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8.2

Generally favorable reviews- based on 6369 Ratings

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  1. Oct 7, 2015
    6
    This game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it wouldThis game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it would have been Brilliant but having to live up to previous MGS games this one falls miles short.

    The gameplay is good as the game plays smooth and i feel that they have improved greatly on the game mechanics and stealth. If you like open world games the map is quite big and you can invest loads of hours getting lost in the game and the graphics are awesome.

    The downside to this game is if you loved the stories of the previous games then this one is the worse in the MGS series because the story is short and bland and this game is seriously lacking the epic boss battles. Which is disappointing because there was a lot of potential but they never focused on some things like a better story around Eli and Venom Snake or even Skull face.
    And the game is very repetitive I feel the game is more based around building your base rather than actually playing the missions plus with you having to replay missions on a harder difficulty just to unlock new missions is a terrible concept, maybe after you completed the game it would have been better.

    For me the game was majorly hyped up and has been a failure maybe it was because of the problems between Konami and Kojima that affected the game? But what ever went on this game was a let down compared to the other MGS games and I think this is the first MGS game I wont go back and play again once I'm complete which I'm currently on 82% complete.
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  2. Mar 22, 2017
    6
    MGS V is a Deception. The Story is a mess and Kojima attempted a Too Deep for you story with a lack of cut-scene and information even a certain part in the story which i won't spoil end with a cliffhanger and the real ending is an unfinished cut-scene in a bonus disc from the collector edition. While we have a lack of good story missions and cut-scenes they make it in useless repetitiveMGS V is a Deception. The Story is a mess and Kojima attempted a Too Deep for you story with a lack of cut-scene and information even a certain part in the story which i won't spoil end with a cliffhanger and the real ending is an unfinished cut-scene in a bonus disc from the collector edition. While we have a lack of good story missions and cut-scenes they make it in useless repetitive Ops that feel like a chore to play. Go there extract that dude. Go there kill or Fulton those Commanders, go get those supply containers. Eliminate or Fulton those Tank and APC. Without forgetting the development time for many weapons and Equipment lets say i want to develop that amazing assault rifle it will be available in 2 hours in game or later in the game the Gold weapons which are the strongest take around a week without playing at least to develop unless you use MB coin which you will want to keep for buying more Platform for your base which take 1 day or more to develop. I give it a six because the actual Gameplay is Solid the game has almost no bugs and the weapons Item variety is there. MGSV is exactly the case of a **** of mediocre content. I never wished to have story content as DLC's so much than with MGS V if Kojima had in is mind to make us feel the phantom pain with MGS V he did great with the lack of story content for the last MGS game. As i am writing this review Ghost Recon wildlands is out and its an amazing Stealth open world done right. Expand
  3. Oct 16, 2015
    6
    I have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will startI have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will start to enjoy this game and I failed miserably. I can't speak in favor of this game other then saying performance wise this is one of the best game to date. Story wasn't so good. There's not even a single excitement moment in this game. Had some hope with the online but it was even worse. Never believing the critics/reviewers again. Expand
  4. Nov 11, 2015
    6
    It's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of aIt's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of a sudden Konami interrupted him and told him to make a cash grab instead or gtfo. And we all know the outcome of that story... Expand
  5. Jan 10, 2017
    6
    I was ilusionate after read the reviews of metal gear solid V, all of them said that the game was a masterpiece, at the beginning the game looked good, the grafichs are good and the gameplay was full of possibilities, never the control of Snake was so rewarding, but little by little you realize that lack the essence of metal gear, the story between mission looks like don´t have connectionI was ilusionate after read the reviews of metal gear solid V, all of them said that the game was a masterpiece, at the beginning the game looked good, the grafichs are good and the gameplay was full of possibilities, never the control of Snake was so rewarding, but little by little you realize that lack the essence of metal gear, the story between mission looks like don´t have connection and only you learn the story in the few cutscenes that have the game, you can deepen in the story with the system of cassettes but is slow and very boring, also is very bad. Like good things the game has many possibilities at the hour of facing missions and we have a lot of weapons and gadgets, but unfortunately only you will use a couple of them. But the worst is the game is imcomplete!!!!!, the second chapter have the same mission than chapter one, but with more difficult, only five o six mission are news, which cause that the story loss lose the sense in a lot of times, and the third and finally chapter is missing, therefore you don´t know like end the story. By last the side quests are repetitive, all are rescue a prisioner, or kill a soldier or find weapon planes, etc.

    In summary is not a bad game, but the felling is not a metal gear game, the story is poor and missing the spectacularity the other games, also the game is incomplete and a lot of missions are the same.
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  6. Oct 4, 2015
    6
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is famous for, are almost absent here and MGS has never been so linear, despite been called the ''first MGS open world experience''. Even having 2 big maps, they are full of ''nothing'' to do and makes every attempt of exploration (outside enemies bases) pointless. So just call Snake's helicopter to reach the closest spot to the next mission and never ever bother to look behind, you won't regret.
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  7. Jul 9, 2016
    6
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se flipa cada vez mas con escenas que mas que surrealistas son totalmente rocambolescas y hasta forzadas.
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  8. Sep 2, 2015
    6
    Previous Metal Gear games was most cinematic and story driven productions of their times so imagine my disappointment when it turned out that MGV is one of the least cinematic games in this year...

    After great beginning - which is probably the most story driven part of the game - you landed in Afghanistan and there story is just... gone. Your getting one short cutscene and some
    Previous Metal Gear games was most cinematic and story driven productions of their times so imagine my disappointment when it turned out that MGV is one of the least cinematic games in this year...

