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7.5

Generally favorable reviews- based on 651 Ratings

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  1. Jun 27, 2015
    3
    Before playing, a lot appealed to me about Type-0. After playing, not even chocobo mating appealed to me. And for a FFVII fan there can be no greater insult than that.

    'A Final Fantasy like no other, with gore!', people said. What is more, the trailers showed off the long-awaited return of the JRPG world map, complete with chocobo riding and even an airship. This was - supposedly -
    Before playing, a lot appealed to me about Type-0. After playing, not even chocobo mating appealed to me. And for a FFVII fan there can be no greater insult than that.

    'A Final Fantasy like no other, with gore!', people said. What is more, the trailers showed off the long-awaited return of the JRPG world map, complete with chocobo riding and even an airship. This was - supposedly - Final Fantasy as it should be: for a new generation of gamers, with throwbacks to the classics. Fourteen playable characters, each with their own style, to top it all off. How could it possibly go wrong?...

    ...In reality? It is nothing more than a low budget, hollow mess that somehow manages to merge Japanese school setting silliness (Persona this ain't, folks) and mini-skirts with... FFXIII's stellar writing. And for anyone that has heard 'L'cie' said countless times without context already, they will know full well what this means: how NOT to tell a story. There are no characters to care for, or even like as people: just poorly dubbed, terribly written caricatures that each have their own distinctive quirk, such as the guy that says "yo!" and struggles to form sentences, or the four-eyed uptight class president type that pushes up her glasses as she speaks, all smart-like. Only a handful get more than a few lines of voiced dialogue, and the characterisation of the one that does say a lot consists of the following: "You killed my brother by existing, MNEH, so I am going to sulk and be emo over in my corner. MNEH!"

    Graphically, it is awful for a PS4 game, as expected... yet somehow still worse than expected. It looks strangely enough like a PSP game; one poorly disguised as a PS4 game, rather than a true remaster. The main character models were edited, the school... and little else. However, the flat faces and horrid textures are only noticeable after experiencing the motion blur added to try to mask the graphical inadequacies. When locked-on and dodge rolling, the game went to great lengths to convince me it was not a game created with camera control in mind. Combat literally becomes a chaotic blur of invincibility frame rolling. And aside from a FEW scenes not running off the in-game graphics engine, such as the almost Advent Children-esque ending where the cast assembled to cry together like I very much wanted to whilst playing, every scene consisted entirely of characters repeating THE SAME exact basic mannerisms over and over as they remained standing/static. It is no prettier to watch than it is to play. By the time the game looks almost impressive, the credits start playing. Seriously.

    But no-one got this for the graphics... or for Type-0 even, in truth. Most knew it was a remaster of a PSP game that, more importantly, came with a FFXV demo. In an attempt to validate my PS4 purchase as a JRPGer of old, I got it anyway... only to later lament my idiocy. What really matters is the game itself. The best way to describe it is as FFXIII gone wrong - if you do not think it did already, that is - with a school setting. It is on the grimdark side of grim where the main characters refuse to die even when they are killed in battle (unlike in, say, Valkyria Chronicles) but do have some blood splattered on their faces from time to time; just to show how dark and gritty the world is. The boy / girl band character posing at the start was a warning sign from the Gods I should have been more receptive of, honestly. The game starts with a typically long-winded Japanese 'JUST DIE ALREADY!' random death that drained all of the impact from it without it just... happening. It went on for so damned long that the lead (?), Ace, went back to the guy to see if he was dead yet / say goodbye after having only just said hello. But, hey: a chocobo died. All people seemed to talk about before the release is how *A* giant chicken died. Right at the start. I mean, that is as dark as you can get for a Final Fantasy game, right?... It is just a pity no other chocobos died for forced tragic effect at all throughout the story. I guess one was enough to set the tone, ready for the player to jump happily into school life.

