User Score
9.1

Universal acclaim- based on 23476 Ratings

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  1. Sep 23, 2021
    6
    This review contains spoilers, click expand to view. I think that this game is a game that this is. So I give it a pasta out of 10 Expand
  2. Jan 28, 2022
    6
    This is the most overrated game I ever played. It is not bad, but not close to a 10. The story is normal at best, the game relies on a lot of repetitive combat and puzzles with little variety of enemies. It doesn't offer anything other games already do and constantly requires you to return to most places because you just don't have all the skills to explore areas the first time you getThis is the most overrated game I ever played. It is not bad, but not close to a 10. The story is normal at best, the game relies on a lot of repetitive combat and puzzles with little variety of enemies. It doesn't offer anything other games already do and constantly requires you to return to most places because you just don't have all the skills to explore areas the first time you get there. It should be much shorter and require less repetitive tasks. Expand
  3. Mar 12, 2022
    6
    I wanted to like so much this Game, I’m a Xbox player and I was trying to find an PS5 just to play this game. But I changed my Mac to pc and purchase the game when it came out on PC.

    I don’t know the game mechanics I felt it dumb, slow and repetitive. The graphics are amazing, dialogs great specially between Kratos and his son. But the game mechanics don’t cut it for me.
  4. Aug 6, 2022
    6
    boring,
    in all aspects, in short.
    a big Serpent in a teaser trailer, in the game it was shown for 15 seconds. in fact, the whole game is about cartoonish little monsters that you swing with an ax every 5-10 minutes. on hard difficulty, it's ridiculous to the point of insanity that every 5-10 minutes you have to beat small "bosses" for hours. and on an easier difficulty there is
    boring,
    in all aspects, in short.
    a big Serpent in a teaser trailer, in the game it was shown for 15 seconds.
    in fact, the whole game is about cartoonish little monsters that you swing with an ax every 5-10 minutes.
    on hard difficulty, it's ridiculous to the point of insanity that every 5-10 minutes you have to beat small "bosses" for hours.
    and on an easier difficulty there is nothing to do at all.
    game is empty.
    honestly, objectively - a toy for kids.
    The game was rated not honestly and it is not clear why.
    they managed to deceive me, I spent the full price on the game and it was my own fault, I had to check it out.
    got caught like a kid. )
    character control is not realistic enough, Assassin's creed is better.
    sonny is well animated, his facial expression, some moves, but this is not visible, by chance noticed when they spoke with the gnome and the camera finally broke away from Kraktos and everyone was visible from the front. A lot of little things, over which they tried very hard.

    by the way, the graphics and animation of the serpent surprised me with its poor quality, except for his sound.
    and Krakos, khm, Kaktus, Kraktos moves like a turtle with his axe.
    thinks like a turtle too.

    But there is another side to the game, which is revealed gradually, the spiritual and relationship side and quite believable and real. In this regard, we suffer a deficit, if there is a relationship, it is very flat between a guy and a girl, but here between parents and children, brothers. Changing the habitual path for the better, etc. Also humor and an interesting plot with puzzles. Well, the inherent cinematography and theatricality of the series with a mythological atmosphere.

    You can buy and play this game on easy, defeat bosses on hard by digging through abilities, even without taking damage, or on easy without digging. And you get a pretty good average game. But, unfortunately, most of what is there is meaningless in combat and it is there only to make it difficult to find what is really effective in this rhythm of combat and for various animations on easy. And changing the difficulty level every time is very inconvenient. Most of the options that the game provides you are not balanced, it's called "painter's quirkiness" and we shouldn't suffer from it, therefore of course, I don’t recommend it. But if without any special expectations, you are satisfied with going through the average game, enjoying the average level and you want a quality story and all that another side that I described above then you can buy.
    Those who will pass the bosses on difficult, do not skid or proud to pass everyone on difficult, you will lose all meaning and enjoyment of the game because the game, the combat is not balanced.
    And there are bosses that repeat every time, big ugly ones from some unsuccessful cartoon, you also go through them on easy and do not lose the pleasure of the game.

    The fight is more interesting and comfortable with a movable character, as well as one that moves quickly as in life and so that it is also easy to aim in the game as in life. And not each new boss must be learned and replayed 20 times in order to pass without getting damage, for realism or just to pass. Taking damage is not realistic, it's impossible. Besides, no challenge and not looks good with taking damage. Took more damage, less, what's the difference?
    After all, in the life the hero would not have been killed or injured, otherwise there would be no story. He can get hurt once or twice according to the plot, but not a thousand times as happening in the game and then swallow green things. He could dodge until he figured out how to win, he should be faster. No replays, especially when you have to run again.
    I like the rhythm of the combat in this game, but Kratos is slow to the point of being absurd, not believable. Even a disabled pensioner moves faster and this is not even a joke or an exaggeration, have you played the game, Developers?
    In many places on hard it is impossible not to take damage, this option should be on any level. Kraktos, khm, Kratos is absolutely not adapted to fight with several enemies, although according to the plot he should be. About the tediousness and absurdity of small monsters every step was mentioned above.

