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9.1

Universal acclaim- based on 23476 Ratings

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  1. Apr 21, 2018
    8
    The game is very good but i would not say it's an excellent game by any mean , the main flaws of the game are firstly the combat gets repetitive very quickly the perk system isn't very well planned out , Atreus ( boy ) in combat can get pretty annoying after a while the pacing of the game is good but the overall story of the game is somewhat lacking so to speak , at last the game is veryThe game is very good but i would not say it's an excellent game by any mean , the main flaws of the game are firstly the combat gets repetitive very quickly the perk system isn't very well planned out , Atreus ( boy ) in combat can get pretty annoying after a while the pacing of the game is good but the overall story of the game is somewhat lacking so to speak , at last the game is very good but can be boring sometimes, audio design is excellent but visually the game is fine not to take away from its beautiful art design, also one flaw is frame drops which are noticeable quite often on both modes in the game i.e performance mode and resolution mode . In conclusion the game is a wholesome experience but definitely has some flaws Expand
  2. Jul 2, 2020
    8
    God of War is simply put amazing. Its combat is unique and satisfying. This game clearly goes for a blend of methodical combat like Dark Souls with more offensive focused pure hack and slash like the originals. That being said it does stumble in many areas of its combat. The importance of positioning is lessened since you and enemies all has be this slight "auto-positioning" featureGod of War is simply put amazing. Its combat is unique and satisfying. This game clearly goes for a blend of methodical combat like Dark Souls with more offensive focused pure hack and slash like the originals. That being said it does stumble in many areas of its combat. The importance of positioning is lessened since you and enemies all has be this slight "auto-positioning" feature attached to them thats glides you or the enemy to a position where the attack thrown can connect. Which leads to the game sometimes moving you towards on enemy you had no intentions of attacking first. The game has a very half assed rpg system, its camera is too close for alot of the encounters it puts you in although the fact that the player can attack and move the camera can negate this issue in many cases, its can still lead to some frustrating deaths. However, the combat can force you into being far more thoughtful in your approach because of its camera as well. The main theme of the combat imo is efficiency. Whats the most efficient way to dispatch every enemy. Going into combat with this mindframe made me appreciate it so much more. Playing on hard difficulty really forcus you to think about each encounter. Yeah i can throw my axe from a safe distance over and over but thats slow, tedious, and not very on higher difficulties. I can go straight into an encounter mashing r1 or trying to be as cool as possible but thats an easy way to be hit from behind. Instead ill charge up axe r2, freeze an enemy in place for a few seconds to immobilize him, switch to blades to and pull his frozen body towards me. As hes frozen I position myself towards a cliff or wall then kick him to instantly pulverize him. I could use more examples but I'd be writing this all day. The point is the combat is more about defeating enemies in the most efficient way possible rather than looking cool or being a defensive shell the whole time. Its very unique and hopefullt they can refine these aspects further in its sequels. Expand
  3. Apr 22, 2018
    8
    Nice camera movement
    Not bad story
    A slightly less good boss battle, but still good (need more different types of bosses

