User Score
6.6

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 86 out of 151
  2. Negative: 41 out of 151
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  1. Dec 6, 2016
    5
    Its hard to put to words what i can say about what epic was thinking as a early access player/streamer i find it hard to review this game without having many positives that also come with a negative. honestly i think this game back in its early access was going in the right direction to almost surpass Smite. As new updates came out though its hard to say that Epic games is going in theIts hard to put to words what i can say about what epic was thinking as a early access player/streamer i find it hard to review this game without having many positives that also come with a negative. honestly i think this game back in its early access was going in the right direction to almost surpass Smite. As new updates came out though its hard to say that Epic games is going in the right direction. They can and should take a hard look at how1 Smite was developed or ask us the players how it can be improved as a moba even if they want to take a new direction to the moba.

    Pros
    1. Simple to get into most players can play get into it even faster i think than smite
    2. Design on graphics and details to map is great character design also
    3. easy to learn card system so easy that you don't even need to create or figure out what cards to use at the start as they disabled custom decks at first and allow you to use default starter decks
    4. you don't need to know the traditional moba roles to play

    Cons
    1. doesn't follow the rules of a traditional moba sadly could learn from smite and i sadly don't agree with how they have developed their characters with buffs or nerfs but it is a better moba than this
    2. short matches if your looking for something that doesn't take 2 hours then this is for you matches last between 30 to 60 mins
    3. very casual so casual it feels like Overwatch on a much bigger scale and with lanes, buffs and a jungle
    4. if the draft gets aborted you need to rejoin they should just put you back into a wait or connecting to new lobby
    5. reward boxes i understand that people want rewards but i don't understand the reward boxes for just if you win they should consider doing a daily log in reward

    i would give this review higher but since its a very nontraditional moba its hard to judge this as a moba.
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  2. Sep 10, 2017
    5
    The game is very unbalanced on v42. PS4 players fighting against PC players, Iggy doing quadra kill doing nothing on his ultimate, possible more than 10k damage, no wards available on all builds, low level players like me fighting against pre made high lvl groups, etc. Epic is terrible to fix unbalance, taking months to fix what everyone says obvious.
  3. Sep 27, 2017
    6
    I'm a veteran MOBA player ranging from Newerth, Dota 2, League of Legends, Heroes of the Storm, Smite, Overwatch, and Mods on Starcraft 2.

    I would say that Paragon takes inspiration from the basics of a Moba, meaning there are 3 lanes and resurrecting minions which you assist as a champion in destroying the opposite team's towers and main throne. Paragon seems to borrow ideas from many
    I'm a veteran MOBA player ranging from Newerth, Dota 2, League of Legends, Heroes of the Storm, Smite, Overwatch, and Mods on Starcraft 2.

    I would say that Paragon takes inspiration from the basics of a Moba, meaning there are 3 lanes and resurrecting minions which you assist as a champion in destroying the opposite team's towers and main throne. Paragon seems to borrow ideas from many of the games which have all borrowed from the core game DOTA. Paragon doesn't seem to bring anything new to the table just yet, and I hope they are able to evolve to an identity before they finally pass their open beta phase.

    Pros:
    1) Graphics
    2) 3rd Person angles
    3) Cool character designs.

    Cons:
    1) No voices for characters ( just yet)
    2) Hardly any music in the matches, and the sound effects aren't that exciting (just yet). Music is the neglected child.
    3) The game feels too familiar to League of Legends but it isn't League of Legends, and should have it's own identity, instead of being just a "have you played that LOL type game?"
    4) You can't communicate with players via microphone. There are Paragon communities on PS4 that connect players through microphone. That basically gives those players a huge advantage in coordination over players who aren't in the PSN communities. Taking away communication isn't going to lower the flame it's just going to unbalance the games. Communication is part of the fun. You can use hot buttons to indicate what needs attention to other players but you can't coordinate detailed ganks or pushes with those hot buttons.
    5) I know it's still in BETA, but some of the champions are extremely over powered and so are some of the cards on those champs.
    6) The late game seems stale, and there's no climax... maybe it has something to do with the lack of music as well. You'd be amazed how much music can play a role in a player's subconscious. Same thing with the voices.