    After great beginning - which is probably the most story driven part of the game - you landed in Afghanistan and there story is just... gone. Your getting one short cutscene and some cinematic action sequence per 3 to 4 hours of gameplay! How is that even possible in Kojima game?! To hell with that... How is that even possible in 2015, after we get such narration-based games like Witcher 3, where almost every single quest has cinematic story to it?!

    I mean **** the story... **** the narration... It is just incredibly bad for the pacing. The moment you get into "open world" game becomes "choose the mission => go from point A to point B => do the stealth => repeat". It's almost like Destiny all over again. True, game has some great story-driven moments but they happen between hours upon hours of doing stealth missions all over again. And missions themselves aren't so much varied!

    The gameplay is great, no doubt about that, and game looks and runs gorgeous but the amount of story per hour and overall pacing make it repetitive after first 4 hours. It's like Kojima made amazing 10 hour game and then someone stretched it out to 50 hours by putting in completely story-lacked missions with only Ocelot speaking something of little importance to your ear. I can not understand those 10/10 from everyone. It is just impossible how everyone love this game with its repetitive "do the steath mission over and over again" while there are such games like Witcher or the Last of Us out there. It is just crazy.
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  9. Feb 13, 2018
    6
    First of all, I would like to point out that MGS is my favourite gaming series since PS1. That hasn't changed after playing The Phantom Pain. In aspects this game is fantastic. The graphics, the stealth, the slow-mo when spotted by an enemy was also a great addition.. there's a list of things I can name that I enjoyed about the game. But then here lies the problem.... none of these thingsFirst of all, I would like to point out that MGS is my favourite gaming series since PS1. That hasn't changed after playing The Phantom Pain. In aspects this game is fantastic. The graphics, the stealth, the slow-mo when spotted by an enemy was also a great addition.. there's a list of things I can name that I enjoyed about the game. But then here lies the problem.... none of these things were necessarily the things that made MGS so special. This game is missing the linear feel of getting sucked into a major story that unfolds as you progress - instead, you can completely lose track of any story as you get to choose when and where to progress. Which brings me to the absolutely pointless part of the game giving credits after every completed mission. What's the point? Now to the story.... of which I really wished I cared about in this game, but sadly I didn't. Where was the emotion? The music which used to make cutscenes so epic was so minimal, and if there was a cutscene I probably missed it as I got sidetracked and had a toilet break as I was bored to tears. I really wished I'd loved this game. I feel a 6/10 is generous considering how much I felt let-down by the whole experience. I'm sure other true MGS fans feel the same. Expand
  10. Oct 2, 2015
    6
    With clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all theWith clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all the quests are the same. Either: blow this up, rescue this person, or steal something. I lost count of how many times I’d go to rescue someone from an enemy camp and they had been moved, causing me to search out again. It’s frankly uninspiring and lazy for such a AAA title. After the 20th time of doing exactly the same thing, it becomes tiresome.

    The game is structured like a series of episodes, whereby you undertake missions inside the helicopter. Each mission and side quest have a series of tasks. A main task then usually four others, which are optional – it might be the case that there is a blueprint for a new gun hidden inside a base which you can pick up whilst you are in the process of competing the objective. All of the missions are re-playable, so you can go back and attempt to complete the optional tasks; there is a lot of replay value here, if you can be bothered.

    This vast open world is the games achilles heel. As impressive as it is, the decision to take the game out of confined environments is a huge mistake. It takes the tension out of the cat and mouse stealth, if something goes wrong, you can just run in the opposite direction until the enemy loses interest. This is the main catalyst for why the missions are so dull. Also, not forgetting, because of the open world, it’s difficult to develop a cohesive storyline.

    The other problem with this open world, mission style approach is that as a result, there isn’t really a gripping narrative moving the game forward. The game lacks a ‘real’ developing storyline. Metal Gear games have always been lambasted for the convoluted storylines, especially with the 45minute cut scene in MGS4, but I can’t help feeling they would be a welcome addition. Instead, Konami decided to take this criticism of the previous title to heart and decide to let the storyline develop through a series of audio tapes, which you listen to, between missions, in the helicopter. Without visuals to support them, the audio gets dull quite quickly. Especially when some run into the 5minute+ mark. There are a few shorter cut scenes, but in the main it just feels like an empty sandbox and occasionally a piece of story will come along that opens up the next missions. This mission based element makes the game more accessible in shorter bursts, but it does unfortunately mean that it takes away cohesiveness. The storyline feels disjointed and like episodic DLC.

    Aside from it’s looks, some good missions and attention to detail it honestly feels like a video game from a decade ago, especially near the end, you have to repeat missions in order to progress (just on a harder difficulty). This reeks of laziness and instantly made me turn my console off in frustration.

    Despite this criticism, I did mostly enjoy Phantom Pain. It isn’t a ‘bad’ game by any means, I had fun blowing up base camps, rescuing prisoners and working my way through the flimsy storyline to find out what happened next, it just felt dull in comparison to the other titles in the series. I enjoyed the majority of my play through and spent hours hooked. It’s an addictive experience.

    Sadly, for a series that led the way in terms of innovative, excellently constructed pieces of gaming culture, this feels like a bit of a compromise. The previous titles in the series had a lot more innovation. Fundamentally, it’s not a metal gear solid game that the fans know and love, it feels like a cheap knock off, or generic sandbox title with characters from the series.