    need more exciting fight but still good game
  4. Oct 19, 2018
    8
    This is not GoW, but a cheap reenactment with bad camera angles, an annoying child (because according to Sony you must care for their characters) and lots of collectibles (that are used to mask the actual lack of content). This is a (too) short game that tries to copy to much The last of us with an interesting story, but repetitive game play. I really don't get it what this game wants toThis is not GoW, but a cheap reenactment with bad camera angles, an annoying child (because according to Sony you must care for their characters) and lots of collectibles (that are used to mask the actual lack of content). This is a (too) short game that tries to copy to much The last of us with an interesting story, but repetitive game play. I really don't get it what this game wants to be, but I certainly didn't like it too much (despite the fact that I've played and enjoyed all the previous GoW games). And if this gets Game of the Year, it means I am too old for gaming Expand
  5. Apr 22, 2018
    8
    this is definitely not close to being one of the best games ever, and has at times clunky controls but overall theres a lot to do and interesting things to discover, 8/10 is a good rating and probably more accurate, worth buying for sure.
  6. Apr 23, 2018
    8
    The is beautiful with head blowing scenes from time to time. The story is just nice but with no major flaws.I think that the "now we have it, oh no we have another step..." is too repetitive with no true cliffhanger. The side quests are good (some very good).
  7. Apr 23, 2018
    8
    After playing the game I have to say I was disappointed. Not because it was a bad game but because I got too hyped up by all the 10/10 Reviews. The game itself is good but far from perfect. The first problem is the handling of the lore which is done really bad. An example for this would be the first shrine you find telling you about two giant wolfs who chase the sun and moon. Why do theyAfter playing the game I have to say I was disappointed. Not because it was a bad game but because I got too hyped up by all the 10/10 Reviews. The game itself is good but far from perfect. The first problem is the handling of the lore which is done really bad. An example for this would be the first shrine you find telling you about two giant wolfs who chase the sun and moon. Why do they chase them? Where do they come from? These are just two of the questions left open by the very little information given in the shrine. In fact there is no further information on them than what I already said and the questions left behind are never answered, which is the case with all shrines. The second bad thing is the world. Midgard, which is the main area of the game, is in same areans far too big so that it quickly feels repetitive if you encounter the same kind of location with nothing new or notable added to it. The other realms on the other hand are both small, really small, and bland. Though they are nice to look at they don't give a feeling of what that realm might look like beyond the places you have seen. The worst bit was when visiting one realm where you see several strange things that are essential to this realm and yet you learn nothing about them making it impossible to get any feeling for these places. The last problem is the story. While it starts good and strong it gets dull rather soon. After five hours into the story it fells even meaningless to some extend. The main story is the journey to the top of the highest mountain and when you supposedly reach this mountain you find out that it isn't the highest one and so spent 80% of your journey with finding a portal to the right mountain, not even with going there on your own but to find a portal. The end boss, whom I don't want to spoil, feels incredible meaningless to the point that I didn't even realise that it was the endboss until the credits rolled. The story reuses the same small range of characters so often that it eventually feels like that moment when deadpool asked where the other X-Men were and whether they simply couldn't afford the big guys so they had to bring in the small side characters no one knew. If not for the great visuals, the good gameplay and the, at first, incredibly thrilling story I would probably score the game a 5/10. Its a decent or even good game but not the game of the generation and most certainly not a 10/10. Expand
  8. Apr 23, 2018
    8
    Had I reviewed this at launch, I probably would've given it a 4/10, but after the updates and quality of life improvements, the game is now a solid 7/10, but I'm giving it a 8 simply for the dedication and effort they've put into the game thus far. The funny thing is, I've been playing almost non stop since launch, and it reminds me one a games that you'd enjoy, even though it's mediocre,Had I reviewed this at launch, I probably would've given it a 4/10, but after the updates and quality of life improvements, the game is now a solid 7/10, but I'm giving it a 8 simply for the dedication and effort they've put into the game thus far. The funny thing is, I've been playing almost non stop since launch, and it reminds me one a games that you'd enjoy, even though it's mediocre, because this game has a lot of charm that Sci fi enthusiast may very well enjoy. It was a "good game" with major flaws in the form of (mostly) lackluster and/or unpolished content at launch, but it's good bones carried it through. The Foundation and Pathfinder updates were like calcium and skin to those bones, and Atlas rises was the vital organs, and I suspect the NEXT update to be the muscle, to truly bring this game to the "E3" version everyone is hoping for. Multiplayer will most likely get a more traditional revamp and it's going to be free, like all DLCs have been since day one and for the foreseeable future. Honestly, all they need to iron out is the variety (adding more assets for all things), animal animations and a.i. tweeks and more exploration variety in planets and space. The game is a giant canvas with just a corner of the picture painted...can't wait to see it fill out. Expand
  9. XV_
    Aug 14, 2018
    8
    More like an 8.5, this game is a well-packaged adventure, is like an Alfonso Cuaron movie where the camera doesn't stop following you, an amazing feat. The thing is that the simple but satisfying combat of the previous games is gone in favor of "telling a story" and sure looks cool if you're not actually playing it but I didn't like that you have a visual cue like in Assassins Creed toMore like an 8.5, this game is a well-packaged adventure, is like an Alfonso Cuaron movie where the camera doesn't stop following you, an amazing feat. The thing is that the simple but satisfying combat of the previous games is gone in favor of "telling a story" and sure looks cool if you're not actually playing it but I didn't like that you have a visual cue like in Assassins Creed to tell you when an attack is going to hit you, I was looking to that spot and not the whole screen. As for the story is an interesting one, and still feels like a God of War one, it excels in the character department, almost everyone is so remarkable, well acted and well scripted, everyone except for that "boy", is just an exposition device but an annoying one, I didn't buy that this kid grew in the wild, feels more like a spoiled suburban brat and also for the most part his relationship with Kratos feels too artificial, and speaking of Kratos he's still an amazing and cool character.

