To start, lets start with how the game itself starts. After loading an update for about 5 minutes, (no big deal there), you are greeted by that annoying thing saying you can’t record how bad this game is for the world to see unless you have the coin for a capture card. It will never go away, because that’s how desperate Bandai is to prevent let’s plays of this. Then you are greeted byTo start, lets start with how the game itself starts. After loading an update for about 5 minutes, (no big deal there), you are greeted by that annoying thing saying you can’t record how bad this game is for the world to see unless you have the coin for a capture card. It will never go away, because that’s how desperate Bandai is to prevent let’s plays of this. Then you are greeted by everyone’s favorite part of a console game, a EULA! You have to scroll through the whole **** thing and it takes like a full 30 seconds to a minute because it’s full of so much corporate **** everyone just assumes these days. Then you have to accept. Then you have to do the same thing with a privacy policy. Next is a decent looking cutscene. Accompanied by the least Gundam music EVER. What focus-testing asswipe thought dubstep was a good match for an epic clip of two Gundams smashing a ruined building in midair for no discernable reason? Whatever. At least the game will be good, right?
Right?
Changes from the previous game:
1. There is a “level-up” system.
This isn’t a bad thing, it’s kind of appreciated to make you want to experiment more and give you some direction in playing the Arcade mode endlessly if you’re a fellow hermit with no internet. But if I read the EULA right, there may be microtransactions here. Which would explain why you need to play Arcade missions like 15 times to unlock a new operator.
2. The intro clips are now of a camera epically dancing around a still scene of 3-D models of an more or less iconic fight or scene.
3. The AI is **** outside of the hardest difficulties.
4. The “arcade” missions are a little ****.
The missions are almost all set in Universal Century, specifically around One Year War, and rather than being like 2 v 2 or 2 v 3 battles between units you could fight online like normal, you are mostly fighting mass-productions who die in 1-3 hits and can be mowed down in LITERALLY SECONDS if you rush them with a melee specialist, because their reactions are that slow sometimes. They try to balance this by making the later levels feature the type of guys you’d normally fight as minibosses following a couple of waves of these mass-productions, but it just comes off as weird, even if it does feel a tad more realistic in terms of battle flow and health balance.
5. A wave mode. Good job.
6. No split screen.
7. Destiny, Gundam X and G-Gundam, plus almost everything from 00 Season 2 and the movie are replaced with the detestable Reconguista.
8. There are more mass-productions than ANYONE ever asked for and they all play the same. Basic rifle, basic beam saber, grenades. Theres about 10 of those.
9. Music Edit Option has been disemboweled and can’t include outside tracks.
10. Strikers…. Yay?
Strikers have been added, a twist on NEXT’s support moves, where you can buy and choose your supports. Not bad, but they made a key **** up. They’re ALL ATTACKS. They have Virgo, which used to be a shield, but instead just fires a pew-pew cannon. They have a unit called a Reconnaissance Type, but it doesn’t do any kind of recon. It just attacks. And to top it off, they all just attack and then disappear. None of them provide support fire while you shoot. None of them provide defense or buffs, they're all one-off attacks so they all feel nearly identical.
11. Operators/Navigators
You get a nice little character telling you about battle conditions and giving advice. But I’m pretty sure they just say random ****.
12. They MKXed it with on-disk characters that are locked unless you pre-ordered or buy them as DLC.
The good:
There is a new Gundam Versus game and it’s in English, so I can read the level-up screen this time.
The new Arcade mode is okay.
The waves mode is good I guess.
There’s one or two suits I wanted in Extreme they removed after NEXT, and one or two that they retooled in questionable ways that they kind of fixed. There’s also a few new suits that look tempting.
Alternate pilots, but not enough. Where’s Quess with accompanying custom Jagd Doga? Where’s Lino in a Zeta Zaku? Where’s Sayla in the RX-78 or as operator? (okay, so her voice actor’s dead, just replace her or use old clips.)
The strikers are okay, but need more variety in the types of support they provide outside of just being an extra gun you can choose.
Operators are a decent touch, but may need some work.
In short, I swear for good this time, this is the last game I EVER buy immediately on release without checking reviews or waiting for a price drop. No Man's Lie should have taught me my lesson. Scamco Bandai can eat a dick.… Expand