    Best regards ;-)

    By the way, respected developers who took the myth of a funny silly policeman and convincingly appropriated it for themselves - bang your head against your valkyries yourself and dig around the internet for information on getting completely pointless Ivaldi equipment. Next time I will think twice before buying your game. With all the stupidity in Assassin's creed Valhalla (waste of time, bugs, garbage, hackwork, inconvenience in control), your game are far from this level even further. There are not a lot games with such quality and criticism, it is relative to this game, but it is impossible to compare it with others. So much nonsense but no place, so goodbye ;-)
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  5. Jul 26, 2022
    6
    对于游戏本身在演出效果上所呈现的突破值得肯定,电子游戏中的一镜到底想必是及其繁琐且困难的,而制作组近乎完美的实现它了。
    可惜,这款游戏让我眼前一亮的部分也只有演出上的一镜到底了,在节奏的把控上,它做的相当糟糕。我不知道制作组为什么要在流程中塞入一个又一个乏味的解谜,它们大多重复无聊,无法营造正向反馈,虽然是延长了游戏时间,但就我个人而言,并不喜欢这样。
    对于游戏本身在演出效果上所呈现的突破值得肯定,电子游戏中的一镜到底想必是及其繁琐且困难的,而制作组近乎完美的实现它了。
    可惜,这款游戏让我眼前一亮的部分也只有演出上的一镜到底了,在节奏的把控上,它做的相当糟糕。我不知道制作组为什么要在流程中塞入一个又一个乏味的解谜,它们大多重复无聊,无法营造正向反馈,虽然是延长了游戏时间,但就我个人而言,并不喜欢这样。
  6. Dec 18, 2022
    6
    One of the most overhyped games ever created. Doesn't do anything particularly well and brings nothing new. Super boring 6/10
  7. Feb 22, 2023
    6
    TLTR: Das Spiel ist gut.
    Es hat ein paar wirklich tolle Story-Momente. Aber nicht die erhoffte Wucht nach all den Lobliedern.
    Finde es zu sehr in die Länge gezogen. Die ersten 3-4 Stunden fand ich so schlecht, dass ich es erst ganz lassen wollte, dann nahm die Story etwas Fahrt auf. Insgesamt Zu oft ein repetitives Spielgefühl, unterstützt durch die gleichen Animationen. (Ganz krass z.b.
    TLTR: Das Spiel ist gut.
    Es hat ein paar wirklich tolle Story-Momente. Aber nicht die erhoffte Wucht nach all den Lobliedern.
    Finde es zu sehr in die Länge gezogen. Die ersten 3-4 Stunden fand ich so schlecht, dass ich es erst ganz lassen wollte, dann nahm die Story etwas Fahrt auf. Insgesamt Zu oft ein repetitives Spielgefühl, unterstützt durch die gleichen Animationen. (Ganz krass z.b. beim Türöffnen). Oder wieso muss ich bei der Schnellreise erst ewigs im Kreis rennen? …
    Ein für mich leider eher typisches AAA Spiel. Management Cash Cow Problem.
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  8. Dec 21, 2022
    6
    The gameplay here (similar to Naughty Dog's) is outdated. You explore extremely linear levels, fight enemy after enemy, and only stop to pick some random loot up in a corner somewhere. The level design, the puzzles, are below average at best. The combat is fun, but tedious when its 99% of the gameplay, and most bosses can be juked and abused.

    The reason these games are considered great
    The gameplay here (similar to Naughty Dog's) is outdated. You explore extremely linear levels, fight enemy after enemy, and only stop to pick some random loot up in a corner somewhere. The level design, the puzzles, are below average at best. The combat is fun, but tedious when its 99% of the gameplay, and most bosses can be juked and abused.

    The reason these games are considered great are the graphics and storytelling. Well I've never cared much about graphics, and I've read a lot of books and rarely come across a video game with much merit in its story. Here the dynamic between Kratos and his son is actually pretty great and the writers do have enough subtlety and intelligence to say something meaningful. The rest of the plot isnt particularly brilliant though. So I'd have to say this game, like most games of this kind, is insanely overrated.
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  9. Dec 27, 2022
    6
    I have a mild impression from the game.

    "The developers literally destroyed the idea of the game by making the God of War into a father figure." "I saw no gods neither wars in God of War 4" The game has beautiful graphics, but the worst mistake a company can do to their customers is change the product that was beloved. God of War 3 is one of the best games I've ever played. You do a
    I have a mild impression from the game.

    "The developers literally destroyed the idea of the game by making the God of War into a father figure."

    "I saw no gods neither wars in God of War 4"

    The game has beautiful graphics, but the worst mistake a company can do to their customers is change the product that was beloved. God of War 3 is one of the best games I've ever played. You do a spinning attack and everything around Kratos is minced meat, while in God of War 4 a bug-like human can destroy me in 4 blows. I swing my axe and i might not even land a hit.

    Weak! Very weak!

    God of War 3 was interesting and engaging all the way and God of War 4 became boring after few hours of playing it. ... And not to forget, that THE GOD OF WAR was a literal nanny!
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  10. Jul 6, 2023
    6
    Za dużo zagadek i elementów zręcznościawych. Fabuła ok.....................
  11. May 14, 2023
    6
    The game is good. But "God of War"?

