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Sep 12, 2018Ultimately, Immortal: Unchained serves to highlight one thing above all else. Every frustrating aspect of the Dark Souls experience is tolerated and even praised by its fans because the underlying combat system is so fantastically well-realised...Strip that away and all you’re left with is a mediocre exercise in frustration. Immortal: Unchained has thrown guns into the mix, but no consideration has been given to how their addition might affect the classic Souls formula. Dark Souls but with bad combat is a tough sell.
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Sep 11, 2018Immortal: Unchained isn’t inherently an awful game, but it has very little going in its favour. Its level design is one shining beacon among a sea of bang average gameplay, unacceptable technical flaws, and a combat system that does little to distinguish itself from its inspirations. Those enamoured with the Souls formula may discover something to like, but they’ll have to sort through a mountain of mediocrity to find it.
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Sep 11, 2018An intriguing premise - that of a soulslike science fiction in which you fight mostly at a distance, using upgradable grenades and guns - turned into one of the worst video games of recent years: a sloppy title, poorly conceived and in some areas clearly "broken".
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Sep 25, 2018Immortal’s pursuit of the hardcore label speaks to a certain presumptiveness in its design – that its impenetrable nature will be offset by a community looking for new challenges to overcome and new mysteries to unravel. Dark Souls got away with that approach because every aspect of it was so meticulously fine-tuned. Immortal’s extreme difficulty only highlights how fundamentally its ideas don’t run together. If there’s anything worse than a bad game, it’s a hostile bad game.
User score distribution:
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Positive: 45 out of 79
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Mixed: 6 out of 79
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Negative: 28 out of 79
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Sep 9, 2018
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Oct 3, 2018a soul with mechanical shooter badly carried, rough and graphically very poor ....
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Sep 17, 2018