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Mar 24, 2017Eventually, though, the heavy emphasis on the luck of level generation, the frustrations of enemy repetition, the poor tutorial, and the tendency to overrun you with tough enemies spoil the whole. Hard games are great, but there are limits.
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Apr 10, 2017Has-Been Heroes doesn’t excel at anything and remains a game that had a lot of potential in theory, but punishes players too much in odd ways to be much fun, and isn’t a recommended purchase at full price. It is a game that will probably do quite well in a Humble Bundle down the line, but on its own it is a very hard game to recommend.
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Apr 3, 2017Has-Been Heroes has some great ideas and offers a interesting take on strategy, but some questionable design choices prevent it from being a better game.
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Apr 2, 2017Has-Been Heroes is as tough as nails and built for people that like to lose over and over again. The combat offers an interesting twist on a familiar mechanic, but never really evolves beyond that initial learning process. Some of the whimsy present in the Trine series has been carried over here, but not enough to balance out the punishing difficulty.
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Mar 30, 2017Components blend in such a way to entice a new player to give it more than a few runs. After the honeymoon is over, though, a game that leans so heavy into the rogue-like trappings needs to do something to maintain player interest. Regrettably, that is where this title falters.
User score distribution:
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Positive: 7 out of 11
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Mixed: 1 out of 11
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Negative: 3 out of 11
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Apr 12, 2017
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Apr 11, 2017
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Mar 28, 2017