Metascore
62

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 17
  2. Negative: 0 out of 17
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  1. 80
    A resolutely no-nonsense open-world, survival RPG that forfeits the hand-holding and unearned grand destinies of other genre titles, Outward instead replaces such comforts with a thoroughly player driven affair where satisfaction and reward come in the completion of the smallest of tasks and everything must be earned.
  2. Apr 4, 2019
    71
    If Outward had released a decade ago, I have a feeling it would have been an instant cult classic, but in 2019, it’s harder to look past some its more outstanding issues. But even with its long list of flaws, I’d still happily get lost in Outward again.
  3. Jul 8, 2019
    70
    A buggy third person PRG that shines like an old school game but is hindered by technical problems, endless running and pointless survival elements.
  4. Playstation Official Magazine UK
    May 3, 2019
    70
    For all its intricacies, Outward is surprisingly easy to enjoy, but preparation is key if you want to explore everything that this RPG has to offer. A game worth exploring. [Issue#162, p.80]
  5. Apr 3, 2019
    70
    Outward is an open world RPG with survival elements characterized by an excellent depth and peculiar elements that make the experience precious, despite a poor technical level.
  6. 70
    There are many problems with Outward, but it also scratches an itch that many western RPGs simply do not. Outward will test the skills of any seasoned player, but the journey can be a rewarding one, if you want to risk it.
  7. Mar 29, 2019
    70
    If you love the RPG old school genre, your feelings on the outside will increase, they will be valued in a greater esteem. A love that is perhaps blind in some aspects, but justified by what it can transmit. If you are not passionate about this type of adventure, we will not have enough patience to deepen your particularities.
  8. Apr 4, 2019
    65
    The ideas certainly were not lacking: a little extra budget and a bit of greater dedication would have been enough to create a truly special game.
  9. Apr 10, 2019
    60
    Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
  10. 60
    A deeply flawed open world role-player but also an extremely ambitious and unique one, whose approach to co-op play and survival deserves further iteration.
  11. Apr 2, 2019
    60
    Outward may aim high but is most definitely flawed, constituting a ga me just above par that's most ideal for RPG enthusiasts.
  12. Apr 4, 2019
    58
    Great ideas, brashly exectued. Even cooperatively you don’t feel like you’re part of a living world, but find yourself too often in a messy fantasy kit from the Everquest era.
  13. Apr 1, 2019
    57
    Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
  14. Apr 14, 2019
    55
    Outward is an ambitious open-world game with its heart in the right place, but it is not better than its competitors. The biggest problem though is that the world is simply not interesting enough to really explore.
  15. Apr 29, 2019
    50
    Outward‘s main issues are that it’s an average experience with a lot of competition to contend with, and that it doesn’t lean into its core concept hard enough. It would never have stood apart from the crowd with its production values, but it had a chance (and missed) at making a mark by failing to establish a truly unique identity.
  16. Apr 24, 2019
    50
    Outward is a cleavage game. Dated graphically, technically, austere in many aspects. But despite its many flaws, persevering role players can enjoy this search of sensations of yesteryear.
  17. Apr 8, 2019
    50
    Outward may show a ton of promise, but it is pretty rough in its current state. Those interested should check back after a couple of patches.
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  1. May 14, 2019
    Fans of games such as older Elder Scrolls titles and even Legend of Zelda: Breath of the Wild will likely find this an enjoyable experience. While Outward lacks the polish of those titles, it shares the vision of making a harsh, open-world experience into something memorable. It makes every victory feel like an accomplishment, and it allows the player to write their own story in a new and unforgiving land. And, for some, that is all they need from their RPGs to feel happily satisfied.
User Score
6.9

Mixed or average reviews- based on 100 Ratings

User score distribution:
  1. Positive: 62 out of 100
  2. Negative: 25 out of 100
  1. Apr 6, 2019
    0
    I was into this game for awhile, I accepted it's jank and it's GLARING flaws and was actually having fun with it. The combat is just ok, butI was into this game for awhile, I accepted it's jank and it's GLARING flaws and was actually having fun with it. The combat is just ok, but the survival and RPG elements are good enough that it was fun. And then I encountered a game ruining bug, which ruined my file and forfeit my stash in the town. Literally all of my time wasted. This should've been free to play, or had an early access. I never review games here, but came here solely to give it a zero and warn you away from it. Full Review »
  2. Apr 2, 2019
    7
    Having written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to seeHaving written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to see that I've kept playing it for hours upon hours (at least 30 now), and that this game, while not perfect, has more redeeming qualities than I initially thought.

