I went in with very low expectations and ended up liking the game. I'm a fan of good JRPGs and strategy games and I normally prefer story over gameplay, although the gameplay in this game is better than the story. My rating might be a point or two higher than it should be simply because I haven't played any good strategy RPGs in a long time.
Story: Average. It's told almost entirelyI went in with very low expectations and ended up liking the game. I'm a fan of good JRPGs and strategy games and I normally prefer story over gameplay, although the gameplay in this game is better than the story. My rating might be a point or two higher than it should be simply because I haven't played any good strategy RPGs in a long time.
Story: Average. It's told almost entirely through text and voice between missions. It's clear that the actual combat missions take priority over the story. The story isn't outright bad or childish like I've seen in many JRPGs, but it is relatively generic with a few small twists (good), and questionable character motivations (bad). Nothing substantial, new, or groundbreaking happens in the story, so if you're a junkie for unique and strange stories, you won't find any of that here.
World: Basically non-existent. All you do are combat missions. There's no towns, shops, citizens to interact with, or anything that you'd normally expect from a strategy JRPG. You obtain weapons and rings in chests during missions, heal completely between missions, and can level up between missions.
Character models: Better than the vita versions, but they look like low-end PS3 models.
Gameplay / Combat: Difficult, challenging, and annoying. The combat system has almost no basis in reality and is more similar to a board game or chess (although those aren't great comparisons either). If you can accept that and get past the incredibly steep learning curve, then you might find the combat system to be unique and rewarding (I did). Don't expect to learn the combat system using the in-game tutorial. I read an online wiki to figure out how to not die during the first few missions and still fumbled through about half of the game before I finally fully figured out the system (on normal mode). That worked well for me since the difficulty picked up about half way through and I continued to be challenged. If I had not figured out the combat system, I likely would have hit a difficulty wall at some point and would have been unable to progress.
The combat system is much less annoying after you fully learn it, but some annoying bits remain. Those are:
1. It's very slow-paced. You might spend 20-50 minutes for each attempt at a mission, and most of that will be watching enemies move around or attack (which you don't need to see unless they kill one of your people). Tip: hold O to speed up time during some enemy actions.
2. You will replay the same missions over and over. Not because you want to, but because the enemy had a surprise in store for you and killed one of your guys (any character death is a game over).
So this is a game for people who like strategy games, are okay with a wonky, but mostly fair combat system, and are willing to spend time to fully learn that combat system.
There's a new game+ option and a free post-game DLC mission. I've grown to like the combat system enough to want to complete that DLC, though probably not enough to replay the game in new game+ (which doesn't look like it offers much).… Expand