This review contains spoilers, click expand to view.
Natural Doctrine, where to begin with this one...
I originally saw images of the game a few years ago but only recently picked it up on the PSN store on discount for PS4.
If you're interested in the story and end fight of this game, please be aware this review includes spoilers.
At first the game seemed intriguing, planning out your moves before initiating any action, keeping track of which characters move next and being mindful of any other characters within range. The game-play itself isn't terrible, but what is bad is the lack of game-play that's available.
After each fight you're greeted with the map screen from which you select your next destination. You choose from either the next story driven destination or a handful of caves you can "explore" to level up a little, gain equipment and pluton (a scarce resource used for casting magic, without this it makes your mage units useless)
My biggest problems with the game however were 1: the characters and 2: the final boss.
First off let's talk about the characters. Right at the start of the game you have 4 random characters thrust on you: Geoff, Anka, Zeke and Vessily. Although the characters do chat before missions and on the map screen after completing missions, you don't really know anything about any of them or their backstory, this is later emphasized when (spoiler) Vessily dies and her sister goes after Zeke, Zeke having prior connections to the sisters and Geoff having some sort of "connection" with a dragon clan later mentioned towards the end of the game, but nothing comes of said information. To top it all off regarding lack of character growth or detail, you have 2 random characters join you at the very end of the game, Ingbert who's been chasing you the whole game, and Gremori the dragon clan lady who just decides to "go with you" coz why not right?
Next up, the final boss. The last encounter in the game throws some huge enemies at you and that's understandable, what's not acceptable however is the whole fight itself. There is NO other fight in the game anywhere NEAR similar to this fight in the sense that this is the ONLY fight in the game where the main enemy and a few other big enemies in the room regenerate HP after being killed! The main enemy being the Queen Gorian has 3 full HP phases and changes forms. If similar smaller encounters like this were in the game earlier to prepare you then that'd be fine, but no. It's almost like playing a completely different game.
I also want to talk a bit about how the game feels like it's seriously lacking in certain features. Alongside barely any story or character development, there's equipment. What's wrong with equipment you ask? well in chests found in dungeons you can repeat, you can collect an abundance of different strength rings. Along the main quest missions you can also find some +1, +2 and +3 versions of weapons. The + and the abundance of rings is where the problem lies. After collecting so many rings, they just sit collecting dust in your inventory, as do the old weapons you no longer need. If there are + weapons and a huge stack of un-used gear in your inventory, why is there no crafting system to add + stats to weapons and use up your old equipment for something?
All in all the game feels like it was hastily put together and many ideas, encounters and areas that should have been in the game were removed for whatever reason.
My final thoughts? I wouldn't recommend buying it. If you see it on discount and you have money to burn or get it as a gift then sure, go for it. But don't say I didn't warn you. Oh and one last thing: When the game warns you that there's no turning back (so near the last fight) go farm tons of Pluton (about 30g will do) as it's pretty much the only way to win the final fight.… Expand