    In the end even the repetitive combat, the repetitive enemies (I think there's like only 3 unique boss fights in the game, everything else is just reskinned enemies), the annoying kid, etc, don't stopped me for finishing this game, is a fun ride but is way too far to be a masterpiece.
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  10. Apr 24, 2018
    8
    No doubt the brand new God of War is a great game, but I've seen so many familiar elements from other games through game-play.
  11. Apr 25, 2018
    8
    P.S.(Я рассмотрю плохое и только)Лично мне не хватает наличие выбора. Так же глупо, что я не могу банально упасть с обрыва. Были баги, когда мальчик просто бежал в стену и я не мог задействовать что-либо.
  12. May 3, 2018
    8
    I do enjoy playing this game,even after i finish the story mode and do the side mission, but this game has giving me nothing but rage mostly every time, this game is full of **** moments and bugs here are some of them that hopefully they will fix in the patches

    1. The camera gets stuck and the only way to get it working again is if i press the down button. 2. You cant cancel any
    I do enjoy playing this game,even after i finish the story mode and do the side mission, but this game has giving me nothing but rage mostly every time, this game is full of **** moments and bugs here are some of them that hopefully they will fix in the patches

    1. The camera gets stuck and the only way to get it working again is if i press the down button.
    2. You cant cancel any combat moves
    3. A.I can still attack and damage you when you are doing a special move
    4. Bad camera work
    5. Special moves are way to slow even if i am button bashing the game
    6. The slow motion takes way to long to finish after you block a special with your shield
    7. Bad camera work
    8. Bad camera work
    9. Yes again bad camera work
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  13. May 6, 2018
    8
    I'm just going to write what I didn't like since it's way shorter than listing everything that I enjoyed.

    Basically the game has repetitive mini bosses which seem kind of dull, not only because they look the same (with small variations) but the cinematic finisher for absolutely all of them is the same, so after the 4th Troll/Ogre/valkyrie (and won't be the last) it's just like well ok.
    I'm just going to write what I didn't like since it's way shorter than listing everything that I enjoyed.

    Basically the game has repetitive mini bosses which seem kind of dull, not only because they look the same (with small variations) but the cinematic finisher for absolutely all of them is the same, so after the 4th Troll/Ogre/valkyrie (and won't be the last) it's just like well ok. That's my biggest complain; coming from a franchise known for it's very creative and brutal finishing moves, having the same one for the same type of enemy just seems lazy. That's it; story, characters, graphics, gameplay, I enjoyed everything else.
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  14. May 7, 2018
    8
    This review contains spoilers, click expand to view. The storyline is beautiful, and learning that Atreaus is Loki at the end leaves so much to be desired in the sequel. My knocking of 2 points comes from how it seems that the other realms seem under developed or overlooked. Since there are 3 realms I never get to visit, and aside from Midgard being fully developed but the other realms seemingly empty aside from some NPCs, it felt like the story could have been extended to involve them.
    Another thing that annoyed me was how coming from God of War III, I was hoping to battle against numerous Gods like Odin, Thor, Sif, Bragi, etc. The other thing is when I was fighting the gatekeeper of Helheim, it was basically just another troll. I would have loved to see more variation in the design.
    Thankfully, I feel like this was a good origins story, but these things should really be addressed in the sequel to this game.
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  15. May 7, 2018
    8
    There are a lot of really good things in this game, components that are hands down a 10/10. The acting, the graphics, the music, the fighting mechanics are so smooth and the skill trees are easy to understand. The armor upgrading is less clear, especially as there are limited resources, you can get lost. But that's related to where it truly fails, in its "open world" and end gameThere are a lot of really good things in this game, components that are hands down a 10/10. The acting, the graphics, the music, the fighting mechanics are so smooth and the skill trees are easy to understand. The armor upgrading is less clear, especially as there are limited resources, you can get lost. But that's related to where it truly fails, in its "open world" and end game integration into/alongside the core story. I had never played any of the God of War games as I'm not into linear story games. I love open world. So when I started seeing it being referred to as open world by many reputable game sites along side high reviews, I went all in. Unfortunately, it is NOT a true open world. It's a hub world which is very different, and there are different strategies, especially depending where you are on the spectrum in terms of 100% competition. I don’t need 100%, but I absolutely love some side quests to flesh out the story and to amp my power FOR the end battle which is typical of open world. That's not really how this game is built, and had I know that, a lot of angst and feelings of time drain could have been avoided in scaling my strategy appropriately. This was compounded by some really bad time estimates that were handed out.

