Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay.
You might call it the RDR2 of Japan, and you would be half right.
Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn.
Lets start reviewing, shall we?
So...Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay.
You might call it the RDR2 of Japan, and you would be half right.
Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn.
Lets start reviewing, shall we?
So... let's get one thing straight, the story is as good as you want to think.
It's basically the "Oh, following the Bushido Code is no good when your enemy give 0 f*cks about it" so you basically become a Nin- sorry "GhOst"..
Funny thing is, the game actually lets you freely to choose you style of Combat.
- "Samurai Mode" which is combat which has potential but its buggy 'cause they had to put the money into the "open world" BS
- "The Ghost" which is you basic Farcry 3 skills, only this time the enemies are dump in some cases (sometimes they see a comrade's corpse and don't react :/ )
- And technically Archery, which is way to good in this game since you get easy headshots with the slow-mo
Anyway, even if you choose to NOT abandoned the Bushido code, the game will regard you as the GhOst 'cause why bothet making branches.
Why bother? well that's easy, much like GoW4, GoT also thinks that havin' mediocre feature from every genre will make the game better.
And let's not forget the amounts of ToDos in this game to keep you busy and make you like you money's well spent in this game, yay, I really wanted to play 40+ hours chasing foxes, birds and goddamn outposts.
Some of you might say "but what about the side quests with the mini stories? with the characters you meet along the way?" to which I say...
What about them? Do you remeber every single time you had to walk around and talked with them? and strolled with them?
Was it worth it to see your character standing still, talking to the side character? Don't you want to see a cutscene that shows way more character personality? And I ain't even a story guy in video games, because you know, I want to PLAY, not read a "script".
By "script" I mean Cory Barlog's vision of a "video game" leaving the game out
Before I go over to my main critic, I got thing to say to this game. Did you really have to "uglify" the Japanese women?
Especially the Mikos, which look like native Americans. Where's my Kikyo dammit XD? That's pretty Woke move you did there....
But seriously, but why did you make the Mikos look so ugly? Googling Japanese Mikos finds me YOUNG (not old sucker punch) women usually look good and cute.
But no, let's appeal to the Woke BS, and put in Old hags, stuck up vitch (yea, Vitch Yuna, her character is not in the slightest acting Japanese) or just plain ugly.
Hugh... *sign* I finally released my anger on that part.
But you know, with all the hate I bring to this review, I actually some pros for GoT.
- The sword stances are very Unique for me.
- The movement is good
- And the game does have a charm, much like AC1.
The main problem I have with GoT is the fact that it had to be another dull open world game that doesn't even try to make it interesting.
The exploration is still boring. Yes I though that the "guiding wind" would solve the issue as well, but as it turns out, it's still forces you to open the map menu, select the point you want to go, and go. It's just that now you can actually look at the fields' and forests and not stare at a mini map.
But that still defeats the whole purposes of exploration and navigation which are suppose to be the building of making a fun open world.
And even then, riding with you horse from A to B is still dull.
So you know what, maybe it's time Playstation "exclusives" will stop the open world crap and focus mainly on their gameplay.
Because here's the potential I see in GoT, which is the combat stealth.
If SP developed linear levels that let them to design interesting combat areas, they would have surely improved the gameplay.
Instead of polluting an open world with boring ToDo list I have seen in other million open world trash games... you know..
So here's my ending statement. Wake me up, when clunky combat in video games is ancient history.
Or, Wake me up, when open world games actually have no compress to guide you and the exploration is apart of the main gameplay.… Expand