Metascore
77

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 22
  2. Negative: 0 out of 22
  1. Aug 7, 2020
    70
    While not as deep and challenging as the Darkest Dungeon, nor as strategic and methodical as XCOM 2, Othercide excels in fast paced, visceral turn-based combat delivered in an appealing graphical presentation.
  2. 70
    Othercide brings some great ideas to the table to differentiate it from similar titles. Unfortunately what content is here gets repetetive quite quickly. It does have its moments, such as the boss battles, so fans of the genre should give it a try.
  3. Jul 28, 2020
    70
    Othercide is a tactical game with a lot of new and interesting ideas. The grinding involved is unfortunately too much and not always fair; together with the badly designed UI makes for a very stressing and fatiguing experience.
  4. Oct 19, 2020
    60
    The problems with Othercide are mainly some lack of polish, some pacing issues and the repetitious grind that is going to hit hard. The novelty of the game is surprising, and the quality is actually good. Some choices, like practically requiring soldier sacrifice, are going to be off-putting, along with the colour scheme and dark tones and story. Beyond this, the progress run to run feels too slow and may be off-putting on an otherwise unique game.
  5. Aug 5, 2020
    60
    Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
  6. 60
    The real issue that Othercide isn't technical, it's thematic: this is a game that is at odds with itself. Nothing about it suggests that it needed to be difficult like a Darkest Dungeon or Bloodborne... indeed its narrative and themes would have better lent themselves to a much more condensed, intense, and high-impact experience. But that would have also made the game shorter, and so once again we have a casualty of developer obsession to preference content over cohesion. Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
  7. Jul 28, 2020
    60
    The game shows too quickly what it has to offer and struggles to infuse the feeling of progression essential in this type of register, due to a slightly unbalanced structure.
  8. Aug 31, 2020
    50
    A better version of Othercide exists in another universe, one that doesn’t take the least interesting aspects of roguelikes and runs them into the ground. At its core is an interesting tactics game, but its constant need to repeat itself does it no favors. While not a long game, Othercide drags out what little there is to it and then does it all over again. The progression proceeds linearly, throwing few curve balls. The ones it does throw soon become routine, like everything else, as the same missions are repeated on the trip back to the boss. Like the Daughters themselves, players are forced to fight the same battles again and again in the hope that maybe, this time, things will be different.
User Score
7.4

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 17 out of 24
  2. Negative: 5 out of 24
  1. Aug 4, 2020
    7
    It takes quite a while to get up and running in this game and the first era is rather boring in my opinion. After that things start takingIt takes quite a while to get up and running in this game and the first era is rather boring in my opinion. After that things start taking shape and you can actively manage your inventory of daughters and it feels a lot more fun. The boss mechanics are wonderfully difficult - most of the regular mob quests however are pretty simple and honestly kind of a dull grind. High points for atmosphere, lore, art, etc. The game play mechanics wise is a bit clunky, but they've already patched out a few weird things, and I expect more goodness to come in that variety. I think this is a proper $20-30 game but the $40 price tag feels high for what it is. Overall it's fun and worth a try if you like the art and turn-based games or rogue-likes in general, but if you don't like those 3 things I'd definitely avoid it. Full Review »
  2. Aug 24, 2021
    6
    Pros:
    - decent turned based rpg
    - uniqe lore and art - exciting boss fight mechanics Cons: - content runs out pretty fast. I usually
    Pros:
    - decent turned based rpg
    - uniqe lore and art
    - exciting boss fight mechanics

    Cons:
    - content runs out pretty fast. I usually love replaying games in harder difficulties, getting more and more expert on the nuances and stuff, but I had no motivation left after one playthrough. Non-boss fights get boring fast, there isn't too much enemy variety, or build variety with your characters, overall it is a short game. ( around 20 hours I think ).
    - I for one didn't love the creepy story. If you still have your natural human empathy for mindless suffering and torture, then you probably won't love it either. I disabled voices, and cutscenes and what left is an enjoyable turned-based rpg.
    - Boss fights gets much less exciting once you figure out you just have to spam all your interruption spells constantly to win.
    Full Review »
  3. May 11, 2021
    8
    I almost quit it, it took a while for me to understand the rhythm and playstyle necessary to be successful. Once you sort of "get it", andI almost quit it, it took a while for me to understand the rhythm and playstyle necessary to be successful. Once you sort of "get it", and have a few mid level characters, it starts to feel pretty fun. Full Review »