- Publisher: Maximum Games
- Release Date: Oct 25, 2016
- Also On: PC, Xbox One
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- Critic score
- Publication
- By date
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Nov 2, 2016Behind tough controls there's a game quite enjoyable, that makes up for its lack of content with good options for user generated content.
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Playstation Official Magazine AustraliaJan 8, 2017For all its face-plants, still offers a reasonable amount of entertainment for what you’re paying. Maybe just wait a little while for Ubisoft’s Steep instead. [January 2016, p83]
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Oct 30, 2016It doesn’t quite strike a perfect balance between simulation and arcade-like accessibility.
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Nov 8, 2016Infinite Air offers a lot to like on a conceptual level, but its faulty trick system creates a hole that is impossible to fill.
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Nov 6, 2016I was really looking forward to Infinite Air with its skate-infused controls. But unfortunately the control scheme is clumsy so your boarder feels like someone who had a few too many shots before going on the slope.
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Nov 12, 2016Snowboarding is back... and this game made us wonder whether that's actually a good thing. Aren't some things meant to stay dead?
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Nov 7, 2016Mark McMorris Infinite Air is a strange beast with strong social elements and great ideas that are hampered by a clumsy control scheme. It’s something that may be tightened with time and practice but I never got the sense this could truly be mastered. It’s a sparse genre so boarders might decide to take the plunge.
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Nov 4, 2016If you’re desperate for a snowboarding or extreme sports title and you don’t mind putting in the time, Mark McMorris Infinte Air will likely quench that thirst, but don’t expect to be racking up points and hitting perfect lines even after many hours of it.
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Nov 3, 2016Mark McMorris Infinite Air is not going to appeal to more casual snowboarding fans, and unfortunately I would include myself in that category. If you are looking for a game that you can pick up easily and pull off some crazy looking tricks, you might want to look elsewhere. However, with properly aligned expectations and a willingness to sink some time into learning the game's mechanics, you can get a lot out of this one.
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Nov 2, 2016Mark McMorris Infinite Air is a cold game which lost its great intentions because of its poor control.
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Oct 30, 2016Mark McMorris Infinite Air gets the fundamentals roughly right and has quite a bit of customisation, but that's about all there is to it. It's a blank, newly laid sheet of snow – fresh and clean, but nothing exciting comes of it.
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Nov 2, 2016Performing and landing tricks are difficult and messy due to the constraints and method of “charging” your moves before executing them. To make matters worse, it’s plagued with a faulty respawn mechanic that puts you into an infinite loop of crashes and bails. While visually the game isn’t too shabby, it all becomes meaningless when snowboarding becomes such a burden.
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Nov 1, 2016There just isn't much fun to be had with "Infinite Air" because of a steep learning-curve that isn't overcome in a reasonable amount of time.
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Oct 28, 2016The more positive features in Infinite Air are somewhat overshadowed by core gameplay in need of refinement and a progress system that punishes players, restricting content based on skill. Sadly, it marks a sloppy start to the latest run of snowboarding games podium.
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Oct 31, 2016There’s some positives to be found in Mark McMorris Infinite Air’s setup, but some poor design and plenty of shambolic mechanics throw this rider from its board.
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Oct 28, 2016Avoid this poorly structured game as if it was a tree in your riding line.
User score distribution:
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Positive: 45 out of 61
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Mixed: 1 out of 61
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Negative: 15 out of 61
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Oct 26, 2016
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Jan 2, 2017
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Oct 31, 2016