There are platforms located on the colossi at certain points, but the motion of their movements tosses you into the air and sends you flying around in unpredictable ways. Having fought the third colossus(MILD SPOILER), a huge figure who smashes his sword into the ground allowing you a moment to scamper up it and grab onto his lovely fur, I fell to the ground so often, and generally for no reason except the appalling controls. At one point, after I'd almost killed him, I was attempting to get back on, and the tremor from a single footstep knocked me to the ground. At this point, and for no apparent reason, it takes ten seconds for me to get to my feet, during which time the colossus has lifted his sword and smashed it down onto my tiny frame, killing me.
    The game is full of moments like this - inexplicable moments of frustration, a commingling of bad game design and bad controls, and it's gotten to the point where I can't just shrug it off and say 'that's Team Ico for you'. It shouldn't be like that - they've had so long to get the controls in their games right, and even after the insane delays to tLG it somehow handled worse than their previous games did. This remaster is brilliant in so many ways, but the most important thing that could have been dealt with has been left intact, and it suffers for it. I don't blame Bluepoint for not dealing with the controls - it would have required extensive reworking of the actual game's structure and even the environments and colossi themselves, because the controls are so integral. And the admittedly beautiful animation wouldn't be half as beautiful if the controls had been rejigged to make them responsive. In fact, I think that's the reason the controls are so bad - Team Ico are obsessive about animation, and the length of the animations in their games precludes responsive controls. In this sense they've put the beauty of the game ahead of controls, and there's only so long they can keep on doing it before people turn on them.
    It's no longer acceptable, and there's no reason you can't have a beautiful game that handles well. Uncharted manages it. SotC doesn't, and for that it deserves more criticism than it's received. It's wonderful, unique game, but no-one should go into it unaware of just how bad it handles.
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  7. Feb 10, 2018
    7
    Pros:
    + Wonderful soundtrack
    + Best looking game ever made for PS4 (my opinion) + Decent minimalistic story + Wonderful overall world feeling + Very nice concept. Cons: - Terrible camera and controls, especially when riding a horse. Few battles felt like fights with camera, not with colossus. - AI bugs. - Basically no replay value (each fight is always done the same way).
    Pros:
    + Wonderful soundtrack
    + Best looking game ever made for PS4 (my opinion)
    + Decent minimalistic story
    + Wonderful overall world feeling
    + Very nice concept.

    Cons:
    - Terrible camera and controls, especially when riding a horse. Few battles felt like fights with camera, not with colossus.
    - AI bugs.
    - Basically no replay value (each fight is always done the same way).

    All in all - good, but a bit overrated game.
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  8. Feb 17, 2018
    7
    SoTC is a good game, but the core gameplay is pretty shallow if you ask me. You beat the game once and there is basically no reason to play it again since there is only one tactic per a boss. Still, I would recommend it because it's a decent game and it's pretty cheap.
  9. Mar 18, 2018
    5
    Emperor's New Clothes. Wooden characters. Terrible controls for the the horse; your means of navigating a lifeless world, a barren expanse to flesh out the time between each boss fight. The camera is awful and can be nauseating on a large screen, especially when navigating large open spaces. Actually the whole thing is a bit depressing, maybe that's what makes this a Masterpiece for some?
  10. Feb 20, 2018
    6
    Playing an old game with current visuals is great, but i don't think a new coat of paint is enough to wow an audience apart from the nostalgic people. For those who don't know what this is all about, basically you need to find 16 big creatures hidden in a big world, find a way to climb them and locate their weak points to take them down. It's still fun to fight those colossus, especiallyPlaying an old game with current visuals is great, but i don't think a new coat of paint is enough to wow an audience apart from the nostalgic people. For those who don't know what this is all about, basically you need to find 16 big creatures hidden in a big world, find a way to climb them and locate their weak points to take them down. It's still fun to fight those colossus, especially because i haven't play this since back in the day , but the segments between those battles are a bit tedious, there's not much to do or to interact with and the constant struggle with the camera and controls can get irritating. Expand
  11. Apr 4, 2018
    7
    Porque un 7?
    Es un excelente juego que merece la pena jugar, pero... su cámara y controles son realmente malos... se entiende la idea del cansancio y se aprecia que el personaje pierde el balance, lo que esta mal implementado es la dirección en la que va el personaje dependiendo de la cámara, es tan mala que te encontraras en muchos momentos en dirección contraria a la que intentas ir,
    Porque un 7?
    Es un excelente juego que merece la pena jugar, pero... su cámara y controles son realmente malos... se entiende la idea del cansancio y se aprecia que el personaje pierde el balance, lo que esta mal implementado es la dirección en la que va el personaje dependiendo de la cámara, es tan mala que te encontraras en muchos momentos en dirección contraria a la que intentas ir, agregando que la cámara no ayuda en nada sobre este problema. Excelentes gráficos, una historia simple, no esperen nada rebuscado y un compañero de aventura (el caballo) que es de lo mejor que he visto en un videojuego en cuanto a su mecánica de movimiento.
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  12. Feb 9, 2018
    5
    Game has a great feeling, music is amazing. This could be such a great hit but the camera work ruins otherwise perfect experience.
  13. Feb 9, 2018
    6
    Muito bonito visualmente. Nada mais que isso.

