User Score
7.8

Generally favorable reviews- based on 347 Ratings

User score distribution:
  1. Negative: 27 out of 347
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  1. Oct 29, 2017
    9
    First of all - it has some flaws, like every other title. There are few things that could be better - like camera work, boy responsiveness to controls etc. But in general, it is one of the most touching games I've ever played. It's not a Zelda rip-off or another nice looking - boring gameplay title. Rime shows how to tell the story without a single word. Stunning graphics (colors!), niceFirst of all - it has some flaws, like every other title. There are few things that could be better - like camera work, boy responsiveness to controls etc. But in general, it is one of the most touching games I've ever played. It's not a Zelda rip-off or another nice looking - boring gameplay title. Rime shows how to tell the story without a single word. Stunning graphics (colors!), nice puzzles and the ending. Please, don't waste your time anymore on reviews, close this page, go to your shop, buy Rime and enjoy this masterpiece. Expand
  2. Jan 20, 2019
    8
    Mi puntuación a Rime es de 8, me explico;
    Aunque la duración del juego a mi parecer es algo escasa, ( ya se que se trata de un juego Indie, me da igual ), en mi caso 8h y 38min. La historia y la trama dan un giro inesperado hacia la mitad del juego que lo hacen muy interesante. Jugablemente sencillo, pero eficaz. Muy bonito gráficamente y encima echo por desarrolladores españoles. Un
    Mi puntuación a Rime es de 8, me explico;
    Aunque la duración del juego a mi parecer es algo escasa, ( ya se que se trata de un juego Indie, me da igual ), en mi caso 8h y 38min. La historia y la trama dan un giro inesperado hacia la mitad del juego que lo hacen muy interesante. Jugablemente sencillo, pero eficaz. Muy bonito gráficamente y encima echo por desarrolladores españoles. Un juego bien construido, muy buenas fases en las que se divide éste y muy satisfactorio en mi opinión, por eso le pongo un 8 sobre 10 ( Comparándolo con juegos de su plataforma, NSwitch, PS4 y XboxOne ). Mi tercera crítica u/o review.
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  3. Sep 8, 2017
    7
    I give it a 7, because I think this game can feel quite unfinished and unpolished. And it pains me to say that, because I know this game comes from a place of love. The problem is that Rime tries way too hard to do what games like Journey, ICO etc do effortlessly; instead of chasing an identity of its own.

    The tale of the lonely boy is mysterious and intriguing - at first - but things
    I give it a 7, because I think this game can feel quite unfinished and unpolished. And it pains me to say that, because I know this game comes from a place of love. The problem is that Rime tries way too hard to do what games like Journey, ICO etc do effortlessly; instead of chasing an identity of its own.

    The tale of the lonely boy is mysterious and intriguing - at first - but things start to get stale and a bit boring, real fast. And it never connects with the player; it never moved me, touched me. Not until the powerful ending that justifies everything, explains everything and finally made me understand what that journey was about. So I tell you this: even if you are not feeling compelled to finish it (and I wasn't) PLEASE do. The ending will be worth it.

    Now, the game itself. The gameplay is also not as smooth as one would expect. It feels a bit clunky sometimes. And the puzzles go from easy to frustrating, not because of difficulty, but mostly because of poor design choices. Many puzzles are OK, but nothing especial. The art style is gorgeous, with varied settings that change as you progress. But the best aspect about this game is, hands down, its soundtrack, though. It's haunting. There are also a bunch of collectibles to get in each stage.

