Metascore
75

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 57
  2. Negative: 0 out of 57
  1. Aug 14, 2014
    74
    But Hohokum ultimately pulls its punches. You can do whatever, if you want, but eventually you’ve got a puzzle to solve. Bad puzzles are easy to design; good puzzles (whether easy or hard) require logic, care, even a touch of the narrative Hohokum pointedly rejects. Good puzzles tell a story in their physical parts.
  2. Sep 17, 2014
    73
    Hohokum is a calming experience that will start to rub you the wrong way after a while. At first you’ll be able to enjoy the amazing soundtrack and imagery to the fullest. But you won’t escape treating the game in a very pragmatic way to progress further in the game. A bit weird for a piece of art that is so big on atmosphere.
  3. Aug 26, 2014
    73
    An artistic game that will make you forget the outside world. Hohokum is pure magic.
  4. Aug 13, 2014
    73
    Despite a distinct look and feel, Hohokum doesn't live up to its more ethereal aspirations.
  5. Playstation Official Magazine UK
    Sep 29, 2014
    70
    It's rarely short of absurd charm or interesting things to do. [Oct 2014, p.88]
  6. Playstation Official Magazine Australia
    Sep 19, 2014
    70
    A gorgeous explore 'n' experiment experience. Can be too directionless which can harsh one's buzz. [October 2014, p83]
  7. Sep 17, 2014
    70
    Hohokum is a spiritual journey without a destination. It starts as an interactive screensaver, but slowly unfolds into a puzzle game. There are no hints, which is refreshing but ends up being feeling a a bit frustrating. It requires backtracking through a world in which navigation is cumbersome. That repetition detracts from the phenomenal design and soundtrack.
  8. Sep 9, 2014
    70
    Hohokum is a really relaxing game, with brightly colored worlds and soothing music, but people looking for a challenge are at the wrong address with Hohokum.
  9. 70
    Hohokum is unlike anything you’ve ever played in your PlayStation. Occasionally there are different experiences on Sony consoles like Patapon, flOw and Journey that make us believe that video games are an art form. Hohokum can be placed in the same group.
  10. Sep 4, 2014
    70
    Hohokum is a strange experience: there's a little bit of puzzle solving in it, but the main value of the game remains its artistic and creative look.
  11. Sep 1, 2014
    70
    Hohokum is a weird, interesting game that unfortunately not everybody is going to enjoy. Try it if you have a chance, you could fall in love with this stylish piece of art from the British studio Honeyslug.
  12. Aug 29, 2014
    70
    Players will be discovering secrets in Hohokum for years, even if the ways to interact with it are quite limited.
  13. Aug 27, 2014
    70
    For its vibrant visual design, wonderful music and sheer whimsical weirdness, Hohokum is well worth experiencing. But at times it seems to be meandering back and forth between a video game and a piece of interactive art, unsure of which world it belongs to.
  14. Aug 27, 2014
    70
    Hohokum is not a game to show this medium a new direction. Instead it points to where gaming came from, promoting a delightfully childish sense of play.
  15. But once I had the sense that there were specific things to be done in order to achieve goals, that became my focus, and the magic of the experience suffered for it. The sense of wonder I had with each new discovery was tempered by the logical part of my brain, which began looking for problems to solve and working out plans.
  16. Aug 14, 2014
    70
    Hohokum gives you everything you need to enter a colorful and freeform world with little restraint toward the kind of art exploration that turns anyone into a finger-paint prodigy. That doesn’t make for the greatest video game, even if its charm lasts far longer than you’d think.
  17. Aug 13, 2014
    70
    Short, simple, and wonderfully inventive, Hohokum's bizarre aesthetics and enigmatic level design make for a consistently surprising, enjoyable romp.
  18. Aug 12, 2014
    70
    It’s easy to get lost in Hohokum’s enchanting scenes, but it’s just as easy to come crashing back down to Earth when you lose your way.
  19. Aug 12, 2014
    70
    In the end, Hohokum often seems content with simply being strange rather than evolving into something transcendent.
  20. Aug 22, 2014
    65
    It’s difficult to adequately explain or describe Hohokum. It’ll fill you with a child-like sense of wonderment with its abstract exploration, but as a game, its definitely a case of style over substance.
  21. Aug 18, 2014
    65
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
  22. Aug 17, 2014
    65
    Hohokum may look bright and colorful, but it can feel awfully like stumbling around in a darkened room. It's a double-edged sword. Charting the unknown can feel as stressful as it is intoxicating. There's serenity to be found in the shadows, but it's just as easy to become agitated as you reach out into the black, searching for that elusive light switch.
  23. 65
    Hohokum’s worth greatly depends on one’s ability to revel in simple, charming discoveries. There’s no lasting impact, meaningful message, or even resolution to its shallow core mechanics, but a playful aesthetic and relaxing music make being in its spaces enjoyable for a time.
  24. Aug 26, 2014
    60
    While the game's audiovisual presentation is not to be missed, Hohokum as a game experience leaves something to be desired. The lack of a purposeful goal is both relaxing and frustrating, as it's difficult to discern any true meaning other than simply existing and floating around. This isn't so much a game as it is interactive art.
  25. Aug 21, 2014
    60
    The title’s at its best when you meander through its oversaturated scenes without purpose, but that means that it’s not recommended for everyone.
  26. Aug 14, 2014
    60
    Hohokum is a different kind of game that prizes aimless interaction and exploration above completing specific objectives. It's a title that brings together a cute, minimal art style and a great soundtrack to create a zen experience. It's worth a play, but not everyone will appreciate its strengths.
  27. Aug 13, 2014
    60
    Hohokum is the prime example of a game whose beauty is truly skin deep. It sure is lovely to look at, and if that's all you want, you won't be disappointed. There's just not much under the surface.
  28. Aug 12, 2014
    60
    I can't stress how much I enjoyed the game's art, music, and quirky vibe. Hohokum is one hell of a screensaver. As a game, it lacks depth.
User Score
6.5