    There are some truly memorable elements, but they are fleeting. It is undoubtedly a missed opportunity and definitely a showcase of how to successfully screw up a beloved franchise and turn it into something completely unrecognizable from it’s source material and previous legacy. There are some improvements here and there. The controls and feel of the game are tightened, it feels more refined, but lacks soul and fun. It’s a labourious process and not one for repeat playthroughs. This game is Kojima’s swan song for Konami. It feels like the game company either meddled with his creation or he has perhaps tried to create a game so westernized to appeal to a mass audience, he has forgotten to add what made the previous games so special.
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  11. Sep 5, 2015
    6
    Why so much hype? This game is ok, nothing more, nothing less. The graphics are pretty decent, not the best. A lot of models are poorly done and for a game of this magnitude it is inexcusable. The movement can be problematic when running or just walking, yet for some reason when crawling you are like a tank and crawl relatively problem free. The combat is above average but nothing new. AWhy so much hype? This game is ok, nothing more, nothing less. The graphics are pretty decent, not the best. A lot of models are poorly done and for a game of this magnitude it is inexcusable. The movement can be problematic when running or just walking, yet for some reason when crawling you are like a tank and crawl relatively problem free. The combat is above average but nothing new. A lot of people claim the enemy A. I. is something special.....not so much. Enemies will wonder around into the open and run directly into sniper fire. Also a lot of people like all of the micromanaging at your base...not me. An abundance of content does not make for greatness or make up for typical gameplay. I am not overly impressed at all. I guess I expected more and was let down. I feel each mission is replaying the prior mission. Repeat, repeat, repeat.....................I cant decide if I will continue or trade this game while it has value. As for so called professional critics...I never have bought their nonsense, because clearly if a company pays you a lot of money to hype their product and advertise....well you wouldn't be to objective either. Expand
  12. Oct 10, 2015
    6
    This review contains spoilers, click expand to view. Pro's:
    -Gameplay is extremely amazing! It will blow your mind!
    -The new mechanics like Fulton extracting!
    -Chapter 1 is actually pretty Good!...until(See Cons for details)
    -Managing mother base!
    -D-Dog, D-Horse, and D-Walker

    Con's:
    -Chapter 2 as a whole. After you complete the game what do you do? basically all you do is play recycled missions just cranked up in difficulty(Because Difficulty TOTALLY doesn't make the mission Repetitive right?) and contributes barely ANYTHING to the story which it ends with the WORST ending ever put in a single Metal Gear Solid game.
    -The Open world is useless....You can just use your helicopter and talk a few short walks to the objective or spec op mission.
    -If you were here just to be blown away by the story...Yeah you wont be...The story is actually quite bad...It contributes to basically nothing at all and has characters you will be forgetting...
    -The game midway through chapter 1 says "Hey let's put in these armored OP characters that can only be killed with explosives! THAT WONT GET ANNOYING...Right?" Skulls are also overpowered piles of garbage that need to be nerfed...ASAP.
    -Lastly, Micro-transactions have NO place in an open world game. For shame, Kojima!

    TL;DR
    Metal Gear Solid V: The Phantom Pain is really good...for most of the first chapter. However it's Very Flawed in multiple elements (such as the open world and the entirety of chapter 2)...I have to give it a 6/10. It needs to fix it's **** as it is getting quite close to the negative side for me...(Also after looking through most of the positive reviews...it seems they aren't actually reviewing elements are just calling the game flat out perfect....Nothing is perfect people).
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  13. Apr 29, 2016
    6
    Very pleasant in the first gaming hours, it quickly becomes boring: 2 big (but still overused) maps.
    However, voices sound great, I love the cinematics but I would have liked seeing more of them!
    Gameplay is pretty satisfying (just one thing: the main base & resources-and-personel system is boring & takes too much time to manage although it's nothing about infiltration), but IA is
    Very pleasant in the first gaming hours, it quickly becomes boring: 2 big (but still overused) maps.
    However, voices sound great, I love the cinematics but I would have liked seeing more of them!
    Gameplay is pretty satisfying (just one thing: the main base & resources-and-personel system is boring & takes too much time to manage although it's nothing about infiltration), but IA is sometimes very dumb unfortunately.
    Graphically it looks good, but there isn't enough variation, you always see the same environments.
    Scenario was acceptable, I never played MGS before so I suggest you first get yourself up to date concerning MGS's background like I did if you are new in MGS universe.

    graphics, sounds, animations, etc : 4/5
    gameplay : 3/5
    content : 2/5

    I forgot to mention the multiplayer mode, well it is totally bad. Way too simple, 0 content, there are like 3 modes and it's nothing about infiltration.
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  14. Sep 7, 2015
    6
    I played 15 hours so far here is how I feel about this game, I don't think it's a bad game but it is NOT a masterpiece nor a perfect game.

    I just don't understand how the media (especially IGN) would often give this game a perfect score. Perfect score would mean perfect game right? Here is a list of what's far from being perfect: - The world may be big but it's impressively empty.
    I played 15 hours so far here is how I feel about this game, I don't think it's a bad game but it is NOT a masterpiece nor a perfect game.

    I just don't understand how the media (especially IGN) would often give this game a perfect score. Perfect score would mean perfect game right? Here is a list of what's far from being perfect:

    - The world may be big but it's impressively empty. Apart from doing the mission what is there to do? Capture animals and pick wild flowers? How exciting! Everywhere looks the same!
    - The eyesight of the enemy is just bad, they will notice something if you're like 30 meters away then will walk a few meters and then go back like everything is normal. They will spot you if you're literally in standing in front of them. I'm not saying they should see you from 200 meters away but it's hard to take the whole thing seriously when you feel that you're playing against an army of blind soviet soldiers.
    - Snake spends way too much time crawling backward ...
    - Credits at the end of every mission? Seriously? Ideo Kojima must have some big ego issues, his name appears 100 times in total.
    - Oh well the story ...