    The sides story wise are fantastic. The way the boat time is handled, the character development, it’s all really good. The fantastic character development in the extras makes me want the sides in the middle, as paced out between core story plot points/battles delivers the most emotional satisfaction. But fight wise, it doesn’t work at all. I felt like many of the sides were built as post game content (judging by level of fights to main story rewards), but available early without a good map. It was a struggle to find the appropriate level of side activity. Even the few in game hints weren’t reliable depending. If you tried to do everything as it became an open area, you’d be running into easy fights right next door be way too hard. Trying to explore just got really frustrating with lots of walls. Some backing off or recrossing areas if fine, but it was too often. Also note nothing re spawns either, so if you get 2/3rds through an area before having to back off for any reason (such as not having a locked weapon), it's boring coming back and just feels draining. Plus, that amazing background story telling caps out eventually and things don’t respawn, so if you didn’t hit everything just right, you can have some really quiet and boring completionism questing if you want 100%. If you do push through higher level sides, you also end up making the bosses rather pitiful. Unbalanced sides (to current story point) really undermined the core “high” points.

    Some advocate just doing all the sides at the end to avoid a lot of that, but then you really miss out on the reward of it from an XP/gear perspective and miss the character growth immersion alongside the core story. You could switch around the challenge level but that throws you out of being immersed. There is one extra tough side boss, the Valk Queen, and had just the Valks been the end game content and made truly only available at the end (or guided to wait on them), the balance would have been better. Still provide an optional “extra hard” bonus for those that desire the fighting over story, but even then, the reward from the Valks has ZERO use right now beyond karma points, unless they add a +New Game.

    Basically, the core of the game, story and execution were great. But they missed on what an open world was, or missed in letting it be advertised as such. Even as a hub, appropriate map/narrative leads or respawning of monsters and materials to keep the quests fun exploring rather than an unfun gated maze is missing. The core story is a 10/10, I do hope they can improve on this one area and get the next installment as a whole there.
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  16. May 8, 2018
    8
    Main problem: Slasher, where the camera is initially made as uncomfortabledisgusting for this genre for the sake of plot. The story as a whole is well served. Bugs in the game spoiling process is enough and quite substantial, which leave an unpleasant residue.
  17. May 10, 2018
    8
    A game with some of the best visuals the PS4 has to offer as of right now. The mainline story is fantastic and tells the story of a father and son coming to terms with who they are and bonding after the death of the mother. The RPG elements they added with the armor system are a bit out of place, and the side quests are nothing special. The game is also a relatively easy Platinum TrophyA game with some of the best visuals the PS4 has to offer as of right now. The mainline story is fantastic and tells the story of a father and son coming to terms with who they are and bonding after the death of the mother. The RPG elements they added with the armor system are a bit out of place, and the side quests are nothing special. The game is also a relatively easy Platinum Trophy for you Trophy Hunters out there. Expand
  18. May 10, 2018
    8
    God of War mini review

    Cory Barlog is one of the best game designers, but he is not flawless and may have succumbed to the general needs of the masses, or would have liked to please the masses, which is a grave error. This installment has several errors which prevents this game to dethrone the crown jewel of the series, also helmed by Balrog, God of War 2. GOW2 sported catching visuals
    God of War mini review

    Cory Barlog is one of the best game designers, but he is not flawless and may have succumbed to the general needs of the masses, or would have liked to please the masses, which is a grave error. This installment has several errors which prevents this game to dethrone the crown jewel of the series, also helmed by Balrog, God of War 2. GOW2 sported catching visuals and animations, tight storytelling, visceral combat so a thrill from the get go till the very end. All of these focused like a coherent laser beam and fed to the gamer intravenously. No distractions, just the gist: limbs flying, jaws droppin.