Mixed or average reviews- based on 103 Ratings

User score distribution:
  1. Positive: 41 out of 103
  2. Negative: 22 out of 103
  1. Aug 13, 2014
    10
    Hohokum is one of the most artistic and relaxing games I've ever played and it is a joy to watch. It's very interesting and it has a uniqueHohokum is one of the most artistic and relaxing games I've ever played and it is a joy to watch. It's very interesting and it has a unique flavor that's all its own. The game is almost like interacting with a work of art, swimming around and finding out what to do and what you can interact with. It encourages exploration but without pushing the user toward any specific objectives, which was a refreshingly different pace. I would recommend anyone to pick this up and try it. My first hour felt like 15 minutes just because I got lost in watching the gorgeous visuals, listening to the amazing soundtrack and exploring the Hohokum world! It's definitely a game that feels like flower, sound shapes etc., and it deserves similar praise! Full Review »
  2. Feb 8, 2016
    3
    I must say I just don't get this game. What is its purpose? Why does it even exist? There's no story, you're just a snake flying/swimming inI must say I just don't get this game. What is its purpose? Why does it even exist? There's no story, you're just a snake flying/swimming in various environments. In each level you're required to do something different (give a bunch of people a ride, make flowers bloom...), but the game never tells you what it is. You're supposed to run into objects, observe what happens, and figure it out on your own. Which would be fine if the game wasn't so boring. It wasn't fun to aimlessly roam around hoping that one of the plants I bump into might do something.

    The art style is colorful but very simplistic, and I admit I'm not a big fan of it. The music is alright, but again I didn't like it much. The controls are as primitive as the rest of the game: one button makes you go faster and one button makes you go slower. It controls fine and everything is responsive, but the whole thing is just so boring I gave up after 20 minutes or so.

    I admit this game isn't for me. I prefer my games to have an actual plot and characters I care about. If you're like me and you don't think "messing around hoping that stuff happens" is very compelling, avoid this game. It's not for you and you're going to be disappointed. I only own it because it was free on PS+ and I wanted to see what the fuss was all about.
    Full Review »
  3. Oct 16, 2015
    0
    Stupid game where everything looks the same, there is little variety and very few moves, so you explore around, do the same repetitiveStupid game where everything looks the same, there is little variety and very few moves, so you explore around, do the same repetitive swimming thing, get bored, and put it away. Not much to keep you interested.

    Some indie games use relatively few controls and make them interesting (see The Unfinished Swan), but this one is lacking substance.
    Full Review »