User Score
8.1

Generally favorable reviews- based on 8148 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 25, 2021
    7
    First time playing a Final Fantasy game and any jrpg. I enjoyed but its not a genre for me. I dont understand why people love this game so much but thats just me. It was good for me to finally try out a jrpg and a final fantasy game. And i did finish it so i did enjoy it. But didnt do anything else except for a few small side quests. Wont be buying any jrpg or final fantasy game but if itsFirst time playing a Final Fantasy game and any jrpg. I enjoyed but its not a genre for me. I dont understand why people love this game so much but thats just me. It was good for me to finally try out a jrpg and a final fantasy game. And i did finish it so i did enjoy it. But didnt do anything else except for a few small side quests. Wont be buying any jrpg or final fantasy game but if its free on ps plus then i will try it out Expand
  2. Jul 19, 2020
    7
    One of the best graphics ever, beautiful game, very good character design and awesome scenario. The first part of this game and the enemies and bosses are the best elements of this remake. The ending part of the game is, instead, the worst element of this remake: the characters are distorted in their personality and the plot loses all its charm. Can not give the same emotions as theOne of the best graphics ever, beautiful game, very good character design and awesome scenario. The first part of this game and the enemies and bosses are the best elements of this remake. The ending part of the game is, instead, the worst element of this remake: the characters are distorted in their personality and the plot loses all its charm. Can not give the same emotions as the original and some sections are repetitive. Expand
  3. Jul 19, 2020
    7
    As Big fan of all the Final fantasy games (except the online ones) I really wanted to give this a 10. But when the credits rolled after I nearly pulled my hair out beating Sephiroth, I was left reflecting on my journey. At times the experience was amazing but other times while exploring bland corridors I literally fell asleep with the dual shock in my hand. I feel like the game wasAs Big fan of all the Final fantasy games (except the online ones) I really wanted to give this a 10. But when the credits rolled after I nearly pulled my hair out beating Sephiroth, I was left reflecting on my journey. At times the experience was amazing but other times while exploring bland corridors I literally fell asleep with the dual shock in my hand. I feel like the game was unnecessarily but purposefully drawn out. I guess we will have to wait another half decade before we see where Square-Enix takes it next, but I hope it’s less linear next chapter. Expand
  4. Jul 22, 2020
    7
    The visuals, music, and combat are outstanding and jaw dropping. The writing was beutiful but not outstanding. The game all the way to the last hour was honestly wonderful. But that last hour proved once again that Nomura is a hack-job director and writer..
    The problem with FF7R is that it is in fact not the game anyone was promised. The ending has worse writing that all of Kingdom Hearts.
    The visuals, music, and combat are outstanding and jaw dropping. The writing was beutiful but not outstanding. The game all the way to the last hour was honestly wonderful. But that last hour proved once again that Nomura is a hack-job director and writer..
    The problem with FF7R is that it is in fact not the game anyone was promised. The ending has worse writing that all of Kingdom Hearts. Decides to ditch the original concept of FF7 and let Nomura do his own thing g. And honestly it ruined a game that would have been a 10 for me. Do not play or buy FF7R if you are looking for a a remake of FF7 because it is not that. It is an original series with many elements from FF7.
    Expand
  5. Jul 24, 2020
    7
    Graphisme : 17/20 Très beau avec quelque texture pas au niveau donc un point en moins.
    Gameplay : 14/20 Le système de combat est super bien pensée mais l'exploration reste assez rigide et dirigiste.
    Durée de vie : 16/20 Bonne durée de vie mais End Game pas super intéressent. Bande son : 19/20 Magistral ! Scénario : 16/20 Très bonne relecture de l'histoire originel ,
    Graphisme : 17/20 Très beau avec quelque texture pas au niveau donc un point en moins.
    Gameplay : 14/20 Le système de combat est super bien pensée mais l'exploration reste assez rigide et dirigiste.
    Durée de vie : 16/20 Bonne durée de vie mais End Game pas super intéressent.
    Bande son : 19/20 Magistral !
    Scénario : 16/20 Très bonne relecture de l'histoire originel , Quête secondaire pas intéressante.
    Ma Note : 15/20
    Expand
  6. Jul 26, 2020
    7
    Mudaram alguns aspectos da história e alongaram demais o jogo apesar de terem se saído bem como um fã do original não gostei de algumas mudanças o jogo nem parece mais um jRPG virou um jogo de ação
  7. Aug 3, 2020
    7
    what coulda made the game great came in small doses

    cut scenes crowded the game leaving the gameplay to take a passenger seat. didnt feel they needed to stretch such a small portion of the game so much only to not really have a ending. controls, fighting systems and visuals were all great tho. but they got carried away with the story and presentation
  8. Dec 5, 2021
    7
    Finished the game, done all sidequests with 50+ hours on it. I have played and finished the original, and because of that, there are numbers of elements that made me disappointed with this remake.

    First off, the padding, and no matter who looks at it, this is a fact. Some part of the dungeon was really redundant like the ship grave, sewage and especially both of the Hojo's labs. Was all
    Finished the game, done all sidequests with 50+ hours on it. I have played and finished the original, and because of that, there are numbers of elements that made me disappointed with this remake.

    First off, the padding, and no matter who looks at it, this is a fact. Some part of the dungeon was really redundant like the ship grave, sewage and especially both of the Hojo's labs. Was all of these necessary? Did any of the dungeons I've listed developed a major character development like the Jesse's arc? No would be the answer. Sure there were some interactions, but all of them could've been done on different area, I could just skip or cut the whole dungeon part and I would see no difference on story progression from before and after entering the dungeon. Hojo's lab was the worst, because you learn absolutely nothing new as you progress the lab other than Hojo is a mad scientist, where in other news water is wet. Whether you like it or not, you get to know a lot more about Hojo after getting out of Midgar, so showing that this guy is a freak by making you go through useless dungeon is not a smart idea.

    Second, the combat system. This is not a problem if you're on easy, but anywhere higher literally shows all the bad parts of the combat. The reason is the amount of attack from the enemies can be really annoying, like you getting attacked in middle of healing immediately cancels the animation for whatever reason. Not only that, the game won't give you back the gauge you have spend on the action to cast the spell and I think that's disgustingly unfair considering all the enemies on late game have super-armor (unless you stagger them but that's not the problem). Another thing is that I hate how some of the attacks can be unfair where it's nearly unavoidable. If there is an dodge mechanic, wouldn't it make sense to have certain amount of frame that gives you invincibility? Take a look at monster hunter for this one, it makes you feel fair if the game gives you the chance of not taking any damage, but the remake doesn't. They make you eat all the damages without giving you a chance of getting up. even guarding won't reduce the damage a lot. In hard mode, all of these gets worse plus even the weak ones are took too long to beat, which made me gave up on hard run due to it being a waste of time.

    Third, the whispers. Why do these exists? They only made the story more annoying to look at the moment you know what these things are, especially the beginning. Doesn't matter if they play a major role on the sequel, this is not the kind of things you want that never existed on the first place. If they really meant for a build up, then they could've at least made a new character instead of making a swarm of gross looking ghosts.

    Fourth, take this as my nitpick, music. Half of them were good/okay, the other half was a shame towards Nobuo Uematsu's original musics. Like the Jenova's theme was exactly I expected and I loved it. I also kind of liked the airbuster's version of "those who fight further", but the rest of the versions of " were terrible, they don't sound like the original in terms of epicness (like not including the electric guitar). The wall market's theme got changed instead of the very fitting 'oppressed people'. If you like them, fine, this is my opinion after all.

    The positives are the environment being top notch, really makes you grasp how it feels like to live in Midgar. Looking forward to the remake version of Junon, Cosmo Canyon, Forgotten Capital and Wutai. The turks were also what I've expected, loving those dudes including Rufus so far. I don't know if the devs will ever include the rest of the turks, but I would really love to see them.
    Expand
  9. Sep 15, 2020
    7
    Since the release of original FF7 I’ve loved the game and still make playthrough once a year. FF7 Remake is quality game, but something feels out of place. It occasionally has very fluent feeling gameplay moments and nice additions to the original story, but somehow the mechanics feel dull and most times you have no idea what is happening on the screen due to the overused effects and tooSince the release of original FF7 I’ve loved the game and still make playthrough once a year. FF7 Remake is quality game, but something feels out of place. It occasionally has very fluent feeling gameplay moments and nice additions to the original story, but somehow the mechanics feel dull and most times you have no idea what is happening on the screen due to the overused effects and too fast pacing of the battles. FF7 Remake as a title is also misleading, this in no measure is a full FF7 and it would have been more honest to call this FF7 Remake episode 1. My first playthough got me fun of a little less than 40hours, then again I do like to grind for the extra points before proceeding the mainstory. There is also possibility to adjust the difficulty between Classic, Easy and Normal modes, classic mode being more of give commands to proceed and Easy/Normal modes being closer to FFXV type of battle system. Normal mode is quite challenging propably for most players, but to me I would have been happier if there was Hard mode available from the start. There is a second playtrough after finishing the first finish, that also allows you go to Hard mode, and you can pick chapters freely to pursue grinding more. The second playthrough or a typical new game+ feels just over glued way to try and extend the experience with too little more to give. Overall this game left me with very mixed feelings, yes it’s FF7 in it’s core, but it feels more that they put more to the cinematics, voices and motioncapture than was nescessary and the gameplay suffered due to this. Also there are new characters and plots that overlay with the old story, which some of them work and some made me feel they belong to some other universe. Still I definitely recommend the experience, but also would say that you should not expect anything groundbreaking. Expand
  10. Sep 16, 2020
    7
    This review contains spoilers, click expand to view. Most part of the game is boring, it's short and it have a small map, story turned into a kingdom heart thing, sephiroth appears too much in this part and It made him lose that mystery that he had at the begining. This is more like a sequel than a remake. It could be a better game without too much filler. I waited for this game with all my expectations high, I wish it was an enjoyable game. I loved sector 5! That part was fun, the hell house was great and all missions with biggs wedge and Jessie,. The church scene was too fast for being an iconic part of the game, it wasn't that emotional Expand
  11. Dec 31, 2020
    7
    Boring and do not give freedom to explore. noThe combat system is not fun.
    Do not looks like the origina FF VII.
  12. Jun 14, 2021
    7
    It took a while for the game to sorta click with me but when it did it wasn’t as great as I wanted it to be. The non-battle gameplay is the most boring thing ever, the story ending is the most confusing thing ever, and WOW is the dialogue absolutely atrociously annoying and The game is fun and even exhilarating at some points but so much of it feels like cheap filler quests that, as aIt took a while for the game to sorta click with me but when it did it wasn’t as great as I wanted it to be. The non-battle gameplay is the most boring thing ever, the story ending is the most confusing thing ever, and WOW is the dialogue absolutely atrociously annoying and The game is fun and even exhilarating at some points but so much of it feels like cheap filler quests that, as a whole, it didn't live up to what I find fun and/or interesting. Expand
  13. Nov 26, 2020
    7
    Didn't quite live up to the hype mainly because you're stuck in Midgar for 35 hours but shows promising signs for Part II. FFVII Remake is visually stunning but lacks any real substance in the game play department as the combat is grinding and gets repetitive very quickly. Some of the characters like Aerith lack any real substance and gets very annoying quickly with her shallow dialogue.Didn't quite live up to the hype mainly because you're stuck in Midgar for 35 hours but shows promising signs for Part II. FFVII Remake is visually stunning but lacks any real substance in the game play department as the combat is grinding and gets repetitive very quickly. Some of the characters like Aerith lack any real substance and gets very annoying quickly with her shallow dialogue. Barrett is a stereo type comic relief character with a lot of obnoxious meat head quotes. Jessie is surprisingly a witty and charming character but her constant affections for Cloud become tiresome. Talking about Cloud he's apparently the biggest chick magnet in Midgar and reeks of being a emotionally broken bad boy.

    All that aside FFVII Remake isn't a bad start but it would be nice if the dialogue and combat had a bit more substance in part II of the remake.
    Expand
  14. Nov 26, 2020
    7
    This review contains spoilers, click expand to view. Combat is okay when camera can keep up. Don't even mention the frame rate in areas. Graphics are gorgeous, until you're on the plate looking down on the slums. 7 months later and it still hasn't been patched

    The story and setting is fantastic for the first 90% of the game. You're being fleshed into the avalanche plotline and fight, while getting mild flashes of intrigue towards sephiroth, just like the original, then you get to the final couple hours of the game and OH BOY, does it get whack. Sephiroth all of a sudden gets forced to be a final boss. You spend 40 hours plus fighting Shinra, getting emotionally involved, absorbed into the lore, to then be told at the end 'ok, sephiroth bad guy, go kill'


    Sephiroth is the villain, I get it, but considering this remake is just up to midgar, there is still a whole two thirds of the original game that would continue to build up the sephiroth fight, but in the remake, I'm expected to care about sephiroth in the last 2 hours, after spending 40 hours battling shinra and enjoying midgar. Just seems tagged on, almost like that ran out of ideas in how they can actually 're-boot' the next game. Most areas are glorified hallways. No where near as bad as ff13, but they have learned to be a bit more discreet about it. Gameplay boils down to 'run forward, squeeze through rubble gap, fight enemy, run forward, destroy item cache's, walk forward, rinse and repeat. EXCEPT, now 5 minute sections of the original game are padded out to last an hour. People will try and say it's fleshed out, but it's just running through bland repetitive dungeons. It's padding, nothing more, nothing less. All in all, as a mega ff7 fan, I thoroughly enjoyed the expanded avalanve Vs shinra plot, the main cast where well voice acted and incredibly likeable, and the combat is a big improvement from ff15, with lovely visuals. The general gameplay and late plotline will inevitably frustrate you, and make you question whether it was even worth playing. Knowing the route the plot is now going down in the second part, I won't be in any rush to play part 2 when it does come out. 7/10
    Expand
  15. Dec 14, 2020
    7
    FFVII remake is a great experience for anyone that owns a PS4. The setting of Midgard is visually stunning and creative, not to mention the graphics are stellar (apart from some very bad background visuals in one area). The combat is amazing, it's a perfect blend of real time action and turn based combat that is well complemented with a varied party and plenty of weapons and skills at yourFFVII remake is a great experience for anyone that owns a PS4. The setting of Midgard is visually stunning and creative, not to mention the graphics are stellar (apart from some very bad background visuals in one area). The combat is amazing, it's a perfect blend of real time action and turn based combat that is well complemented with a varied party and plenty of weapons and skills at your disposal.

    The overall plot for me was intriguing enough to keep playing and really lives up to the title of this game being a REMAKE and not a carbon copy of the original. The highlight for me was visiting Sector 6 where the game really shines and also the jaw dropping finale.

    The characters writing for me was below par with overly dramatic lines and cringeworthy dialogue exchanges. This doesn't help by the wooden English acting of some characters, particularly Cloud. The overuse of Sephiroth really makes the character less intimidating and more of a crazy ex that will not leave you alone.

    One major flaw of this game is the amount of padding it has. Certain chapters and scenes are excruciatingly drawn out, particularly chapters 4, 6 and a particularly annoying scene in chapter 12.
    Expand
  16. Dec 28, 2020
    7
    The good:
    - Excellent combat system. Never gets boring and is very fluent as well as complex and punishing if you don't pay attention.
    - Great soundtrack. - Detailed character designs (in combat and cut scenes) and overall sharp graphics with very little aliasing. - Good paced story with some nice additions (imo) to the original storyline. The bad: - Terrible voice acting and/or dialogue
    The good:
    - Excellent combat system. Never gets boring and is very fluent as well as complex and punishing if you don't pay attention.
    - Great soundtrack.
    - Detailed character designs (in combat and cut scenes) and overall sharp graphics with very little aliasing.
    - Good paced story with some nice additions (imo) to the original storyline.

    The bad:
    - Terrible voice acting and/or dialogue directing. While the original FF7 was somewhat goofy in it's tone this one is outright hysterical and over the top. Barret in particular is super cringy.
    - Clunky and inaccurate controls when navigating the world. Feels very pre-gen.
    - The environment is poorly textured and looks like a PS3 game that got remastered. It is probably due to the very long development and this does not at all look or feel like a current generation game from 2020.
    - Overly convoluted and poorly explained menus. The leveling system and equipment is rather basic compared to other RPGs (not neccesarily a bad thing) yet navigating it is a chore.