    Um mundo aberto muito bem feito, mas totalmente vazio. Um lagarto aqui e ali... uma fruta e só. Muito repetitivo. Vá até um colosso, mate-o e acorda no ponto inicial... repita isso 16x. A trilha sonora é boa e os gráficos muito bonitos, mas isso não torna o jogo um 10/10 como muito estão avaliando. Passa longe disso! O que mais estraga o
    Muito bonito visualmente. Nada mais que isso.

    Um mundo aberto muito bem feito, mas totalmente vazio. Um lagarto aqui e ali... uma fruta e só. Muito repetitivo. Vá até um colosso, mate-o e acorda no ponto inicial... repita isso 16x.
    A trilha sonora é boa e os gráficos muito bonitos, mas isso não torna o jogo um 10/10 como muito estão avaliando. Passa longe disso!
    O que mais estraga o jogo não é ele ser repetitivo, mas os controles e, principalmente, a câmera. A CÂMERA É HORRÍVEL!!! No começo vc até pensa que logo irá se acostumar.... esquece... é muito ruim!
    Estou sendo bem honesto em dar 6/10 no jogo. Pela câmera e controles o jogo mal mereceria 2/10.... mas é um jogo razoável. Caso tenha dúvida, compre, jogue e veja se é um 10/10 como muitos estão avaliando. Não é!

    Jogo muito superestimado.
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  14. Feb 8, 2018
    6
    All the reviewers seem have played the game before and have some sort of rose tinted retro glasses on or something.

    I have 30 years gaming under my belt and before someone tells me to git gud I don't mind hard games. I've finished Dark Soul 2 and 3 along with Getting Over it 5 colossi down, the best I can describe this so far is playable but tedious. Far from some masterpeace If
    All the reviewers seem have played the game before and have some sort of rose tinted retro glasses on or something.

    I have 30 years gaming under my belt and before someone tells me to git gud I don't mind hard games. I've finished Dark Soul 2 and 3 along with Getting Over it

    5 colossi down, the best I can describe this so far is playable but tedious. Far from some masterpeace

    If you are going to remaster can't they have fixed the following gaming problems from the 00's which are just crappy not retro.

    - Bad camera
    - Clunking unresponsive controls because the character has to finish the animation it's doing before you do something else
    - Controllering your horse with tank like controls!
    - Waiting and waiting for the AI in boss battles to do what is meant to be doing for you to progress
    - Pretty but nearly empty open world.

    It's retro I get it, but scores like 9.7/10 on IGN ridiculous. If this came out from some unknown dev and wasn't a remake it just wouldn't get anything like that score.
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  15. Feb 18, 2018
    7
    Five Word Review: Climb and destroy giant colossi.
    Favorite Thing: The colossi look fantastic. The bigger the better!
    Least Favorite Thing: Controlling that tank-turning, slow starting and stopping horse can be frustrating.