    I wanted to like this game more, to love this game more. And, during the initial hour, I really thought I would. But I didn't, at least not until the very end. Rime is an OK game, with great unfinished ideas, that will provide some entertainment if you endure some frustration and a lack of direction. But it's not an unforgettable tale, like the many indie masterpieces it tries so hard to mimic.
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  4. Jul 17, 2017
    8
    RiME is a great game, but it still feels like something is holding it back. The first few hours are monumentally done and really get you excited for what the rest of it has in store, but the second half leaves a lot to be desired.
  5. May 28, 2017
    10
    Absolutely beautiful game. The art direction is beyond amazing, the level design is great, puzzles are creative, well balanced and the game has a good pacing. The soundtrack is a masterpiece. Overall a very emotional and fulfilling experience.
  6. May 26, 2017
    10
    Stunning game!!! Moving story! Fantastic visuals and the music is amazing! Very relaxing and paced game. I absolutely recommend it everyone! If you are tired of streasful games, this is your kind of game
  7. May 26, 2017
    9
    Beautiful game and some creative puzzles. If you don't play to the end, you're selling yourself and the game short. Without any spoilers, the game really comes together!
  8. May 27, 2017
    7
    I completed Rime in about 12 hours, and I take my time on games, so I'd estimate average playtime to be about 10-12 hours, to complete the game once. You could rush through in less, but wouldn't want to. Once you've completed it, the level select option is opened up, along with info on which collectables you have found in each area. The design and art direction is nice enough, as are theI completed Rime in about 12 hours, and I take my time on games, so I'd estimate average playtime to be about 10-12 hours, to complete the game once. You could rush through in less, but wouldn't want to. Once you've completed it, the level select option is opened up, along with info on which collectables you have found in each area. The design and art direction is nice enough, as are the levels and puzzles. The music and sound effects are decent too, but the game is also quite frustrating. There's a little bit of heart-string pulling towards the end of the game, although nothing too out of the ordinary.

    The main distraction are some serious and frequent frame rate issues; just running through a corridor or panning the camera results in drops. Shadows on walls can also look atrocious, with serious pixelation and flicker. This game is pretty, but by no means graphically stunning, and there is no excuse for these issues. Strangely the frame rate issues were mostly concentrated in the first few areas, but they did crop up throughout. If a game like Horizon (which does have stunning visuals and much more happening at once) can maintain a solid frame rate on a standard PS4, 99% of the time, then so can this, with its much simpler graphics and levels.

    There seem to be issues with some of the trophies. I did exactly as required and didn't receive some. They are also extremely ambiguous, and in one case could have meant one of two things, which was a real pain (you're hiding from one creature by using the shade, while also trying to avoid other creatures which may or may not be called "shades"...). Lots of the trophies seem to be things you'd stumble upon more by luck rather than through skill or exploring. A little annoying as it's nice to know what you have to do, even if not where, instead of just a random riddle alluding to something you have no clue about.

    This is a good, and not stellar, game. The 9/10 rating from Edge is their way of saying they want more games like this compared with FPS's and open world collecting / shooting games, which would be nice, but they don't have to show that by inflating a game's score. I'd give it 7/10. The reduced RRP helps, but even for £25 or so, 10-12 hours isn't a whole lot of playtime, and I'm not sure I'm that fussed about playing each level again (collectables would be fine - toys, costumes etc, but for the trophies which I have no idea at all how to get, it's a waste of time).

    It's great to see developers making games like this, I was just hoping for a little more. It's a lot of lovely ideas, nicely put together, but as some other reviewers have commented on, we've kind of seen it all before. You can see what they were trying to achieve, but some fresher ideas and a little more to do wouldn't have gone amiss, along with maybe a few more levels. It's very bare-bones, but in some ways that's nice, without superfluous and vacuous NPC's, pages of stats, having to craft items, keep an inventory, and have a huge laundry list of objectives to tick off. Still, a good effort, and anything that's not a Marvel cash-in or new Call of Duty is definitely worth a look.
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  9. Jun 1, 2017
    5
    Very beautiful game, very good OST and effects.

    However, the mechanics are ps3's, it's a little short and the ending made me feel like an idiot: the plot is confusing and the game seems meaningless.