    This reboot is also perfect aesthetically, it’s visuals are stunning, got the usual over the top content, though far less pleasing than it’s predecessors. The combat is sadly sub-par, some of the enemies sport kinda strange movesets (The ancients), like they are straight from a Transformers movie and there are serious problems balance wise because of the unneeded RPG elements in the game. You can customise your armour, your weapons and the more time you spend with completing the numerous side quests the better gear you get and more experience you can spend on special abilities. The problem is… If you complete most of the side quests and then continue the main questline… well, then you will be way overpowered and will toss the enemies to the side like your used underwear. I just kinda scratched my head when level 6 enemies (realm tear Hel reavers) can be killed at level 2 or with an overpowered Atreus you can kite them and come out victorious. Also you kinda feel overwhelmed by the numerous enchantments, sockets and other RPG esque content. This doesn’t add anything besides several hours of mostly repetitive gameplay content which perfectly kills the game balance. GOW never was a full blown RPG like Witcher, but the creators strived to make it one, and failed. Well, please forget about this nonsense. God of War was always about perfect storytelling, over the top combat, tearing enemies apart limb by limb and not fiddling about idiotic gemstones, enchantments and other Wow style never ending RPG content. Just one big hell of a march. Of Course Santa Monica will not tear this newly introduced gameplay element from the game, but it should tone it down to a level where it is acceptable. What about putting chests where content deserves and not literally everywhere. When I saw another chest in the middle of the game kinda felt like throwing up. Uhh, the 257th chest, it will contain another used garment… Game elements like these are overused and in overall the content - especially the bosses - isn’t that tight like we used to be. Too much creative sauce went down the drain because of the newly introduced RPG elements.

    It’s very hard to balance a game where it’s up to the user which path to choose. The original GOW games felt absolutely perfect, because all you had to do is move, fight and watch the content in awe. Now you have to do the same with several distractions. So if you want a pleasurable gameplay experience, do not fiddle with the side quests too much, just do the main storyline. Kratos went through some minor brainwashing to please the masses and he also got a tie and a suit and has to wear it because sales numbers or who knows why. This franchise needs some extra love. More monsters, more tactical and harder combat, less mouth feeding, less borrowing from famous franchises, more and varied gore... so fixing, a lot.
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  19. May 20, 2018
    8
    I am here to give my first review on this site, and what will also be one of my most important to me.

    I picked up god of war a single day after release, and got right into it on the middle difficulty (Give me a Balanced Experience). I am a returning fan of the series, having played GoW (PS2, PS3) GoW 2 (PS2, PS3) and GoW 3, as well as Ghost of Sparta and Chains of Olympus (Not ascension
    I am here to give my first review on this site, and what will also be one of my most important to me.

    I picked up god of war a single day after release, and got right into it on the middle difficulty (Give me a Balanced Experience). I am a returning fan of the series, having played GoW (PS2, PS3) GoW 2 (PS2, PS3) and GoW 3, as well as Ghost of Sparta and Chains of Olympus (Not ascension though).

    I will try to avoid spoiling as much as I can of this games storyline, but the base information about it is that you are trying to bring Atreus mothers ashes to the top of the highest peak in all the realms, and on this journey you have to (Of course, with all god of war games) Carve a pathway through foes. Now, on to the Gameplay mechanics:
    Combat: I loved the combat, in my personal opinion the combat is very smooth, providing fun gameplay unless you prefer to stay at a distance (Which is unfortunately basically mandatory for Give me God of War difficulty for a good long while) The enemies are rather well balanced out, I personally only have issues with Revenant opponents. The combat can get rather dull though, if you decide to stick to one type of combat (Like staying with Leviathan or the second weapon, or even melee) So I prefer personally to mix up my combat.
    Storyline: The storyline is great, in all honesty. I do dislike the sheer amount of Cutscenes you have to go through though, and wish that they would've added a skip option at the very least, however other then that one issue (Which is rather small, in my opinion) I would say the storyline is good, however I do dislike how Kratos isn't as close to the original bloodthirsty spartan he used to be, but at the same time he does have a son now and wants to bury his past and shield Atreus from it.
    Replayability/Playability: The game is long, very, very long. The storyline can take a while to complete, I think 12 hours? The amount of work for a completionist though is double, possibly TRIPLE that however. There was actually meant to be a NG+ (New Game +) But it wasn't able to be finished in time, and I am sure they will add it in future updates
    Graphics: There isn't much to say here other then the fact that the graphics are beautiful. My personal favorite realm to go to is Muspelheim or Alfheim, as they are honestly the best looking realms (Considering the Realm Travel Room and actual looks and designs of them)