    Well, the first time I played, I ended up quitting. Why? Because I found it boring. The hype and self-pretentiousness kinda ruined the experience for me. This time was different. My friend let me his Playstation 4. I played every main GoW and loved it, especially the third one. After that, naturally, I was curious about how Kratos would end up there
    The game is good. But "God of War"?

    Well, the first time I played, I ended up quitting. Why? Because I found it boring. The hype and self-pretentiousness kinda ruined the experience for me. This time was different. My friend let me his Playstation 4. I played every main GoW and loved it, especially the third one. After that, naturally, I was curious about how Kratos would end up there and why. I also had sympathy for Kratos, which I didn't have before. I'm trying to say that GoW 2018 does not sustain itself alone. If you never heard about Kratos and has a good repertory of movies/book with similar Dad and Son Plot, It will not be enough to grab your attention.

    Furthermore, I believe the game lost its soul. Yeah, they are trying to tell a new story - and I appreciate that. The problem is a major mischaracterization in-game. The point of view is a nice example of that. Sacrifice the gameplay in favor of the narrative was not a good idea when the script is not that good, like Last of Us, and the melee gameplay was going to get worse. And I say more, the RPG system here is weak as hell. What can I say more? well... mediocre dialog and a static story "progression" made me get angry sometimes.

    But... I still recommend this game. The story is still interesting if you played the previous games. The gameplay is not dynamic, but fun sometimes. The dialog is not great but has its moments, especially when Kratos reflects on his past. The graphics were amazing, as was its optimization. 4K 40 fps looked amazing. There is much to talk about - good and bad things, but I'm sleepy. Happily, most of its problems were corrected in Ragnarok, so it's worth your time.
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  12. Jun 25, 2023
    6
    Abartıldığı kadar iyi olmadığını düşünüyorum. Sıkılmadan bitirebildim, müzikleri hikayesi vasatın bir tık üstüydü. Grafikleri dönemine göre iyiydi.
  13. Apr 20, 2018
    5
    Got this early, played through the whole thing and beat it. It's a good game - not a great game. The story was enjoyable and the combat, while rather one-dimensional (despite what you may read), was still decently fun. I played through on Give me a Challenge mode and it was kind of a slog, with encounters remaining very same-y throughout the end game. They do some interesting things withGot this early, played through the whole thing and beat it. It's a good game - not a great game. The story was enjoyable and the combat, while rather one-dimensional (despite what you may read), was still decently fun. I played through on Give me a Challenge mode and it was kind of a slog, with encounters remaining very same-y throughout the end game. They do some interesting things with the axe and Atreus, but it feels very lacking compared to the variety of all of the previous games in the franchise. I expected more.

    The biggest issue with this game is how the PS4's hardware weighs down the experience. Even on my Pro's "performance mode," the game almost never reaches 60 FPS at all on 1080p, hovering in the 40s most of the time. This is ABSOLUTELY UNACCEPTABLE for any game in 2018. The 30 FPS 4K checkerboard mode looks nice when you're standing still, but in motion, the blur and total lack of fidelity and smoothness will give you a headache and totally detract from your experience. I couldn't get past this. The 30 FPS is constantly in your face and unavoidable, and impossible not to notice even if you only own a console and might not know any better. I can only describe it as truly awful.

    This game would be an 8 or even a 9 on PC, but as it is, the games industry is once again held back by the primitive and outdated technology that consistently hamstrings otherwise gems like this one. Such a damn shame. Can't wait to get sold on the rerelease for the PS5 in 2025 which will only offer locked 60 FPS, something we should already have.

    Not impressed, Sony.
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  14. May 8, 2018
    5
    God of War 4 made a fine show of well-made combat mechanics, groundbreaking video game animation and graphics, impressive audio, a superb plot, and a cast of excellent characters. However, it has disappointingly average bosses. God of War has annoying and inconsistent enemies and enemy levels. Off-screen cheap deaths are abundant. Mindless looking-around puzzles plague the majority of GodGod of War 4 made a fine show of well-made combat mechanics, groundbreaking video game animation and graphics, impressive audio, a superb plot, and a cast of excellent characters. However, it has disappointingly average bosses. God of War has annoying and inconsistent enemies and enemy levels. Off-screen cheap deaths are abundant. Mindless looking-around puzzles plague the majority of God of War 4’s puzzles. It’s exceedingly time-wasting and repetitive with its overly bulky loot system. The menu system is a piss-poor mess of convolution. The camera is uncomfortably zoomed-in far too much. There are numerous instances of confusing over-automation of character and world actions. The game has intolerably sluggish pacing as a whole. The ending is pathetic and not rewarding to the player. There is a jarring non-existence of a smooth transition from the third God of War to the fourth. God of War suffers from an overuse of derivative unnecessary RPG elements from Skyrim/Breath of the Wild. With all this information in mind, I have no choice as an honest reviewer who thoroughly beat the first three original glorious installments of God of War, but to award this game a generous 5 out of 10. Expand
  15. Mar 15, 2021
    5
    Combat needed work. Many enemies are working against the systems the game has in place, such as revenants and dark elves. Kratos is also quite frail. Having enemy levels is a lazy design choice.