    What I would like to see:
    1) Epic music during the matches (pun intended), and improved sound effects. Look at transformers to take inspiration of sound effects.
    2) Voices on the characters.
    3) A different approach to lane minions... they don't have to be exactly like all the other MOBAS, you can try to imagine something else. Maybe allowing players to pay for cards that effect lane minions or can change the type of lane minions during the game. Maybe even adding voices to the lane minions to make it feel like an even more robust environment. None of the Mobas give characterization to the lane minions, which have sacrificed millions of units for our cause.
    4) Improved indication of what kind of champion belongs in what lane. Right now it feels that everyone just picks random champs and lanes them all over the map. Support champs are the meta but they feel invisible.
    5) Being able to use 4 cards over 3 is preferable. The reason I say 4 is because I believe there should be a core concept to the cards. All players should have 1 type universal card on their deck which they all know is essential to starting the game, like how in other MOBA games players know that boots are an essential item to have. There can be different types of universal cards, but I think to make the card system seem more fun, 4 cards instead of 3 is important. All the decks should offer the universal cards.The other 3 cards will be for players to have unique decks and to give Paragon a more unique style from the other MOBAS. ( I know this part seems that it contradicts what I'm saying but it also helps support my opinion on how Paragon can find a stronger identity)
    6) Why does it have to be 3 lanes and minions going on a straight line?

    I uninstalled Paragon because it brought back all the frustrating elements from LOL and Dota and added nothing new to the table. There's too many MOBA games on my computer and Paragon isn't that unique to add to my list. They need to sit down and stop looking at other MOBAs and find their own identity.
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  4. Aug 15, 2016
    7
    Updating from original review. After learning gameplay mechanics and the various complexities of deck building this game has some real potential to be the best of MOBAs. At the price of free (thanks to PSN) it's absolutely worth trying and had me up till 2am battling it out at the inhibitor. The game still needs to improve deck building, cross platform communication, and some heroUpdating from original review. After learning gameplay mechanics and the various complexities of deck building this game has some real potential to be the best of MOBAs. At the price of free (thanks to PSN) it's absolutely worth trying and had me up till 2am battling it out at the inhibitor. The game still needs to improve deck building, cross platform communication, and some hero aspects need balancing but it's a very fun and will suck you in. I'd describe it as league of legends in space with greater complexity. The weekly hero addition keeps it fresh and will help maintain an excited community. Expand
  5. Aug 2, 2016
    7
    I've played other MOBAs for a long time and Paragon is a beautiful game that really has all the mechanics from a normal MOBA should have. Graphics are excellent, with good FX and sound FX. I recommend if you want to try something new.

    But, the cards concept it's very disorganized and you might get really lost in what card to buy. They MUST fix that.
  6. Jun 25, 2016
    7
    Considering it has just left clesed/alpha stages, the game is in good shape. Always being worked on so any score you see on here can't be considered a full review.
  7. Jun 7, 2016
    7
    I'm still trying to understand where to place this game.
    Graphic is really good, both PC and PS4 is really something that is impossible to don't appreciate.
    Speaking about gameplay is 100% a MOBA and honestly i was expecting something more unique. Interesting the card in game but at the end is the same to have a shop with standard items. The main issue about the game is that is too
    I'm still trying to understand where to place this game.
    Graphic is really good, both PC and PS4 is really something that is impossible to don't appreciate.
    Speaking about gameplay is 100% a MOBA and honestly i was expecting something more unique. Interesting the card in game but at the end is the same to have a shop with standard items.
    The main issue about the game is that is too slow, for a standard match takes around 50 minutes... also the champ look like cannot move as fast as you want (unless you are out of combat that you can walk quicker)
    Also the menu is not the best but there is window of improvement.
    I like the champ style since i get bored to look battleborn or Overwatch but is a personal preference.
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  8. Jul 10, 2016
    5
    This game looks beautiful, it really is the best looking game I've played recently, but it's really dull, and completely lacking any kind of personality.
    Matches last too long, it feels like a grind and tactics really don't matter as it all just comes down to wearing down, slowly, the other teams defences.
    There is only one map, it's a really good map, but, there shouldn't be only one.
    This game looks beautiful, it really is the best looking game I've played recently, but it's really dull, and completely lacking any kind of personality.
    Matches last too long, it feels like a grind and tactics really don't matter as it all just comes down to wearing down, slowly, the other teams defences.
    There is only one map, it's a really good map, but, there shouldn't be only one.
    They need to introduce 1/2 lane maps, so there can be quicker games.
    SMITE may not look as pretty as this, but it's much more fun, the characters (and there are a LOT of them) are more interesting, and it just feels better to play in general, so I'd recommend that over Paragon any day if you're looking for a free to play 3rd person MOBA.
    Some of the other reviews are mentioning this is pay to win, maybe, but I can't imagine actually caring about winning when the game is this dull.
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