    It is mind boggling how this game in almost every aspect is a step down from FFXV that came out 3.5 years prior to this one. And with the insane and very delayed development I highly doubt they will ever release the rest of the episodes.
    I did however very much enjoy the game as I am a big fan of the original and the combat was very entertaining so it was easier for me to look through the flaws. For someone who didn't play the PS1 title back then it might not be as easy.
    Expand
  17. Aug 2, 2021
    7
    Good game destroyed by insulting amount of filler content. I got 20 hours in and despite really wanting to know how the story ends I just ended up watching it on YouTube because I did not have it in me to fight sewer rats this late in the game. Graphics are amazing. Story is so so,everytime you're about to progress here's a an uninteresting diversion to pad it out more. Combat is meh, as aGood game destroyed by insulting amount of filler content. I got 20 hours in and despite really wanting to know how the story ends I just ended up watching it on YouTube because I did not have it in me to fight sewer rats this late in the game. Graphics are amazing. Story is so so,everytime you're about to progress here's a an uninteresting diversion to pad it out more. Combat is meh, as a non JRPG fan I'd have preferred it to be more JRPG than this weird mix that is awkward. Expand
  18. Jan 24, 2021
    7
    While the game is polished, beautiful and mostly fun, it was stretched too much. I had 40 hours in game, which is about 10 too many. Repeated battles with enemies you've seen 10 times since the start, uninteresting side missions and environment "puzzles" all felt progressively more tedious as I increasingly wanted to just finish it. End boss battles are the redeeming point, but I just wishWhile the game is polished, beautiful and mostly fun, it was stretched too much. I had 40 hours in game, which is about 10 too many. Repeated battles with enemies you've seen 10 times since the start, uninteresting side missions and environment "puzzles" all felt progressively more tedious as I increasingly wanted to just finish it. End boss battles are the redeeming point, but I just wish I didn't have to wait for 1 or 2 more sequels to get the whole story. Expand
  19. Jan 28, 2021
    7
    This game managed to live up to the hype and not at the same time. The nostalgia is off the charts, soundtrack phenomenal and I really like the new battle system. The graphics range from astounding in some places to iffy in others. The story is mostly good when it sticks to how you remember it, I didn't mind some of the changes and additions but I can't stress enough how much I HATE theThis game managed to live up to the hype and not at the same time. The nostalgia is off the charts, soundtrack phenomenal and I really like the new battle system. The graphics range from astounding in some places to iffy in others. The story is mostly good when it sticks to how you remember it, I didn't mind some of the changes and additions but I can't stress enough how much I HATE the ending.

    Still looking forward to see what's next for part 2 of the remake (hopefully not on PS7 if the timescale for this is anything to go by).
    Expand
  20. Feb 9, 2021
    7
    Que pena. Este juego tiene un gran problema y se llama sistema de combate. Es muy injusto por diferentes motivos (cámara incómoda cuando fijas a un enemigo, combates extremadamente largos sin necesidad, enemigos que te hacen combos de 5 o 6 ataques que no te dejan jugar, etc ..) y eso por desgracia te saca completamente del juego. Gráficamente se ve excelente, han hecho esto en una ps4 loQue pena. Este juego tiene un gran problema y se llama sistema de combate. Es muy injusto por diferentes motivos (cámara incómoda cuando fijas a un enemigo, combates extremadamente largos sin necesidad, enemigos que te hacen combos de 5 o 6 ataques que no te dejan jugar, etc ..) y eso por desgracia te saca completamente del juego. Gráficamente se ve excelente, han hecho esto en una ps4 lo que me parece increíble, el doblaje en inglés es muy bueno, la banda sonora en general es excepcional, la jugabilidad es precisa y rápida, pero tiene el gran defecto del combate. Además, al juego le sobra muchas horas. La historia no es mala, la historia es lenta. Podrían haber contado lo mismo en la mitad del tiempo lo que hubiera provocado que el juego fuera menos aburrido. FFVII7R tiene mucho potencial pero está oculto por por sus grandes errores. Podrían haber hecho el mejor videojuego de ps4, pero decidieron no hacerlo.

    67/100
    Expand
  21. Mar 10, 2021
    7
    The story is different in a good way imo, remembered me of Chrono Cross. Graphics are good, enjoyed to discover Midgar a lot, hopefully the next part won't be so linear. The combat system is actually very good, but the balancing of it is a mess. Materia-System works well. Besides the story line not much to do.
  22. Apr 27, 2021
    7
    This game has nice graphics , however the gameplay is pretty shallow. Most of the time doing repetitive missions or running circles in the map.
  23. Apr 29, 2021
    7
    This review contains spoilers, click expand to view. Coming from a long time FF original series fan, this game doesn’t quite add up to the original FF7. First I couldn’t truly connect to the characters as before, plus the music is more “noisy” bkg filler. The gorgeous FF7 soundtrack is lost or barely heard. It only covers Midgar and introduces new characters too quickly. The mystery of Sephiroth is overplayed and much like the movie instead of the game. The story is jumbled or forced and not laid out smoothly or gradually. It’s replay value is ok. But you have to play by chapter not by free form as the original.

    Jenovah is fought too soon. It was a climax and surprise to learn of her. Plus you had to go to the meteor crash to find her. It’s like they jumbled the whole game into Midgar at once. No free world exploration.

    Oh and Sephiroth was not a one winged angel, he had many wings and was magnificently designed when he transformed. At least that music was close to the original. Oh and I hated that after each battle with main characters none of them actually died. Or most of them.

    The fact of trophies and rewards for perfecting scenes or mini games were a bit annoying but this may be the new thing. I liked the logic puzzles and exploration bits to find powerful items not see how good you are at pushing buttons.

    The dance at honey bee was fun but really wasn’t my thing. I tried a couple of times to perfect it but it was just not my taste of music or flamboyancy. To each there own. Seeing cloud in a dress was funny like the original. I’m glad they kept that.

    I do still like the game but I miss the original feeling of FF7. I cried when “Aeris” died. That’s the emotion I was expecting n this remake. Of course it’s only part of the game but I may not buy the other parts as I assume they’ll only get worse for greed and speed of production through anticipation or lack of funding. That’s only a guess. I’ll wait and see.
    Expand
  24. Sep 20, 2021
    7
    I'll be evaluating this game mostly as a product on its own, but it needs to be said that the atmosphere, enviroments and characters of the original FFVII are given new, spectacular life thanks to the massive technological advancements that the game industry has made since 1997.
    The narrows streets of the lively slums and the ominous industrial landscapes of Midgar can now be explored and
    I'll be evaluating this game mostly as a product on its own, but it needs to be said that the atmosphere, enviroments and characters of the original FFVII are given new, spectacular life thanks to the massive technological advancements that the game industry has made since 1997.
    The narrows streets of the lively slums and the ominous industrial landscapes of Midgar can now be explored and witnessed with a realism that was once impossible, Cloud and the others now display a more rounded personality and deeper character thanks to the aid that voice acting and facial animations provide when making these fictional inidviduals feel more real (mostly thanks to the spectacularly written dialogues: these characters often speak to each other with such realistic demeanor, empathy and wit that you could mistake them for actual people), just as the new areas of the city and backstories give more personality to certain cast members and expand on the worldbuilding of the original. Even the soundtrack, once limited by the sound chip of the PlayStation, can now explode in its orchestral glory, surpassing the original. Every single aspect of the original game finds here a bigger, more decorated stage to perform on, without losing any of its original flare and instead having more room to convey itself. In that sense, yes: FFVII Remake is more FFVII than FFVII itself could ever be, at its time. And yet, in the final story beats of the game, although the presentation never fails, the screenplay and writing do, faltering here and there with abrupt tonal shifts and protagonists acting out of character to accomodate the story, mostly when the writers try to toy with the original script a little. But let's move on to the gameplay.
    If we compare the gameplay to a coin, we have two sides: Level Design and Combat.
    Final Fantasy 7 Remake's Level Design is quite underwheling, and it's mostly due to its painful linearity. There are small detours here and there, but they are all so inconsequential and minute that in the end it stll very much feels like you're funnelled through Midgar on a narrow path. There are pleasant exceptions, mosty when exploring towns (like the labyrinthian Wall Market), but they are exceptions. The one aggravating element that makes this even worse are the slow, sluggish animations. Cloud takes such a long time to climb ladders, slowly bend to open chests, press a button or swinging on monkey bars it's soporific. Some of these may be a way to hide loading screens, but some others can't be and are just a waste of time.
    Thankfully, walking and exploring it's not what we'll be mostly doing: that would be fighting.
    And the Combat of Final Fantasy 7 Remake is, simply put, better than the original game.
    This is not due to the shift from Turn-Based to Action: a Turn-Based game can be just as engrossing as an Action game, but the original game had some issues that hindered the overall experience that this game doesn't have, be it for its Action game nature or clever design choices.
    Firstly: one of the main flaws of the original is how every party member felt the same, since Materia is the main pillar of Combat, and every character can have every Materia, so they all felt like the same exact character in battle. Here, every character has its own Combos, with different range, speed and mechanics during fights which completely changes how you approach the enemy. On top of that, each character has a specific set of Abilities unique to them, unlocked through different weapons (which in turn incentivizes the player to try out every weapon), maybe some Abilities feel way too smiliar and plain, but overall it's a pretty solid array of techniques. Speaking of weapons, now every weapon has its own skill tree that can be upgraded. Every weapon has a different skill tree which leads to different builds for different situations. This way, not a single weapon truly becomes obsolete. The only real downside of Combat are Aerial Combos, which feel extremely sluggish and clunky, mostly due to the lack of options given to the player on air unlike games like Kingdom Hearts.
    The Enemy Roster, as well, is spectacular. So many different varieties of enemies with different movement and attack patterns, elemental weaknesses and weak points to find, since now enemies, and especially bosses, have different body parts to attack, which can affect the flow of battle, offering even more strategic options.
    Or, in other words: FFVII Remake tells a part of the same story that was told 23 years ago, only with more passion and more believable characters, but the exact same spirit, making only a couple missteps, especially in the end. The Level Design leaves much to be desired, but the strategic depth and variety of options in Combat, strengthened by the sensational bosses and enemies offered by the main story, side-quests and challenges, makes FFVII Remake substantially better than the original, as far as gameplay.
    Expand
  25. Jan 9, 2023
    7
    Good graphics but the combat is very repetitive which makes the game become boring, especially at the end, and story-wise it wasn't that special compared to nowadays games.
  26. Jul 1, 2023
    7
    I had times where i loved this game, and times where i got so bored i wanted to drop the game but then it got good again and i kept interest. However this game was pretty poorly optimized, and i kinda didnt finish because of that, which is sad. Still played 80% of it maybe im gonna give it another try sometimes, even tho its unlikely cuz some of the sidequests were so boring i dont want toI had times where i loved this game, and times where i got so bored i wanted to drop the game but then it got good again and i kept interest. However this game was pretty poorly optimized, and i kinda didnt finish because of that, which is sad. Still played 80% of it maybe im gonna give it another try sometimes, even tho its unlikely cuz some of the sidequests were so boring i dont want to do all that again Expand
  27. Feb 7, 2022
    7
    A disappointing game to play, and not a true Remake at all.
    They have should called Final Fantasy VII Reboot. Because this is basically what the game is, in the end.
    The graphics is excellent, but the exploration is barely minimal, and definitely more similar to a corridor simulator game, rather than a true jrpg...
  28. Nov 19, 2022
    7
    Remake? Reimagining? Whatever! I really liked the original game, though truth be told I actually preferred FF8 over this one when I younger. This is an amazingly well presented version of part of the story, and although I am not completely sold on some of the changes yet, I certainly wasn't screaming that the sky was falling when I noticed deviations from the original. Hell, I barelyRemake? Reimagining? Whatever! I really liked the original game, though truth be told I actually preferred FF8 over this one when I younger. This is an amazingly well presented version of part of the story, and although I am not completely sold on some of the changes yet, I certainly wasn't screaming that the sky was falling when I noticed deviations from the original. Hell, I barely remembered what happened in the original, except for you know what, of course. So I didn't care if it was faithful or not. Side missions are hit or miss, but the main mission is pretty good. I had a good time and didn't care that it was not like the original in gameplay either. Expand
  29. Mar 26, 2022
    7
    The plot is very unfriendly to new players. If you don't know anything about the original Final Fantasy 7, you will find the plot abrupt in many parts of the game.
  30. Jul 6, 2023
    7
    i'm not so crazy bout this game, this is the first part that I went through in the whole series, and it turned out to be a remake of a very old game (the game is very good as a remake), but whatever one may say, this is an old game design, where the story is not crazy, fighting the system got boring by the half of the game (by the way, in my understanding the game is very long), and at thei'm not so crazy bout this game, this is the first part that I went through in the whole series, and it turned out to be a remake of a very old game (the game is very good as a remake), but whatever one may say, this is an old game design, where the story is not crazy, fighting the system got boring by the half of the game (by the way, in my understanding the game is very long), and at the same time the side quests are terrible,
    but the game definitely has its perks.
    Expand
  31. Jul 6, 2023
    7
    -7/10 story
    -7/10 gameplay
    -8/10 environments
    -8/10 characters
    -8/10 music
  32. Nov 26, 2022
    7
    Un muy buen juego con gráficos de locura y una jugabilidad perfecta. Pero no me gustó nada que se tomarán tanta libertad en cambiar tantas cosas y que no sea fiel al original eso y su estúpida manía de hacerlo por partes.
  33. Feb 1, 2023
    7
    I've never played the original FF7 so I went into this completely blind. I had a great time playing this game, however, you could easily cut off about 7 hours of filler from it. There's just way too many slow paced walking around sections and the side quests are very dull. The combat is fun af though. Even on normal it was a real challenge. Cloud is a very meh character though and JessieI've never played the original FF7 so I went into this completely blind. I had a great time playing this game, however, you could easily cut off about 7 hours of filler from it. There's just way too many slow paced walking around sections and the side quests are very dull. The combat is fun af though. Even on normal it was a real challenge. Cloud is a very meh character though and Jessie is way too horny. But great combat, alright story, nice visuals. I'll play the sequel. Expand
  34. Jun 30, 2023
    7
    A triumph of hybrid combat systems, and a failure of thoughtful storytelling. Replacing the themes of environmentalism, corporatism and self-identity with a melodramatic brawl between ''destiny and those fated to it,'' makes of the Final Fantasy VII's narrative a juvenile clownfest that is as weightless as it is meaningless.
    It's overly long, and it's overly dull— but the worst part is
    A triumph of hybrid combat systems, and a failure of thoughtful storytelling. Replacing the themes of environmentalism, corporatism and self-identity with a melodramatic brawl between ''destiny and those fated to it,'' makes of the Final Fantasy VII's narrative a juvenile clownfest that is as weightless as it is meaningless.
    It's overly long, and it's overly dull— but the worst part is that it's barely a resemblance of the original game we've come to love.
    Expand
  35. Jul 29, 2020
    6
    I'll make this short. The original was FARRRR better.

    SquareEnix is milking the hell out of this game. It doesn't even compare to the original. 1) The music has been butchered ("remixed"). No longer does the music mesh perfectly with the environment and really draw you in like it did in the original. The motifs have been destroyed to make it more "modern" sounding. The jukeboxes mess
    I'll make this short. The original was FARRRR better.

    SquareEnix is milking the hell out of this game. It doesn't even compare to the original.

    1) The music has been butchered ("remixed"). No longer does the music mesh perfectly with the environment and really draw you in like it did in the original. The motifs have been destroyed to make it more "modern" sounding. The jukeboxes mess up the atmosphere by introducing music that doesn't fit the scene. 2) graphics are better, of course... but there's a hell of a lot more to a game than graphics. I feel like they dropped the ball. 3) wayyyy too linear. 4) ending was contrived and forced... again, just to say to fans "look this was an exciting ending wasn't it?"... 5) much of the story in this game is straight up FILLER... just for them to says "look, this is worth $60!!!". But it's not QUALITY story like the original. The original was pretty damn close to perfect in terms of story chapter and pacing. 6) 25% of the story seriously just feels like a dating simulator with a love triangle. This was not in the original and its so dumb. 7) way too many cliches.... how many times are they going to show us a character falling off a ledge like they're about to die and then another character swooping in to save them. 1 time is enough (or not at all), but SquareEnix decides to use this cliche probably 10 TIMES!!! Seriously?? 8) they had to add pro-trans "gender is anything you want it to be!!!" propaganda BS that, of course, wasn't in the original.