    Date Completed: 2018-02-18
    Playtime: 5h
    Enjoyment: 7/10
    Recommendation: Yes. Just don't expect much of a story.
  16. Apr 12, 2018
    5
    este juego no era necesario realmente , estando con anterioridad en el sistema de la pasada generación playstation 3
  17. Mar 21, 2018
    6
    buen juego solo que la camara es muy mala y la mecanica del control se siente como en ps2 ademas de ser un remake lo siento sobrevalorado
  18. Mar 20, 2018
    5
    This game looks new but feels super old and out dated. If this game was $15 then it would be an 8 but since its $40 its a 5. Its ok but just too expensive for what they are offering. I would have given a penalty on the lack of any multiplayer automatically dropping it by 2 points if this title was $60. This is 2018 if games are $60 without MP there is a serious problem. Just saying -2 if no MP.
  19. Dec 16, 2019
    6
    This game was a platinum trophy pursuit for me, so it's safe to say I played this one to death. I came to expect a lot having never played it on the older consoles, and heard a lot of good words...

    I'm going to be a bit 'edgy' or whatever, and go against the general consensus here, but although I applaud the game for what it does extremely well, which I'll get into, I was left really
    This game was a platinum trophy pursuit for me, so it's safe to say I played this one to death. I came to expect a lot having never played it on the older consoles, and heard a lot of good words...

    I'm going to be a bit 'edgy' or whatever, and go against the general consensus here, but although I applaud the game for what it does extremely well, which I'll get into, I was left really underwhelmed by something not enough people have commented on but some of the most important things: controls, camera and game mechanics.

    I felt controls were really clunky, often unresponsive, often annoying to the extreme. The horse will sometimes not budge. The horse won't vault over obvious things you'd expect to the point you have to kind of 'reverse' yourself out of a stupid angle.

    The aiming is terrible and jittery and I'm not just talking about me being rubbish, the aiming is terrible and onerous. To the point of affecting my overall enjoyment of the game which obviously becomes a problem, especially if you're going for those trophies.

    The camera is also a problem. I don't consider it the biggest of issues with the game, however I will say it's 'dated' in that, for instance, it won't let you look wherever you want at the right time in all the right places. These camera 'issues' are actually intentional, and I'm sure lifted from the older versions of the game, but seeing as I'm used to more freedom in certain modern open world titles, this camera is basically dated.

    So with the part most people will down vote this for out of the way... the good stuff. The game looks incredible. The sound and music, gorgeous. The boss fights are monumental. I loved solving the puzzles and seeing where the story would go in the end. To this end I was glad to having never spoiled anything going into it, as let's say there's a good twist. The game is definitely creative, and deserving some of its praise for this alone. It was clearly ahead of the curve in many ways back in the days of PS2, but I'm not going to let that cloud the fact it has glaring problems. Also if you do all the challenges, and do the bosses on all the difficulties you get some cool extras like concept art to enjoy.

    In closing, it's a shame the janky controls and some of the mechanics, such as aiming and horse control want to bring my score on this down. I was looking to give this a strong 8 or 9, but instead I think a 6 is about right for this.
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  20. Jul 31, 2019
    7
    Decent game in terms of graphics and atmosphere. I didn't have high expectation on the graphics but the game really surprised me on that front. I did, however, have trouble on the controls. It is simply frustrating to drop from the colossi once and again just to climb back up again and do the simply stabbing trick. The combats themselves lack versatility and the plot should have more depth.
  21. Feb 12, 2020
    7
    Overrated is a good word to describe shadow of the colossus. Overrated doesn't mean bad and shadow of the colossus is definitely not bad, but its far from perfect and far from 1 of the greatest games ever made. The game already has a lack of story, you get an opening cut scene and that's pretty much it. There are a total of 2 main characters and you don't know either of there names, I hadOverrated is a good word to describe shadow of the colossus. Overrated doesn't mean bad and shadow of the colossus is definitely not bad, but its far from perfect and far from 1 of the greatest games ever made. The game already has a lack of story, you get an opening cut scene and that's pretty much it. There are a total of 2 main characters and you don't know either of there names, I had more of a connection to my horse then I did with the female who spends the whole game doing nothing. Game play is clunky and its worst when you combo it with riding your horse while doing combat. The open world is empty with nothing to do.

