User Score
7.8

Generally favorable reviews- based on 347 Ratings

User score distribution:
  1. Negative: 27 out of 347
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  1. Sep 8, 2017
    7
    I give it a 7, because I think this game can feel quite unfinished and unpolished. And it pains me to say that, because I know this game comes from a place of love. The problem is that Rime tries way too hard to do what games like Journey, ICO etc do effortlessly; instead of chasing an identity of its own.

    The tale of the lonely boy is mysterious and intriguing - at first - but things
    I give it a 7, because I think this game can feel quite unfinished and unpolished. And it pains me to say that, because I know this game comes from a place of love. The problem is that Rime tries way too hard to do what games like Journey, ICO etc do effortlessly; instead of chasing an identity of its own.

    The tale of the lonely boy is mysterious and intriguing - at first - but things start to get stale and a bit boring, real fast. And it never connects with the player; it never moved me, touched me. Not until the powerful ending that justifies everything, explains everything and finally made me understand what that journey was about. So I tell you this: even if you are not feeling compelled to finish it (and I wasn't) PLEASE do. The ending will be worth it.

    Now, the game itself. The gameplay is also not as smooth as one would expect. It feels a bit clunky sometimes. And the puzzles go from easy to frustrating, not because of difficulty, but mostly because of poor design choices. Many puzzles are OK, but nothing especial. The art style is gorgeous, with varied settings that change as you progress. But the best aspect about this game is, hands down, its soundtrack, though. It's haunting. There are also a bunch of collectibles to get in each stage.

    I wanted to like this game more, to love this game more. And, during the initial hour, I really thought I would. But I didn't, at least not until the very end. Rime is an OK game, with great unfinished ideas, that will provide some entertainment if you endure some frustration and a lack of direction. But it's not an unforgettable tale, like the many indie masterpieces it tries so hard to mimic.
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  2. May 27, 2017
    7
    I completed Rime in about 12 hours, and I take my time on games, so I'd estimate average playtime to be about 10-12 hours, to complete the game once. You could rush through in less, but wouldn't want to. Once you've completed it, the level select option is opened up, along with info on which collectables you have found in each area. The design and art direction is nice enough, as are theI completed Rime in about 12 hours, and I take my time on games, so I'd estimate average playtime to be about 10-12 hours, to complete the game once. You could rush through in less, but wouldn't want to. Once you've completed it, the level select option is opened up, along with info on which collectables you have found in each area. The design and art direction is nice enough, as are the levels and puzzles. The music and sound effects are decent too, but the game is also quite frustrating. There's a little bit of heart-string pulling towards the end of the game, although nothing too out of the ordinary.

    The main distraction are some serious and frequent frame rate issues; just running through a corridor or panning the camera results in drops. Shadows on walls can also look atrocious, with serious pixelation and flicker. This game is pretty, but by no means graphically stunning, and there is no excuse for these issues. Strangely the frame rate issues were mostly concentrated in the first few areas, but they did crop up throughout. If a game like Horizon (which does have stunning visuals and much more happening at once) can maintain a solid frame rate on a standard PS4, 99% of the time, then so can this, with its much simpler graphics and levels.

    There seem to be issues with some of the trophies. I did exactly as required and didn't receive some. They are also extremely ambiguous, and in one case could have meant one of two things, which was a real pain (you're hiding from one creature by using the shade, while also trying to avoid other creatures which may or may not be called "shades"...). Lots of the trophies seem to be things you'd stumble upon more by luck rather than through skill or exploring. A little annoying as it's nice to know what you have to do, even if not where, instead of just a random riddle alluding to something you have no clue about.

    This is a good, and not stellar, game. The 9/10 rating from Edge is their way of saying they want more games like this compared with FPS's and open world collecting / shooting games, which would be nice, but they don't have to show that by inflating a game's score. I'd give it 7/10. The reduced RRP helps, but even for £25 or so, 10-12 hours isn't a whole lot of playtime, and I'm not sure I'm that fussed about playing each level again (collectables would be fine - toys, costumes etc, but for the trophies which I have no idea at all how to get, it's a waste of time).

    It's great to see developers making games like this, I was just hoping for a little more. It's a lot of lovely ideas, nicely put together, but as some other reviewers have commented on, we've kind of seen it all before. You can see what they were trying to achieve, but some fresher ideas and a little more to do wouldn't have gone amiss, along with maybe a few more levels. It's very bare-bones, but in some ways that's nice, without superfluous and vacuous NPC's, pages of stats, having to craft items, keep an inventory, and have a huge laundry list of objectives to tick off. Still, a good effort, and anything that's not a Marvel cash-in or new Call of Duty is definitely worth a look.
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  3. Jun 1, 2017
    5
    Very beautiful game, very good OST and effects.

    However, the mechanics are ps3's, it's a little short and the ending made me feel like an idiot: the plot is confusing and the game seems meaningless.