    Ugh.... anyways, it's not bad. I just don't understand why they have to milk it and destroy the soul of the game. Oh wait, I do. It's called money.

    And SquareEnix, if you read this, you BETTER not take out the overworld airship flying in the next one or you're going to have a lot of pissed fans. Please, please don't get rid of the airship/overworld and make everything menus and linear BS like every FF since FFX.
    Expand
  36. Jul 5, 2020
    6
    Not what I was expecting. I really did not enjoy the combat at all. I really enjoyed the combat from the original and for them to make this game into a button mashing beat-em-up was really a huge dissapointment to me. The graphics and story are still really good but their choices to make original characters no longer playable is also a huge letdown for me. The game was definitely made forNot what I was expecting. I really did not enjoy the combat at all. I really enjoyed the combat from the original and for them to make this game into a button mashing beat-em-up was really a huge dissapointment to me. The graphics and story are still really good but their choices to make original characters no longer playable is also a huge letdown for me. The game was definitely made for a new audience and not much care was given to those that played it in the past. I found the combat to be such a chore that I don't think that I will finish the other parts once they come out with how poor the combat is now. trying to imagine all the bosses and parts from the original in the new combat system seems like a very grindy chore and not one that would be worth mashing buttons for. Also having enemies you cant even hit with certain characters is one of the most annoying and outright stupid thing i have encountered yet. yes lets have an enemy that can just shoot from the sky and kill your chars while the ones on the ground are bashing you over and over till you cant potion anymore and you die. I don't believe almost any of the reviews here that gave it anything over a 7 played the original at all. If this was your "perfect" game then the rest of your life is going to me a huge let down. Don't expect anything you enjoyed from the original other than some story and the chars. Other than that its a completely different game. The Term "remake" is hugely misleading Should have been called FF7-2. Expand
  37. May 7, 2021
    6
    FF7R is NOT a traditional JRPG. It's an extremely linear action adventure with a terribly implemented battle system and limited opportunities to get a feel for the mechanics--especially if you push through the main plot. Your "adventuring" is reduced to mostly claustrophobic "hallways" and being forced along the narrative path.

    Every action in combat requires a portion of an ATB
    FF7R is NOT a traditional JRPG. It's an extremely linear action adventure with a terribly implemented battle system and limited opportunities to get a feel for the mechanics--especially if you push through the main plot. Your "adventuring" is reduced to mostly claustrophobic "hallways" and being forced along the narrative path.

    Every action in combat requires a portion of an ATB gauge--including using items. Enemies will spam cheesy attack after cheesy attack. Your allies' AI is unreliable at best, and managing a full party in the heat of battle is beyond tedious. It feels like the devs couldn't decide between real-time action and turn-based tactics, so they mashed them together in the worst way. Ugh.

    The visuals range from beautiful vistas and character details to fugly low-res textures--often within the same scene. The voice-acting is decent, but the cringe-worthy writing could cause even the most hardcore anime fan to wince. Music and sound effects are functional, but almost entirely forgettable.

    The nostalgia factor wears off after the first few hours, leaving the mediocrity plain to see for anyone not wearing rose-tinted glasses and neck-deep in denial. Seriously--I loved playing through the original FF7 no less than three times, but trudging through this slog is a test of willpower.

    FF7R has its moments, but all too often descends into long stretches of exposition dotted with a few chaotic battles and large quantities of fanboy filler. I only played it because it was free through PS Plus. Wait for a sale.
    Expand
  38. Jul 27, 2020
    6
    This review contains spoilers, click expand to view. As someone who did not fully play the original, I was expecting this to be a more faithful remake so I could experience the story in a package where the gameplay mechanics are more up my alley. But it's pretty disappointing that they decided to take it in a totally different direction, and not even in a very clever way at all. Basically there's a swarm of ghosts that represent 'fate' and when they're defeated the story is no longer on any preordained course. It seems to me like the whole reason they went with this plot device is to make an excuse for changing the story. It's 4th wall breaking in a way that breaks immersion, and at a point I stopped taking it seriously. I still think FF7 has a really cool underlying plot and setting, I'm just not sure I like how they are manipulating the story and characters going forward. On the bright side it wins some points back for having decent writing and dialogue for the majority of the game.

    There were things I enjoyed, the wide array of well designed and interesting boss battles being chief among the game's strengths for me. But there are definitely some weak areas too. While the graphics and artistry are quite top notch, the level design is ridiculously simplistic, most locations boiling down to a long hallway with tiny 10 second detours. After playing a lot of other similar games to this, it feels like they didn't even try to make exploration interesting, which is disappointing.

    The combat is good and can be really fun at times, but can also devolve into a cluster**** other times since you are trying to manage 3 characters while enemies are flailing all over the place. The party system and the way you have to manage it during combat makes things feel less skill based and more just plain high maintenance. This kind of depth of party control works for a turn based game like the original, but in all my 40 or so hours playing this remake I never felt like it quite clicked for an action RPG with aggressive enemies that don't give you room to breathe. It too often felt wrong. As I said before though, during boss fights is when the gameplay is at it's best in terms of skill and strategy.

    Plus the materia and weapon system underneath it all is pretty meaty and actually matters. You're really shooting yourself in the foot if you don't try to build your party up in a way that the characters compliment each other. That aspect of party management was something I definitely liked. It's when in combat managing control over everybody's actions that I found to be a pain in the ass, since the AIs controlling the characters you're not using are a bit brain dead and rely on you giving them commands to be even remotely useful.
    Expand
  39. Aug 10, 2022
    6
    Very mediocre.

    The story has a lot of good parts, the characters are better written than I anticipated. however most of the game is so padded with irrelevant faffing about that the pace just ends up downright terrible. As for the actual gameplay, the entire game is basically a really long corridor with some very simple environmental puzzles or side-activities. Combat is functional
    Very mediocre.

    The story has a lot of good parts, the characters are better written than I anticipated. however most of the game is so padded with irrelevant faffing about that the pace just ends up downright terrible.

    As for the actual gameplay, the entire game is basically a really long corridor with some very simple environmental puzzles or side-activities.

    Combat is functional and has some variety and strategy to it, but it is very much style over substance, and dramatically overstays its welcome. It basically plays like a much worse version of Kingdom Hearts which decided to have the animations look cooler at the cost of not feeling nearly as good to control.

    The art & audio is fantastic though, as you'd expect, but frankly I see those as force-multipliers of the gameplay & story, and with gameplay this weak, and story this dragged out it just isn't enough to amount to more than "good". And frankly there are lots of great and amazing games out there, so I'd suggest playing those instead.

    In summary:

    I'd honestly suggest you just watch a lets' player play it instead. The story is too padded out, and there are many much better games if you want roughly its style of combat.
    Expand
  40. Apr 15, 2020
    6
    You will be kidnapped by thirsty NPC's and forced to do menial labor for the first 50 (FIFTY) hours if you try to do everything, but the last 3 hours almost make up for it.

    One thing you will notice not even a quarter into the game is that the characters beat you over the head *relentlessly* with unsubtle hints about what the big "twist" is. I like the concept of the new theme being
    You will be kidnapped by thirsty NPC's and forced to do menial labor for the first 50 (FIFTY) hours if you try to do everything, but the last 3 hours almost make up for it.

    One thing you will notice not even a quarter into the game is that the characters beat you over the head *relentlessly* with unsubtle hints about what the big "twist" is. I like the concept of the new theme being introduced but it further waters down a surprisingly under-developed story. Whenever the game gets you on the edge of your seat, a left-field plot thread is introduced that interrupts the current story thread you are engaged with, completely undercutting the pacing. Characters contradict themselves frequently and we don't get satisfying story arcs for any of them. Cut-scenes are poorly directed and character dialog is atrocious, sometimes nonsensical.

    Gameplay-wise, there is little depth to battles until about 3/4 of the way through the game. Equipment upgrades are few and inconsequential. When you do finally need to be careful about managing your stats and abilities, the game has under-prepared you. There are very few monster encounters even if you do all side-quests immediately when you get them. Money s not good for much but potions that refill your magic (ethers), and you will often find that you don't have enough. The game tends not register correct player input during its dozen or so minigames (some of them mandatory). The worst sin of all is the frequency with which you are forced to walk (as in : not run) behind characters for 10 minutes listening to them go on about errands, or shimmy between buildings.

    Of all the FFVII characters, I liked Barret best and I like him best in this version too. It is really a shame that he is put down RELENTLESSLY by the rest of the party. A lot of scenes with the female characters are gross too, and not in a humorous way. Part of this may have to do with a misunderstanding of how flirting in Japanese translates to English. A lot of dialog that may have been intended as jokes comes off as pandering or even creepy. At one point, Cloud, Barret and Tifa are searching a men's room for an air duct, and Tifa asks what she should do if somebody comes in and sees her. Barret replies, "Drop and show them the boys" (sic). Now, that was funny, but not in a good way; in a sloppy way.

    Despite being disappointed by the execution, I am still glad I played the game, especially the last few chapters. There is nothing in this game that Square-Enix nailed, but it is pretty enough to keep you wondering what happens next.
    Expand
  41. May 14, 2020
    6
    This game feels unfinished and clumsy to control. I do not think I have had too high expectations in comparison to original. This game feels like should have been released on the previous generations console!
    6/10
  42. Apr 12, 2020
    6
    I wanted to love this game, I really did. I'm one of the old guard, I grew up with games like Final Fantasy VII, When square-enix announced this remake I was cautiously optimistic, I knew what square-enix's track record with the series was like after being burned by Final Fantasy XV, but I also knew that as long as they stuck to the source material and added some modern shine, everythingI wanted to love this game, I really did. I'm one of the old guard, I grew up with games like Final Fantasy VII, When square-enix announced this remake I was cautiously optimistic, I knew what square-enix's track record with the series was like after being burned by Final Fantasy XV, but I also knew that as long as they stuck to the source material and added some modern shine, everything would be fine.

    It wasn't fine.

    The audio ranges from faithful and fantastic orchestral versions of the original audio, to the barely memorable tracks in place of classics, someone tell me why oppressed people is no longer the theme in wall market when it was so iconic in the original, and tell me what they replaced it with because sitting here writing this, I can't remember it was so forgettable.

    Area design, is fantastic and faithful to the source material but marred by low quality textures, NPC models, sky boxes and backdrops. This is a crying shame because there are numerous standout moments like your first visit to Aerith's house that absolutely floored me, then immediately after I walk back into the sector 5 slums and the textures are all over the place once again and the NPC's look like they fell out of a PS2 game. Exploring the world, as in the physical movement from place to place is also a mixed bag, animations and movement speed are fine, but the game way over uses forced walking to the point of it being infuriating. Every dungeon has multiple areas filled with debris to crawl or squeeze through at a snails pace, multiple zones where you walk and talk, every time you go indoors you're forced to walk. It feels like the developers added this in just to make the game feel longer, but it's utterly infuriating regardless. Speaking of dragging the game out, sidequests are entirely optional, but entirely pointless. They could have given these some minor story significance, used them to flesh out characters or plot points, but instead they're boring fetch or kill quests for people you don't know and care very little about.

    Combat for me was hugely conflicted. I'm a fan of classic turn based RPG's, but I was 100% willing to give this game and it's new action hybrid combat the benefit of the doubt, and I'm mostly glad I did, with a few caveats. Firstly hit-stun is absolutely horrendous and needs toning down every single love tap from an enemy knocks you on your ass and cancels your abilities. Secondly the camera is awful, and finally switching from offence to defence is too slow due to animation locking, which exacerbates the hit-stun problem. Otherwise, combat is fun, an awesome mix between tactical and action combat and a standout feature of the game. Animations are fantastic and the boss battles are a stand-out feature you're unlikely to forget should you pick this up.

    The plot. Ok here's my biggest issue, everything taken from the original game, the characters and their portrayals, the various scenes, most of the script, the additional exposition, the extended dungeons, all that stuff, is fantastic and I believe it really is the best portrayal of these characters we've seen so far. However, all the bits they added on top of this, "feel like some kingdom hearts BS" as IGN recently stated in their review. There's no good way to explain this without spoilers suffice to say that plot elements have been added, especially within the ending, that mean that square-enix can now diverge from the original game's plot. It's poorly written, puts this game firmly within re-imagining or reboot territory rather than being the remake we were sold, and feels like a get-out-of-jail-free card for when they inevitably decide they've bitten off more than they can chew remaking this entire game. This is the primary reason for the average score, you can't sell your game as a remake then sneak in a reboot during the closing scene, it left a bitter taste in my mouth after an otherwise satisfying journey.
    Expand
  43. Apr 11, 2020
    6
    The level design is kinda like the original FF7. The original was a lot single small paths. In 3D it feels like you are running through hallways. This is only true of Midgar though. I think the level design could have been modified a bit to be more open. While it was visually beautiful, it lacked creativity. It really felt like I was running through a level, not a city. This will only be aThe level design is kinda like the original FF7. The original was a lot single small paths. In 3D it feels like you are running through hallways. This is only true of Midgar though. I think the level design could have been modified a bit to be more open. While it was visually beautiful, it lacked creativity. It really felt like I was running through a level, not a city. This will only be a problem with volume 1 as it was only an issue on Disc 1 in the original.

    The enemy design is excellent. Every enemy has its own unique characteristics. You don't just hit 'n kill.

    The side missions are incredibly boring. They actually added a bunch of fetch quests to try and stretch the length of the game.

    They added a new character that added nothing to the game. Once again, it was to stretch it.

    They introduced Sephiroth way too early, essentially ruining him for the entire game. He is no longer that mysterious figure of overwhelming power. They fully identified him almost immediately. This is completely different from the spirit of the original that only showed the carnage he left in his wake.

    I didn't personally really like the ATB system. For one, only the character you are controlling really fills up the ATB gauge. If you need a heal you need to swap to the character with the heals, get a few attacks in, and then heal. I understand that they wanted to space out the abilities and the spells with the ATB system, but it should have been equal across the board regardless of who was being controlled and potentially slowed down.

    The story of the first volume was WAY too stretched out. It actually dragged and I found myself bored and uninterested. I did enjoy that they added some extra depth to the characters. Biggs, Wedge, and Jessie were extremely forgettable. I didn't like the extra missions though. I prefer the original's flow a lot more. It was more.. streamlined and to the point. It didn't "drag."

    The game was too easy. All of the cool mechanics don't matter when you can play on the hardest difficulty available and just mindlessly roflstomp everything with no grinding. If the story had been as good as the original, this wouldn't have been an issue. With it lacking in both gameplay and story, that hurts.

    My only recommendation for volume 2 is to avoid the full blown side quests. Keep it open and adventurous. Include the secrets and side things to do, but don't hold people's hands or point them out. Just let them be there. Let people explore and discover. I didn't enjoy these guideposts in the remake that weren't in the original. I don't even remember learning about Wutai in the original until I went to Wutai.
    Expand
  44. Apr 13, 2020
    6
    This review contains spoilers, click expand to view. Pro: Even though I wasn't a fan of the combat system, it's very well implemented and enjoyable. Great new depth in character development. Cons: the story and gameplay elements in chapters 17 & 18ruin everything the game has worked up to. The game feels way too padded filled with generic content and it's as enjoyable as walking down a dank straight corridor where you're being forced in a single direction. Expand
  45. Apr 21, 2020
    6
    Game of the year, you say? ...Are you kidding?

    I can't believe the number of reviews praising the game's graphics. This easily has the worst textures I've seen in a triple-A title this console generation. The only exceptions are the early and late game environments, possibly due to the low-key lighting, making the texture issues less noticeable. In many of the game environments,
    Game of the year, you say? ...Are you kidding?

    I can't believe the number of reviews praising the game's graphics. This easily has the worst textures I've seen in a triple-A title this console generation. The only exceptions are the early and late game environments, possibly due to the low-key lighting, making the texture issues less noticeable. In many of the game environments, textures lack simple bump maps. They're insultingly bad for fans of the original who have waited decades to see this project come to fruition. The character models are very nice, but that's about it. There are moments when the textures are literally comparable to PS2, especially in the sector 5 junkyard area. That's not an exaggeration.