    Exploration is okay. I do not like the hidden object game you have to play every so often to open treasure chests.

    Story is good, but who cares when the core game play isn't fun.
  16. Feb 14, 2019
    5
    This review contains spoilers, click expand to view. I just finished the game. I really wanted to like this game, but in the end I'm scoring this at 5/10.

    To all the people who think this is 10/10 or 9/10, good for you. We all have different tastes, and the beauty of internet reviews is it aggregates all our impressions toward a game into a score.

    On a positive note, the game is beautiful to look at. I also enjoyed a few moments during the ending that I will not spoil here.

    Here are the downsides for me:

    I am really annoyed at all the puzzles. I usually like puzzles in an RPG, but I doubt anyone enjoyed the different types of doors that are unlocked by magic chisel, winds of hel, and whatnot. I also don't appreciate the many flavors of "throw your weapon at this thing" puzzles. I also am generally not a fan of spiky ceilings and rotating blades in games. Puzzles should be used as a nice break to action, but it got too distracting.

    I am not a fan of pacing, especially all the "your princess is at another castle" moments. It feels like trying to cook a meal, but you keep forgetting an ingredient so you end up making 5 other grocery runs. A short and sweet main story could have been better for the pacing. This also ruined the boat rides for me. I like conversations while walking around (like in The Last of Us), but because of the pacing I felt frustrated with the boat rides towards the middle half of the game. I kept waiting for the game to pick up the pace, but that never came.

    Combat is decent, nothing special here. A lot of people like the slow, brutal nature of it. I think it's ok, but Bloodborne may have made me set the bar very high on combat now. What I think is missing here is the incentive to use different attacks. I like it when a game rewards you for playing a certain way - those little twists that differentiate games from being gameplay clones of each other. In some old WWE games (haven't played one in years), the crowd turns on you if you spam a move. In Devil May Cry games you get a better score and more orbs for mixing up moves and taunting. In Bloodborne you are encouraged to go offensive with the regain system and to learn parrying. Witcher 3 encourages you to plan ahead and brew potions and bombs before a big monster fight. In GOW I didn't feel like there was a need for me to learn all the moves - I just needed the basic R1 combo, arrow spam, runic attacks, and the parry.

    On a side note, I think the decision to go with just that one long camera shot is interesting. The downside to that is it really killed the pacing, because things that are usually a quick cut to a new location end up being a 60 second boat ride or jog in the portal thingy. I feel like it could be better used in a shorter game, one with quicker pacing to really make you feel you are in that story.

    10/10 and 9/10 mean different things for different people. To me, I reserve those scores for those games that keep me hooked, the ones where you think about them while you're not playing them. As much as I want to like it, my gripes made my playthrough more frustrating than fun.
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  17. Apr 29, 2018
    5
    way over-hyped and over-marketed game by Sony, not on the level of No Man's Sky, but close enough...

    if the title was not "God Of War" but "Generic Game", this would have flopped really bad, the gameplay is as linear as it could be, there's no real exploration going on, you just move from point A to point B, you kill a huge amount of enemies over and over and over and over again, then
    way over-hyped and over-marketed game by Sony, not on the level of No Man's Sky, but close enough...

    if the title was not "God Of War" but "Generic Game", this would have flopped really bad, the gameplay is as linear as it could be, there's no real exploration going on, you just move from point A to point B, you kill a huge amount of enemies over and over and over and over again, then there's a series of qte that God Of War is known for (but given that it's their gimmick, this is fine with me), and then you move to the next section, that's it pretty much...

    the combat is atrocious, they tried really hard to copy Dark Souls style combat, but everything went bad, you just mash buttons hoping for the best, there's no real strategy involved...

    difficult level is a joke really, easy/normal are for kids, if you play in hard, there's no change to enemy behavior or anything else they promised, but they just send you 10 times the number of enemies and they have 10 times the health...they choose the cheapest way possible to increase difficulty, leading to pointless frustration, because unlike Dark Souls, here is just a matter of luck and being fast enough in mashing buttons

    your weapon does no damage at all (even after upgrades, they're mostly useless btw), so each enemy takes from 10 to 100 hits, EACH of them, bosses takes several hundreds of hits, so it takes forever to kill them, because you can only hit them 2-3 times, then they do their unstoppable 1-hit kill aoe, kinda like a mmorpg, so you're forced to retreat, wait for the next cycle, rinse and repeat, it's so boring and frustrating that you loose all interest for it

    in theory you're supposed to aim and throw your axe at weak points, well good luck doing it with pixel-perfect precision on a controller...I can do this with mouse+keyboard, not with a controller and the precision required to hit the weak points is insane, it's simply impossible to do it right with a controller

    the rune chests are terrible, you're supposed to always hit 3 bells, again with insane precision that cannot be possibly achieved on a controller, and you have no time to do them, but you're forced to do them otherwise you have too low health and rage, still pointless frustration for the player, which translates into cheap gameplay time extension

