How wish I could say I was wrong when I first looked at their first revealed gameplay video, but unfortunately everything I feared about the game it proves out to be true. This video here did show the worst he game had to offer, seriously this is one of the most dull levels in the game so no idea why they picked THIS one for show, but anyways let's get to the rest.
Now we all know theHow wish I could say I was wrong when I first looked at their first revealed gameplay video, but unfortunately everything I feared about the game it proves out to be true. This video here did show the worst he game had to offer, seriously this is one of the most dull levels in the game so no idea why they picked THIS one for show, but anyways let's get to the rest.
Now we all know the original one was more of a pretty game rather than a fun/well design game, it was all about pixel perfect timing sometimes, you had to jump to avoid a trap while kicking an enemy in the air, sometimes you had to crouch to avoid stuff hitting you, well this "game" remove both crouch and the ability to attack in mid air why? because they have this "improved" combat system which is meant to be very cinematic, except it feels like a clunky mess. Oh and you cannot even attack if an enemy is in not front of you, not even for the fun of just throwing off punches.... In 30+ years I have never saw a game that limited attacks only to enemy proximity,
Yes I am glad they did not go with button mashing combat (because that was not the original game) but the distances between characters are very vague, there is a lot of weird "sliding on the floor" stuff happening during combat, the camera makes me feel nauseus sometimes because it keeps moving really fast centered to the character most times. It is all too much to even begin to explain how wrong it feels, and I am trying to judge it as a game on its own, not as a Shadow of the Beast remake (as I said I know the old one was far from being a good game so I wanted to judge this as its own game)
The character feels sluggish, I cannot believe a 2016 game manages to feel less easy to control than a 1989 game. Most of the time I take a small step and the character just runs a mile or jumps off a cliff, others it takes FOREVER to start running, seriously it makes controlling the original amiga Prince of Persia feel like a perfectly timed Mario game in comparison.
There are some VERY pretty moments, and for £15 game I can forgive the low quality modelling/texturing, BUT the animation, Jesus... these guys need to desperately hire a decent animator because those they have are utterly incompetent to make anything feel like it has its own weight or give them any sense of being alive. There is a scene when a titan punches the floor, it feels like he is just gently connecting his knuckles to the ground.
There is an online thing where you murder another Beast by quickly mashing the same button over and over, and it is purely a matter of "how fast can you mash it"? I mean wtf is that? Is that meant to be what a well paid designer in 2016 can come up with? That is your idea of multiplayer, as a colleague to another, change your job dude.
It's a real shame, the game started off so well! I loved the starting area and the first major part in the game's story it felt exactly as I imagined it as a kid, plus you have these really cool bestiary and extra things to learn more about the world, but then it all quickly falls apart once the combat makes you do all this pointless ridiculous moves which are just an excuse for a gore fest like sucking the blood out of the victims, seriously guys F** YOU for turning Aarbron into some blood sucking vampire.
These guys said they wanted to recreate that wonderful sense the first Shadow of the Beast made us feel? Really? How the hell am I supposed to show this game to a child when all I see is blood and mutilation? Oh is not for a child? Then why even saying you are trying to bring Shadow of the Beast to a new generation? This game is obviously targeted to the veterans of the game which are now grown ups and can actually play the game, except you have failed to do even to do that.
I could have forgiven the new mediocre design of the main character, I could have forgiven the clunky combat system and even that I have to spend another £7 to buy the F*ING music that comes with my game, but what I cannot forgive is the developer's arrogance in really believing this utter garbage is a "Good Game". You should be ashamed and apologize to the fans.… Expand