    I regret buying it.
  10. Feb 11, 2018
    7
    Good:
    - The vibrant art style breaths a lot of life into the world
    - The day and night cycle is a nice touch and is used well to show off how nice the world looks - Beautiful soundtrack - Soild narrative that is told without any dialouge or text - Very somber and unexpected ending; the stage names revealed after beating the game adds a lot of incite - There are a ton of collectibles;
    Good:
    - The vibrant art style breaths a lot of life into the world
    - The day and night cycle is a nice touch and is used well to show off how nice the world looks
    - Beautiful soundtrack
    - Soild narrative that is told without any dialouge or text
    - Very somber and unexpected ending; the stage names revealed after beating the game adds a lot of incite
    - There are a ton of collectibles; add a reason to openly explore the great environments and gives incentive to go back once the game is finished

    Mixed:
    - Dedicated run button would have been nice, but the player character does stride after walking forward after a couple of moments
    - The puzzles aren’t very challenging, but there is a good amount of variety and innovation throughout
    - There are definitely some pacing problems but they’re easy to forgive

    Bad:
    - Lazy fail states; just cuts to black if you fall from too great of a height
    - Platforming is bland and uninspired
    - There weren’t any particular stand out moments or revolutionary concepts that games like these usually bring to the table
    - The dodge roll is absolutely useless
    XXX
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  11. Aug 10, 2017
    8
    A beautiful game with emotional storytelling. The puzzles are not very hard but they keep you occupied as you explore one of the most stunning games released to date, the sound track is spot on keeping you very engaged and I found myself getting emotionally attached to the characters even though no words are spoken throughout the whole play through.
  12. May 27, 2017
    9
    Beautiful aesthetics and gorgeous soundtrack; the puzzles are not as hard as i would have hope, but they are challenging enough. There are some minor drops on performance on the PC version (framerate drops to 40fps, im using a gtx1060 for 1080p).
  13. May 28, 2017
    10
    A beautiful game that shows the overated Team ICO hoy to built a game, perfect level design, perfect gameplay with a fantastic control and amazing puzzles... let the Team ICO Games in the shame of their pathetic control and game design. A 10 for Tequila, deserved.
  14. May 31, 2017
    4
    I'm curious if these 10/10 scores have actually played the game the whole way through?

    Sure, the look/style etc, is beautiful, but the gameplay is very bland. I love Journey and Brothers, and have played both several times - but Rime has very little engagement until the last 10 minutes; everything else borders on feeling like a chore. Only twice did I feel a sense of wonderment, and
    I'm curious if these 10/10 scores have actually played the game the whole way through?

    Sure, the look/style etc, is beautiful, but the gameplay is very bland. I love Journey and Brothers, and have played both several times - but Rime has very little engagement until the last 10 minutes; everything else borders on feeling like a chore.

    Only twice did I feel a sense of wonderment, and unfortunately, it never called me to explore the world beyond the task at hand.

    I had really been looking forward to Rime since its very first reveal, so it's been a bit of a downer that is turned out so "blah."
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  15. Jun 19, 2017
    0
    This looks like a great game. Sadly, it runs like crap on my PS4 pro. To me, framerate is king. 60 is good, 30 is okay. Anything less (or in between, while we wait for HDMI 2.1's VRR) and I get annoyed. Playing Rime was, in its current state, very annoying to me: the constant stutters, hitches, slowdowns ruin any sense of immersion.

    I stopped playing after a couple hours. I'm waiting
    This looks like a great game. Sadly, it runs like crap on my PS4 pro. To me, framerate is king. 60 is good, 30 is okay. Anything less (or in between, while we wait for HDMI 2.1's VRR) and I get annoyed. Playing Rime was, in its current state, very annoying to me: the constant stutters, hitches, slowdowns ruin any sense of immersion.

    I stopped playing after a couple hours. I'm waiting for a patch to either get the performance closer to 60 or lock it at 30.