    pros:
    Graphics - it look good, really good, no point in denying that, especially on a PS4 Pro, with a 4k HDR tv, it's really beautiful
    Sound - it's ok
    Companion - he does not get in the way, they just copy-pasted The Last Of Us, which is a good thing
    Kratos - he's still good, not the unstoppable god-killing machine that he was in the past, but he's supposed to be older now
    Realms design - they look very different from each other, with a recurring theme, so at least they put some effort into it

    cons:
    Sony marketing campaign - it's really too much for this game, spend your money on hiring good game designers
    Enemy design - they all feel the same and fight in the same way
    Combat - one of the worst I've ever experienced on a PS4 game, feels like bad executed mix of Dark Souls, Nioh and Horizon: Zero Dawn, very, very bad and frustrating
    Story - yeah I was not expecting a good story from a game where the protagonist just rips open heads and bangs chicks with quick-time events, but they could have at least tried...
    Difficulty level - very cheap way to do this, if you want to copy Dark Souls or Nioh, at least do it right...
    Weapon(s) - useless, they do no damage
    Upgrades - confusing and useless, like everything else
    Skills - takes far too much to level up anything, so you end up not caring at all (and all the skills are useless, like crafting and weapon upgrades)
    Crafting - confusing and useless much like upgrades, it looks like this was thrown in at the last minute because "every game has crafting today"
    Gameplay - what gameplay? There's no gameplay at all, just mash buttons and hope for the best...it's just a one long linear movie

    very bad game overall, and I'm not even complaining about the shift in the gameplay from previous God Of War games, I have no problems with that, if the end result is good, but this is simply bad
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  18. Jan 23, 2020
    5
    Rarely has a game let me down the way that God Of War let me down. When this game first debuted at E3 I thought I was in for a game of the generation and bought it after the rapturous reviews confirmed what I had been feeling since its debut, that this was a game that combined mature storytelling with excellent gameplay. I enjoyed my first playthrough fine enough & platinumed the game butRarely has a game let me down the way that God Of War let me down. When this game first debuted at E3 I thought I was in for a game of the generation and bought it after the rapturous reviews confirmed what I had been feeling since its debut, that this was a game that combined mature storytelling with excellent gameplay. I enjoyed my first playthrough fine enough & platinumed the game but when I got to the end of the rainbow I felt empty & couldn't quite understand why. After some thought I realized that the reason why I didn't care for God Of War (2018) was that it had next to nothing memorable about it as a result of liberally stealing from superior titles to the point that it had no identity. When I play other games there is always a moment when everything clicks into place: In Bloodborne it was when I defeated Father Gascoigne on my first try in 2019 after he punted me in 2016. In Sekiro it was when I had a epic clash with Genichiro atop Ashina castle and defeated him on my last sliver of health. In Persona 5 it was when I reached the climax of the second palace and the gameplay, artistic style, and music came together in perfect symphony. And in the Witcher 3 it was when I failed a quest line by falling for a ghosts sob story. These moments crystallized why these games were great in my mind and God Of War only had a single moment that came close which is the ludicrously entertaining battle against the Stranger which occurs in the first two hours in a 40 hour game with unfortunately the rest of it being a rote predictable example of an industry that is at its worst when it acts desperate and in need of validation from the worlds of literature & movies. The story of this game is a barebones rip off of The Last Of Us copying many similar beats while failing to understand what made that game soar which was it's moral & emotional complexity that allowed characters to simultaneously be likeable & flawed. GOW gets close at times but fumbles at every opportunity because it won't allow Kratos to truly be flawed when Mimir can just handwave away his issues and the villains are barely above the likes of Micah Bell so the be better spiel comes across hollow because Kratos is always in the right. The basic writing of the game was too weak with the plot structure & pacing being atrocious with so many macguffins to collect & obstacles to overcome making the game wear out its welcome fast. The combat was initially the saving grace of the game but after playing Sekiro & Bloodborne it just feels like a pale imitation of a superior studio as the camerawork is obnoxious making enemies hard to keep track of (the camera work is also a clear rip off of Metroid Prime which forced a perspective change to change the feeling of the game & make you feel like Samus), the healing system stinks (a canned animation nice), and the combat devolves into Atreus spamming arrows & Kratos spamming special attacks over the better balance seen in FromSoft games. Finally why are the RPG elements here? it adds nothing to the game & feels just as cheap & tacky as it did in a game like Destiny.

