- Publisher: Tequila Works , Grey Box
- Release Date: May 26, 2017
- Also On: PC, Switch, Xbox One
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Jun 2, 2017Rime is definitely not a game for everyone, but it does teach a lesson that everyone should be able to appreciate if given the chance. The literal act of playing the game is rife with minor frustrations and short bouts of boredom, but as a sum of its parts it’s a memorable journey I won’t soon forget.
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Playstation Official Magazine AustraliaJul 7, 2017A chill platform puzzler whose dazzling production values aren’t matched by stable framerates or especially memorable moments. Rime’s only reasonable. [August 2017, p79] [August 2017, p81]
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Jun 14, 2017Rime heavily relies on lots of different elements from other successful action titles and fails to add any notable innovation to those elements. Nevertheless, if you are looking for an artistic and relaxing experience with great soundtracks, Rime would be a very good option.
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May 30, 2017Rime is for those who appreciate Team Ico, That Game Company, Abzu, Never Alone, or any peaceful-minded game where emotion plays centre stage. Granted, it doesn’t have the same finesse, as the mechanics have little to do with anything else. The developers clearly had a story on their hearts, but didn’t sync it to the rest of the game. Subsequently the gameplay often feels like a reluctant participant to a particularly touching tale.
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May 30, 2017Rime is a pleasant title that's extremely easy on the eyes, and perhaps a little too easy on the brain.
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May 25, 2017Its final moments are commensurately heartbreaking but also bracing. They don't resolve the game's shortcomings — in games the journey must by definition upstage the destination — but the ending is beautifully handled, cleverly connected to the undertaking, and almost worth the price.
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May 25, 2017Other games of its ilk may punch harder on their message, and the challenge here is all but non-existent. But RiME is a beautiful painting come to life, backed by an exceptional score that will make your journey across this island a joy.
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May 25, 2017Even during its most underwhelming moments Rime got a response out of me, and I'll remember it for years to come.
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May 26, 2017Rime’s superficial beauty and interesting mysteries provided enough enjoyment to make me willing to put up with its shallow and familiar elements under the hood. While nothing about Rime is necessarily bad, you can find more interesting versions of nearly every single element of it in other, better games.
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Playstation Official Magazine UKJun 24, 2017An experimental storytelling concept that, sadly, results in a scattered sort of game. Thoughtful design shines, but it's sometimes too clever for its own good. [July 2016, p.75]
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Jun 1, 2017Rime wants to be more of a three-dimensional museum, one that carefully categorizes emotions, than an actual game.
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May 29, 2017Rime has the potential to be so much more than it actually is. It’s got stunning presentation, an intriguing world, and some neat ideas. However, all of this is overshadowed by the more mundane puzzles and glaring technical issues that come with it. While Rime may well have looked to some of the modern greats for inspiration, it’ll struggle to be remembered for half as long.
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May 25, 2017RiME is not quite the game it wants to be, but while it lacks the profundity it was clearly aiming for the surface level puzzle-solving and exploration can still be enjoyable. But as you note the obvious inspirations it’s hard not to acknowledge that RiME’s various elements all worked better in the games they originally came from.
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May 25, 2017Rime is a beautiful, beautiful game that manages to feel remarkably empty, even in the face of its earnest attempts. The aesthetic that breathes life into the island of Rime feels a bit too familiar, but it doesn't dampen its vast, ever-photographable horizons. Nonetheless, Rime is a light third-person adventure game with quiet puzzle solving, in a year where we haven't had much of those, which alone makes it a worthwhile respite.
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May 25, 2017Rime's artistry is unquestionable. Each world is enchanting in its own way, from the naturalistic peace of the first to the abstract doom of the last. Its soundtrack is similarly beautiful, capable of evoking wonder, tension, and fear in equal measure. But when compared to its influences like Ico, Shadow of the Colossus, and Journey, it doesn't hold up too well. Consistent navigation problems, some frustrating puzzles, fiddly platforming, and severe frame rate dips make Rime feel like a well-dressed tribute act.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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May 25, 2017Rime doesn't rely on a twist ending anyway. Rather, this is the twist ending's older and more appealing sibling: the sense of dawning realisation. This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing. [Recommended]
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May 25, 2017Part of what makes a game like The Last Guardian so memorable is that it feels like nothing else — which is why many players can forgive its more obvious flaws. By its very nature Rime can’t have that same sense of wonder or mystery. It’s a very good, very beautiful game filled with moments of revelation and heartbreak, but it’s also largely a game you can’t help but sense you’ve played before.
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May 26, 2017Should we be so surprised that Rime feels lightweight, like a retread of medium-pertinent predecessors? Choose to stand in the shadows of colossi, after all, and your own definition will only ever appear dwindled.
Awards & Rankings
User score distribution:
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Positive: 243 out of 347
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Mixed: 77 out of 347
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Negative: 27 out of 347
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May 26, 2017
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Sep 8, 2017
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May 28, 2017