IN SHORT:
PRO: Beautiful graphic, gorgeous textures. If you are a Halo Mass Effect Destiny fan, you will fanboy over lots of this game's visuals.
CON: This game is by the definition of "eye candy" It looks nice, flashy, cool, but has no soul. And I'm not talking about contents since the game is still fairly new, but...the gameplay designs...are just bad.
I'm considered myself anIN SHORT:
PRO: Beautiful graphic, gorgeous textures. If you are a Halo Mass Effect Destiny fan, you will fanboy over lots of this game's visuals.
CON: This game is by the definition of "eye candy" It looks nice, flashy, cool, but has no soul. And I'm not talking about contents since the game is still fairly new, but...the gameplay designs...are just bad.
I'm considered myself an above average gamer of this genre called MOBA, I have years of experiences in League of Legend, Smite, Heroes of Storm, some exp in DOTA and other uncommon battle arena games. This is one of the most sloppiest MOBA game I ever experienced.
IN LONG:
The FIRST main problem is the interface.
This game has one of the most non-user-friendly interfaces I ever seen. The main menu is like a tumblr blog and extremely unorganized, category here, options over there. It won't get any better when the match starts. Unlike most typical MOBA of top-view gameplay, this game is in 3rd person view. Thus, you have to know how to navigate around, which is very confusing since the interfaces are all over the places with texts in mono-white color and all are accessed by shortcuts. Most choices you select don't even have sound effects, which often cause you to accidentally learn the wrong skill/buy wrong item and not even notice. Some skills/items activation are different than others from hero to hero. You might try to press the same button as described and question why it not work, until you realize that your hero neither lack of energy to use the skill or you have to press another different button in addition for the ability to activate. The map interfaces also cluster together and very difficult to read. You have to self discover how to navigate everything while the game provides little to no direction on what or where to go.
The SECOND problem is the gameplay design.
This implies the meaning of "doing things different does not mean doing it better" Instead of buying items like most other games to increase your hero's strength, you buy cards in this game, which serve EXACTLY THE SAME thing as if you would buy items (no this is not a card game as it sounds) If browsing through the shop during the match with messy interface is not confusing enough. As the match goes on, you need upgrade the cards (item) further by slotting them with more minor cards. If that is not confuse enough, most cards are categorized and can only be used by certain class. The purchase screen interfaces are so bad, you don't even know how much $ you have nor how much $ the card/item/upgrade cost.
The THIRD problem is the hero design.
The characters looks well rendered and quite creative. However, their abilities are very generic (ex: a skill to shoot harder for more damage) some abilities don't even have sound effect or animation, while others are questionably designed in term of strategy (ex: you have a squishy Mage hero, whose ultimate attack is to stand in the middle of the enemy crowd channeling spell with zero protection)
The FOURTH problem is Pay2Win model.
Despite the developers boast the game is otherwise fair. You see, unlike most other MOBA games where you buy heroes for diversity, but the in-game competitiveness are based on all equal standard equipments/items accessible by all players on fair playing field (ex: the gun you are using can also be bought by your opponent) This game does the opposite of that, where all heroes are free. However, how well your hero performs are based on the rarity of the equipment/card/items which are equipped. Players who spend money on epic rare cards/equipment will completely dominate the players who don't.
The FIFTH problem is accessibility and playability.
If you plan to try this game on PC, be aware that this game is designed for high-end PC (I'm talking about top-end PC that can run Fallout 4 or latest Call of Duty) The average PC gamers will find the game very laggy, endless loading screen, with unplayable blurry graphic glitch.
CONCLUSION: Paragon is mere wannabe of other popular MOBA like DOTA and Smite, it cannot decide its identity, bring nothing new to the genre, but end up worse than both other game in clumsy designs. The game emphasizes eye candy graphic over gameplay experience. That said, the game is still young and there are many improvements needed to be made. However, if this state of the game is how developers meant for it to be, I fear it will not last in the competitive market. The fact this game is already a latecomer to already crowded genre, the fact the players base is already small due to limit accessibility.… Expand