    Overall, I absolutely love God Of War, I do not think it falls short of its other titles at all, and is a bold attempt to go a new direction, and look forward to Santa Monica Studios next God of War game. However my only gripe is that New Game Plus is currently not in game, which would add a whole new level of gameplay for me to do at the very beginning, but Give me God of War is enough to satisfy me for now.
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  20. Jul 3, 2020
    8
    Un buen juego, con una jugabilidad exquisita, y ahora encima a un gran precio
  21. May 20, 2018
    8
    Un maravilloso videojuego altamente recomendable, tiene un buen argumento y unos gráficos realmente buenos pero muy poca o nula interacción con el entorno, además tampoco innova, ni en mecánicas jugables ni en ningún otro apartado mencionado.
  22. May 20, 2018
    8
    This review contains spoilers, click expand to view. It’s different from the other god of war games I’ve played, at first I disliked how the combat looked but then I played it for myself and fell in love with the whole game. The combat isn’t your regular hack and slash from previous god of war games, but that doesn’t make it any less fun, the graphics are good and I never got any fps drops throughout the whole game while playing on the regular PS4, the environment is beautiful and you learn more about the story the more you explore. Which brings me to the reason it’s a 8 and not a 10, the story in general is pretty much taking a pouch of Kratos’s wife’s ashes to the highest peak and spread it, and fighting Baldur a long the way and that’s it. You meet 3 or 4 people a long the way who aren’t very interesting and you have to do a lot of exploring and boat rowing to find out more about the characters in the world and the lore behind them, I said a lot of boat rowing because mimir tells a lot of stories about the gods when you guys are in the boat. I find sitting in the boat listening to mimirs stories more interesting than running around with ashes trying to throw them from the highest peak. So the game is short and doesn’t take long to finish when focusing on the main objective, exploring and doing side activities will take up most of your time. The game took me 2-3 days to 100% complete and platinum. It’s a great game and I hope they do more for the story in the next god of war.

    Pros - Great combat system, the environment is beautiful, good graphics and good frame rate, the more is very interesting and you get a funny head to travel with later in the game.