    I regret buying it.
  4. Feb 11, 2018
    7
    Good:
    - The vibrant art style breaths a lot of life into the world
    - The day and night cycle is a nice touch and is used well to show off how nice the world looks - Beautiful soundtrack - Soild narrative that is told without any dialouge or text - Very somber and unexpected ending; the stage names revealed after beating the game adds a lot of incite - There are a ton of collectibles;
    Good:
    - The vibrant art style breaths a lot of life into the world
    - The day and night cycle is a nice touch and is used well to show off how nice the world looks
    - Beautiful soundtrack
    - Soild narrative that is told without any dialouge or text
    - Very somber and unexpected ending; the stage names revealed after beating the game adds a lot of incite
    - There are a ton of collectibles; add a reason to openly explore the great environments and gives incentive to go back once the game is finished

    Mixed:
    - Dedicated run button would have been nice, but the player character does stride after walking forward after a couple of moments
    - The puzzles aren’t very challenging, but there is a good amount of variety and innovation throughout
    - There are definitely some pacing problems but they’re easy to forgive

    Bad:
    - Lazy fail states; just cuts to black if you fall from too great of a height
    - Platforming is bland and uninspired
    - There weren’t any particular stand out moments or revolutionary concepts that games like these usually bring to the table
    - The dodge roll is absolutely useless
    XXX
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  5. Feb 7, 2018
    5
    This game barely qualifies as a game. While visually stunning there's nothing else in the game to really draw you in. From the very outset you are given very little story and progressing through the first hour or so reveals little, if any, more. Between those two points where a game like Ico or Shadow of the Colossus, two games people here feel fit to say this game is like, would have youThis game barely qualifies as a game. While visually stunning there's nothing else in the game to really draw you in. From the very outset you are given very little story and progressing through the first hour or so reveals little, if any, more. Between those two points where a game like Ico or Shadow of the Colossus, two games people here feel fit to say this game is like, would have you dealing with enemies, RiME is just puzzle solving and platforming. Neither of which are hard. At all. There are no punishments for failure, no pressure, and ultimately this feels like a game I would give to a child. Not a 10 or even 8 year old, but like a 4 or 5 year old. Someone who can't stand challenge or doesn't comprehend it yet.

    The hardest part about RiME is putting yourself through the rest of the game once you get past the first area. Because the gameplay didn't evolve at all for me. Run around, press a button to yell, press another to pick things up, jump up here to yell at this thing to make progress happen. RiME feels like a glorified tech demo. "Look at how beautiful we can make games if we don't do hyper realism!" And in that regard, it works. It looks incredible and I would happily buy a game with this artstyle, provided there was actual gameplay in the middle of it. I don't mean that puzzle/platformers don't exist and can't be good, just that the studio should have put on their thinking caps and created some more interesting challenges for players outside of "climb this clearly marked pillar to yell at this glowing object to open a door." There's a good reason this game came out, had a few people play it, and then vanished. It's serviceable if you just want to go and look at pretty scenery, but the story and gameplay are not going to wow anyone that's read a book or played a video game before.
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  6. Feb 19, 2018
    7
    A solid 7 I guess because it is beautiful. The soundtrack and the settings are frankly nice, and the atmosphere is quite artistic in general.

    However, I have found it really boring as a video game -and boredom is one of the worst feelings you can have when playing a video game. Covering large distances is extremely tedious, I do not like the puzzles at all... Even the story ought to
    A solid 7 I guess because it is beautiful. The soundtrack and the settings are frankly nice, and the atmosphere is quite artistic in general.

    However, I have found it really boring as a video game -and boredom is one of the worst feelings you can have when playing a video game. Covering large distances is extremely tedious, I do not like the puzzles at all... Even the story ought to have something else, though I can understand it is just a pretext for the breathtaking locations and so on.