    I can't believe they'd release something this promising in such a sorry state.
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  16. Feb 7, 2018
    5
    This game barely qualifies as a game. While visually stunning there's nothing else in the game to really draw you in. From the very outset you are given very little story and progressing through the first hour or so reveals little, if any, more. Between those two points where a game like Ico or Shadow of the Colossus, two games people here feel fit to say this game is like, would have youThis game barely qualifies as a game. While visually stunning there's nothing else in the game to really draw you in. From the very outset you are given very little story and progressing through the first hour or so reveals little, if any, more. Between those two points where a game like Ico or Shadow of the Colossus, two games people here feel fit to say this game is like, would have you dealing with enemies, RiME is just puzzle solving and platforming. Neither of which are hard. At all. There are no punishments for failure, no pressure, and ultimately this feels like a game I would give to a child. Not a 10 or even 8 year old, but like a 4 or 5 year old. Someone who can't stand challenge or doesn't comprehend it yet.

    The hardest part about RiME is putting yourself through the rest of the game once you get past the first area. Because the gameplay didn't evolve at all for me. Run around, press a button to yell, press another to pick things up, jump up here to yell at this thing to make progress happen. RiME feels like a glorified tech demo. "Look at how beautiful we can make games if we don't do hyper realism!" And in that regard, it works. It looks incredible and I would happily buy a game with this artstyle, provided there was actual gameplay in the middle of it. I don't mean that puzzle/platformers don't exist and can't be good, just that the studio should have put on their thinking caps and created some more interesting challenges for players outside of "climb this clearly marked pillar to yell at this glowing object to open a door." There's a good reason this game came out, had a few people play it, and then vanished. It's serviceable if you just want to go and look at pretty scenery, but the story and gameplay are not going to wow anyone that's read a book or played a video game before.
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  17. Jun 8, 2017
    8
    RiME è poesia appassionante, sprizza bellezza da ogni pixel, facendoci immergere in una maestosa sinfonia di intriganti enigmi che sfociano in un finale commovente. Anche se manca di originalità nel tema principale, RiME è uno di quei giochi che ci tengono attaccati allo schermo fino alla fine, prendendoci dolcemente per mano e trascinandoci in un mondo enigmatico e avvincente, dove siamoRiME è poesia appassionante, sprizza bellezza da ogni pixel, facendoci immergere in una maestosa sinfonia di intriganti enigmi che sfociano in un finale commovente. Anche se manca di originalità nel tema principale, RiME è uno di quei giochi che ci tengono attaccati allo schermo fino alla fine, prendendoci dolcemente per mano e trascinandoci in un mondo enigmatico e avvincente, dove siamo noi la chiave di lettura del tutto.

    Il silente bambino è il medium di un messaggio antico ed attuale, che siamo chiamati a ricomporre, l'unione tra passato, presente, futuro di una perdita indicibile.
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  18. Feb 12, 2018
    1
    Played it for 10 minutes was bored out of my skull, there was no establishment of anything just started as boring as it possibly could, didn't know what to do, where to go. Not wasting my time. Glad i didn't pay money for it.
  19. Sep 2, 2017
    10
    I don't understand why this game received such mixed reviews and feedback. I thought it was an incredible game, one that makes more sense the more you think about it after you've played all the way to the end. I love the symbolism and meaning throughout. The music and visuals are amazing. Gameplay can be a little bit clunky at times but the puzzles and design are usually pretty fun.I don't understand why this game received such mixed reviews and feedback. I thought it was an incredible game, one that makes more sense the more you think about it after you've played all the way to the end. I love the symbolism and meaning throughout. The music and visuals are amazing. Gameplay can be a little bit clunky at times but the puzzles and design are usually pretty fun. It can be confusing at times knowing where to go since its difficult to maintain an overall sense of direction, but these are minor gripes. The ending made it all worth it. It's definitely similar to Ico/Journey/Abzu titles, but I don't think its a "knockoff" like some people say. The gameplay actually has a lot more depth to it than some of those games. If you liked those I'm guessing you'll love this one too. Expand
  20. Jun 19, 2017
    8
    This game looks fantastic. The art style is really nice and I really liked the ICO and The Lat Guardian feel to it. Really cool puzzles and fun gameplay had me beating it in one sitting which can last anywhere from around 4-6 hours.
  21. Jun 25, 2017
    9
    Rime really surprised me. I didn't expect to like it as much as I did. The game certainly takes inspiration from many others, but what it takes it executes really well. While the gameplay is relatively simplistic, the different stages of the game bring in enough variety to stop it becoming mundane. The wonderful art design, lovely soundtrack, relaxed pace and poignant story make Rime a must-play.
  22. Feb 19, 2018
    7
    A solid 7 I guess because it is beautiful. The soundtrack and the settings are frankly nice, and the atmosphere is quite artistic in general.