    My game progress reports %9 but I already feel like I did all the different type of mission (extraction, kill the target, find this document, destroy this thing ...)

    There is obviously lots of great things about the game too but it's seriously impacted by all this clumsyness/empty world/I can't jump...
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  15. Nov 29, 2015
    6
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much. Gameplay is the strongest point of the game that kept me
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much.

    Gameplay is the strongest point of the game that kept me going through the whole experience. I loved sneaking my way through an enemy village, maybe tranquillize few enemies and hide them behind buildings, or fulton and recruit them to my growing motherbase. Or I could've hide in the container of a truck and wait 'till it drives through the village and I'd remain undetected. Stealth in this game is the best you're going to get from any game out there now.

    Open world. I was never a fan of this idea. One thing in previous Metal Gears I loved was the change of areas. In MGS4 there was a lot different areas that were not big, but it didn't matter as long as they differed from each other. In V it's just the same desert, a bit of jungle-ish places, which are cool, for 10-15 hours. Then it's just the same view everywhere. Also buildings. This game doesn't have big buildings where you sneak in, hide in closets or under tables/beds. Though there is one manor in the game, where you spend 15 minutes to get in and 5 minutes inside. I for some reason really loved sneaking in buildings. Maybe it's just me.

    Story/content. Now this is the weak point of the game. Story isn't that bad but the way it's told ruins it for me; In other Metal Gear games everything you did on your missions affected the story somehow, and it really felt like it too. Well, in V Miller gives you random missions that don't affect the story in any way: "Gather intel" "Steal a truck". What the hell? In previous games every mission had something new to it, something cool would've happened, an unexpected boss battle maybe. But wait! Hear me out guys, In V you also get a cutscene sometimes! And they're usually about interrogating someone. Yeah cool right? ..right? -Konami
    Then there's this "Chapter 3: PEACE" which apparently was removed from the game and it would've had some really important cutscenes to the story, but then comes KONAMI that piece of poop company that didn't give Kojima enough time to finish that chapter. Or maybe I'm wrong and this is one of those Kojima's evil plans he so loves to do? Maybe we'll never know. Or maybe we'll get another open world MGS without Kojima.

    TL:DR Great gameplay, ruined for some players with open world and crappy story telling. Chapter 3 remains as a mystery

    6 outta 10 I say
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  16. Sep 21, 2015
    6
    This review contains spoilers, click expand to view. MGSV is as annoyingly incomplete as it is magnificently polished. It is a true oddity to have a game that has such a polished game engine, game mechanics and so many flawlessly moving parts, only to have it fall right on its face in the story-telling department and characterization of all things.

    Slight spoilers: The story itself is packed with filler missions, along with side-ops that are literal filler missions, whilst failing to touch on any of that MGS storytelling greatness. The game is comprised of two major chapters - the first one is slow to introduce story elements, whilst the second chapter is actually 70% of the first chapter's, with a difficulty modifier. What you end up having is a slow-burning start, a mid-game climax, and then everything else trails off into insignificance. For a game saga that is beloved for its plot (and its whackiness), this unwhacky, thoroughly uninteresting foray of padding and filler is not a saga at all. It boggles the mind that its prequels, Portable Ops and Peacewalker, were both portable "mini-MGS" games, far exceed this "Triple-A magnum opus" in terms of story-telling and characterization. The twist you see a mile coming, except for when you are expecting one, but never get any - this character is just as boring as you thought, this character is leaving for good for no reason, this character is now evil. There are no character or plot arcs, because using two plot points only a straight line can be drawn.

    MGS excels graphically, audibly and so on, and has a bajillion guns for you to never try. But I don't feel alone in saying - this will not do, MGS. Knowing that already the reverse engineers of the internet have found a ton of cut-out content just reinforces my opinion - I don't like this game as an MGS, despite its many, many merits. I'd like it more as a GI Joe game, disassociated from the MGS that I love.
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  17. Sep 19, 2015
    6
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters.
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters. Mission 51 was cut from the game for whatever reason and because of that it has no true final boss fight.. Yet you can look it up on YouTube and watch it. There are also additional hidden cut-scenes with pivotal information that isn't delivered to you by the normal means of playing the story. I had to look these up as well.

    Don't let the "Open World" fool you. It is open to you where you get to pick how you go about entering a mission area and going about your goals. Not lets say, Fallout/Skyrim to go explore and do as you please. You can still explore, but it serves no extra purpose and does little to help you with the game. There is only one true military base which I didn't like. I enjoy close quarters MGS, not open and able to pick everyone off from afar. This made the game lose a portion of its essence.

    How much did Kiefer Sutherland get paid to record all of what, 30 lines of dialogue? Seriously, he barely spoke through the entire campaign. Ocelot is great and Miller just cries the entire time and has the worst dialogue possible. THEY PLAYED US LIKE A FIDDDDDDDDDDDDDDDDLE!

    Upgrading your items though I liked a lot though, from customizing your weapons to ordering upgrades. Same for mother base and going into a camp and stealing there people and there weaponry is great. I found the balloon hilarious and a great tool for infiltrating a base.

    The combat is solid, even though Reflex mode makes everything too easy. What boss fights that are in it are okay at best and the Skulls offer the only challenge in these events. I'm a stickler for sneaking and using darts for EVERYTHING. I really enjoyed the sneaking portion of this. Your buddies that you use in battle, I loved all of them. Quite will cause a corruption save issue if you use her on 28 or 42 FYI.