    Overall God Of War (2018) is a disappointment through & through, a game so desperate for praise & sales that it sold out every piece of unique identity it had in favour of being the most bland Triple A game ever assembled (sans multiplayer & micro transactions). Ultimately failing to improve on the games it ripped off (Metroid, Souls, Tomb Raider, and The Last Of Us) or provide much of a reason for its own existence. This game would score a 5/10 and while that might be harsh to some I have so rarely wanted to trade in a game as much as I wanted to with this one.
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  19. Jun 12, 2021
    5
    с горем пополам вынес эту унылую тошниловку, боевка мое почтение....как будто инди игру мучаешь из 2005, абсолютно деревянное управление. Очень медленная, скучная, унылая, игра сразу пытается быть всем и не может ни чего. Короче проходняк одноразовый, пройти и забыть. Надеюсь эти обмороки смогут рагнарек хотя бы чуть чуть сделать поинтересней.с горем пополам вынес эту унылую тошниловку, боевка мое почтение....как будто инди игру мучаешь из 2005, абсолютно деревянное управление. Очень медленная, скучная, унылая, игра сразу пытается быть всем и не может ни чего. Короче проходняк одноразовый, пройти и забыть. Надеюсь эти обмороки смогут рагнарек хотя бы чуть чуть сделать поинтересней.
  20. Sep 12, 2018
    5
    If you liked the GoW II or III and looking for a new game with the same feel, this sequel would most likely disappoint you.
    When I started playing GoW 4 it felt more like playing Last of Us with archaic characters. However the story was definitely not as good as Last of Us. Gameplay experience was mediocre. Sometimes you really want to skip the cutscenes (because they are so boring) but
    If you liked the GoW II or III and looking for a new game with the same feel, this sequel would most likely disappoint you.
    When I started playing GoW 4 it felt more like playing Last of Us with archaic characters. However the story was definitely not as good as Last of Us. Gameplay experience was mediocre. Sometimes you really want to skip the cutscenes (because they are so boring) but you can't.
    To conclude I believe this is the most overhyped game of 2018.
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  21. Apr 28, 2018
    5
    As a huge fan of the God of War series and The Last of Us, I was really excited for God of War, and seeing the many perfect score reviews come in made me drop everything to get it at launch. I knew this game would be different, and seemed really cool. Well, I was disappointed... a lot.

    The premise seems interesting, where Kratos ventures to a mountain with his son, Atreus. They clearly
    As a huge fan of the God of War series and The Last of Us, I was really excited for God of War, and seeing the many perfect score reviews come in made me drop everything to get it at launch. I knew this game would be different, and seemed really cool. Well, I was disappointed... a lot.

    The premise seems interesting, where Kratos ventures to a mountain with his son, Atreus. They clearly take a page out of The Last of Us' book, but this is much worse. Neither of the two are as likable as Joel or Ellie, and their relationship does not develop as well either. I don't want to sound like I'm comparing too much to another game, but since they clearly used the other game as an inspiration, it's hard not to. It is cool how the game is all in one take, instead of having separate cutscenes, and their are some interesting side characters, but overall the story is not that great or even close to as epic as the older GoW games.

    I thought that the graphics were great, with several beautiful environments and moments, and the voice acting and sound design was excellent as well.

    Now then, the gameplay. I didn't like it, at all. The combat is clunky and dull, where you have very limited weapons and fight repetitive enemy types numerous times. You mainly use one weapon, an axe, but it gets really really old to slash enemies with it, throw it, and do the same finishing moves over and over again. The boss fights aren't that great or exciting, either. I honestly felt like the combat was like the Witcher or Dark Souls, but more boring and repetitive, reminding me of an early PS3 game.There are some complex puzzles, new for a series, that are relatively fun.

    I am just so disappointed by this game, and do not understand the hype, at all. I know people will say those who don't like it is because it isn't like the older games, but it isn't that. I understand that combat isn't supposed to be the only focus anymore, and the game is supposed t include more of the story and have more nuanced, less brutal/graphic violence. But the combat isn't all that exciting, and with a subpar story and characters, there really isn't much here to be excited about. Other reboots or gameplay changes in series, such as Zelda BoTW, Tomb Raider, and MGS 5 have been great, so I was hopeful for this title. But instead, the changes made here are not successful and have created a very vanilla game. I will say that this is the most overrated game on the PS4.
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  22. Apr 24, 2018
    5
    This review contains spoilers, click expand to view. Ok so lets get things started by saying that this game was long awaited, i mean the last GOW came out 2010....so obviously the expectations were high, so were the previous ratings (which were bought by sony (what a surprise)). (played on challenge difficulty)

    Lets start with the good part:
    The graphics and the dynamic gameplay are amazing, the switch from cutscene to fight and the fact that you dont have a god damn loading screen is just smooth and very encouraging to continue playing. Even to the day of release i havent noticed any bugs! Not a single bug, imagine this...

    The story and the background are well thought but as soon as i thought "ok things get serious now" the game just ends. After the fight with the first god (which was even on the 2nd highest difficulty far too easy) and that people kept telling you that things get serious now, the game ****** ends!! My dissappointment is immeasureable. I came like many other guys with the expectation to slaughter through the norse gods but you were granted just 1 real god fight (the other one is not worth mentioning,

    Next thing i dont like is the variety of enemies, which is sad aswell. Aside from like what, 7 types of enemies? 80% of bosses are ogres and trolls (at least in different colors), sadly the color variety checks in on every other enemy too, you got green draugr, red draugr, blue draugr,... Yaawwwn. That was boring as hell. Sadly, the fights are weird aswell, regular enemies are mostly harder than the bosses...?
    So after completing the entire game with every sidequest (collectibles aside) i only had a play time of roughly 25 hours...story and sidequests, let that sink in for a moment.
    Even though the character development and the amtosphere is incredibly catchy this game just didnt convince me. Overall this is a good game, but its not a good god of war game. Probably there will be a sequel to this (regarding the cliffhanger at the end, and public statements) but after 8 years im not really into waiting another 5 or 6 for another game that ended midway through the story.