    The side quests are throwaway "fetch quests." The hard linear nature of the game takes away from the experience of the old final fantasy games that opened up near the end, giving you the chance to explore the world and build your characters. That never really happens here -- you can only explore one sector of Midgar near the end.

    The combat is fun at some moments and a klunky mess at others. It's so easy that you'll never face a significant challenge in the game (i died 3 times in my entire playthrough). Because of this, there isn't the necessary level of strategic depth that the original had; for example, I never had to use an item to remove a status effect because they rarely affected battle in a significant way. The most common ailment was the toad status, which you can ignore for literally a few seconds until it wears off naturally. Never used a "remedy," "smelling salts," "echo screen," etc. By extension, status defense materia and skills are arguably useless.

    The worst part of the battle system by far is the camera; despite changing the in-game settings, enemies frequently go off screen or block your view, and when you try to reposition the camera with the right stick you end up targeting a different enemy. We had the same camera issue in the last single player final fantasy title, and SE is simply not learning from past mistakes.

    Fanboys will jump on the bandwagon, but those who judge the game according to current standards and not based on nostalgia for the original will have a hard time calling this a GOTY contender.

    P.S. Worth noting that there are tons of annoying narrow passageways you need to squeeze through in this game. They're almost constant. Of course, they're really hiding loading screens. This game should be much better optimized given that it's offline, segmented into chapters, and so incredibly linear. Maybe SE should worry less about making Cloud's hair so damn pretty (his hair literally has collision detection) and worry more about building a game with functional environments that don't force you through narrow passages every 10 minutes and textures that don't look like they're 15 years old. Maybe actually texture a rock or a door every now and then. Just a thought.
    Expand
  46. May 26, 2023
    6
    This review contains spoilers, click expand to view. The graphics are probably the most beautiful game of all time, I still absolutely love the characters, no idea why they decided to completely butcher the story and combat and add a whole buncha filler bullcrap to the game. If I wanted to play kingdom hearts, i'll go and play kingdom hearts, I wanted to play Final Fantasy VII with modern graphics and that's really not what this is. Expand
  47. Apr 10, 2020
    6
    This review contains spoilers, click expand to view. Once the initial nostalgia wears off you’re left with a very linear, very repetitive and dull grind to an unsatisfying conclusion. I thought the first mission included in the demo is the only real major highlight of the game before it descends into a boring slog of fetch quests and endless battles against the same enemies. The odd shout outs to the old game are nice but others are horribly misplaced and you see the same mechanic being applied to a different area. It feels like they rushed the end of this game too. The Shinra building section is one of the most boring bits of a game I’ve ever played and the fact that Red isn’t a playable character (the game gives a text box reason for this) proves that they ran out of time.
    Overall very disappointing. I got the game a week early and have already flogged it after finishing it. No way I could put myself through it all again.
    Expand
  48. May 13, 2020
    6
    So! The Remake has happened and as a long-term fan, who played the original in 1997 (which, by the way, made me a video game enthusiast that I am now), I'm incredibly torn (meaning: disappointed). Everyone already knows the obvious: yes, the visuals are gorgeous, the music is amazing, all the fan-service and easter eggs are there, and all of that could and will make a senior FF7 fan shed aSo! The Remake has happened and as a long-term fan, who played the original in 1997 (which, by the way, made me a video game enthusiast that I am now), I'm incredibly torn (meaning: disappointed). Everyone already knows the obvious: yes, the visuals are gorgeous, the music is amazing, all the fan-service and easter eggs are there, and all of that could and will make a senior FF7 fan shed a tear of nostalgic joy. The fact that this is a Midgar-only installment is controversial not without a reason, and the expanded, or even altered at some points, story, will rub some fans the wrong way. But I won’t talk about this, as this has been discussed ad nauseum already.

    What I want to focus on is the general atmosphere of the game, something that I’ve already seen in FFXV, and which not only annoys me, but also is, in my opinion, slightly disturbing (yes, the word is correct).

    No, not only the fact that the game is a PG-16 title, and most of the dialogues and themes seem to be directed at 10 year olds. No, I wasn’t expecting something at the level of The Last of Us, but I was slightly hoping that the game, at least in some portion, will be directed at people who played the original, who are sometimes well over 30, and expect the game to grow up with them. Unfortunately, it’s not the case, but this can be forgiven easily, given that the developers need their income, and apparently there are many more gamers younger than 20 than older than 30. No biggie, I can seriously plough through this and even enjoy it at times, it’s an entertainment after all, not the philosophical alternative cinema club.

    What I can’t savour though is the share amount of completely generic, uninspired, boring and sometimes downright shallow amount of content, seen mostly in the side quests, but sometimes even in the main arc. The game is stretched to impossibility by side quests which literally say “go there and kill that”, which wouldn’t be that bad if it wasn’t just that, Cloud is a mercenary after all, and having any background for grinding is, or at least seems to, be always better than having to background at all. But when a mercenary, who blows up equivalents of our nuclear reactors killing hundreds of people in the process takes up an order to kill a few rats in the backyard from a whimpy twink, who also has the gall to say pretentious stuff like “you did it, I knew you would, you’ll be a mercenary in no time”, this is when I need a coffee break, possibly for a day or two. The side content not only seems to be rammed in the game well after the postproduction to artificially extend the play time, but also seems to be made by people who not only have never played Final Fantasy 7, but who haven’t played any Final Fantasy game at all, and the only point of reference for them are MMOs, and only those less ambitious ones. I would really be less offended if the full play time was 10 hours, or that the only way to get some additional levels was to mindlessly run in circles in a dungeon. Seriously.

    This, and also the fact that the vast majority of the main story that was added or expanded in respect to the original FF7’s Midgar chapter is borderline boring and void of any significance, made me go through this game for a long time, because I couldn’t make myself play for longer than an hour or less a day. This is a first for an FF game for me, as even FFXV, which to date is my least favourite, made me play continuously till the ending for 2 days straight.

    I don’t know if it’s me getting older and bitter, or just having impossible expectations towards the Remake (and accidentally the most influential piece of any popular entertainment that is the original FF7 in my life), but FF7 Remake didn’t only gravely disappoint me, it made me question my whole interest in the gaming industry at all.

    (The score is as it is, because as bad a FF7 spawn this game is, I still can recognize it as a good game on its own, which plays nice and has great production values; however, if you, like me, are approaching it from a sentimental point of view and expected something that would grow up with you since 1997, this score is obviously way too generous).
    Expand
  49. Feb 8, 2021
    6
    the game looks pretty good, and the action is decent, worth a run-through if you can get it at a less-than $60 price tag... but there are so many disappointing issues...

    summons are only available during pre-determined battles, awkward and mostly pointless or useless, half the time I was ABLE to summon, by the time my summon showed up the battle was over, once the summon arrives, they
    the game looks pretty good, and the action is decent, worth a run-through if you can get it at a less-than $60 price tag... but there are so many disappointing issues...

    summons are only available during pre-determined battles, awkward and mostly pointless or useless, half the time I was ABLE to summon, by the time my summon showed up the battle was over, once the summon arrives, they just stand around until your charge your ATB meter again to call specific commands, throughout the course of the game they almost never helped me win a fight, or the fight was over before they had time to do anything useful, they didn't ever once feel powerful or awe-insipiring as they did in FF generations past...

    the game is extremely LINEAR, despite a few "choices" there is little-to-no open exploration that the series was once known for, with numerous narrow corridors and isolated chapters, it never feels open-ended in any way, presumably, hopefully, some of this is coming in the sequel, when the original FF7 actually opened up a bit... if you take an obvious wrong turn on the map, you might get a few boxes to smash or a chest with a high-potion...

    the optional side-quests, although some of them are necessary for achievements, special items, or banal alternate versions of a few story threads, are largely disappointing too, you might be chasing missing cats, or finding CDs for a jukebox to inspire stand-around NPC's, generally just doing laps around the same map...

    although the graphics are generally very high quality, the diversity of scenarios and art direction was another big disappointment, with very few exceptions, almost the entire game takes place in the same two generic industrial slums or corporate complexes, there was very little diversity in the color palette or locales, with Aerith's home being one of the few occasions where there was some color or marginally "fantasy" setting...

    there are a few weapons, armor and materia combos to choose from & play around with, which adds a certain degree of customization, but ultimately during my playthrough these also felt largely pointless, I never really needed to, nor felt inspired to use half the materia acquired, and most of the weapons or armor were simply sub-par and didn't really impact the battle strategy...

    the weapons upgrade menu also felt underwhelming and ultimately kind of pointless...

    by the time the game was over, it constitutes literally only the opening sequences of the original FF7, and i felt very little motivation to explore the post game content, which includes a "hard" mode, a small handful of alternate, but inconsequential story threads to witness, a "secret" boss battle which takes place in a lame, VR fight simulator, and a "summon" that is pretty irrelevant...

    although I am hard-pressed to say this game was bad, I feel very underwhelmed... the original FF7 on PS1 was a vastly superior game... i hope the sequel can find some of the fun from the original FF7 that is clearly missing here...
    Expand
  50. Apr 20, 2020
    6
    This review contains spoilers, click expand to view. This was one of the main games I looked forward to for the past couple of years. I love how they expanded on the original characters along with added new ones.

    The combat system is not very fun and I wish they would have stayed with the original turn based system. The combat felt very repetitive. Triangle and parry was like 90% of the combat. They also have enemies that fly and in the original that was fine cause you could still attack them. In the remake the animation you have to do before u get to the enemy means they can move and your attack misses this happens a lot and is super annoying when you use you limit break because it will miss the enemy. Speaking of limit breaks when fighting a boss since they not have stages and cutscenes if you use your limit break right around the same time they do a cutscenes for a boss you will waste your limit break and not cause any damage to the boss this is super annoying when you are fighting harder bosses like Rufus who use cutscenes way to fricken much. Some of the pee on enemies feel very unbalanced and more difficult to kill then they should be this caused the fight to drag on where they felt like sponges.

    The story for the first 15 hours before you get to the Shinra building was amazing. They took and expanded on the original game and added new characters and some story changes that made everything coherent. However once you get to the Shinra building the reimagining of the story brought this game from a 8 to a 6 for me. The fact that you now have time travel, multiple time lines and the ability to destroy "Destiny" i.e kill the OG story killed it for me.
    They setup the game so when the next one comes out they don't have to follow the story and can do their own thing. You can see that by then bringing back Zack and completely undoing Advent Children and will probably undo Aeriths Death along with some other big beats the original game had it saddens me because I was expecting a remake not a reimagining.

    Another thing that pissed me off was Red he was not playable and I did not know that because I stayed away from all FF7 news. He was my main party member in the OG game and their reason for not letting you play him is the dumbest thing I have heard. They claim they would have to build attacks and things like that for him and it didn't make sense for them to do that because he's only in the later part of the game but he FIGHTS ALONG SIDE YOU! That means they built those attacks out anyways even his limit break so the real reason they don't want you to play as him is because in disk 2 they probably don't want you to play as him. Since this remake follows a different timeline they can do crap like that and get away with it. I spent $60 and got my money worth but will not be buying the next one instead I will watch it on YouTube especially since they are going to completely undo the original game.
    Expand
  51. Apr 19, 2020
    6
    I was pretty hyped for this game. By this I mean i was VERY hyped. But I wasn't expecting anything in particular. I just wanted a new experience. And I had zero of it...
    This game looks fine. It has no next-gen graphics, no super smooth animations and etc. Textures are loading in front of you character, and most of levels are straight-forward corridors with zero backgrounds. Now I get it,
    I was pretty hyped for this game. By this I mean i was VERY hyped. But I wasn't expecting anything in particular. I just wanted a new experience. And I had zero of it...
    This game looks fine. It has no next-gen graphics, no super smooth animations and etc. Textures are loading in front of you character, and most of levels are straight-forward corridors with zero backgrounds. Now I get it, this is a remake. But i don't remember tons of stupidly long corridors in original game.
    Gameplay is fine. I did not care about turn-based gameplay at all, and I did enjoy what they did. For some time. In the end I caught myself on wishing they did turn-based combat like in original, because I was really bored.
    Story and cutscenes. Now this is where I have huge problems with this game. Most of cutscenes are fine. But a lot of them make absolutely no sense, and I completely don't understand the person who directed them. There is so much space for a proper cinematic and epic solutions, that would make sense in terms of logic, but in 2020 we get extremely stupid scripts, as if it was PS1, where you could've pulled anything, and your imagination would make the rest. With these graphics and being so close to characters don't make it work that way!
    To be honest, I'm pretty disappointed with what I've got. And I don't think I really want to play next game, since I don't like what they do with it.
    Expand
  52. May 28, 2020
    6
    The game is dragged down by mini games that don't respect the player or players with disabilities or people's time e.g the pull up mini game and the squat mini game (The mini games remove the gui to help with timing for no real purpose or reason and with the pull up game randomise the button controls to much and don't allow enough time to learn the button inputs for the mini game that hasThe game is dragged down by mini games that don't respect the player or players with disabilities or people's time e.g the pull up mini game and the squat mini game (The mini games remove the gui to help with timing for no real purpose or reason and with the pull up game randomise the button controls to much and don't allow enough time to learn the button inputs for the mini game that has prevented people completing the experience to 100%) The mini game would be fine if they left the Gui on or made it easier to complete (e.g had a set score to beat by the pro and not doing it simultaneously). These mini games are not welcome or wanted in video games and greatly effect people with disabilities, depression. The dancing mini game is also terrible cause you can't always make out which button needs pressing and when due to the gui being blocked. I would say my opinion on the game was greatly diminished by garbage mini games that don't respect the player or people with disabilities and as such i wouldn't recommend this to anyone with disabilities such as autism, dyslexia or dyspraxia or Dyscalculia or anyone with depression and Anxiety issues who like to complete things to 100% also the game jokes about training and other crap where its just demeaning to obese people with medical issues. Kind of wish that Jessie survived too as she is unfortunately more likeable than Tifa who's eye colour just seems off to me. (Box whacking was fine, bike was fine but better in other recent games (astral chain), Darts was annoying another trash mini game surely a solider would be able to aim for any period of time and be able to throw the dart pretty much where he wants.) Main combat good but not having any option of having mastered material become a part of your character permanently is just bad design as it forces you to only use certain material. Collecting music is fine and doing the battle tasks for new summons etc is fine. The problem is if a mini game is harder to do than a final boss it means your game will be remembered for the trash and difficult mini game rather than the final boss of the game and it will certainly influence my purchase choices with square enix for a long time just like king of jump rope did in FF9. Minus 3 points for difficult , demeaning mini games that have no respect for disabled, depressed and medically fat gamers. Expand
  53. Jul 3, 2020
    6
    I like but have too many problems , I think the first part and the middle are strong The last part of the game Tricks on a bit too long , I look forward to the next game but My biggest problem with this game is that it just feels too long
  54. Apr 10, 2020
    6
    OK, Ive played it all day on advanced copy. FF7 remake is not horrible but it is not great either. It is slightly better than average once you get past peoples fanboy squee-ing and the nostalgia wears off. Worst of all it is in no way faithful to the source material.

    I get that FF7 did not age well but for all the high tech visual rebooting everything looks incredibly generic and
    OK, Ive played it all day on advanced copy. FF7 remake is not horrible but it is not great either. It is slightly better than average once you get past peoples fanboy squee-ing and the nostalgia wears off. Worst of all it is in no way faithful to the source material.

    I get that FF7 did not age well but for all the high tech visual rebooting everything looks incredibly generic and bland . The char models look modern equivalent but the world models are ps2/early ps3 level simple. In some places more detail, many are on a MUCH lower level. This is something that they can add more poly objects to make each area look more lively but for this is WAY behind where it should be.

    It is much like XV and other AI party member games like KOTOR you will have other party members locked into "roles" and you will only use/command them very sparingly for one or two specific techniques you need. You will rarely need to trigger another party members ability or spell and in most cases you can do that remotely.

    The combat is completely redone into FFXV interface. It does somewhat improve on that making things like spells/skills/items more usable but its still just spamming the attack button than any thing else. The specific fights involved are effectively nothing like their original counterparts. They are completely re imagined and are " X In Name Only."