    It has Microtransactions in it for online pay, which I can't describe to you how much this annoys me. The online play has you infiltrating other player bases and stealing there equipment and people. If your caught, they can do the same to your base. Microtransactions though, why just why.

    If this game didn't have Microtransactions and didn't require me to look up the real ending and other major plot points on youtube I would gladly give it an 8-9. In the end, it is worth playing through and is worth your time and money. V is about closing doors and providing you with additional information about what is happening where and what happens throughout the course of MGS. Don't expect new doors to be open here. Don't be surprise though when you beat it, if you ask "Did I beat it?".
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  18. Oct 15, 2015
    6
    If Metal Gear Solid V is one thing, it's wasted potential.

    While the idea of an open world stealth game is a novel one, The Phantom Pain fails to execute it in any meaningful way - here you have a game with very impressive (if a little forgiving) stealth gameplay shoved into an open world where the only places you have to use stealth, for the most part, is in mission areas. Thus, the
    If Metal Gear Solid V is one thing, it's wasted potential.

    While the idea of an open world stealth game is a novel one, The Phantom Pain fails to execute it in any meaningful way - here you have a game with very impressive (if a little forgiving) stealth gameplay shoved into an open world where the only places you have to use stealth, for the most part, is in mission areas. Thus, the sense of freedom you have is meaningless. For the most part I was running or riding around the world, looking for the mission objective, infiltrating a base, and extracting a target, then calling a chopper to pick me up. Rinse and repeat. The missions themselves are quite fun because there are so many different ways to approach them, but the objectives are all more or less the same which can get grating.

    The story this time is far sparser than in previous MGS games, which in my opinion is not a good thing. Not to mention the ridiculous plot (yes, even for a Metal Gear game - though perhaps not to the extent of MGS4) and the lackluster antagonist. And yes, the divisive "ending twist" might offend the Metal Gear faithful. Characters like Big Boss, Ocelot and Miller here are stripped of all the charm they had in previous games, due to the much more serious nature of this one, and again I don't feel that's a good thing. MGSV now feels soulless compared to other entries in the series.

    Because of the lack of story focus, the gameplay, while pretty cool, gets tedious as I'm now tasked with completing a series of missions with little context and little reason to care.

    On the positive side, the visuals are quite nice, and the music - while sparse - is good as usual. There are some memorable moments but the lack of cutscenes really turns that down a notch.

    So, in short, I had some fun with The Phantom Pain, and there's a lot to look forward to for gamers who like a lot of customization. But if you're looking for a game with heart - like the previous MG games (even 4) - there isn't much to find here. Load times can be annoying too, if that sort of thing bothers you.

    Presentation (story & structure) - 4.5/10: Riddled with pacing issues and bereft of any memorability, MGSV feels lifeless.

    Gameplay - 7/10: It's fun and novel, but it wears out its welcome quickly thanks to the lack of variety in mission objectives. Replayability is low as well.

    Visuals - 7.5/10: Nothing mind-blowing, but it's for the most part pretty to look at. Lack of color may bother some.

    Sound - 7.5/10 - Music, whenever it appears, is stellar, and the selection of tracks on the radio is great. Voice acting is decent, but nowhere near what I expected from the caliber of the cast.

    Overall, 6.4/10
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  19. Sep 1, 2015
    6
    The gameplay is good, action is good, but story is awful. Any fans theory was better than Kojima's plot. The story is self destroyed by big holes in the line of big boss. Best chapter in gameplay, worst chapter in story.
  20. Sep 2, 2015
    6
    Doesn't even come close to the hype.

    If you are a MGS ultra fan, then of course this game will be "perfect" to you because it can do no wrong. For the more open minded, a few points.. The open world isn't open. There is nothing to explore. The locations all look identical / low quality textures. The missions offer very little variety. Credits at the beginning/end of every
    Doesn't even come close to the hype.

    If you are a MGS ultra fan, then of course this game will be "perfect" to you because it can do no wrong.
    For the more open minded, a few points..

    The open world isn't open.
    There is nothing to explore.
    The locations all look identical / low quality textures.
    The missions offer very little variety.
    Credits at the beginning/end of every "episode" is really obnoxious.
    Stealth is badly implemented, but if you get seen you just destroyed most of your rewards.
    The entire base/army aside is just lubrication for the cash shop ramming.

    The simplest and most fundamental flaw is that Guns have no place in this game... You get majorly penalised for doing anything with a weapon other than a stealth knockdown pistol, so it begs the question, why do they even exist?

    As for the whole "Everyone will have stories" nonsense, no they wont. There will be a couple of variations on the theme but for the most part, everyone will approach things in the same way.

    The story is pretty crap so far, other than an awesome intro sequence that jarrs so heavily with you being dropped into the "open" (not open) world, that it feels like you just watched a trailer for another game instead of a build up to your own story.

