- Publisher: SCEA
- Release Date: Aug 12, 2014
- Also On: PC, PlayStation 3, PlayStation Vita
User Score
Mixed or average reviews- based on 103 Ratings
User score distribution:
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Positive: 41 out of 103
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Mixed: 40 out of 103
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Negative: 22 out of 103
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Oct 1, 2015Tier 2
+ A fantastically creative and unique game in terms of visuals and game feel
+ Flawlessly fluid mechanics that affect a dynamic and beautiful world
? Very oblique gameplay that for some might be easy and for some might be totally impossible to figure out
- Fairly chaotic in its progression and somewhat difficult to navigate if seeking total completion -
May 8, 2015
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Aug 13, 2014
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Feb 8, 2016
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Oct 16, 2015Stupid game where everything looks the same, there is little variety and very few moves, so you explore around, do the same repetitive swimming thing, get bored, and put it away. Not much to keep you interested.
Some indie games use relatively few controls and make them interesting (see The Unfinished Swan), but this one is lacking substance. -
Aug 23, 2015Perhaps this game wasn't aimed at one such as me. I'm driven by plot and atmosphere in a game and this had none of the former and little of the latter. The colors were pretty, but flying a fish and a phoenix through some shapes doesn't doesn't constitute anything interesting to me. Gave it an hour of my time, and called it good.
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May 26, 2015This review contains spoilers, click expand to view.
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Apr 28, 2017Simulator game with some kinds of puzzles along the way. The game is kind of similar to flower, where you float around and look at pretty things, that is the essentials.
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Aug 8, 2016There are some interesting levels, like one with aquapark or one with wedding, but this game didn't reach the standarts to be part of the "golden path of good indie". The game propose you to do or think nothing too often. Final result is too childish.
Awards & Rankings
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Playstation Official Magazine UKSep 29, 2014It's rarely short of absurd charm or interesting things to do. [Oct 2014, p.88]
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Games Master UKSep 19, 2014A wonderful example of what can be achieved when developers dispense with tradition. [Nov 2014, p.66]
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Playstation Official Magazine AustraliaSep 19, 2014A gorgeous explore 'n' experiment experience. Can be too directionless which can harsh one's buzz. [October 2014, p83]