    The old fights are completely different. It takes out strategic thinking and replaces it with twitch gameplay like taking say Civilization and dumbing it down to be Starcraft. I do not inherently dislike such a system, but in a RPG and namely a JRPG where the game is about developing specific and unique characters it makes your secondary party members little more than an after thought once you have them programmed to behave like you want them to. It was the same in FFXII and every incarnation of having AI passive controlled party members in a real time battle system since.

    While the voice acting ruins the characters, The music is redone but for them being redone they are vastly inferior to the many covers that have come out with. They really messed the prelude up in this as well. Yet already " hip hop de chocobo" has been an infectious, meme worthy surprise.

    They have taken the original script and treat it like it was just cliff notes for this. Adding all sorts of extra dialog and depth to characters like Jessie that otherwise did not have it. That sounds good but it does not play out very well with such an over the top anime presentation.

    More over they have clearly pandered to SJW logic in this. For example the deflating of Tifa. Now its hard to say how "large" she was in the original FF7 but you can clearly see a pattern of shrinking her from other media including Advent children. Not that such things actually matter, its the principal of it. The point is more that the ideology behind such a choice is also going to be adversely effecting certain plot elements that are seen by today's logic as dated and try to fix that. Problem there is that is like pulling a thread out of a sweater.

    Over the course of an 80 hour game(and how long they pad it out ) there are going to be hundreds if not thousands of little instances that each individual player will have interpreted differently from the source material and each other. Its going to face a lot of criticism because it is impossible for any developer to make a game true to what fans want because every fan can interpret the same instance in a multitude of different ways and we know that fans are HYPER critical when it comes to something they love not matching up with their perception of the source material

    . It might be OK if the game were all done as one package but between multiple episodes you are looking at a game that is going to cost 150-200$ MSRP and its DEFINITELY not worth it. It might get treated as GOTY but it will be received like Outer Worlds or RE2 remake.Good, not that big of a deal after the initial novelty wears off.

    Its a decent product with some serious, glaring flaws that some will gloss over immediately because its FF7. Yet there is nothing here that warrants a day one purchase. Unless you never played the original, you are better off waiting till the whole game has been remade and get the "definitive" edition of it. You wont be missing out on any thing crucial. I would actually prefer to give it a 6.25 but 6 seems too low but 7 is WAY too high.
    Expand
  55. Apr 17, 2020
    6
    I was very excited about this game and there is a lot here to like, but poor combat mechanics (Limit and summon nerfs are a huge disappointment) bizarre changes to the story and an increase in the silliness of an already silly game drag it way down. as someone who has played the original more than any other game this is a really good Final Fantasy game, but a poor imitation of a FinalI was very excited about this game and there is a lot here to like, but poor combat mechanics (Limit and summon nerfs are a huge disappointment) bizarre changes to the story and an increase in the silliness of an already silly game drag it way down. as someone who has played the original more than any other game this is a really good Final Fantasy game, but a poor imitation of a Final Fantasy 7 game. Expand
  56. Apr 23, 2020
    6
    I think it is an average game with some problems. There are good things too tho, for example Tifa’s **** as I see it on the Internet. Those poor things are carrying the weight of the game. The characters, the main characters at least, are graphically well designed, but the NPCs not too much. The gestures and the facial expressions are terrible sometimes (I’m looking at you tongueI think it is an average game with some problems. There are good things too tho, for example Tifa’s **** as I see it on the Internet. Those poor things are carrying the weight of the game. The characters, the main characters at least, are graphically well designed, but the NPCs not too much. The gestures and the facial expressions are terrible sometimes (I’m looking at you tongue movement). The combat system is a lazy effort. It is playable but still is a lazy effort with many errors. When a cutscene interrupts the limit break casting and the gauge becomes empty... what is this? Or when your fellow teammate pushes out the mob from under the sword strike while the animation of the ability is in progress... (and he is a ranged character why is he on the boss's face suddenly? Oh, I know, if you don't control the characters in every second, they are just standing somewhere, I don't know maybe they are thinking about the meaning of life, but sometimes they are all over the place and doing sh*t)) The camera movement is often messing with the targeting. And the whole system has just almost no depth. The side quests are clearly just cheap fillers... find 3 cats. Find 3 kids. Find 3 chocobos. Find 3 kids again. Find 3 disks. Kill that big monster. Go back and kill another big monster at the same place, or kill the exact same monster twice at the same location. The graphic is mixed, somewhere it is good, elsewhere the textures are horrible. The story is, well, maybe some Japanese Disney (or FFVII with Kingdom Hearts as ppl say, I don't know Kingdom Hearts too much, but I can imagine what they are talking about).
    All in all it has a mood, the fights are manageable (with a massive annoying factor), and I'm still playing with it after 72 hours so I can't say this is a bad game. It is just average. I understand that many people are strongly influenced by nostalgia factor, good for them, but this game is mediocre.
    Expand
  57. Apr 10, 2020
    6
    Deberia llamarse FF VII Downgrade. Es lo mas bestial que he visto en engaño al jugador en toda mi vida, 900p en ps4, 1200p en la Pro, apenas mantiene los 30 fps, framepacing irregular... Un desastre técnico. Sobre el juego en si... Ni es FF, es un Kingdom Hearts con skins de FF, diseños horteras de Jpop y toneladas de relleno. Le doy un 2, mas no merece.
  58. Apr 10, 2020
    6
    Is this FF7 or world of warcraft?

    I love the story telling, character building, world development, combat, etc.

    But why am I rescuing cats? This is so dumb.
  59. May 29, 2020
    6
    Jogo é superestimado, seu apelo é pura nostalgia.. seria um jogo comum se nao tivesse o nome de FF7. Gráficos aos redores do personagem sao de ps3 xbox 360. Missões secundarias genéricas e mal feita, bobas, perda de tempo.. A Square enganou com esse papo de quem a história seria muito bem contata e que por isso será 3 ou 4 capítulos-jogos, pois esse primeiro é nítido que o jogo é arrastadoJogo é superestimado, seu apelo é pura nostalgia.. seria um jogo comum se nao tivesse o nome de FF7. Gráficos aos redores do personagem sao de ps3 xbox 360. Missões secundarias genéricas e mal feita, bobas, perda de tempo.. A Square enganou com esse papo de quem a história seria muito bem contata e que por isso será 3 ou 4 capítulos-jogos, pois esse primeiro é nítido que o jogo é arrastado pra ficar grande e pouco focado na trama principal. Jogo extremamente Linear e com problemas graves de câmera. Larguei o game no 10 capitulo pois não aguentei mais... PSN: Edgard_1986 Expand
  60. Apr 13, 2020
    6
    This review contains spoilers, click expand to view. I can't describe how conflicted I am with this game. The characters are fleshed out, the dialogues are amazing, gameplay is fun and the graphics are stunning, especially when you consider the hardware limitations of the PS4. BUT, they pulled a Kingdom Hearts. Until chapter 17 everything seems fine. Some parts are tedious but nothing game breaking. Sidequests are in most cases boring, assets are mostly copy and paste (I told myself because of the setting). Now to the huge elephant in the room: You see, in this game there were some lazy as **** designed spirit's. Those spirit's are manifestations of fate. Yes, good old fate. And fate doesn't want to change everything with the Final Fantasy 7 story. So you have to defeat fate, cause of reasons, and sephiroth is coming from a different timeline (of course) to change his fate. After you defeat fate, the future is unwritten and every event can change. Does Aerith die? Is Zac alive? Biggs is also alive for a reason?

    This is lazy writing with a Nomura-Style bull****. Change something if you want, but don't write lazy **** in the game to explain yourself for your decisions. No one needs that.at least be honest and say: it's a reimagined world with new event's at some point. Wait for a good sale and buy it for 30 bug's. It's an ok game but nothing game changing.
    Expand
  61. Apr 15, 2020
    6
    I am really disappointed.

    First of all, story, story changes and characters. Fine, I understand it is "remake" and not "remastered", but most of changes within game story are worse. Have now about 5 hours of gameplay, but I must admit I never ever met such annoying group of people like Avalanche, include Tifa. Barret - he was agressive already in original game, fine, he have right to
    I am really disappointed.

    First of all, story, story changes and characters. Fine, I understand it is "remake" and not "remastered", but most of changes within game story are worse. Have now about 5 hours of gameplay, but I must admit I never ever met such annoying group of people like Avalanche, include Tifa.
    Barret - he was agressive already in original game, fine, he have right to be agressive, but sometimes, he overreacting even in totally strange situations.
    Wedge - only speaking with him is embarassing! Few more thumb ups and I will break his thumb.
    Biggs - wishy-washy at best.
    Jessie - probably least annoying and most finest character in Avalanche.
    Tifa - why? Why? What they have done to you?! Such great character and personality in original game, now she act like arrogant moron.
    Sidepersons (Marla, shop persons etc.) - terrible.
    What is most annoying is that everyone act toward Cloud like he is worst riff-raff and he even do not resist.
    At the end. Shinra Corporation is not much different from Avalanche. Shinra is greedy, Avalanche have messiah-complex. Shinra is arrogant, Avalanche is arrogant.

    Gameplay. Gameplay is probably strongest element.
    Openworld - fine, not great, not terrible, better than in FF13 I played as last FF.
    Quests - quests and sideactivities not worst.
    Battle/combat system - fine by me! Many people were angry (even I had doubts) about changes, but I think its fine.

    Graphic.
    There I have one very big criticism. On various places, textures and objects look like squashed low-res textures.

    Verdict: Game is fine and great for those who did not played FF7, but I was among those who grow up on FF7 twenty years ago and who love it... well... I am disappointed (at least now). I am not sure if I will buy another parts.
    Expand
  62. Apr 19, 2020
    6
    This review contains spoilers, click expand to view. Everyone knows the positives already since I marked spoiler. So I will list the negative.

    1. Maxed materia does not duplicate like original.
    2. You cannot use summons/Limits when you want, but only when the game let's you.
    3. Of course its only 1/3 of the story is lame.
    4. Characters are weak compared to orginal
    5. Can not farm sources to power up characters
    6. Disappointed in the DLC greed they are going for that affects the game. Example exclusive summons like carbuncle need to be paid cash.

    This game could of been a lot better.
    Expand
  63. Apr 18, 2021
    6
    Filler Fantasy 7.

    A FF7 Remake was always going to be controversial, but my qualms with this game are little to do with authenticity or butchering. I'll explain below. The graphics of this remake are top-tier and you can tell that's where monumental effort went into it. The character models are amazing and some of the scenery is spectacular. The downside is that the scenery
    Filler Fantasy 7.

    A FF7 Remake was always going to be controversial, but my qualms with this game are little to do with authenticity or butchering. I'll explain below.

    The graphics of this remake are top-tier and you can tell that's where monumental effort went into it. The character models are amazing and some of the scenery is spectacular. The downside is that the scenery (especially the latter half of the game) becomes very bland and greyscale. This could be a result of the setting of FF7 but I found it quite underwhelming to go through yet another grey building with a darkened interior. This I think relates to my issue of padding and filler.

    The story is where the padding and filler is most noticeable. Despite being padded out with random and inane dialogue, the story still lacked coherency for me. Given that this is meant to be part one of a trilogy, it may become clearer in future instalments, but massive questions like who a person is, why they're doing this and how they know Cloud just left me baffled and unsatisfied.

    The gameplay suffers from the dreaded filler issue also. Despite being achingly linear (in itself not a problem), the game still tells you to explore and do side-quests, most of which appear to be fetch quests which are just more filler content that I largely ignored.

    Many of the levels suffer from antiquated designs, especially later in the game when you're constantly pulling levers and traversing elevators. One section with Tifa climbing across a ceiling had me nearly pulling my hair out from the ensuing boredom and tedium.

    The combat is a very strange experience too. I found that higher difficulties just meant enemies become damage sponges - more padding I could do without. The materia concept wasn't very well executed either as it drains money very easily (and things in this game are stupidly expensive for some reason) as many enemies are not worth fighting without magic, meaning duplicated materia for additional costs. It's understandable they wanted a more dynamic and fast-paced combat system, but swapping out turn-based mechanics for this mish-mash seems to be the worst of both worlds.

    Overall, this is a game that didn't need padding out and I am very reticent about buying the rest of the trilogy. It was very tough going to see this through to the credits but I wanted to make sure I wasn't missing anything. The final sections are enjoyable but by that point I just wanted the game to end. This is a hard game to recommend but it's worth finding out for yourself if it's your cup of tea,
    Expand
  64. Jul 16, 2020
    6
    Final Fantasy 7 Remake, ya era un juego difícil y complicado de llevar desde el principio del planteamiento de la idea, pero tal y como se ha llevado aquí lo único que puedo decir esque tiene que mejorar muchísimo para las siguientes partes y que no recordaba para nada que mitad de FF7 fuese Cloud ligando con chicas las cuales en el juego original no ocurría nada...

    "Vamos a hablar más
    Final Fantasy 7 Remake, ya era un juego difícil y complicado de llevar desde el principio del planteamiento de la idea, pero tal y como se ha llevado aquí lo único que puedo decir esque tiene que mejorar muchísimo para las siguientes partes y que no recordaba para nada que mitad de FF7 fuese Cloud ligando con chicas las cuales en el juego original no ocurría nada...

    "Vamos a hablar más de avalancha..." dijeron en el desarrollo, el único personaje que se ve más desarrollado es Jessie y el único papel que le dan es que esta interesada por Cloud y tenga citas con él, mientras que los otros dos compañeros no sabes nada más allá de que a uno le gustan los gatos.

    No estoy diciendo que el juego sea malo, el juego esta bien, pero no es ni por asomo una obra maestra ni cerca de ser un notable, llevamos desde 2015 esperando este juego, 5 años completos de desarrollo, para terminar teniendo un montón de mecánicas jugables rotas, IA aliada y enemiga estúpidas y un montón de secundarias molestas con mucha atención mientras que las que deberían estar curradas como son invocaciones o cosas de los poblados en plan lore, se reducen a menus y timetrials. Prácticamente todo el juego te lo pasas teniendo momentos con Tifa, Aeris y Jessie, mientras que el resto de la historia sigue igual, Barret y todos los demás que no tengan pechos y se muevan delante de Cloud como interés sexual no tienen nada más que no tenia el original.

    Las animaciones que no sean en cinemáticas y combate son cutres y propias de oblivion, los personajes que te dan secundarias apenas se mueven o hacen nada, se siente que en todo momento el mundo esta muerto, los poblados y todo lo que ves se siente 100% un videojuego, hay puestos de chocobos, tiendas y npcs que están todo el día quietos esperando a que pilles su secundaria o hables con ellos, 5 años para conseguir que los poblados se vean igual que juegos que tienen más de 10 años y los npcs repitan las 3 frases que tienen todo el rato.

    Es un juego que apesar de que sea mediocre va a ganar nota y a la gente le va a gustar porque van a ver los personajes que le gustan de su infancia o adolescencia con buenos gráficos y tal, pero realmente si este juego no fuese FF7 sería un JRPG del montón, ya que no aporta nada no es innovador ni es nada, solo es un JRPG con mucha pasta detrás que hace que se vea superbien y que tenga un final el cual te haga desear un final disney cuando saquen la última parte.
    Expand
  65. Apr 16, 2020
    6
    It is a good game but I don't think it lives up to my expectations. The story and music are what shine the most, but the gameplay is somewhat lacking; that is, there is no wide room for levelling up. In fact, you could forget about levelling up and just smash your way through chapters.
  66. Apr 21, 2020
    6
    Pros:

    Fantastic graphics for the most part bar some areas with poor textures. Played very smoothly on my base ps4, impressive stuff Music is mostly great, original had fantastic music and this had remixes of those same tunes and some new ones to boot, 2 stood out to me as bad but the rest was mostly great stuff. Characters look and sound great, they did an amazing job bringing
    Pros:

    Fantastic graphics for the most part bar some areas with poor textures.

    Played very smoothly on my base ps4, impressive stuff

    Music is mostly great, original had fantastic music and this had remixes of those same tunes and some new ones to boot, 2 stood out to me as bad but the rest was mostly great stuff.

    Characters look and sound great, they did an amazing job bringing the old ff7 characters into the modern age and the game expands further on their backgrounds especially jesse which was welcome.

    Some of the areas from the original were clearly shown so much love and care and it shows , Aeris house/church, Seventh Heaven, The shinra building, Some areas in this game really look jaw dropping and have such attention to detail.