    Shadow of the colossus to me is the most overrated game in existence right now. Its not bad at all but the greatest games for me are the ones not hurt by the times. There's never a bad time for some super Mario world or Skyrim. Shadow of the colossus simply doesn't hold up to the times. If you never tried it. buy it when its on sale but if its full price,don't. Its not worth it.
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  22. Oct 14, 2020
    7
    Its undeniable beauty and spiritual touch grabbed my attention from the beggining, but I didn't play the game through the end even though that was my intention. I quit after 10 hours approx. I felt a bit bored after a few repetitive fight attempts against certain colossus. It requires quite a bit of trial and error and when you defeat them is very rewarding.

    Still, I just didn't feel
    Its undeniable beauty and spiritual touch grabbed my attention from the beggining, but I didn't play the game through the end even though that was my intention. I quit after 10 hours approx. I felt a bit bored after a few repetitive fight attempts against certain colossus. It requires quite a bit of trial and error and when you defeat them is very rewarding.

    Still, I just didn't feel compelled enough to keep trying, and the way the game is designed, there's not much to do aside facing those single enemies.

    The scenaries are gorgeous, and the battles fairly epic and rewarding if you have the patience and desire to overcome them, but to some of us it might get boring or uninteresting as the only real thing you do is defeat colossus.
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  23. Oct 8, 2020
    5
    It has it's moments, some nice visuals and a unique atmosphere, but it has very little of content and gameplay. Controls and camera are extremly annoying. More then 50% of the game, right from the start, I kept asking myself over and over, why play this any further, it has hardly anything to offer.
    This game feels like they salvaged what they could out of a fatally drained budget and sold
    It has it's moments, some nice visuals and a unique atmosphere, but it has very little of content and gameplay. Controls and camera are extremly annoying. More then 50% of the game, right from the start, I kept asking myself over and over, why play this any further, it has hardly anything to offer.
    This game feels like they salvaged what they could out of a fatally drained budget and sold it like having so little content was the plan all along.

    With the last bosses it did get more interesting, picked up a bit of suspense and finally the ending did make up for a lot of narrative that was missing most of the game. It is an experience, but as a game, it's over after 6-8 hours, and that only because you have to repeatedly travel over long and empty distances and if you go hunting a few useless lizards and fruits in a partially good looking, but mostly very bland looking environment.

    You can get probably get a bit more challengeing things to do and some new equipment in New Game+, but why would you really want to...?

    There is a very minor connection to The Last Guardian (basically in the setting, the climbing, and the general feel), but that is a very different "story" in quite a few aspects.
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  24. Mar 2, 2020
    7
    I guess I'm one of the rare ones that didn't click with this game many call masterpiece. I like some parts of the game, it's interesting and quite different idea, but gameplay feels so dated for me that I couldn't play it more than one hour before I gave up. Remake is quite nice graphically but gameplay wise this game still feels 15 years old. I didn't play this game on PS2 or PS3, if II guess I'm one of the rare ones that didn't click with this game many call masterpiece. I like some parts of the game, it's interesting and quite different idea, but gameplay feels so dated for me that I couldn't play it more than one hour before I gave up. Remake is quite nice graphically but gameplay wise this game still feels 15 years old. I didn't play this game on PS2 or PS3, if I did maybe I'd appreciate it more, but trying it for first time now it simply didn't click with me. Expand
  25. Nov 18, 2020
    6
    I really wanted to like this game but I just can't overlook all of it's flaws:
    You're constantly battling the camera (sometimes more than the Colossi). Waiting for the Coloss to do a certain attack or move to a specific area can be very annoying once you know what to do. A lot of the fights are more frustrating than fun. The solutions for the fights (or interaction with the world) are not
    I really wanted to like this game but I just can't overlook all of it's flaws:
    You're constantly battling the camera (sometimes more than the Colossi). Waiting for the Coloss to do a certain attack or move to a specific area can be very annoying once you know what to do. A lot of the fights are more frustrating than fun. The solutions for the fights (or interaction with the world) are not consistent - sometimes environment is destructible sometimes not, so it's often more trial and error than anything else. After finding out what to do I finding myself more face palming than feeling smart.