    In this dark world of Japanese 'THE HORROR' dread, you spend most of your time at school--interacting with blocky-faced teenage NPCs. Because, OF COURSE, the main characters are a diverse cast of elites in 'Class Zero'; fit for any anime. A moggle says "Kupo~!" one of two ways over and over as it teaches you how to get experience points without doing anything (which actually works better than killing things, when offered) in mentally stimulating SAME EXACT SCREEN panning lessons. Even more exciting, one can pursue their innermost desire of spying on a flirty instructor with big boobs by planting a camera on her gifts and and casting 'sheer' to remove her clothes, before proceeding to admire her thong and bra combo. It truly is a realistic Final Fantasy, in that sense. Every school day is spent in non-lesson bliss; running around the same select few areas after every mission hoping to see new characters with exclamation marks above their heads to ironically waste the limited time given before missions in order to not waste time. By the end of the game, after 40+hrs of doing this, you will either be left desperately trudging on every 2-6hrs in a attempt to spy on a woman, like me, or just fast-forwarding to missions to end your suffering. In many ways, the school aspect of the game is a subtle metaphor representing the life cycle of the average human male.

    But what about life outside school--THE WORLD MAP? Well, the only monsters visible on the world map are generic lev99 ones designed with the sole intent of ruining the day of the unwitting. There are also chocobos running about for you to run into and presumably lasso into submission; keeping later to force to breed in the quest for 100 chicobos. And that is your lot. The towns are the exact same in each region, with the only differences being some being corridors and some having side-streets. Some have quests but few to none are worthwhile. FFXIII's towns had more life, and that had no towns. There is a 'RTS' mini-game where you get to kick robots with chocobos until your troops take over bases (unfortunately not as fun as it reads), but describing it as strategic is a stretch. Tacked-on is much more fitting. There *IS* an airship, and shooting other ships down as they make the exact same death cry is as close to fun as Type-0 ever gets. But here is the thing: it is optional and so well hidden the trophies relating to it have the lowest percentages in the game. You need to kill level 44 enemies to get it, even if you find it, which requires either easy difficulty and/or abusing secret training (gain exp when not playing) to over-level. It is NG+ content. So, basically, 95% of players will never know of or use an airship, when the main selling point of this game for fans in the know is the world map. Just think about that for a moment, for the sake of my sanity. Not that there is anything to see or do when you have an airship: it just avoids the many joys of riding on a chocobo for five consecutive minutes and allows you to shoot things. There is a level 99 tower you can fly to, but that can go take a running jump. No. Just no.

    And now we get to the combat. A good real-time battle system with depth it most certainly is not. I have already detailed how the camera goes crazy when locked-on, and the lock-on system requiring you to hold the R1 button was a source of early annoyance until the discovery of a setting that enabled me to not have to hold it to lock-on. WHY NOT JUST HAVE THAT SETTING ON TO BEGIN WITH!? The combat comes down to this: you either use a melee, mid-range or long-range character. Two AI party members join you; happy to suicide against any and every high-level enemy. Each character has four attacks, with every character having their own unique skills and style; ranging from a samurai to an archer. But what it basically comes down to is these three types and magic, which you will most likely never use since it costs so much MP to cast and it is easier / faster just to beat everything silly with your weapons, before draining their souls (no, really!). After set attacks, enemies have a red target appear - signifying a 'killsight' chance - and you can then one-shot them during a very short window of opportunity. Or, an orange 'breaksight' for massive damage. The end. That is all the depth the battle system has to offer, aside from summoning summons to control for 1-2min periods, at the cost of a character's life. You will be blindly rolling as the screen blurs to avoid damage whilst staying locked-on (you can only get killsights when locked-on) or just mashing / holding your way to victory. And, by the way: the game does not tell you how much experience you get (a tiny amount, no doubt; not even worth displaying and better just to let the moggle boost you), nor can you check what skills do or change anything on the fly--only at save points. I eventually worked out that holding attack auto-attacks and is often better than just pressing the button for certain characters. A total guesswork micromanagement cluster is an apt summary. Rarely fun but never rewarding.