    However, I have found it really boring as a video game -and boredom is one of the worst feelings you can have when playing a video game. Covering large distances is extremely tedious, I do not like the puzzles at all... Even the story ought to
    A solid 7 I guess because it is beautiful. The soundtrack and the settings are frankly nice, and the atmosphere is quite artistic in general.

    However, I have found it really boring as a video game -and boredom is one of the worst feelings you can have when playing a video game. Covering large distances is extremely tedious, I do not like the puzzles at all... Even the story ought to have something else, though I can understand it is just a pretext for the breathtaking locations and so on.

    To sum up: I would not have played it if I had not been given it for free. Besides, I think it is overrated in Spain (my country) merely because it is a Spanish game. This game can by no means have a top mark overall.
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  23. Uco
    Jun 12, 2017
    8
    This is an absolutely fantastic game. Extremely beautiful, with an excellent artistic direction, and a splendid soundtrack. Level design is also great, and the puzzles, though not very difficult, are challenging enough, and the best part of them is how creatively, cleverly, they have been made.

    Controls are simple, and respond right most of the times. Being very picky, I would say some
    This is an absolutely fantastic game. Extremely beautiful, with an excellent artistic direction, and a splendid soundtrack. Level design is also great, and the puzzles, though not very difficult, are challenging enough, and the best part of them is how creatively, cleverly, they have been made.

    Controls are simple, and respond right most of the times. Being very picky, I would say some (few) animations are oddly executed, during the platforming stages.

    it is so relaxing. A very calmed game, very easy to enjoy.
    The thing that bothered me the most is that its performance could be better. You can perceive frame-rate drops every now and then.
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  24. Jul 25, 2017
    5
    ¿Rime rima con rimel o me lo parece a mí? respecto al videojuego trata de un negro mudo además de un parecido con Aladdin pero más tostao si cabe que necesita saber el Sentido de la vida y por qué está en mitad de una isla perdida (Lost...), pero no es debido a una ingesta incontrolada de farlopa a lo Resacón en las Vegas.
    Ya bien clara las fuentes de "inspiración" en el que bebe solo
    ¿Rime rima con rimel o me lo parece a mí? respecto al videojuego trata de un negro mudo además de un parecido con Aladdin pero más tostao si cabe que necesita saber el Sentido de la vida y por qué está en mitad de una isla perdida (Lost...), pero no es debido a una ingesta incontrolada de farlopa a lo Resacón en las Vegas.
    Ya bien clara las fuentes de "inspiración" en el que bebe solo queda saber cual es la hora o si necesita irse a casa, o mejor quedarse con su amiguete de compañía el resto de su vida.
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  25. Jul 16, 2017
    10
    Un gran juego que aunque sea corto, sus creadores sean un estudio pequeño y pueda parecer que se queda pequeño, es un videojuego enorme por su personalidad, su calidad y todas esas sensaciones que transmite con sus juegos de luces, cambios de ambientación, su banda sonora, etc.
    Hecho con mimo y con cariño se nota que sus creadores disfrutaron creándolo y se nota que este estudio ama su
    Un gran juego que aunque sea corto, sus creadores sean un estudio pequeño y pueda parecer que se queda pequeño, es un videojuego enorme por su personalidad, su calidad y todas esas sensaciones que transmite con sus juegos de luces, cambios de ambientación, su banda sonora, etc.
    Hecho con mimo y con cariño se nota que sus creadores disfrutaron creándolo y se nota que este estudio ama su trabajo. Un apartado artístico impecable, una banda sonora magnífica y un acabado de 10 en todos los aspectos.
    Se queda corto si, y puede parecer faltó de contenido, pero vale hasta el último céntimo que pagues por el.
    Una preciosidad hecha con mimo y muy cuidado.
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  26. Jun 5, 2018
    8
    Rime opens with a young boy washed ashore on a mysterious island. With a giant tower looming in the distance, the only clue offered as to where to go is a magical fox that seems intent on guiding you through this unknown landscape.