    Mixed:

    Combat is a mixed bag, sometimes its great when it all comes together and it is more enjoyable the further you get into the game as more materia and abilities unlock for you but the camera can be a real pain sometimes and it can get very messy, An example is when a boss is lining up an attack and I run to get away sometimes a team mate will run into his line of fire, if i quickly switch over to avoid this then my original character runs back out into line of fire, hard to explain, its a decent battle system but needs some more tuning, looks fantastic when issuing commands though, love that slow mo effect.

    Story I wont get into here but it changes a whole lot especially toward the end, this is gonna be subjective but personally considering they changed so much anyway in terms of expanding the world, changing the combat etc I am kind of ok with them changing the story up, at least I wont know whats coming despite playing the original and loving it. (Mind you I am a turn based lover so my expectations for this game went down when the combat was revealed and thus I feel I care a little less than most what way the story goes) Ill always have my original ff7 so I am not too concerned, thus I feel meh about the story changes and it goes into the mixed feelings pile.

    Cut-scenes, Many of the cut-scenes in this game are great and look fantastic but there is too bloody many of them, it has gone for that cinematic approach that every big game these days has to do for some reason, so expect to play 10 mins, watch for 5, play for 10 more mins, watch for 3, play for 15 mins watch for 2 etc, a very 'stop and go' gameplay that I always hate, It is worth noting that there are a few chapters where this eases up thank god.

    Hated:

    Linear corridors, so much linearity in the game, Nearly felt claustrophobic at times, I am aware Midgar was linear in the original but the original was not broken up into parts and expanding Midgar into 30 plus hours! open it up a bit if your gonna expand it this much like. Also while on the topic of Midgar, it was not nearly as large as I was expecting given how expanded square enix claimed this game was as well as promising it was the length of a full fledged final fantasy. they obviously didnt mean any of the recent ones.

    Padding. The game has no shortage of it, the sidequests are mostly fetch or kill quests that do little to add to the game but I could have put up with them if not for the god awful slow walk speed in this game constantly, the game never makes up its mind, sometimes you can run, other times you can jog, other times you can only walk slowly, sometimes you can swing your sword to break boxes, other times the game wont let you swing the sword, it all happens nearly at random. This is one of the most annoying things about the game, its so restrictive, like as if i am playing an interactive walking simulator sometimes, This is needless slowing of the pace and dragging out the game. There are 2 exceptions where I felt the forced walking was justified but I wont spoil. I wont even get started on all the damn ladders and shimmying across between ledges and squeezing through tight spaces really slowly, that combined with the above really slows the pace and seriously hurts the replayability of the game. I threw my eyes up to heaven every time My character suddenly slows to a crawl because someone is speaking,

    Level design, Level design is very uninspired for the most part, leaving aside the linearity mentioned above, some of the areas that do open up a bit are large square rooms with trash mobs in them followed by a tiny corridor and another large square room. over and over, very very basic level design stuff here. Uninspired but you know what? Ill take it over being forced down another damn corridor and sometimes I got to at least choose the order in which I entered these rooms so thats a start :)

    Blue arrows pulsing on the ground guiding you so you dont get lost......this is bad in ANY game but how in the name of god would you get lost in this, its like getting lost in a 2d mario game, at least give the option to turn off immersion breaking bright blue arrows on the floor. Just the option please.
    Expand
  67. Apr 12, 2020
    6
    Best God of War game I ever played.... Unfortunately I don´t like God of War and wanted a Final Fantasy game, well game looks great combat is fun but it feels like a prologue instead of a complete game content is far to less for a FF game. Too linear. For all the hype and time they had I think this´ a pretty disappointing Final Fantasy but still a pretty good game overall
  68. Apr 10, 2020
    6
    Un juego para los fans, no es un juego complejo es lineal, no esperes un RPG, este juego es fuerte en sus gráficos, y te hace recordar bien la nostalgia del clásico, pero comprarlo en trozos y extensiones para alargar más las ventas, perder la base de un RPG lo mata, te recomiendo mejor verlo con tu stream favorito.
  69. Nov 13, 2020
    6
    Je suis pas du genre à prendre un jeu "day one", préférant me contenter de bonnes affaires tout en prenant le temps de terminer mes jeux en cours. Néanmoins, pour un aficionado de FF VII dans mon genre, il était difficile d'esquiver la sortie du remake sur PS4.

    Je fais partie des pelos qui ont joué à FF VII en long, en large et en travers. Du genre à récupérer la sauvegarde debug et
    Je suis pas du genre à prendre un jeu "day one", préférant me contenter de bonnes affaires tout en prenant le temps de terminer mes jeux en cours. Néanmoins, pour un aficionado de FF VII dans mon genre, il était difficile d'esquiver la sortie du remake sur PS4.

    Je fais partie des pelos qui ont joué à FF VII en long, en large et en travers. Du genre à récupérer la sauvegarde debug et écrire des fanfics. Un coup de coeur mémorable pour le garçon que j'étais, couplé à un jeu vidéo d'exception. Ah ! La jeunesse...

    C'est donc avec crainte et amour que j'ai lancé ce remake. Amour de tout ce que l'original a pu m'apporter, crainte que je ne retrouve rien de tout cela.

    Malheureusement, et si FF VII : Remake est loin d'être un mauvais jeu, ce sont tout de même mes craintes qui l'ont emporté... mais faisons une petite revue d'ensemble :

    Graphiquement, c'est globalement très très bon. Le design, les persos, les attaques magiques... franchement ça pète. Les nombreuses cinématiques sont un plaisir à regarder. Certains endroits sont tout simplement excellents et je suis ravi de les découvrir dans ce remake, je pense notamment au Market qui est fantastique. J'ose à peine imaginer ce que pourrait rendre un Gold Saucer ! Tout n'est pas parfait pour autant, certaines textures de "remplacement" sont tout bonnement ignobles. Mention spéciales à certaines fleurs, pour quiconque à pris le temps de zoomer dessus...

    Niveau technique : plutôt fluide sur une PS4 FAT. Tu sens que la console chauffe bien par contre. J'ai eu affaire à quelques bugs d'affichage, mais rien de dramatique pour l'expérience de joueur.

    Scénario : Quelques différences par rapport au premier opus. Bien que grand fan de FFVII, je ne suis pas fanatique, donc pas de problème pour moi. Au niveau des approfondissements scénaristiques, je suis déçu que le temps utilisé pour développer les personnages soit mal utilisé. Passer autant de temps avec les membres d'Avalanche pour n'avoir au final qu'une vague sympathie pour eux, c'est dommage.

    Jusqu'ici tout va pas si mal... le problème, c'est que je vais maintenant parler du gameplay... et quelle PLAIE bon sang ! FFVII : Remake est un IMMENSE couloir de long en large, et rien d'autre. En 2020, ce type de construction pour un RPG aussi ambitieux est grandement problématique. Trop de jeux sont passés depuis, pour qu'un joueur puisse se contenter d'une telle approche. C'est indigne, et le fait que l'on reste à Midgard - la partie dirigiste la plus longue de l'épisode original - n'excuse en rien ce choix.
    Les quêtes annexes n'améliorent pas le sentiment d'immersion et d'exploration : elles sont barbantes et arrachent très rarement un sourire.
    Le gameplay consiste en une succession de saynètes entrecoupés de combats, dans le meilleur des cas. Ces derniers sont plutôt dynamiques et assez tactiques dans les niveaux de difficulté les plus élevés. Parfois brouillons, ils sont globalement un moment correct, ce qui est heureux.

    Néanmoins, on se retrouve des fois dans des phases "d'exploration" à base de gameplay lent et foireux, qui gonflent artificiellement la durée de vie et ont tendance à m'énerver. Ce passage inutile avec les mains mécaniques notamment... ou encore la lenteur exaspérante du personnage quand tu te glisses dans un interstice.

    Tous ces éléments de gameplay pourrissent littéralement mon expérience de jeu et m'ont fait décrocher le jeu une fois avant de le reprendre et que je me FORCE à le finir. Si j'en suis à me forcer pour terminer un jeu, qui plus est un remake d'un jeu que j'idolâtre, c'est qu'il y a bel et bien un problème.

    Encore une fois, le jeu est loin d'être une arnaque. Il est même globalement bon, et pourra initier des personnes à un FF VII. Mais en 2020, que le jeu sorti en 1997 paraisse plus fluide et généreux dans son gameplay devrait être une bonne blague, au lieu de définir la réalité.
    Expand
  70. May 13, 2020
    6
    Als ebenfalls Spieler des Originals von Final Fantasy 7 hab ich was das remake angeht doch sehr Gemischte Gefühle was story angeht finde ich es sehr gut das man viel mehr von den Nebencharaktern erfährt als wie im original aber grade zum Endgame hin fionde ich weichen die geschehnisse doch schon extrem vom original ab.

    Nen anderer Punkt was mich etwas getört hat ist das man einige
    Als ebenfalls Spieler des Originals von Final Fantasy 7 hab ich was das remake angeht doch sehr Gemischte Gefühle was story angeht finde ich es sehr gut das man viel mehr von den Nebencharaktern erfährt als wie im original aber grade zum Endgame hin fionde ich weichen die geschehnisse doch schon extrem vom original ab.

    Nen anderer Punkt was mich etwas getört hat ist das man einige Substanzen wie zum beispiel Leviathan oder Barrets Limit Katastrophe was eigentlich viel später in der story kommt um genau zu sein ist Katastrophe Barrets eigentlich letztes Limit odeer manche ehemalige Limits sind im Remake sogar Gewöhnliche Waffenfähigkeiten was mir persöhnlich fragen aufwirft wie die Fortsetzung wird und umgesetzt wird ob man wieder bei 0 anfängt oder sein Fortschritt mit übernimmt

    Also zum Fazit dieses Remake hält sich im grossen und ganzen schon an die original Story wenn auch sehr neu interpretiert wodurch das spiel wohl doch mehr für die leute eignet die das original nicht gespielt haben.
    Expand
  71. Apr 23, 2020
    6
    This review contains spoilers, click expand to view. Very meh game. First 3-4 chapters and the last one are a blast, but everything in between can be very boring and frustrating. The first problem is it's "open world" which is nearly empty and uninteresting except some side-quests. The second: very lengthy sequences like whole 17-th episode or some "Oh, this monster stole our key, let's run after him for 15 minutes" shenanigans. Expand
  72. Jun 19, 2020
    6
    The game play is great and the plot still holds up, but, with the added padding, the pacing is terrible. Also the new story elements detract from the games charm and add a bunch of convoluted nonsense.
  73. Apr 10, 2020
    6
    Visuals are mostly solid, there are some PS2 era moments here and there though. I played on PS4Pro and the game fails to load higher res assets constantly. Audio is very good and while pulls the nostalgia strings in a right way it got some solid moments by it's own. Turn based part is made well, however action is a miss. Some enemy attacks tracking is ridiculous, while some of yours isVisuals are mostly solid, there are some PS2 era moments here and there though. I played on PS4Pro and the game fails to load higher res assets constantly. Audio is very good and while pulls the nostalgia strings in a right way it got some solid moments by it's own. Turn based part is made well, however action is a miss. Some enemy attacks tracking is ridiculous, while some of yours is really bad. Story is diluted in a way I did not care for the characters I loved in the original. It's supposed to focus on Midgar only to give it more depth yet some moments from original are cut. It's like a cover of a song which is not as good. Overall it's a decent game, worth playing. I would prefer it to be rapid-fire like the original though. The tone shift is significant here.
    Add two points to my score if you're high or drunk while playing.
    Expand
  74. Apr 20, 2020
    6
    Ainda estou jogando, mas já estou bem decepcionado. Vamos ver até o final. Tecnicamente o jogo perde muitos pontos, texturas péssimas e npcs com aspecto de PS2 assustam. Todo esse tempo pra entregar um jogo defeituoso desse?
  75. Apr 30, 2021
    6
    My first FF experience . I always thought these games looked lame. Got it free with Playstation Plus and gave it a go. Made it to chapter 6 and deleted . I usual give games a few hours to see if they grip me. This one just seemed like it would be a run around and listen to potion bottle clinging together with annoying foot patter sounds then fight a few enemies and continue. Lack ofMy first FF experience . I always thought these games looked lame. Got it free with Playstation Plus and gave it a go. Made it to chapter 6 and deleted . I usual give games a few hours to see if they grip me. This one just seemed like it would be a run around and listen to potion bottle clinging together with annoying foot patter sounds then fight a few enemies and continue. Lack of builds and customization hand holding . Dumb maps. Man i am so tired of that map design in games. Just not my type of game. Expand
  76. Apr 23, 2020
    6
    This review contains spoilers, click expand to view. Finally did the Platinum, and ready to give my thoughts on the game. Played and reviewed on a base PS4.

    Definitely a ride of peaks and big dips.

    Music is excellent, cut scenes epic, the bosses mainly amazing, the characters and the combat, in spite of the inflexibility of managing Materia, was the most fun I've played in a long time. Also the story was engaging to me, and found certain scenes even got some emotional response, which rarely happens in films or tv for me, let alone in video games.

    Materia is key in hard mode.and having to switch it around on the fly is a requirement. No presets or load out switching here unfortunately, it's all about swapping around those blobs, and remembering or knowing what you were in case you want things back again. But learning about everything the combat had to offer through the Materia acquired was a real pleasure.

    Side quests? Terrible, absolutely a chore to do. I'm not talking about the VR missions, those were cool. In fact anything involving an arena battle type sim is fine by me too and some damn hard battles to grind toward the end of hard. The terrible stuff are the fetch quests, repeating same areas multiple times back/forth, and talking with cringe or cheesy NPC's, be it a little girl looking for lost cats... or fetching music discs to make other cringe unhappy NPC's get up and be not-unhappy, just happy cringe NPC's.

    There's also a hapless side quest strand individual called 'Johnny' who turns up, and is a super annoying "Bro". Most of the side stuff felt like would appeal to my 13 year old self, whereas the mostly engaging main story is for grown-ups. It's just a strange contrast. I'm not even against side-quests in principle. I've played games with great side-quests. These just aren't it, and totally go against the main story, and highs elsewhere.

    The reason the game isn't getting into the high 8's or 9's is because of its flaws, which are extreme to me. There's also some issues where textures are not the same quality, or not loaded correctly. Contrast the average chapter 15 with its PS1 background with 16 for instance. It's oddly mixed, suggesting they couldn't work something out ahead of launch, and left it as is. Not that it affected gameplay.

    The game is linear. Which is fine for me, but some people seem to dislike linearity in game design these days. For me, coming off the likes of Far Cry 5, some linearity was welcome this time. That said, there are definitely a couple of areas that open out, with a few alleyways and the like, but it's not that open and not that interactive, either.

    Also, the ending is confusing, because the producers have decided to add in some timey wimey space time alt universe nonsense, which will hopefully make sense in 3 or 4 years when they get around to the next game but the story overall was easy to follow until the end part.

    Other things I appreciated: the difficulty spikes, especially in hard with the last few bosses, the bike race segments, the amazing visuals in certain areas, e.g. Shinra. I also personally liked the voiced acting in general, although Barret started to become super annoying "duh duh du du du du duuuur", etc

    Yeah, a 6 is fair. Expectations mostly met, though major lows throughout as well. There's a lot of game here, even if some of the side content is very questionable. Part 2 could be special if they take the best of this game, lose some bad ideas and possibly expand on the world to be a bit more open and interactive.
    Expand
  77. May 22, 2020
    6
    The story, music, and graphics are all as good as everyone expected, so I can't add anything there, but all of that is overshadowed by the gameplay.

    The gameplay (especially the combat) is about as terrible as we feared. I'm surprised so many people are willing to overlook how bad the comabt is, but I really can't. It's just more of that same nonsense where you close your eyes and press
    The story, music, and graphics are all as good as everyone expected, so I can't add anything there, but all of that is overshadowed by the gameplay.

    The gameplay (especially the combat) is about as terrible as we feared. I'm surprised so many people are willing to overlook how bad the comabt is, but I really can't. It's just more of that same nonsense where you close your eyes and press the attack button until its over. On the boss fights you're forced to use that awful domino style where you plan and store your moves and wait for a moment to fire them all, Then do it again until it's over. It's just horrid.

