- Publisher: Focus Home Interactive
- Release Date: Apr 10, 2018
- Also On: PC, Switch, Xbox One
- Critic score
- Publication
- By date
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Aug 6, 2018Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
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Apr 23, 2018Masters of Anima is a well made blend of action and RTS but it lacks the spark that make a good game a great game. A plot too simplistic and stereotypical and some over repetitive fights partially ruin a bunch of good ideas.
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Apr 23, 2018By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.
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Apr 23, 2018Masters of Anima gaming is concept isn't original, but the game has solid bases to be enjoyable.
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Apr 12, 2018Masters of Anima plays very well with the console controller and it works perfectly on all versions. But this game is missing more ambition, duration, content and opportunities.
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May 22, 2018The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.
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Apr 10, 2018Some people might enjoy the challenge Masters of Anima brings but it requires a lot of patience and luck for little reward. Controls are clumsy on a pad and your adversaries don't offer much in the way of autonomy. It's well-made but unbalanced encounter design results in some long struggles against enemies that will regularly make short work of you.
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Apr 9, 2018There was potential here, but Masters of Anima is ultimately a bit of a letdown.
Awards & Rankings
User score distribution:
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Positive: 5 out of 16
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Mixed: 4 out of 16
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Negative: 7 out of 16
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Sep 17, 2020
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Jun 27, 2020
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Jun 1, 2018