    Even if you disregard the fact that this is not a real god of war i wouldnt give more than 7 points (with gratitude), simply because the playing time is a joke, and you only get 2 different weapons (cant believe that aswell).

    Keep giving unjustified and unexplained free 10 point ratings, this game cant compete with god of war 3!
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  23. Jul 30, 2018
    5
    This game had promise, but it failed. The end of the main quest line falls short with a sudden end that felt like it should have been the intermission between the middle act and the final act - making the game feel short. The after game content is lacking, both in direction and motivation. Only one of the game areas is worth exploring, which is disappointing when you 'have' the nine realms!
  24. Apr 20, 2018
    5
    The God of War became another conveyor exclusive game from Sony. The franchise has lost everything that was the real God of War. What I played yesterday is a mixture of Dark Souls, Last Of Us and Uncharted. Sorry that all exclusive games from the company become similar one and the same.
  25. Apr 20, 2018
    5
    Cara o game não possui nenhuma mecanica inovadora que já não foi usada em outros games o jogo e hype puro simplesmente repetitivo ao extremo
  26. Apr 21, 2018
    5
    Don't believe the hype! I really wanted to like this game, but after an hour or so it became quite boring. When I play a game, I want to play the game, not listen to a story. Half of the first hour of this game is just that; boring cutscenes..I suspect that half of the game is cutscenes. This game is a 5 at very best. Just another hack and slash button masher for casuals. PleaseDon't believe the hype! I really wanted to like this game, but after an hour or so it became quite boring. When I play a game, I want to play the game, not listen to a story. Half of the first hour of this game is just that; boring cutscenes..I suspect that half of the game is cutscenes. This game is a 5 at very best. Just another hack and slash button masher for casuals. Please FromSoftware can you hurry up with Bloodborne 2! Expand
  27. Apr 20, 2018
    5
    I will not say this is a bad game at all, but this is not a GoW game at all. Where is the thundering sound track?, Where are the stunning landscapes?, Where are the mighty Titans?, Why is there a child?, Where is the square, square, triangle formula? Where is Kratos? He used to be a tough guy blinded by his vengeance desires. Now is a melancholic dude that keeps saying "I do don´t know".I will not say this is a bad game at all, but this is not a GoW game at all. Where is the thundering sound track?, Where are the stunning landscapes?, Where are the mighty Titans?, Why is there a child?, Where is the square, square, triangle formula? Where is Kratos? He used to be a tough guy blinded by his vengeance desires. Now is a melancholic dude that keeps saying "I do don´t know". Well I know, this is not a GoW game! Expand
  28. May 11, 2018
    5
    An average sequel bait game.

    Combat system is good for the first 1/4th of the game but enemy variety contains a ton of re-skinned enemies and you get bored of it by the end. Possibly the best part of the game. The story is annoying because of all the wasted potential. At no point does it explain how we got from the ending of the last game to the start of this one, it introduces a lot
    An average sequel bait game.

    Combat system is good for the first 1/4th of the game but enemy variety contains a ton of re-skinned enemies and you get bored of it by the end. Possibly the best part of the game.

    The story is annoying because of all the wasted potential. At no point does it explain how we got from the ending of the last game to the start of this one, it introduces a lot of potentially interesting characters and keeps all of the interesting ones off screen because it wants to do a sequel so it just decides it won't have any proper resolution to most of the conflicts presented or show you the parts of the world it presents as the most interesting.

    The voice acting is surprisingly good for some of the characters, I expected to dislike the kid but it turns out he was one of my favorites, the main "villain" is excellent too. The male lead and the female lead however are inconsistent and below average, although the first God of War game had worse voice acting than this (although there it was on some side characters) I also loved the Dwarven brothers, I think they genuinely had the best humor in a God of War game.

    The visuals are good, with great transitions between fights and cut-scenes and really beautifully designed backgrounds. Enemy designs are visually much more boring than in the original God of War series, but the views make up for it, it may be the most beautiful game on the PS4.

    This could have been a much better game, but it NEVER feels like a complete experience, the combat system is introduced and then minimally expanded upon, the story presents dozens of awesome sub-plots then proceeds to resolve exactly 3; The final boss is a good story moment but not engaging to actually perform mechanically; The visuals are technically amazing but don't have enough of an internal consistency between them, everything looks beautiful but it doesn't look like it belongs in the same video-game.

