User Score
5.0

Mixed or average reviews- based on 16 Ratings

User score distribution:
  1. Positive: 5 out of 16
  2. Negative: 7 out of 16

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  1. Sep 17, 2020
    9
    Güzel bulmacamsı bi serüven, her bölümde üç dört boss, 'guardian' isimli büyücü, asker ve devlerden oluşan çete gibi bir parti... Üç günde başından kalkmak istemeden tek solukta bitirdim. Gayet başarılı.
  2. Jun 27, 2020
    10
    This is a brilliant game, I totally fell in love with it. You play as Otto, a kind of summoner (technically a shaper) on a mission to save the world and your betrothed ! Classic story, but the world you explore is very beautiful, feels like Moana somehow, paired with a calm soothing music.

    The gameplay consists of some simple puzzles, but the main interest is in battles. You can summon
    This is a brilliant game, I totally fell in love with it. You play as Otto, a kind of summoner (technically a shaper) on a mission to save the world and your betrothed ! Classic story, but the world you explore is very beautiful, feels like Moana somehow, paired with a calm soothing music.

    The gameplay consists of some simple puzzles, but the main interest is in battles. You can summon different types of "guardians" to attack the enemy, and you can attack yourself using your staff. You gain experience as you win battles (and puzzles), this helps you reinforce your skill tree both on personal skills and guardians skills. Concerning personal skills, these are mostly for your constitution/melee damage, and more importantly battle cries to boost your guardians. You (Otto) has no magic, only melee attack. You have no equipment. You can reset your skills distribution at any time. This dungeon crawler is very special in that it's pretty tactical. Each enemy will require a special strategy to win, especially on later levels. The difficulty can indeed seem infuriating later on, but I always found that by varying the composition of my team of summons, I eventually kicked the boss' ass. Other times I had fun just spamming the guy with tons of melee fighters and fighting with them, cornering the guy without mercy.

    You will need to stay alert in battles if you want to win good victories (there is a rank). You have to move your troops when in danger, strike when you find an opening, and so on.

    I beat the game in a rather completionist fashion in 13 hours, on Normal difficulty. This may seem a bit short, but I'm satisfied, and keep in mind this game is not expensive. Perfectionists can always beat the game again on Hard. Collectibles places are not contrived, and they are useful so you are encouraged to gather them. Trophy hunters will be pleased that although I'm not a hunter myself, there are only 2 hidden I have left, so getting a platinum is doable.

    Lastly, I found you can play the game perfectly fine with the PS4 controllers, you'll get a bit confused at first, but then everything becomes very intuitive; no need for mouse/keyboard as another review suggested.
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Metascore
74

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 21
  2. Negative: 0 out of 21
  1. Aug 6, 2018
    70
    Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
  2. Jun 3, 2018
    75
    Don't be fooled! Masters of Anima is far more technical than it appears. Combat appears like a game of chess. You'll need a solid knowledge of what your units may do in order to place them wisely and win.
  3. May 22, 2018
    60
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.