    Combat aside, someone got high and decided that FF7 needed annoying MMO-style quest hubs filled with kill quests and fetch quests. My heart aches.

    Their take on the materia and summons are also terrible. They better fix that mess before the next installment, but I know this is just wishful thinking.

    Anything positive I might say about this game is completely dwarfed by these massive flaws. This game will certainly never replace the real FF7 (no matter how much we wanted it to).
    Expand
  78. May 30, 2020
    6
    This remake is a game I really want to love. The original is my favourite game ever and for the first few hours, my mind was definitely blown. Even on the base PS4 the visuals are very nice, although it's not the bestlooking game on PS4, it's pretty close. and I really enjoyed the first 10 hours or so.

    I'm 30 hours in now and haven't finished the game yet, so I may change this review in
    This remake is a game I really want to love. The original is my favourite game ever and for the first few hours, my mind was definitely blown. Even on the base PS4 the visuals are very nice, although it's not the bestlooking game on PS4, it's pretty close. and I really enjoyed the first 10 hours or so.

    I'm 30 hours in now and haven't finished the game yet, so I may change this review in the future, but at the moment, I'm a little disappointed. I really expected to love this game and finish it in one weekend, but it's been a month and I find myself having to force myself to play it.

    It's not a bad game by any means, but there's something about it that just makes it fall short of loving it. It might be that there's too much filler or that it's a bit too linear for my liking, or that there's hidden loading screens (elevators/narrow passage ways) everywhere. I really don't know. The dialogue is a bit stilted and not well aligned, that doesn't help either.

    The storychanges are pretty decent so far and I enjoy it when I play it, but there's nothing that makes me want to jump in and finish it, except wanting to know the ending.

    Edit: finished it now and bumped it down a point, too much filler, not enough substance, the ending made no sense.
    Expand
  79. May 2, 2020
    6
    Square had one job... which was to remake FF7 and not bastardize it in the process. They failed of course because corporate greed knows no bounds. Even Cloud agrees with me when he says "This sucks" in reference to the first pointless side quest the game makes you do. They padded this game so much, I know that they could have just remade the full game. Very disappointed overall.
  80. Apr 24, 2020
    6
    There was a press release like 10+ years ago when square-enix admitted they didn't want to remake FF7 cause they knew nostalgia goggles would HURT the new release. After several years and many new titles added to their repertoire, we can see the company has more and more focused on graphics over good story. Don't forget the original FF14 release was a sin against mmoprgs. They were notThere was a press release like 10+ years ago when square-enix admitted they didn't want to remake FF7 cause they knew nostalgia goggles would HURT the new release. After several years and many new titles added to their repertoire, we can see the company has more and more focused on graphics over good story. Don't forget the original FF14 release was a sin against mmoprgs. They were not confident they could live up to their past accolades. And here we are; proven they were right.

    As far as pure graphics go, the game is beautiful - which is what we expect from square-enix now.
    The new battle system is very interesting and should be applauded.
    Just about everything else is substandard. The voice sync is the worst I've seen seen voice sync has been attempted..... The music scores are good, but very rarely are implemented well. More than a few times our eco-terrorist group are talking or planning something and you have a some melodic romance movie type song going on.... and you can only wonder **** WHY.
    There are few times when your team are performing one of their missions and the script and story writing feel like its a couple of middle schoolers going to the convenience store where they will battle a few pokemon trainers.... but in reality they are raiding a military base and murdering guards by the dozens.......
    Also its outright insane in some of the cinematics and scenario battles how Cloud is either recognized as a scary **** or he's a random nobody, and for either route enemies will always just aim their guns at him and tell him to stop! They are theoretically standing in the corpses of DOZENS of their fellow coworkers...... like wtf.
    This entire game took up around 11% of the original plot of FF7 and padded it full of insane child like garbage. I do NOT recommend buying this game as a stand alone. Wait for the rest of the game. You are missing nothing.
    Expand
  81. Apr 12, 2020
    6
    Uninspired and mundane side quests drag out a game that never needed to be this long in the city of Midgar. Lacking voice over work along side stereotypically dumbed down characters hurt the story's progression. The battle system is a major let down as well. To sum it up, it isn't a bad game, but it absolutely was not worth the wait. If you buy this, expect Kingdom Hearts meets FinalUninspired and mundane side quests drag out a game that never needed to be this long in the city of Midgar. Lacking voice over work along side stereotypically dumbed down characters hurt the story's progression. The battle system is a major let down as well. To sum it up, it isn't a bad game, but it absolutely was not worth the wait. If you buy this, expect Kingdom Hearts meets Final Fantasy Xv, and not in a good way. It's a hollow lacking package wrapped in lovely graphics and beautifully orchestrated music. Expand
  82. Apr 17, 2020
    6
    To be honest, I don't think this is a bad game at all and I wish I could score it higher. I had a fair amount of fun playing it until right at the end. But the last hour of this game is a complete slap in the face to fans of the original as well as making no sense. An end boss made no sense at that point in the game. They hadn't even introduced Sephiroth or Jenova properly so why was ITo be honest, I don't think this is a bad game at all and I wish I could score it higher. I had a fair amount of fun playing it until right at the end. But the last hour of this game is a complete slap in the face to fans of the original as well as making no sense. An end boss made no sense at that point in the game. They hadn't even introduced Sephiroth or Jenova properly so why was I fighting them.

    The game is fun to play, however, but since ff7 is a story-driven game so I had to mark it down dramatically for ruining it at the end and I'm worried about the direction it's heading.
    Expand
  83. Apr 13, 2020
    6
    To start with, i'm not a nostalgia junkie for this game. Yes, I've played the original, and no, I wasn't 12 at the time, nor was it my favorite game, or even favorite installment in the series. I also came into the remake with zero expectations, but cautiously optimistic and hoping to enjoy it on its own merits.

    The game certainly looks gorgeous - at least when all the textures actually
    To start with, i'm not a nostalgia junkie for this game. Yes, I've played the original, and no, I wasn't 12 at the time, nor was it my favorite game, or even favorite installment in the series. I also came into the remake with zero expectations, but cautiously optimistic and hoping to enjoy it on its own merits.

    The game certainly looks gorgeous - at least when all the textures actually load in, which to be fair, is most of the time. No complaints there. And the remixes of the old soundtrack all sound pretty fantastic (save for the jukebox versions, which may have given me ear cancer).

    The entire cast, including supporting characters have been greatly fleshed out, and for the most part the characterizations are done pretty well. As far as voice acting goes, in English, Cloud really nails it, but the rest of the cast is extremely hit & miss, with the majority being voiced by the same bottom-barrel zero-talent troupe that has been making a laughing stock of dubbed anime and JP games for decades. While they certainly do a better job than they do with most games, putting whipped cream on **** only does so much to make it more appetizing. I'm fairly convinced some of these people have never had a natural conversation in their lives at this point.

    Some new characters make their appearances as well, and they really stand out. Not in a good way. You can really tell the difference between the old cast designs and personalities in comparison to the super ridiculous trash characters added in. They add nothing, and only really serve to make the world less coherent and less... I would say believable, but that's not quite the world. Best I can do though.

    Now gameplay, and hooboy, where to start. SE has never been able to make a decent action-combat system, and it's really showing here. All the problems that combat had in XV show up here with bells on. Some actually worse.

    To start with, the party A.I. is abominable. All they do is auto-attack (with a very, very few exceptions if you give them certain materia) and they do so at a snail's pace, meaning they build ATB for spells and abilities at roughly 1/10 the pace of the character you're controlling, further meaning that if you actually want to use any spells or abilities on your party characters, you are absolutely forced to constantly swap between them - and given the lackluster targeting and lock-on system the game uses, this can quickly become disorienting when you're in a large group battle or boss battle.

    Also, the AI does very little to actually avoid incoming damage, so you constantly need to babysit them as well.

    Gambits, Square-Enix. Give them to us if you're going to insist on inflicting your sub-par action combat on us. For God's sake. I'm not one of those people who whined about the game not being turn-based like the original, but given how this turned out, and how your past endeavors with action combat have failed so miserably, I can very well understand their position.

    Dodging does fundamentally nothing, except against the most rudimentary of foes, and their most basic attacks, as everything from anything more beefy - especially bosses - WILL track you until it lands. Likewise you can guard, but this is mitigated by the fact that many enemies have grab attacks which go straight through your guard, and have tells which are nigh indistinguishable from their other attacks, especially amidst the rain of particle effects showering the screen at all times. Bosses just don't care if you guard or not in most cases.

    Status-attacks are nearly useless to use, and when used by enemies naturally track you until they hit, often leaving huge lingering clouds of effect that WILL give you status ailments 100% of the time unless you expressly put on something to immunize yourself before you encounter them. Usually not too dangerous, but extremely annoying nonetheless, especially given the near zero success rate of your own.

    Like Ice magic? Enjoy the fact that it doesn't damage on contact, but rather you have to wait for an overblown animation where the ice crystal grows and then finally - seconds later - explodes where it initially impacted, giving enemies more than ample time to just casually stroll out of the area of effect before they get hurt.

    Speaking of mobility in combat, enemies have it in spades, and you generally don't. As usually SE is grossly in love with their animations, and you have to sit through the end of every overblown animation before you can do whatever it is you want to do next, be it move, cast, attack or dodge, meaning by the time you actually can, generally you're out of position for it. Some enemies are so mobile that nearly every attack will whiff, no matter how good your stats are, because in the time between your button-press and the attack going off, they're far, far out of range. It's intensely frustrating.

    Well, I'm at the character limit, so there's that. Oh, and every mini-game is absolute cancer. Enjoy.
    Expand
  84. Apr 13, 2020
    6
    This review contains spoilers, click expand to view. It's NOT a remake it's kinda a Kingdom Hearts sequel.

    The positive things:
    Some music, some great arrangements
    The combat is something i liked (although enemies just focus who's in control)
    Some voice acting is really good and some not so.. like Sephiroth and Zack
    The graphics are fine for the most part. Although some textures wont show up. ("but there's a day one patch" my ass)

    The negative things
    Plot ghosts everywhere.
    The side quests are boring
    Not a lot of monsters/humans spawning to fight ("but theres a arena" yeah sure still not much..)
    Cloud PTSD-ing in the church seeing Aerith die
    No bloodtrail"in the Shinra building or the lack of blood overall, like Corneos dungeon
    (i last cut my finger and when i checked there was NO smoke coming out)
    Barret letting president Shinra live (we killed 5000 soldiers so far but noooo not president Shinra)
    "We fight against Destiny" Bulls**t
    Everybody lives Biggs Wedge (Jessie most likely or not don't care) and a whole lot of Sector 7
    Seto Kaiba enters the game... i mean Rufus with some belt problems
    Even ZACK!! survived..... (he can be a Sephiroth Clone for all that matter now)

    They even killed the word REMAKE cuz its not
    Expand
  85. Apr 10, 2020
    6
    Remake is such a disappointment, starting from graphics where some of the areas looked awesome and other had texture copied from original ff7. Game is so linear, bestiary nearly empty, no true classic mode for players that don’t like action RPG. Terribly mixed music that don’t fit game whatsoever, quests similar to one you can experience in any mmorpg. On plus definitely main characterRemake is such a disappointment, starting from graphics where some of the areas looked awesome and other had texture copied from original ff7. Game is so linear, bestiary nearly empty, no true classic mode for players that don’t like action RPG. Terribly mixed music that don’t fit game whatsoever, quests similar to one you can experience in any mmorpg. On plus definitely main character design and great voice acting and that’s all really. Changes made to main story should force SE to change name from remake to profanation. Expand
  86. Apr 10, 2020
    6
    bad texture quality of NPC and door(chapter 3) compared with other AAA games bad lock-on system(carmera moving is very bad)
    very bad sub story. battle system is pretty cool
    interesting main story(I haven't played original FF7)
  87. Apr 11, 2020
    6
    First and foremost to both those who've played the original and newcomers alike: Final Fantasy VII Remake is NOT a remake of Final Fantasy VII. It is a completely different game that happens to include tons of similar scenes that takes place in Midgar, but it deviates decisively from the plot of the original. Do not use this game as a replacement for the original.

    That said, FF7R looks
    First and foremost to both those who've played the original and newcomers alike: Final Fantasy VII Remake is NOT a remake of Final Fantasy VII. It is a completely different game that happens to include tons of similar scenes that takes place in Midgar, but it deviates decisively from the plot of the original. Do not use this game as a replacement for the original.

    That said, FF7R looks absolutely gorgeous and comes with great character moments, made better by the voice acting. The combat system is the best we've had in a mainline Final Fantasy game in quite a while (not counting XIV because it's an mmo). The materia system allows you to customize your moveset in a rather pleasant way and it's also a positive that even early game weapons can stay relevant for quite a while thanks to the upgrade system. There's also quite a few colorful NPCs that help hammer in that Midgar really is alive.

    However, the game has its fair share of problems. Many of the plethora side quests feel overly simplistic or outright boring, with barely anything interesting going on. The in-battle enemy info screen outright reveals the most effective strategy instead of trusting the player to figure it out on their own. Ladders and climbable scaffolds have been designed so poorly that the developers added a very intrusive blue arrow box pointing to each one of them. Moments that should feel urgent, instead feel like someone had hit the breaks because you need to go through another 1-2 hours of nothing but hallways with the occasional enemy encounter. Many so-called obstacles in the areas are just gaps or objects that the player character should be able to bypass rather easily. Things like this, bog the experience down.

    All in all, Final Fantasy VII Remake comes off as sloppy despite its pretty exterior... Oh, and also, it is still not a remake. Don't tell me I didn't warn you. Decent game though.
    Expand
  88. Apr 11, 2020
    6
    It's not good, but not bad either. The hype was very much more than what the game delivered. Save your money and watch the game on Twitch. Will not be buying the additional games as they are released.
  89. Apr 11, 2020
    6
    Pros:
    - Stunning graphics, justifying the city of Midgar.
    - Some parts of the game were spectacular and fun.
    - Gameplay and the fighting, although it was not ATB.

    Cons:
    - Boring side-quests.
    - Some parts of the main story felt like filler-content and where not that interesting.
    - 35+ hours was way to long.
    - The ending, turning a perfect story into metaphysical garbage.
  90. Apr 11, 2020
    6
    Final Fantasy VII Remake is a beautiful game with visuals that massively improved on the original game's characters and setting. The new battle system was fun and satisfying but becomes too repetitive once you start exploiting enemy weaknesses. Unfortunately, Final Fantasy VII Remake is just another new Final Fantasy game with the "VII" added on for nostalgia. This game broke the lore ofFinal Fantasy VII Remake is a beautiful game with visuals that massively improved on the original game's characters and setting. The new battle system was fun and satisfying but becomes too repetitive once you start exploiting enemy weaknesses. Unfortunately, Final Fantasy VII Remake is just another new Final Fantasy game with the "VII" added on for nostalgia. This game broke the lore of the Final Fantasy VII universe by introducing story elements that never existed nor were they ever mentioned in the original. My biggest concern is how these new story elements impacted the ending of this game and the direction it'll be taking in future installments with the "VII" label. Expand
  91. Apr 11, 2020
    6
    Bob Dylan is quotes saying nostalgia = death and I feel that is my general opinion for this game. The linear gameplay, and poorly written characters, and badly executed combat, don’t make for an enjoyable game. Often it’s obvious I need to go to Point B and how to get there, but the game forces you to go through a linear way, and then I have to backtrack all in order to do what I set outBob Dylan is quotes saying nostalgia = death and I feel that is my general opinion for this game. The linear gameplay, and poorly written characters, and badly executed combat, don’t make for an enjoyable game. Often it’s obvious I need to go to Point B and how to get there, but the game forces you to go through a linear way, and then I have to backtrack all in order to do what I set out to do in the first place, is getting very old. That and the rediculiuy annoying skill trees and their long transitions make me feel my time
    Is getting wasted. I’m all for immersion, but this is silly. The adult language placed with gameplay of a child is an odd mix. Graphically it’s nice, but that along doesn’t save this game for me.
    Expand
  92. Apr 12, 2020
    6
    I absolutely love the original ff7, but one part I hated about it was how absolutely boring it could be at times, due to filler content, or having to grind enemies for levels before you could advance. I was hoping ff7 remake would address that. What they instead did was took the most boring part of the game, and turn it into a 40 hour standalone game.

