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User Score
6.6

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 86 out of 151
  2. Negative: 41 out of 151
  1. Jun 7, 2016
    0
    Paragon is PAY2WIN. Players can buy double exp boosters and double reputation boosters to both raise their levels in half the effort, and haveParagon is PAY2WIN. Players can buy double exp boosters and double reputation boosters to both raise their levels in half the effort, and have much more points to spend to buy card packs which directly influence combat.

    The cards are all RNG, so unlike Smite or League, theres no fair and balanced item shop during matches. Players that spent a few hundred dollars will have much more of a selection of cards to use, and some cards are extremely overpowered and game changing. The RNG factor is also an issue since theres no way to build your heroes' decks how you want simply because you are missing a majority of the necessary cards.

    In matches, the game tends to really drag out with an average match lasting 45 mins. Even if youre losing you cannot surrender until 20mins in and if one person on your team vetoes the surrender, then the other 4 players are forced to keep playing. You can quit out or go AFK without penalty, however you cannot play another match until the one you left finishes without you.

    The graphics are really good however theres only a single map and it lacks variety such as weather and night/day cycle so its hard to believe this is the best Unreal Engine 4 can do. Epic has sold Founders Packs which came with the challenger skins for the heroes already unlocked, yet these skins have turned out to be nothing more than palette swaps and ugly at that. You cannot customize your hero's color or accessories manually. Epic has added some "premium skins" but these too are palette swaps and cost $5 each and cannot be earned in game.

    The combat is engaging however movement is sluggish and to run you have to hold a set of buttons and wait 5 seconds to initiate travel mode, in which you are unable to attack and very vulnerable to become rooted upon getting hit. Epic supposedly has servers for Paragon, however Ive never once played a lag-free match. Sometimes its not bad but other times the lag prevents you from connecting your shots or escaping from ganks.

    Overall this game is not really what I expected coming from Unreal Tournament and Gears of War. Epic needs to remove the RNG of cards or just add a normal MOBA item shop where all heroes have fair and equal access to all items. Movement needs to be sped up and travel mode should happen with a single click and not take so long to initiate. The surrender option needs revamp - it needs to be majority rule and give bonus rewards to the enemy team (it currently halves their reward), and a vote to kick option needs to be added with bots taking over removed/AFK/quit players. New maps and game modes need to be added, with the dynamic weather effects found in the Gears maps. Rewards for ranking up player level, completing daily bonus, being team MVP, and losing but playing well all need huge buffs. And lastly, remove the pay2win aspect and replace it with a bunch of cool cosmetics and accessories and visual effects that can be applied to heroes. I would not mind getting loot boxes similar to Gears and Overwatch filled with cosmetic items, and allowing them to also be purchased with rep or real money.

    As Paragon stands right now, its not worth anyone's time or money investment with games like Smite and Overwatch and Warframe already doing what Paragon does, except way more and far better.
    Full Review »
  2. Jun 8, 2016
    10
    The visuals in this game are phenomenal, let's just start there. The balancing is very well done, it's extremely uncommon for one character toThe visuals in this game are phenomenal, let's just start there. The balancing is very well done, it's extremely uncommon for one character to carry a game unless you're playing with someone that's just legitimately of higher skill. My favorite mechanic of the game is the fact that last-hitting is the ONLY thing that matters. Don't waste your time spamming abilities to kill creeps, just hold off for the last-hit otherwise you cut your CXP (read as gold) income by 80%. This game very much requires a lot more skill and patience than your standard MMO. The people whining about the "pay2win" stuff haven't played the game long enough to see the game will give you the same benefits that other people have for free. You get free boosts, free card packs, and earning rep to get more card packs (your in-game items for damage, health, etc.) is very quick. You can get a card pack after 3 matches provided you play well enough. Honestly if you're looking for a new MOBA to scratch that itch and want to try something that requires a bit more skill then give this a shot. Even if you just shell out the $20 for the basic founder's pack, all characters and features are unlocked. There are no limitations, just pick it up and play. Full Review »
  3. Jul 9, 2016
    4
    Epic shows us again that their creative spark is long gone. Paragon is Epic Game's crack at a MOBA, they opted to learn more towards SmiteEpic shows us again that their creative spark is long gone. Paragon is Epic Game's crack at a MOBA, they opted to learn more towards Smite than League of Legends or DOTA 2. The problem is that I don't think anyone at Epic Games actually played any of the listed MOBAs, or likely any other MOBA in existance. Every aspect of this game feels like how a developer would interpret another person describing each feature, rather than getting a proper feel first hand.

    The character are large and by far the most boring aspect of the game. The entire cast looks like the rejects of other MOBAs, with no personality, no charisma, and no interesting traits whatsoever. To make matters worse, is that each role seems to have a general design process to them. Most of the fighters are big, ugly guys with some big metal object for a weapon. Most of the mages are petite or small characters with some kind of staff. Epic Games went for archetypes, and fell into the stereotype trap.

    The only map in the game is a boring landscape with a handful of neat ideas. Perhaps the only positive aspect of this game, the map features some vertical gameplay, brush to break line of sight, and shortcuts for more agile characters. Not quite enough to save the map design in general, but welcome innovations to an otherwise phoned-in genre.

    Perhaps the game's biggest (and most unforgivable) flaw is the exceedingly sluggish and utterly boring combat. Everyone attacks so slow, skills have no punch to them, cooldowns on all attacks is rediculously high, and overall damage dealt is laughable.

    Without a doubt, Paragon is an incredibly bad attempt at a MOBA, and its only saving grace is that it's going to be free. However, that alone is not enough to save a bad MOBA, so don't be surprised if this game ends up dead not long after launch.
    Full Review »