    It's definitely NOT a terrible game, but it was definitely NOT the game we were promised, it's NOT a complete experience and it sacrifices SO MUCH to plan out sequels that it fails to resolve most things and leaves most systems feeling intentionally incomplete just so they can be expanded upon in further games. If you don't care at all about the story you can probably add 2 points and make it a solid 7/10. If you REALLY liked the old God of War games then this game is definitely not made for you,
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  29. Apr 27, 2018
    5
    Mediocre. Family friendly. Average.
    I understand the intention - The perfect "selling-game" formula has been made and now almost every AAA project is done according to it. I'll break it up:
    1. Setting. While playing new GOW I've had a STRONG deja vu feeling all the way through. It reminded me of everything: Dragon Age: Inquisition, Shadow of Mordor, Horizon: Zero Dawn.... Everything,
    Mediocre. Family friendly. Average.
    I understand the intention - The perfect "selling-game" formula has been made and now almost every AAA project is done according to it. I'll break it up:
    1. Setting.
    While playing new GOW I've had a STRONG deja vu feeling all the way through. It reminded me of everything:
    Dragon Age: Inquisition, Shadow of Mordor, Horizon: Zero Dawn.... Everything, except for the God of War itself.
    I'm not a conservative type of a person but for the love of God, sometimes you just don't have to change anything.
    The good ol' God of War had its face. Sure it wasn't the most beautiful face out there, it didn't have a crazy twisted plot or something but still - it was unique. You couldn't confuse any God of War game and its gameplay with any other game. The Kratos was Charming even though he was EXTREMELY aggressive and somewhat insane - you still could understand him. As for me - in GOW 3 I was experiencing pure hatred for gods just because they were so... Ungodlike.
    Even compared to Kratos. This doesn't happen here, which leads us to point #2:

    2. Enemies.
    Remember Minotaurus from any other GOW game out there? Medusa? Maybe Harpies? Sure you do.
    How about the... Ummm... I dont know... Maybe blue guy or... Red Golem? Maybe blue Golem? Exactly, because
    every. single. enemy here is FACELESS. By that I mean those were just copy-pasted and that's it.
    Sometimes I couldn't even tell if those are different, because there are at least 2 green balls on a stick one of which spits acid at you and the second one heals enemies. But what are those? What is every enemy in this game?
    I understand the concept, again - sure, these are more like zombies that no one feels sorry for, thus the game may be considered "not as violent" compared to a rip-that-guy's-head-off or cut-that-god's-legs-off kind of a situation but was it really necessary? Fighting is neither fun nor memorable anymore. Which leads us to point #3:

    3. Fighting.
    Fighting? More like "Movie watching", am I right? Anyone?..
    Okay, there's nothing worse in this game than this. Not the script, not the setting or enemies or father-son relationships leading nowhere.
    Fighting is the weakest part of an equation.
    You wanted to make it "dark-soulsy", right? YOU HAVE FAILED, MISERABLY.
    Whenever you fight a regular enemy - you can't tell any difference between two.
    Whenever you fight a regular boss - you are not allowed to participate.
    The default fighting sequence is "throw an axe - combat roll - SON PLEASE SHOOT - throw an axe - repeat".
    The default boss-fight sequence is... It's pretty much the same, to be honest, apart from the tiny little difference that every single GOW fan wants to see here.
    Quick time events.
    You love them?
    You know them?
    You want some more of them?
    Now forget it. All you do within the boss-fighing sequence is "son-axe-roll" situation but the most EPIC and CINEMATIC sequences
    ARE NOT EVEN SOMETHING YOU ARE ALLOWED TO BE A PART OF.
    And if you have played any other GOW part and asked yourself "Oh god, is it possible to kill the fun in this game?" - the answer is "YES".
    Yes, you can. Just make people watch some movie instead.

    As a bottom line - It's not a God of War anymore, even though the Kratos is there, as it might seem. But it's not Kratos, this is a bad Kratos cosplay.

    Thank you for killing Kratos, he's been through a lot and deserves some rest.
    Just stop torturing his dead body, please.
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  30. Apr 27, 2018
    5
    I'm a big fan of what Sony does for us, making single player experiences count. However this game feels lackluster with it's reuse of the same enemy models over and over again, I've even seen the same boss model reused over and over again. Graphics wise it looks quite good but the sad fact is that it doesn't play as well as it looks. Frame rate feels like it's all over the place, whichI'm a big fan of what Sony does for us, making single player experiences count. However this game feels lackluster with it's reuse of the same enemy models over and over again, I've even seen the same boss model reused over and over again. Graphics wise it looks quite good but the sad fact is that it doesn't play as well as it looks. Frame rate feels like it's all over the place, which interrupts the flow of the gameplay. played on a ps4 pro on a 4k tv. Expand
Metascore
94

Universal acclaim - based on 118 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 118
  2. Negative: 0 out of 118
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    100
    The return of the furious Spartan warrior was made well. God of War is already a great contender for game of the year and you shouldn't miss it. [Issue#285]
  2. CD-Action
    Jul 6, 2018
    100
    Cory Barlog and his team achieved what many thought impossible – despite having changed almost everything Santa Monica managed to preserve that elusive spark that makes God of War game feel like a God of War game. They created one of the defining titles of the current generation and a technical marvel whose stunning beauty in motion words cannot describe. And there’s one more thing. Barlog’s touching reaction to his masterpiece’s scores shows that even in the world of huge budgets, micropayments, loot boxes and sales forecasts there still is a place for artists who pour their hearts into their work. We need someone to remind us of that once in a while. [06/2018, p.38]
  3. Jun 7, 2018
    95
    Where most games excel in one single area, God of War manages to deliver on every front, providing players with one of the best experiences we’ve seen so far this generation.