    The game overall is average. Painfully average.
    But of course that doesn't matter because all that people care about is the hype train these days.
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  21. Sep 3, 2015
    6
    Well here it is, I was so excited about this game, I've played every Metal Gear from PS2 and up and have always enjoyed them. Metal Gear 5 is NOTHING like the past Metal Gears, you're in a open world and you pick your missions? NOOO that's not what Metal Gear is about, I loved these games because of the intense and interesting storyline with missions that went with the storyline, MG5 isWell here it is, I was so excited about this game, I've played every Metal Gear from PS2 and up and have always enjoyed them. Metal Gear 5 is NOTHING like the past Metal Gears, you're in a open world and you pick your missions? NOOO that's not what Metal Gear is about, I loved these games because of the intense and interesting storyline with missions that went with the storyline, MG5 is not like that and pretty much should be called Far Cry 5.. So disappointed :( you messed up on this one Kojima Expand
  22. Sep 4, 2015
    6
    Oh god Kojima, why?
    I wanted to love this game, I wanted it to be epic and a worthwhile closure to one of of my favorite series of all time, and for the most part, I thought: "This is my GotY 2015". But then, close to the finish line, it stumbles and destroys every enjoyment I could have, instead replacing it with frustration and Game Design decisions I just cant understand.
    Metal Gear
    Oh god Kojima, why?
    I wanted to love this game, I wanted it to be epic and a worthwhile closure to one of of my favorite series of all time, and for the most part, I thought: "This is my GotY 2015". But then, close to the finish line, it stumbles and destroys every enjoyment I could have, instead replacing it with frustration and Game Design decisions I just cant understand.
    Metal Gear Solid V The Phantom Pain proves that you can never expect a good Game to stay good.
    But where do I start?
    MGSV does a lot of things right.
    +The Gameplay has never been this good in a Metal Gear Game. Seriously, the sneaking is fun and engaging, and the open world aspect makes you truly want to explore.
    +The graphical Quality is pretty good and this game runs at 60fps instead of the standard 30, while also not feeling like it sacrificed visual quality for that.
    +The Game is Gigantic, with me spending over 60 hours with roughly 70% Completion.
    +The Score has never been so perfectly mixed, every single track feels like it belongs to where it is played, and really makes some scenes really emotional.
    +The cinematics are beautiful, engaging and really great, making this one of the closest experiences to an interactive movie.
    This all sounds great, doesn´t it? So why do I rate this game relatively low?
    -While the Gameplay is great, it was never the strong point of Metal Gear Solid t begin with, at least not for me. I always played this games for the Story, and the Story in this Game is one of the worst in the series, being played completely by the numbers and an ending that makes you feel like you just wasted all the Time you played Metal Gear Solid V.
    -While the Open world is pretty Big, it also gets pretty samey pretty damn fast, making you loose interest after a few hours already.
    And my biggest gripe:
    This Game takes the Peace Walker approach in storytelling in which you have a main Chapter that is pretty basic storytelling wise, and an "Epilogue" which is aimed to complete the Story. First of all, reaching that ending is a chore. You are forced to replay Missions from earlier in the Game, just on a higher difficulty Setting.Not only does that make no narrative sense, But Metal Gear Solid V cranks it up to 11, having missions where you can get One-Shot less then 1 Second in. No Room for Error, no Fairness. That is not Fun, just Punishing.
    It is funny that i would say this about MGSV, a game in development for what feels like an eternity, but it needed more Time. The Final chapter feels like it was meant to be accompanied by Gameplay, but they had to scrap that and instead just recycled older levels.
    It is sad that it had to end like this. I truly wanted to Love this Game and for the Most Part, it felt like this would be the best Metal Gear, and a true ending to the Series, but everything it left was an awful aftertaste.
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  23. Sep 4, 2015
    6
    Metal Gear Solid 5 Review (Spoiler Free) -

    Ever since I've seen the first trailer of MGS 5, i haven't been able to contain my hype. Waiting for the long awaited GOTY 2015 has been hard and finally getting to play it as soon as it launched was a treat. However, as many times as you see his name appear on every mission, sadly, this isn't A HIDEO KOJIMA GAME! Phantom Pain's fox engine
    Metal Gear Solid 5 Review (Spoiler Free) -

    Ever since I've seen the first trailer of MGS 5, i haven't been able to contain my hype. Waiting for the long awaited GOTY 2015 has been hard and finally getting to play it as soon as it launched was a treat. However, as many times as you see his name appear on every mission, sadly, this isn't A HIDEO KOJIMA GAME!

    Phantom Pain's fox engine is amazing, showcasing a new era of open world fun that can be had in the 8th gen of gaming. However, Kojima's so called conclusion to the epic saga is a big fail. MGS 5 is an open world game with mechanics picked up from Far Cry, Splinter Cell & some other 3rd person shooters. What the game doesn't pick is anything from its previous Metal Gears.

    Metal Gear Solid 4 remains my favourite game of all time not just because of its amazing story but also its boss battles. And Phantom Pain fails to deliver on both. The game's story is left on a cliched cliffhanger and the game has a total of 1 Boss Battle. The hype with which i started the game died down each moment I progressed towards the end.

    The game is divided into 3 sections - Prologue, Chapter 1 & Chapter 2.

    The prologue features some amazing cutscenes with chapter 1 featuring 31 missions to the finale. While some of these missions are really amazing, most are repetitive and sloppy. The game's initial impressions make you say that its a GOTY, however by the end of chapter 1, you witness a boss battle which is nothing but a bullet sponge.(felt like i was playing a Destiny boss battle, shoot rockets till death... urgh!)

    What's even more disappointing is Chapter 2, which has 19 missions, 12 of which are basically missions from Chapter 1 on higher difficulty which need to be completed in a specific way, stealing away your freedom of open world tactical espionage. The way you want to play doesn't exist anymore in Chapter 2 which makes you question the existence of the open world.

    Metal Gear Solid 5 was the most hyped game of 2015 and Kojima does nothing but disappoint. I look back at MGS 4 and see nothing but laziness from Konami & Team in this game. A lack of boss battles, the sheer lack of the amount of Kojima quantity cutscenes & the exact same missions in Chapter 2 makes me glad that i spent only $60 on this game and no more.

