User Score
5.0

Mixed or average reviews- based on 16 Ratings

User score distribution:
  1. Positive: 5 out of 16
  2. Negative: 7 out of 16

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  1. Apr 10, 2018
    2
    This game had such promise. But it is just awful. The difficulty spikes and conditions made the combat a chore and not fun in the lightest. Having finite resources and then adding a monster rage timer and then after all that grading you is just too much. Considering how shallow the level up system is - and that it can only be done between levels - the developer would have made the gameThis game had such promise. But it is just awful. The difficulty spikes and conditions made the combat a chore and not fun in the lightest. Having finite resources and then adding a monster rage timer and then after all that grading you is just too much. Considering how shallow the level up system is - and that it can only be done between levels - the developer would have made the game infinitely more fun if it was more arcade like with the combat. The controls are also very cumbersome and frustrating when in combat and would have been better suited if you could just use single face buttons to control groups... similar to No No Kuni 2's skirmish mode controls to an extent.

    In its present state, the game is simply unfun and not worth a purchase. I feel a bit shafted and hope they make some changes to it in patches...
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Metascore
74

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 21
  2. Negative: 0 out of 21
  1. Aug 6, 2018
    70
    Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
  2. Jun 3, 2018
    75
    Don't be fooled! Masters of Anima is far more technical than it appears. Combat appears like a game of chess. You'll need a solid knowledge of what your units may do in order to place them wisely and win.
  3. May 22, 2018
    60
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.