    Cons - The main story/objective isn’t interesting at all, main story is short, the other characters you meet are boring and you have to spend a decent amount of hours exploring and boat rowing in order to learn more about the lore and story behind some of the gods mentioned in the game.
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  23. Jun 5, 2018
    8
    Gave this a 8/10 because of the amazing visuals and great combat mechanics! However the story wasn't as good as it should have been and looking back on it there's not many memorable moments. The boss fights are pretty poor when it comes to numbers and diversity and was really underwhelmed :(
  24. Nov 8, 2020
    8
    Pese a que tiene momentos memorables el juego carece de complejidad, dentro de este no encontramos con una cantidad sumamente reducida de jefes los cuales son a momentos mas débiles que los enemigos regulares los cuales son muy repetitivos, ademas los puzles que encontramos no son un reto difícil de superar mas bien son fáciles, ademas de depender del hijo de Kratos a momentos me parecePese a que tiene momentos memorables el juego carece de complejidad, dentro de este no encontramos con una cantidad sumamente reducida de jefes los cuales son a momentos mas débiles que los enemigos regulares los cuales son muy repetitivos, ademas los puzles que encontramos no son un reto difícil de superar mas bien son fáciles, ademas de depender del hijo de Kratos a momentos me parece que este elemento se ve a momentos forzado a incluirse en la trama del juego. Por otro lado esta nueva temática mas de cine al estilo de Beyond: two soul hace que el juego tenga mas una esencia de película que de juego Expand
  25. Apr 16, 2020
    8
    One of the better crafted games of this generation, GoW was an engaging experience and a fun one. However, I felt like they took many elements from other games. The father/child bonding experience was TLOU's key element. The climbing, jumping, and physics puzzles are very Tomb Raider-esque. The RPG elements aren't anything new, but still add some depth. Overall a really good game, butOne of the better crafted games of this generation, GoW was an engaging experience and a fun one. However, I felt like they took many elements from other games. The father/child bonding experience was TLOU's key element. The climbing, jumping, and physics puzzles are very Tomb Raider-esque. The RPG elements aren't anything new, but still add some depth. Overall a really good game, but I feel like they took some credit in their GOTY award that maybe they didn't fully deserve. Expand
  26. Jun 8, 2018
    8
    An overall thrilling game. Great cinematography, good flow in regards to story and establishing and developing of characters leads to a good and balanced narrative. My only complaint is that God of War 4 feels like it lost some of the uniqueness that previous titles in the franchise had(except Ascension and the PSP games) by using elements of other games. Not a bad idea but it feelsAn overall thrilling game. Great cinematography, good flow in regards to story and establishing and developing of characters leads to a good and balanced narrative. My only complaint is that God of War 4 feels like it lost some of the uniqueness that previous titles in the franchise had(except Ascension and the PSP games) by using elements of other games. Not a bad idea but it feels familiar but not in the God of War way Expand
  27. Jun 8, 2018
    8
    It's a great game but not worthy of the 'best of all time' that some claim it to be. Travelling from one area to another is tedious. No enemies that may pop out to make the long journeys exciting. Very linear game and not one that I would describe as 'open world'. The upgrades that can be found are generally useless and when I completed the main story, I had a feeling of 'Surely this isn'tIt's a great game but not worthy of the 'best of all time' that some claim it to be. Travelling from one area to another is tedious. No enemies that may pop out to make the long journeys exciting. Very linear game and not one that I would describe as 'open world'. The upgrades that can be found are generally useless and when I completed the main story, I had a feeling of 'Surely this isn't it'. The climbing system is pretty useless and seems to be trying to copy Unchartered/Tomb Raider but there is no need for it. Sometimes you need to mash Circle to move an object, sometimes it is part of a cinematic- there is no consistency in this regard. The fighting elements are a bit of a let down in that button mashing generally gets the job done. If there were more skill and tactical planning needed to bring down enemies then it would be wholly more satisfying.

    That said, it is a beautiful looking game with a relatively engaging story. Load times are pretty good (apart from the 'fast travelling' which is disguised as an adventure to hide the loading time), the puzzles are engaging and well thought out. Boss fights are challenging and fun.

    If I were to recommend this game then it would be a resounding yes. But wait til you can get it for a dropped price. It is a fantastic game despite my grievances but they are only grievances borne out of a frustration of what it 'could have been'.
    Expand
  28. Aug 11, 2018
    8
    The game is GOOD. It is most certainly not excellent. It is not 10/10, not by a long shot:
    CONS
    -Uneven pacing
    -You'll be fighting the same enemies time and time again, so even though there is a good range of enemy variety, it is not enough
    -The game is just too long for its own good, it gets REPETITIVE.
    PROS
    -Beautiful
    -combat is fun, even though it will get repetitive
    -Amazing story
  29. Jun 11, 2018
    8
    Sony excelled in this breathtaking sequence, Kratos One of the most famous characters in the games is back for an adventure with his son atreus.
    They excelled in the storyline and the gameplay.
  30. Jun 12, 2018
    8
    God of War is god of war, one of the better games in the generation. Graphics, gameplay, story are awesome. The only thing i would like if it has more bosses and puzzles.
Metascore
94

Universal acclaim - based on 118 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 118
  2. Negative: 0 out of 118
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    100
    The return of the furious Spartan warrior was made well. God of War is already a great contender for game of the year and you shouldn't miss it. [Issue#285]
  2. CD-Action
    Jul 6, 2018
    100
    Cory Barlog and his team achieved what many thought impossible – despite having changed almost everything Santa Monica managed to preserve that elusive spark that makes God of War game feel like a God of War game. They created one of the defining titles of the current generation and a technical marvel whose stunning beauty in motion words cannot describe. And there’s one more thing. Barlog’s touching reaction to his masterpiece’s scores shows that even in the world of huge budgets, micropayments, loot boxes and sales forecasts there still is a place for artists who pour their hearts into their work. We need someone to remind us of that once in a while. [06/2018, p.38]
  3. Jun 7, 2018
    95
    Where most games excel in one single area, God of War manages to deliver on every front, providing players with one of the best experiences we’ve seen so far this generation.