    Phantom Pain from no angle is 2015's GOTY & while i am not interested in Fallout 4 as of now, i hope its much better than this.
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  24. Sep 6, 2015
    6
    This review contains spoilers, click expand to view. I simply cannot understand how this game is getting so much praise. I'm a huge Metal Gear Solid fan and I was really looking forward to it. But when I finally started this game, playing the opening sequence I couldn't help but feel sort of numb to everything that was happening. Sure it was cool but something was missing. Only about 30 hours later and after nights of sleeplessness where I tried to figure out why I wasn't satisfied with the game it hit me. There is no heart to it. The gameplay sure ist pretty good and it is a lot of fun. The world's are empty though and Kojima Productions had no idea how to make an open world that is diverse and feels natural. The worst part of this game is without a doubt the story. The first chapter was somehow bearable, although it felt so unfinished and things that got introduced were never explained or continued later on. The second chapter though is the worst part. It feels like they needed to throw everything they had left together just to make the story a little bit longer in the end. Quiet is an awful character and I don't feel ashamed for my "words and deeds" about her attire but that I actually defended her all this time only to learn about the utterly stupid reason she's wearing a bikini in battle. I feel ashamed for playing this game when I see her weird, hyper-sexual movements in some cutscenes and especially that stuff in the rain. The forced romance between her and 'Snake' that the story tries to shove down your throat somewhere in the middle of the game, again with no build up is so painful and cringe-worthy to look at. Also there is nothing controversial in this game that hasn't been done in other games already. Children with guns? In The Last of Us you play as a child while you're murdering people. Now I know child-soldiers are a real thing but it's so weirdly implemented in this game and doesn't really add much. Quiet being almost raped and tortured? Well that is a bad thing but the fact that men get raped too is not acknowledged at all. These scenes just feel like the game is forcing you to feel sorry for her all of a sudden. Skull Face is a silly, pathetic character that feels almost unimportant to the story. I could go on for hours. The thing that I hate most about this game is that stupid twist at the end that creates more plot-holes than it does actually explain something. It's just so stupid and unnecessary. There is no downfall of Big Boss. He doesn't become evil because of the events he has to go through. Finding out that you're playing as the medic from Ground Zeroes just makes me say one thing "Why should I even care?" There are just so many things wrong with this game's narrative that it's hard to mention all of them.

    Kojima you f***ed up big time. The only sad thing about it is that all these talented people dedicating their lives all these years to make this game are never really acknowledged behind all the praise Kojima is getting. The presentation is phenomenal, exceptional. Motion capture and cinematography is outstanding, graphics are beautiful. The soundtrack is so memorable and always fitting and the gameplay is pretty good, but all that isn't enough to save the game from it's poorly executed story and characters.
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  25. Dec 23, 2015
    6
    This review contains spoilers, click expand to view. This is not a 10/10 game, but it's not the worst ever, and I feel like I'm being really forgiving for just giving it a 6. I'll give you the number of problems when I first played this game upon release. This is my open and honest opinion, the people below me giving this game 10/10 are either delusional or fake accounts just tossing in as many reviews as possible to keep this at a score of 80. I'll try and not spoil this for anyone if I can help it.

    1. The story...It's easily the worst in the series and if you're a MGS fan that plays for the story, you're going to be disappointed of how badly paced this game is. The game throws you into an hour long prologue with no real gameplay other then "run!" The cinematic's look pretty, the cut scenes throw a lot of action at you, but you'll not really do much of anything in this segment, it's just an "ooh ahh" moment. The tutorial is nice only because it shows you how much tighter the controls are. After the prologue though, a wave of confusion sets in, like why Ocelot reversed roles with Miller (Miller being pretty sadistic while Ocelot feels like the voice of reason, which is weird considering previous games.) The main villain is easily the worst in the series, and you don't even get to fight him in the end, he ends up getting stepped on by Metal Gear, it's just terrible. Basically he hates Zero and he wants to cause mass genocide for no real reason other then **** it." Quiet is another character added just for eye candy, which is fine, honestly, since they've done this to every female lead other then Meryl (somewhat.) But at least give her a better background, having her butt naked so she can "breath" is the worst game writing excuse to have a nearly butt naked woman running around, That kind of **** is for horny teenagers stuck in moms basement. Come on...Psycho Mantis, a long time favorite of the series is in this, but plays a surprisingly small role, and it baffles me that they contradicted themselves when making this game without thinking of the earlier games...Like hard drives (See MGS IV, memory card easter egg.) Liquid is also in this but is never fleshed out either, he's just there to cause trouble. None of your questions will be answered, and if anything, will leave you with more questions when the game abruptly ends. Why they chose not to focus on Zero and what made him the villain is beyond me.

    2. There's micro transactions in the game. They snuck this under the radar gents. It's a $60 game, there's no reason why you should have micro transactions in a $60 game. If you defend this aspect, you're an idiot.

    3. The open world isn't really open...There's 2 levels, a very small Afghanistan and an equally smaller Africa, neither really separate one another from being different other then one is desert, and the other is a jungle, and that's it. There are no actual large bases to infiltrate, but medium sized to small outposts with a few checkpoints. It tries to give you the incentive to explore, but after a few hours, I guarantee you, you will see not anything new, and it turns into a chore when you need to hunt down specific targets to unlock more aspects of the game. (Instead of real story progression like how the game has always been). Hardly any wild life, both in Africa and Afghanistan (I would know about the latter, there's plenty, believe me.) Both are just giant wastelands with pockets of outposts to raid.