    Rime certainly seems to have been inspired by the classic Ico but it does more than enough to establish itself as its own game. The gameplay is admittedly
    Rime opens with a young boy washed ashore on a mysterious island. With a giant tower looming in the distance, the only clue offered as to where to go is a magical fox that seems intent on guiding you through this unknown landscape.

    Rime certainly seems to have been inspired by the classic Ico but it does more than enough to establish itself as its own game. The gameplay is admittedly fairly simplistic for the most part (even the puzzles are pretty straightforward) but the visuals, musical score and brilliant revelation of what the island actually is make for a memorable, and emotional, experience.
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  27. Mar 21, 2018
    8
    I'm not rating it 10/10 because of the frame-drops. I believe it does not destroy the experience, but sometimes it's disturbing. If you look beyond the frame-drops ... oh wow.

    To my feeling the game took major inspiration of Journey and TLOZ: wind waker. It's not a copy, but the look and feel is just there. As the game makes progression, the game becomes more and more unique and it
    I'm not rating it 10/10 because of the frame-drops. I believe it does not destroy the experience, but sometimes it's disturbing. If you look beyond the frame-drops ... oh wow.

    To my feeling the game took major inspiration of Journey and TLOZ: wind waker. It's not a copy, but the look and feel is just there. As the game makes progression, the game becomes more and more unique and it becomes clear that the developer(s) had his own idea's and had made it visual in a stunning game.

    Yes, stunning. The visuals are unique and perfect. The music supports the game in an awesome way.

    The story is shortly said the steps you might take after a major loss in life of another person. That's deep and that's how it feels mainly towards the end. You might end up crying. I don't want to spoil anything, it's up to you to discover the story and how it is visualised.

    I have been able to play the game by downloading it with PS+. Despite the awesome experience, I don't think it's worth 35€/50€. (current price in my country Belgium for PS4/Switch). Without frame-drops I believe this game is worth 19,99€, 29,99€ tops. With these frame-drops no more than 14,99€.

    If you rate this game, consider that this was made by only 18 people in a rather young studio with a small budget.
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  28. Apr 15, 2018
    10
    I'm at a loss why Steam responds to certain games with absolutely overwhelming support, and then lets other games like Fossil Echo or Papo and Yo just sit there. Seems like the arthouse crowd is sometimes too lazy to buy anything on this platform, and some people have absurd expectations with budget titles, which is a shame because games like this deserve better sales.

    Rime is an
    I'm at a loss why Steam responds to certain games with absolutely overwhelming support, and then lets other games like Fossil Echo or Papo and Yo just sit there. Seems like the arthouse crowd is sometimes too lazy to buy anything on this platform, and some people have absurd expectations with budget titles, which is a shame because games like this deserve better sales.

    Rime is an amazing experience. It's as simple as that. I played this on PS4, and all I can say is the graphics are even better here, and the FPS is a solid 60 on my 1070/2600K setup with 1080p. Anything more and you might run into some troubles without better hardware.

