Firstly, let me state I feel like there was definitely some passion put into this game. Perhaps I am being too nice, but to hold it to theFirstly, let me state I feel like there was definitely some passion put into this game. Perhaps I am being too nice, but to hold it to the same standard as a AAA game is not the way to do it. Anyway, to the point. Being based on an established piece of media is always going to be tricky. The game tries to do a modern spin on the classic science fiction novel, and that is both good and bad. I have less umbrage with the actual setting and story (minus some poor or nonexistent explanations as to why things are they way are). Moving on from that, I'd be lying if I said this game has nothing going for it. It tries to be inventive, and that's fine. However! The world is hardly immersive, yes I suppose you could handwave the fact that the lack of people can be attributed to a deadly alien invasion. But the few people that are around are somehow even less expressive the manikins from Silent Hill, and that says something. Unfortunately this also extends to the main character. Additionally, the controls are very clunky and unintuitive at times, which is the last thing you want in a game billed as a stealth action title. Most of the issues I had were more towards the visual style, it isn't good or bad just very mediocre. Minus a few lighting effects nothing really sticks out. I feel like I am rambling at this point, as I am hardly a professional critic. Can I recommend this game? Probably not, but to say it has nothing of merit would, as I said, be a lie.
In summation:
The Good
A good concept.
Some nice music choices (though I do question some of the more religious leaning ones as HG Wells was not a man of religion himself).
The Bad:
Awkward animations and framerate.
Poorly implemented tutorials and checkpoints.
Nothing to really make the game stick out gameplay wise, the devs didn't really try to innovate.
A game like this would definitely do well getting the NieR Replicant ver 1.22 treatment a few years down the line, which I doubt it will but that's just my take. If anyone takes the time to actually read this, I really appreciate it. If not, well, that's fine too. As for Steel Arts Software, you have a promising baseline to work off of, I would recommend looking into companies like Tinybuild to help smooth out your future endeavors. Also, DEFINITELY get some outside opinions when it comes to things like playtesting.… Expand