    Outward's combat is passable (and mostly enjoyable), and the gear you acquire - which affects your stamina consumption and, therefore, how many actions you can take in combat - allows you to choose whether you want to fight at range, take hit after hit, or use lighter armour and rely on your skill at dodging to keep you alive. Having said that, since bigger backpacks (your means of collecting and holding onto items) often negatively affect your roll, the game seems to push you toward wearing heavy armour rather than having a lighter backpack and being able to dodge. I'd consider this an interesting design choice that ends up being slightly more detrimental and frustrating than engaging.

    The graphics and textures are certainly outdated - In my opinion, better graphics have existed in games from nearly a decade past. Furthermore, the loading screens are frequent, and are rather long despite their high frequency. In addition, I have not yet found a way to adjust the screen size/ratio, meaning that I have spent 30 hours playing a game that hides about a third of my health bar. As well, the game has crashed on my numerous times. While each of these issues on their own would not prevent me from potentially seeing a game as excellent, when they exist in tandem, they make for a game that feels sloppy. I think seeing the way enemies simply 'flop' when they die (á là the Havok physics engine seen in many games in the 2000s and beyond) was the final nail in the coffin that made me see this game as outdated, slipshod and akin to something you might see in Steam's Early Access catalogue.

    On the note of the game feeling slipshod, this game's character creator is outright abysmal. You have a limited choice of pre-made faces for your character with no way to modify them or your body type. As well, the dialogue is mostly fairly campy, and the voice acting, while not atrocious, does leave something to be desired. The music, on the other hand, is fairly interesting, and I will often find myself humming along to the songs that play in both the Hallowed Marsh and Enmerkar Forest.

    Unfortunately, exploration feels like more of a chore than something you might find engaging. The only thing that might pull you into venturing into some of the dungeons is the potential for some interesting new piece of gear - while you do eventually feel more powerful after acquiring better gear, the opportunity for your character to grow is limited, as there aren't exactly a wide variety of skills in-game. Furthermore, the game asks you to venture across a variety of vast landscapes with no opportunity at all to fast-travel. Rather than making the game more challenging and interesting, this forced walking feels like a chore, especially when your ability to run is limited, due to the fact that running costs stamina.

    Despite this game's flaws, I have been playing it for many hours, though I have trouble explaining exactly why. It has moments when it is highly engaging, but to see those moments, you are forced to push through eyesore-level graphics (by today's standards), lacklustre voice acting, and a dedication to a realistic adventuring experience that often feels more like blind adherence than a design choice that makes the game more interesting.

    If you could put up with Two Worlds and its multiple faults, this game will feel similar in many ways (but with a tad more polish and less endearingly bad qualities). Otherwise, I'd say you should steer clear of this game until its price drops to something under $40 (Canadian) at the very least. To its credit, however, this is a good way to scratch that itch for an open-world fantasy RPG until something more polished and engaging comes out.
    Full Review »
  3. Mar 27, 2019
    2
    ***This review is specific to the PS4 version of the game***

    It appears as if there is a STEEP graphical down-scaling on the PS4 version of
    ***This review is specific to the PS4 version of the game***

    It appears as if there is a STEEP graphical down-scaling on the PS4 version of this game, the most prominent offender being the particle effects and enemy textures. An example is the Pistol Shrimp that populate the beaches of the starting region, they have muddled pixelated appearance and the particle effects of their electric attack are stretched out 32x32 sprites that look like original DOOM explosions. Besides this the text is very small and difficult to read as it doesnt scale proportionately with the rest of the visuals on larger TVs, sitting farther then 3ft from a 40"+ TV is a no-go for reading the frequent Text.

    Overall I found the gameplay both challenging and enjoyable, but visually it is a miss-match of resolutions that ended up giving me sore eyes frequently in my first 4 hours of play. I would say avoid picking this up on PS4, I expect given some streams and PR video that PC copies have better graphics and resolution options, so you'd be better off there.
    Full Review »