    It's totally acceptable that this game wears its inspiration on its sleeves, and yet who cares when it all comes together this well? Miyazaki films, Joaquín Sorolla paintings, and the games Journey and Ico come to mind. This world is so profoundly lovely and attractive that I can basically overlook almost any flaws with the game.

    The gameplay experience is actually soothing and fun to me, and I enjoy a very wide variety of games and difficulties across genres. No, you aren't going to be challenged like some SMB platformer or a PUBG gun game. It's not meant to be that way. It wouldn't even work that way. This is a relaxing puzzle game that swings toward the easier side, but it makes up for it with a decent amount of collectibles, and the game never overstays its welcome.

    The graphics and world here are like some amalgamation of a Miyazaki film, Wind Waker, and ABZU/Ico. Honestly, I wasn't sure I was going to be impressed by their world, as there is limited interaction, but it is actually a breathtaking accomplishment. I am injecting SMAA at 1080p and the image quality is fantastic. While not overly detailed the bloomy resonance of the island recalls games like Ico and Shadow of the Colossus in tone to the point you really got to congratulate the team of 18 people in Spain that made this over the years. It was a struggle, but what a diamond that struggle birthed. There is just something wonderful about running around a deserted place that has no equivalency in the modern world.

    I cannot help but love this thing. It's too charming to hate, too pretty to leave behind, and overall the experience is something that the whole family can enjoy. You would think there would be a bigger audience for such an indie, but with time more and more people will find this gem as it releases on all the platforms.

    Anyone looking for a beautiful world spanning day and night that wants to solve a few puzzles and gaze at some gorgeous visuals is in for a treat here. Some of the collectibles are hidden fairly well and will take some logical thinking to collect. It's all very peaceful and heartwarming. Highly recommended.
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  29. Feb 18, 2018
    9
    how could anyone give a lower rate to this game? i forgive the poor controls, the quite bad framerate, all that, this game is gorgeous, how could someone not love it, the whole journey was beautiful, the puzzles didn't break me up and that is good, because it doesn't distract you from the journey itself, the ending was the biggest point in the game, if you didn't cry you're not a human, ihow could anyone give a lower rate to this game? i forgive the poor controls, the quite bad framerate, all that, this game is gorgeous, how could someone not love it, the whole journey was beautiful, the puzzles didn't break me up and that is good, because it doesn't distract you from the journey itself, the ending was the biggest point in the game, if you didn't cry you're not a human, i lost my grandma months ago, and this is dedicated to that moment, 9/10 Expand
  30. Feb 17, 2019
    10
    Красивая адвенчура для PS4. Загадки не самые сложные, но неплохой сюжет и неплохой потенциал для перепрохождения это вполне компенсирует.
Metascore
80

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 63
  2. Negative: 0 out of 63
  1. Aug 30, 2017
    90
    Does RiME live up to fevered expectations, to its own influential forebears? Perhaps, and at its most effective, Tequila Works’ dreamy, abstract exploration combines the best elements of the subgenre's finest. Where the game truly shines is in touching choreographed stretches, moving moments wherein visuals, emotional direction, and transcendent music align in shockingly powerful ways. Contemplative, illusory, achingly forlorn and triumphantly buoyant, RiME will most certainly give you pause — a boy, an island, and one of life’s prevailing mysteries.
  2. CD-Action
    Jul 20, 2017
    75
    A slow-paced game that requires attention and imagination but repays with stylish beauty and solid puzzles. [08/2017, p.75]
  3. Jul 16, 2017
    90
    It might not achieve the levels of ingenuity displayed by some of its counterparts, but Rime stands on its own merits. Its captivating visuals, engrossing soundtrack, and rewarding puzzles are a wonderful combination on their own, but the game’s narrative elements and ultimate payoff go well beyond expectations to deliver something truly memorable. It’s been a long journey to get here, but Rime is most certainly an experience you don’t want to miss.