    4. MGS has been known for it's stealth mechanics and promoting that sort of gameplay...There isn't a point and it almost encourages you to just full on rampage, with some of the missions just outright denying you the stealth aspect. What made this game difficult was the stealth, but there are so many people now-a-days who just want to run and gun, I can kinda see why they did it this way. There is still stealth in this game, but it's a joke. Camo is definitely worse then III and IV. Want to change camo? Air drop it in! That's stealthy! It breaks a lot of the stealth immersion which is a damn shame.

    5. Snake isn't really Snake...As a character mind you, but he just acts like a mopey idiot. He says maybe a total of 40 lines in the entire game.

    6. A lot of the locked items takes hours if not days to complete. That's outright stupid in my opinion and it belongs in ****ty facebook aps. Don't agree with me? Have fun sitting there waiting to complete your "research" for 3 hours. That isn't fun, sorry.

    7. For a guy with an army at his beck and call, you sure don't do anything with them. Sure you can switch characters but what is the point? It's a merc army, and yet I never interact with them at all. Totally missed out on what could have been a great game mechanic. Dropping the ball and sending them out on missions and...You guessed it, takes hours.

    8. The gameplay is actually great, plenty to do after you unlock everything...Which takes an absurd amount of time, even for an MGS game. But again, you'll get bored quickly.

    Ran out of room sadly.
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  26. Sep 13, 2015
    6
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!
    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up! I have most of my mission S ranked and very little A and
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!

    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up!
    I have most of my mission S ranked and very little A and B ranks minimum and my mother base is around lvl 50 in all aspect.
    This means that 120 hours are down the drains and no platinum for me :(

    IF I DIDN'T HAVE THIS GLITCH I WOULD RATE THIS GAME AN 8/10
    and if it ever get fixed I'll change my score.

    The ending which I watched on youtube :P
    Is kinda cool and not as bad as people are making it!

    BUT SPOILERS

    It is a cheaper knock of the "you are the main character" that was done more brilliantly in MGS2 since Raiden is a more fitting and relatable character for the player than Venom/Big Boss.
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  27. Oct 6, 2015
    6
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros: -Its Metal Gear -Perfect balance of Stealth and Action -Insane customization -Female staff that you can even play as! -Base
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros:
    -Its Metal Gear
    -Perfect balance of Stealth and Action
    -Insane customization
    -Female staff that you can even play as!
    -Base micromanagement
    -Buddy system
    -well integrated open world
    -60 FPS
    -Dynamic Weather
    -Listen to 80s Hit songs through an in game cassette player
    -Gorgeous graphics

    Cons:
    -Story has some loose ends, chapter 1 was fantastic though..
    -Very high grade guns aren't much of an improvement from previous grades
    -Not enough missions(personal opinion)
    -Worst checkpoint system
    -Forced FOB though it is patched
    -Metal Gear Online 3

    Without considering Metal Gear Online, i would rate this game a 9/10, as i feel it has the most well integrated and meaning open world i have experienced and the game play is simply stellar. However considering Metal Gear Online, i would rate this game a 6/10, that's how bad it is.

    Metal Gear Online deserves a 0/10. I had some much expectations for MGO after playing its awesome single player but is was sorely disappointed. Metal Gear Online is the worst multiplayer online game i have ever played. I have to admit i such at PVP but i did not let that cloud my decision. MGO is worse that pay to win FPS games despite it not have much pay to win stuff!

    Lets talk about the game modes, The 3 game modes include: Bounty Hunter, Cloak and Dagger and Comm Control
    -Bounty Hunter is sort of like team death match with a little added feature
    -Comm Control is similar to capture the flag
    -Cloak and Dagger is unique but in my opinion the worst mode to play. Players are separated into 2 teams, one team will have to defend 3 data disc using lethal weapon while the other team has to obtain one of the disc but is only limited to a silenced sleep pistol and stealth camo that will be temporary disable
    if one of the team members is spotted.Having played this mode for a few hours, I can tell you that the defender almost always wins.

    Apart from the few and boring modes the actual game play is bad as well. Players get disconnected easily, starting weapons are few and pathetic, walker gears are overpowered and unacceptable, the stealth camo class make the game chaotic and stupid and there is no aim assist whatsoever. It is extremely frustrating to play MGO as a beginner as one would be gunner down like no tomorrow with little to no reward for efforts. Maps are big and boring with players either exploiting the walkers are camping at high places to sniper players who just spawned or merely walked 5 steps. There is no order or reason in the game, it is a mess. The ability to customize and create female characters are not even able to deem MGO worth your time. Its just that bad.

    I would still recommend that you buy Metal Gear Solid V: TPP but don't expect to get any worth out of such a horrible multiplayer game unless you want a reason to throw the television, controller and the game disc out of your window. If you still want to play MGO, prepare a huge jug of water, too much screams of frustration.
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  28. Nov 8, 2015
    6
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items in a menu. The story as always from Kojima is a load of unedited bollocks.

    The reason I'm giving it 6 is that the actual gameplay, as in how you control your character, is very well designed. However having to negotiate these poorly designed missions is a total let-down.
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  29. t15
    Nov 10, 2015
    6
    Good game play but repetitive. Not enough diversity in missions. No replay value.
    Story is garbage. All characters becomes suddenly stupid so the twist can exist.
  30. Nov 16, 2015
    6
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are set up by never put into action (Battle Gear, the entire point of building Mother Base and assembling and army, etc) then you will be disappointed.

    That said, the gameplay is tight, visuals are amazing, music is great, and story wise it was gearing up to be an amazing experience, one of the best in the series. But again, this game is incomplete, and shame on Konami for selling an unfinished product.
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Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]