- Publisher: Focus Home Interactive
- Release Date: Jul 28, 2020
- Also On: PC, Switch, Xbox One
- Critic score
- Publication
- By date
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Aug 7, 2020While not as deep and challenging as the Darkest Dungeon, nor as strategic and methodical as XCOM 2, Othercide excels in fast paced, visceral turn-based combat delivered in an appealing graphical presentation.
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Jul 31, 2020Othercide brings some great ideas to the table to differentiate it from similar titles. Unfortunately what content is here gets repetetive quite quickly. It does have its moments, such as the boss battles, so fans of the genre should give it a try.
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Jul 28, 2020Othercide is a tactical game with a lot of new and interesting ideas. The grinding involved is unfortunately too much and not always fair; together with the badly designed UI makes for a very stressing and fatiguing experience.
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Oct 19, 2020The problems with Othercide are mainly some lack of polish, some pacing issues and the repetitious grind that is going to hit hard. The novelty of the game is surprising, and the quality is actually good. Some choices, like practically requiring soldier sacrifice, are going to be off-putting, along with the colour scheme and dark tones and story. Beyond this, the progress run to run feels too slow and may be off-putting on an otherwise unique game.
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Aug 5, 2020Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
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Aug 5, 2020The real issue that Othercide isn't technical, it's thematic: this is a game that is at odds with itself. Nothing about it suggests that it needed to be difficult like a Darkest Dungeon or Bloodborne... indeed its narrative and themes would have better lent themselves to a much more condensed, intense, and high-impact experience. But that would have also made the game shorter, and so once again we have a casualty of developer obsession to preference content over cohesion. Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
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Jul 28, 2020The game shows too quickly what it has to offer and struggles to infuse the feeling of progression essential in this type of register, due to a slightly unbalanced structure.
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Aug 31, 2020A better version of Othercide exists in another universe, one that doesn’t take the least interesting aspects of roguelikes and runs them into the ground. At its core is an interesting tactics game, but its constant need to repeat itself does it no favors. While not a long game, Othercide drags out what little there is to it and then does it all over again. The progression proceeds linearly, throwing few curve balls. The ones it does throw soon become routine, like everything else, as the same missions are repeated on the trip back to the boss. Like the Daughters themselves, players are forced to fight the same battles again and again in the hope that maybe, this time, things will be different.
Awards & Rankings
User score distribution:
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Positive: 17 out of 24
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Mixed: 2 out of 24
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Negative: 5 out of 24
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Aug 4, 2020
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Aug 24, 2021
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May 11, 2021