    Ff7 remake can be extremely engaging
    I absolutely love the original ff7, but one part I hated about it was how absolutely boring it could be at times, due to filler content, or having to grind enemies for levels before you could advance. I was hoping ff7 remake would address that. What they instead did was took the most boring part of the game, and turn it into a 40 hour standalone game.

    Ff7 remake can be extremely engaging when it wants to be, and I really love the new battle system, which I wasn't sure I would. But what I thought would be the best part of ff7 remake turned out to be the worst. There is just so much boring needless filler in this game that just takes up time. It's little things like having to hold down triangle for 5 seconds just to pull a switch. Or sometimes you're forced to walk painfully slow just so the camera can show you some view it wants you to see. Sometimes you go out of the way to explore only to find that you weren't exploring, it's the right way, but first you have to go push a box by holding down triangle for 5 seconds, but you have to do it twice. All in all, this isn't a bad game, it just has very long periods of doing absolutely nothing for no good reason, and then it has really cool stuff. I'd say about 20% of the game is really good stuff, and the other 80 is filler.
    Expand
  93. Apr 12, 2020
    6
    This review contains spoilers, click expand to view. From a combat and art style. Stunning. Turnbased has its place but felt much better and a
    Aerith is useful! I did like the side quests though other aspects really felt padded out. I didn't need to spend over an hour in Hojo's lab. The materia and weapons system is nice. Made the iconic buster sword more than a beginners weapon which was nice.

    The explorable part is kinda true, seems the topside exploring on the original is only at one specific part of the game but you get to walk about the slums and see them in way more detail.

    Main disappointment? Those ghosts, the ending and handling of Sephiroth. The ending is not congruent with a remake. Basically the Story. It didn't need to be changed. If I wanted to play FF13, I'd play FF13. We may see a lot of 10s at the moment, but it seems most of them have not completed it yet.

    It felt more like a grab at some new players who kinda knew what FF7 was about but only the basics. For the people who were the "popular demand", that story messing is gonna cost SE a lot of money.

    Two ways to move it to a 10:

    - patch the ending into a more true version, no need to change anything as the story was fine as it is. Perhaps a 1 on 1 short duel where the new soldier character Roche turns into a weak sephiroth for a more subtle boss fight where we dont beat Sephiroth.

    - add endgame content where we can continue about midgar postgame with a dungeon or 2.
    Expand
  94. Apr 13, 2020
    6
    What a disappointment.

    The game offers a revised combat system that actually works! It's dynamic and clever, making each boss fight a true pleasure. The ability to upgrade the equipment is nice. Not the deepest feature of the game, but a positive one nonetheless. The game's biggest flaw is its inability to properly tell a story. The pace is inexistant. Most of the time you will
    What a disappointment.

    The game offers a revised combat system that actually works! It's dynamic and clever, making each boss fight a true pleasure. The ability to upgrade the equipment is nice. Not the deepest feature of the game, but a positive one nonetheless.

    The game's biggest flaw is its inability to properly tell a story. The pace is inexistant. Most of the time you will wander through endless corridors that offer little creativity from a game-design perspective. If the original game included these corridors, they were rather short and diversified. Here, they're long, and very repetitive.

    As we know, this Remake only focuses on Midgar. Why not? If we can discover new parts of the city, learn more about the characters and experience new storylines, I'm all for it. The issue is almost nothing is new. This is a 5 hours story spread on a 30 hours game. We don't learn anything new about Midgar, we're not allowed to explore the city at all. Worst, the rare new elements the game brings are embarrassing at best. I did appreciate the bits we learn about Biggs, Wedge and Jesse, but characters like Chadley or Roche have no relevancy in FF7. They just show Nomura's issues in creating interesting characters. So here we are, walking through endless corridors, waiting for an underwhelming story to reveal itself.

    From a visual point of view, FF7 remake is weird. Some environments are absolutely stunning. The core game looks great. But some textures look like they belong to a PS2 game (I said PS2, not PS3). And the NPC look horrendous. It's a bit of a shame but it's not the end of the world. The biggest issue here I would say is that Midgar slums are a bit boring, and repetitive. I would have hoped a bit more variety in the environments.

    Is this game a bad game? Not really. The fights are great fun, and each key moment is magnified. Is it a worthy remake? Not at all. The original Final Fantasy VII was a perfect mix of a great combat system, an interesting story and great graphics. This Remake is not the visual masterpiece I was expecting, but it's still a pleasant game to look at. Its biggest flaw is that it fails to offer anything interesting apart from its boss fights.
    Expand
  95. Apr 14, 2020
    6
    This review contains spoilers, click expand to view. First of all is a good game but nothing else. Also bad done for the company calling it " remake " all who played it until the end will understand it. The ending that all people disagree, changes all the game to a spin off or a reboot not a remake. And selling it like a remake seems kinda illegal.... All media are judging it like a remake.... In second place if we consider that all is another story totally different it is other game not a FFVII. The point is All who say that graphics are 10/10 is a lie the npc are the worst of this aspect that seems from PSOne. In sound yes this title is excellent and the combat style for me isnt enough good. Other thing is the classic mode.... is a no-hands cinematic gameplay... totally dissapointed.Seems insulting for who likes to play multiturn based games. Needs updates in camera, textures and lipsinc.
    Above all a middle lineal title considered triple A with only fanservice with more of 5 years of develop....
    Expand
  96. Apr 15, 2020
    6
    This is coming from a huge FF and JRPG fan for reference.

    This game is weak. I'm not going to go to far into detail, but I'll give a short list of problems, **no spoilers**  -The maps are super linear and hand holding, there is borderline no exploration in this game.. -They packed this game with fluff and filler. They littered the game with forced slow walking  sections and endless
    This is coming from a huge FF and JRPG fan for reference.

    This game is weak. I'm not going to go to far into detail, but I'll give a short list of problems, **no spoilers** 


    -The maps are super linear and hand holding, there is borderline no exploration in this game..


    -They packed this game with fluff and filler. They littered the game with forced slow walking  sections and endless ladders and squeeze spots in a blatant attempt at extending game time. It's painfully noticeable the further you get into the game and look back.


    -Graphics are sporadic, but unbelievably bad from Chapter 10-14. The world looks like a PS2 era game. Shady textures, grainy coloring, even using still backgrounds techniques from Ps1 Era. Characters still look good, but environment and scenery is terrible. 


    -75% of battles don't respawn, it's one and done. With the terribly linear maps, zero exploration and terrible side quest(very few to begin with and only available certain chapters) this makes for a pretty boring experience. Which is a shame considering the combat is one of it's best points. 


    -Midgar was dragged out with absolutely nothing of value added to the FF7 story. They could have went further with the story if they cut out the 50-60% that is filler. It's an obvious attempt at dragging this out across many parts. 


    -What little story with substance they actually provided is already starting to look like its convoluted cousin Kingdom Hearts, this is not a Remake, but a Reboot.


    The combat is good, the Materia system is solid and the VA is well done. They packed the game with Voice Acting and live Animation to try and mask a very poorly made experience. It's obviously a lazy attempt at cashing in on the once great Square, not to be confused with Square Enix, most popular titles and its fanbase.
    Expand
  97. Apr 16, 2020
    6
    TL;DR: A mixed bag, some really great nostalgic moments combined with a game designer force feeding their own narrative onto a classic game.

    I'm a bit shaken right now, as someone that likes to get lost in fantasy worlds, I've had my share of disappointing endings. It seems there's no escaping it, I can count on one hand the amount of "good" endings I've seen come out of media of all
    TL;DR: A mixed bag, some really great nostalgic moments combined with a game designer force feeding their own narrative onto a classic game.

    I'm a bit shaken right now, as someone that likes to get lost in fantasy worlds, I've had my share of disappointing endings. It seems there's no escaping it, I can count on one hand the amount of "good" endings I've seen come out of media of all types whether it be film, television, or video games.

    I should have known when I saw Square's recent line of work that this game would turn into a mess. Luckily, for the most part, it waits until the final act to do so.

    If you played the original Final Fantasy 7, there's no doubt you will overlook a lot of rough stuff early on in the game. You'll stick it out because you are excited to spend time with the characters you love and the settings that you enjoyed. Over time though, the problems will be too much to ignore even for the most loyal of fan.

    The good: Spending time with these iconic characters was a treat. The voice acting was top-notch. The character models were great. There were several moments where I became emotional.

    The okay: Combat was more than a little frustrating. While it was pretty to look at, ultimately it became an exercise in mashing the square button. Team members do not accrue AP fast enough to be useful in battle, requiring you to constantly switch from team member to team member. Most combat boils down to firing a spell which targets the enemy's weakness then mashing square once they are "staggered". Unfortunately on bosses, you would often stagger just as the boss entered the next phase, thus negating your stagger. There were also other annoyances such as getting interrupted when trying to cast a spell which happened much too frequently.

    The bad: Looking back at the game, there's no doubt there was filler content or "padding". I can count 6 of the 18 chapters that felt like unneeded, stretched out padding levels, that's 1/3 of the game. Even the content that's not "padding" is presented in the same linear style as Final Fantasy 13. Nowhere is the padding more evident than the side-quests which are the lowest-effort side quests I've ever seen in a game. You are tasked with killing rats or finding cats. If you think the quests will get more complex, you are mistaken.

    There's been much discussion of the textures in this game. I must admit as a PC gamer who bought a PS4 just to play this game, I was taken aback at the texture quality throughout the game. I just chalked it up to it being a console game and felt that this is what console gamers had to deal with. However, some of the textures are downright awful and oddly enough are used as set-pieces in certain chapters. You will often see texture pop-in and just overall, some low quality textures throughout the game. To me, this was easiest to ignore as I felt that this could be corrected when the game came to PC.

    If I was going to nitpick I'd say that the NPCs felt out of place, certainly they did not have the look of slum dwellers. I've seen this done much better in other games that even came out of Japan (Yakuza for example).

    The ugly: The ending. The most coherent explanation was that the ending was metaphorically defeating the real life purists who wanted to see FF7 remastered faithfully. It seems that square-enix have given themselves a green light to make broad changes to the game. A bold move when you're selling an episodic game. I can't say that I will pick up part 2 and I was damn excited for part 2, I thought that would be the meat of the game. Now, much like Star Wars, I guess the new Final Fantasy 7 was made for new fans, not us original fans. I'll take a wait-and-see approach, pre-ordering part 2 is laughably out of the picture now.

    This was a wake-up call for me. It caused me to give a hard look to the final fantasy series and made me realize that even though I played 7, 8, 9, and 10, the only one that actually stuck with me was Final Fantasy 7. it almost looks like it was an accident now, an anomaly in the JRPG world. Well no longer, now it gets to join the rest of the JRPGs with it's own nonsensical plot.
    Expand
  98. Apr 16, 2020
    6
    Its not a good overall game, the secondary missions are to boring.

    It looks like Nomura was hold back for the ff7 original story but he actually do whatever he can do to put he's personality in the game making that parts of the game the worst. The game have some good points: The graphics Principal character expressions Remastered music To be honest that's actually the only ones i can
    Its not a good overall game, the secondary missions are to boring.

    It looks like Nomura was hold back for the ff7 original story but he actually do whatever he can do to put he's personality in the game making that parts of the game the worst.

    The game have some good points:
    The graphics
    Principal character expressions
    Remastered music
    To be honest that's actually the only ones i can put on the table for this game maybe are another ones in the game but the only excuse to buy the game is nostalgic and the remastered music.

    The secondary missions of ff7 remake are literally indistinguishable from ffXV, they are equally bad. The npc's look like they come from Fallout 4.

    Better waste money in Persona 5 Royale its more worth it or buy another game, wait till this game low the price if you want to buy it
    Expand
  99. Apr 17, 2020
    6
    The game is a 8 technically, but the ending just killed it for me. Don't expect anything good for now on from this project, u are gonna die not seeing a real FF7 Remake.

    Expect btw, Aerith not dying (or resurrecting in some way) expect Zack coming to help Cloud and so on...
  100. Apr 19, 2020
    6
    I created an account just to review this game, I have been a FF fan since Final Fantasy on the SNES, I have played and beaten them all save for 13 which was awful in my opinion. I was really looking forward to the remake as VII has a special place in my heart for the FF series, but my expectations were not through the roof because I am older and know better. That said this game gets a 6I created an account just to review this game, I have been a FF fan since Final Fantasy on the SNES, I have played and beaten them all save for 13 which was awful in my opinion. I was really looking forward to the remake as VII has a special place in my heart for the FF series, but my expectations were not through the roof because I am older and know better. That said this game gets a 6 from me, here's why.
    Pros:
    The combat is updated and while not what I personally wanted, it's okay and manageable, the fact the enemies are visible in the world is great to me.
    It looks fantastic, I think it is the best looking game I own on my PS4 Pro
    I like the upgrade the weapons feature, that was a nice surprise and allowed me to switch up my weapons and go back to the Buster sword more then I would have normally.

    Mixed:
    Midgar looks awesome and feels huge, but after a few minutes in each new section didn't feel all that large or necessary.
    New story beats are sort of interesting, but again to me didn't really add that much to the over all story, but rather felt more of a filler to justify having this part take place only in midgar
    Ending: Was different, I didn't hate it like some did, some of the new story beats are interesting, and some of them aren't. This was just okay in my opinion.

    Cons:
    Summons are a waste of time, at least the mechanics to me. There is no reason they wouldn't have just made them work like they did in the original. You equip the materia, you can call them whenever you want in whichever battle you want, and in order to call them more than once per battle you have to level up the materia just like the rest of the materia. And you should be able to equip more than 1. Having them as a "character" was to me pointless, especially with the semi randomness of which they will allow you to summon one.
    The long corridor effect, in the original, Midgar was pretty straight forward, but it was only for about 4-6 hours if you did everything and then the game opened up. The way this was portrayed was the reason it was in Midgar only was to give us an opportunity to explore more of it, baring a couple of areas that were a bit more fleshed out but for no other reason then to extend the game playing time started to feel boring and pointless. I beat the game after 35 hours, completed all the available side quests and really felt that I was in Midgar way to long.
    The game can be beat in about 30 hours, I am sorry but when Square-Enix says a full game, I was thinking something closer to a 50-60 hour experience for a JRPG. I have put more hours into a racing game then I did with this one. And yes I could go back and play through it in Hard mode, but why would you want to? The only reason to do so is for the trophies.
    Some of the fun parts in the Wall Market are replaced or taken out completely for significantly less fun parts, I don't want to go into details because of spoilers but it was less fun doing the first part of the Wall Market compared to the original.

    All in all this is a very long review for a game that i wanted to like more, that makes me want to go back and play the original, except for the fact that I find it hard to do now, because I don't want random battles anymore, but I want turn based combat, or my original summons back in the way they should be, I also want my Midgar and rest of the game to look like this one and be voiced like this one, so I find myself having a difficult time wanting to play the original now that this exists. This fixes some issues with the original game no doubt in my mind about that, but creates new ones that from a remake I didn't want nor was expecting. For that reason it's a 6 in my mind, I might up it to a 7 depending on how long it takes to get part 2 and whether or not our character and materia progress carries over to the next part. But if it doesn't and this really is a stand alone game it will stay at a 6 or go to a 5.
    Expand
Metascore
87

Generally favorable reviews - based on 126 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 126
  1. Sep 14, 2020
    90
    Final Fantasy VII Remake is the game we've been waiting for from Square Enix for so long. Atmospheric, interesting and exciting all your attention modern jRPG with an interesting story and spectacular battles. To achieve the ideal, the project only needs more even graphics and all the content from the original release. If you were waiting for a turn-based classic with new graphics you will most likely be disappointed, since the game has changed a lot. Everyone else is happy with the release of the first really powerful single-player release from the internal Square Enix studio for many years. Especially after the failure of Final Fantasy XV.
  2. Aug 20, 2020
    80
    A good remake of the introductory part of the cult-favorite Final Fantasy VII. It improves on the original game in almost all aspects, yet lacks in scale and drops the ball at the very end.
  3. Aug 10, 2020
    90
    What matters is still intact, and that’s the heart and soul of one of the greatest stories in video game history. It’s a return to form that has felt a long time in coming, and what’s even better is that there’s still at least two more games of this quality to come...They can’t mess this up, can they?