    You have basically 16 gimmick fights, that's it. I could live with that if the fights where really good but too many are not. Pretty short too, took me about 9 hours to complete.
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  26. May 2, 2020
    6
    The main force of this game is its artistic direction. The world is very unique. The design of the colossi is impressively good as well. Expectably, the colossi are the best part of this game. I have felt a bit of repetition among the last five of them, but otherwise the gameplay is very nice when it comes to colossus fighting (despite staying simple). Still about artistic direction, theThe main force of this game is its artistic direction. The world is very unique. The design of the colossi is impressively good as well. Expectably, the colossi are the best part of this game. I have felt a bit of repetition among the last five of them, but otherwise the gameplay is very nice when it comes to colossus fighting (despite staying simple). Still about artistic direction, the music is nice and perfectly matches the world.

    Storywise, it’s simple and light. Don’t expect to find an extremely developed scriptwriting, but some mysteries are good enough to make the player wanting a few answers.

    That’s all for what I liked about SOTC. There are also many things I didn’t like. First, let me start with the absolute worst thing in this game: the horse handling. It is HORRIBLY TERRIBLE. I don’t care that it’s originally a PS2 game. If you remaster/remake it (2 times), you correct the obvious bad stuff. It’s not acceptable to « remake » a game and to offer your players such a disastrous experience when it comes to the handling of the horse. Moreover, the frame rate is bad. It’s too slow and I cannot believe that they cannot make such an old game a 60fps on PS4. That’s another very negative point. On top of that, there are lots of camera problems and I’ve found myself stuck several times because of bugs or gameplay imperfections. Disappointing for such a light-content game.

    More subjectively, I found the game slow to begin. I also don’t like this fictional language thing. Globally, I got tired after a while so I forced myself to finish the last third. Nevertheless, it’s worth playing for its uniqueness and because I have rarely seen such advanced boss fighting (if you can call them like that).
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  27. May 12, 2020
    6
    O gráfico é muito impressionante, a trilha sonora é sençacional, quanto aos colossos, os puzzles podiam ser melhores, mas a jogabilidade é frustrante.
  28. May 20, 2020
    6
    jugado en PS2, PS3 y PS4

    no es el mejor remake que he jugado
    supongo que en la PS4 Pro irá mejor, pero en la normal la lían entre la cámara, el desenfoque y el framerate

    es una lástima que no hayan mejorado más allá de los gráficos, se hubiese agradecido mucho que puliesen los controles
  29. Jan 10, 2021
    5
    The game itself has great esthetics, art, graphics and story but it fails miserably at the most important aspect of a video game, the gameplay. Shooting your bow on horseback is a chore and the aiming mechanics is from another decade. They should have use the remaster version to revisit / adjust their gameplay because after just 3 hours of gameplay, I got sick of battling not only theThe game itself has great esthetics, art, graphics and story but it fails miserably at the most important aspect of a video game, the gameplay. Shooting your bow on horseback is a chore and the aiming mechanics is from another decade. They should have use the remaster version to revisit / adjust their gameplay because after just 3 hours of gameplay, I got sick of battling not only the enemies but the controls itself.

    All the points I awarded are based on the positive points mentionned above. But I cannot give a passing note to a game with such horrendous gameplay. I know it isn't a well received opinion to blast a "iconic" (for some) video game like Shadow of the Colossus, but I want to be objective here.
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  30. Dec 7, 2020
    7
    Never played the previous versions. It's not bad but at the same time not great. The only selling point is the 10 boss fights. There is literally no story.
Metascore
91

Universal acclaim - based on 100 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 100
  2. Negative: 0 out of 100
  1. LEVEL (Czech Republic)
    Apr 24, 2018
    80
    Perfectly polished and improved cult game – even with better controls! Killing giant monsters has never been so much (melancholic) fun. [Issue#283]
  2. Apr 24, 2018
    90
    A tribute to the Fumito Ueda will delight the veterans of the original game same as introduce this classic to the newcomers, who are not tuned on a nostalgic note. An ideal opportunity to improve your video game education and a wonderful experience in the same time. Some clumsy controls and occasionally stubborn camera can’t ruin the great experience.
  3. CD-Action
    Apr 3, 2018
    70
    It’s a good remaster, but frankly I find it unnecessary. Those who have already played the game on PS2 or PS3 will find nothing new here, and those who didn’t have the chance to get acquainted with it probably will not understand what we saw in Shadow of the Colossus 12 years ago, when gaming reality was completely different. [03/2018, p.66]