    To sum up: I would not have played it if I had not been given it for free. Besides, I think it is overrated in Spain (my country) merely because it is a Spanish game. This game can by no means have a top mark overall.
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  7. Jul 25, 2017
    5
    ¿Rime rima con rimel o me lo parece a mí? respecto al videojuego trata de un negro mudo además de un parecido con Aladdin pero más tostao si cabe que necesita saber el Sentido de la vida y por qué está en mitad de una isla perdida (Lost...), pero no es debido a una ingesta incontrolada de farlopa a lo Resacón en las Vegas.
    Ya bien clara las fuentes de "inspiración" en el que bebe solo
    ¿Rime rima con rimel o me lo parece a mí? respecto al videojuego trata de un negro mudo además de un parecido con Aladdin pero más tostao si cabe que necesita saber el Sentido de la vida y por qué está en mitad de una isla perdida (Lost...), pero no es debido a una ingesta incontrolada de farlopa a lo Resacón en las Vegas.
    Ya bien clara las fuentes de "inspiración" en el que bebe solo queda saber cual es la hora o si necesita irse a casa, o mejor quedarse con su amiguete de compañía el resto de su vida.
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  8. Oct 21, 2019
    7
    Really nice looking game. Bit of a mix of Zelda, Tomb Raider and Journey and by the end you do feel like you've been on a journey, but it's never really all that exciting. Decent game to get your non-gaming mrs into 3d platform type games
  9. May 13, 2018
    7
    This is certainly a game that I can see some people falling in love with and others wanting nothing to do with it. It’s not gonna be for everyone and I understand that. For those that love getting immersed in beautiful game worlds, I would recommend this game because it was a fun experience that I’m glad I was able to have. It went in a direction that took me by surprise and it ended on aThis is certainly a game that I can see some people falling in love with and others wanting nothing to do with it. It’s not gonna be for everyone and I understand that. For those that love getting immersed in beautiful game worlds, I would recommend this game because it was a fun experience that I’m glad I was able to have. It went in a direction that took me by surprise and it ended on a very strong note. The story and gameplay are certainly lacking some much needed depth, but I think the good outweighed the bad. Expand
  10. Jun 17, 2018
    6
    Rime looked amazing, it was mostly fun, and there were many beautiful moments. Plus the music was fantastic. But the game never really hooked me emotionally, causing the ending to way less impact-full. Also the game-play, at times, got a bit stale and boring. I overall enjoyed the game, but it is kind of a mixed bag.
  11. May 8, 2018
    7
    Rime is an artistic 3D platform adventure game, clearly inspired by Fumito Ueda's Ico.

    Gameplay is a mix of some light platforming and environmental puzzles. The puzzles are mostly easy to solve, with just a few exceptions where the level design confused me, and forced me to cheat. The developers themselves agree with me about the confusing level design, so they provide a guide for the
    Rime is an artistic 3D platform adventure game, clearly inspired by Fumito Ueda's Ico.

    Gameplay is a mix of some light platforming and environmental puzzles. The puzzles are mostly easy to solve, with just a few exceptions where the level design confused me, and forced me to cheat. The developers themselves agree with me about the confusing level design, so they provide a guide for the player, in the form of a little fox who shows you where to go to next. Unfortunately the controls and the camera are a bit messy (just like Ico), but since there is no need for absolute accuracy and the game is quite forgiving, it's of little consequence.

    Rime's storytelling is subtle, everything is shown and no word is spoken. The game's theme is about loss and acceptance. The story is very simplistic, but the ending is actually very moving.

    Graphics are of the cell-shaded variety and I love them. The beautiful architecture and landscape are inspired by those found in the spanish and greek islands. One downside to the graphics on PS4 is the frame rate, which goes up and down between 30 and 60 fps (mostly on the lower end of the spectrum). It produces a lot of judder in motion, and you can feel it in the controls, too.

    The soundtrack is ambient and evocative, fitting the game perfectly. Sound effects are average though. Plus there is a very nice song playing during the end credits.

    Last but not least, the game's quite short. I beat the game in roughly 5 hours with no rush (including a bit of exploration). The game's certainly not overstaying its welcome, but even then, there were a couple of times in chapter 2 and 3 when I was bored.

    Rime is quite a nice game, I definitely urge gamers to play it. But ultimately Rime is not as memorable as Ico because it lacks some of its forebear's story depth and puzzle variety.
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  12. Jun 13, 2018
    5
    Una música muy buena junto a la historia pero la cantidad de bugs , la tosca jugabilidad y los puzzles aburridos arruinan bastante la experiencia.
  13. Jan 23, 2019
    7
    Interesting looking game. Sadly thats mostly what it is, relaxing music and sometimes gorgeous views, when it comes to gameplay its pretty boring.
Metascore
80

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 48 out of 63
  2. Negative: 0 out of 63
  1. Aug 30, 2017
    90
    Does RiME live up to fevered expectations, to its own influential forebears? Perhaps, and at its most effective, Tequila Works’ dreamy, abstract exploration combines the best elements of the subgenre's finest. Where the game truly shines is in touching choreographed stretches, moving moments wherein visuals, emotional direction, and transcendent music align in shockingly powerful ways. Contemplative, illusory, achingly forlorn and triumphantly buoyant, RiME will most certainly give you pause — a boy, an island, and one of life’s prevailing mysteries.
  2. CD-Action
    Jul 20, 2017
    75
    A slow-paced game that requires attention and imagination but repays with stylish beauty and solid puzzles. [08/2017, p.75]
  3. Jul 16, 2017
    90
    It might not achieve the levels of ingenuity displayed by some of its counterparts, but Rime stands on its own merits. Its captivating visuals, engrossing soundtrack, and rewarding puzzles are a wonderful combination on their own, but the game’s narrative elements and ultimate payoff go well beyond expectations to deliver something truly memorable. It’s been a long journey to get here, but Rime is most certainly an experience you don’t want to miss.