    Also: you are meant to die against nearly all of the bosses towards the end. They are level 50, 65, 99, etc. NG+ victories only. So, no skill is required: you die and you win. It begs the philosophical question: can a loss truly be a win?.... The second battle against the flying Macross transforming mecha boss is a different matter altogether, though. For that, my eye candy summon saviour Shiva came to the rescue. She always came with a nice view of her most tasteful rear-end and was the cause of my victory in a few of the expert trials.

    ALL of this typing and I have yet to get to the worst part of the game: the final chapter. An endless platinum trophy 'WHAT THE HELL IS GOING ON!?' endurance marathon. I am not kidding here when I say that, in-between the penultimate and final chapter, a BRIEF still-image montage plays that helpfully informed me the apocalypse had occurred and the end was nigh. The world was in chaos, Steve Blum had put on his EVIL "muhahahaha" voice, complete with choice 1D villain narration, and off I went to some sort of anime gone wrong quasi-physical temple of tedious trials that refused to end. Now, the game was an unfinished type of bad before that point where wars ended off-screen, scenes seemed missing and I never had a reason to care or understand 'L'cie' and 'Agito' (I understood 'L'cie' only due to FFXIII), or give a toss about any characters other than the **** anti-social whip and scythe girls that excited me greatly. There was a war, summons of mass destruction, and many robots/dragons died. It was uninspiring and consisted of terrible story-telling / no actual story, but at least it was semi-comprehensible: war; people die; school girls; rolling pantsu. But there are no words to describe the abrupt charge into nonsensical lala land it ended with. I can not even describe it. It was a form of mental torture equivalent to my balls being placed in a vice and it getting tighter and tighter. By the point I reached the final level 99 boss and he one-shot my characters, before they revived, became invincible and won via the power of love, my mouth was open in a awe. Yakuza 4's 40-minute "keyodai" scenes had a similar effect on me, for sure, but never before have I seen story-telling so hopelessly borked before. It is almost like the writers were trying to be unconventional and create a new form of art that makes sense the less of a grasp on reality one has.

    In summary, this is one of the worst games I have completed. Ever. When I was busy using a turret on an airship to kill dragons, only then did it hit me what the series has become: everything and nothing. Only platinum trophy obsession kept me playing it as I attempted to grow to like it. Instead, I just frowned more. Holding the attack button as the screen becomes a blurry haze has a certain chaotic charm to it, as does timing attacks to one-shot kill. The music is mostly very good, also... although over-the-top / out of place on mission days at school and distracting. But the world is so lifeless and the story / characters so painfully inept that it undermines even the primitive fun of fighting palette swaps of the same enemies... or just outright the same enemies, over and over. The missions can last for 40+ minutes each, and all but chapter 5 (and the hell that was ch8) were so uninspired they had you just run through the same corridors and fight the same enemies. And when you are not experiencing the joys of battle tedium, you are running around a grand total of ten or so screens at school in an attempt to waste both in-game and real-time. Even if the story made SLIGHTY more sense in NG+, who in their right mind would go through something like this again!? NO to the NG+ expert trials, NO to the game and NO to Square Enix. They just CAN NOT create a decent story anymore. Or even a single relatable character. I am done with them. No more. Rather than sell FFXV's button holding fujoshi bait to me, it has made me even more wary of the series.

    A core theme Type-0 beat me over the head with repeatedly was how its characters had the memories of those that died automatically erased. It is a pity breaking my disc would not result in removal of Type-0's existence from my brain. Instead, I will be trading it in to Amazon as soon as possible. And I wager many others will be doing the same in the coming weeks.

    Note to self: when you hear a man that has put on comical Japanese, Russian, Spanish AND Australian accents using his evil voice in the trailer, STAY AWAY. Lesson learned.

    Note #2: My equally pleased Type-0 co-playing comrade, Fabio, inspired my title choice. My inspiration for the review itself, however, was purely an affection for walls of text.
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  2. Aug 20, 2015
    1
    well.. i have installed this game thinking that this would be like a massive epic rpg/fighting game like i was used to from previous final fantasys but... while i was watching the intro i... yawn 3 times.. so i said to myself.. wow this is getting really boring.. i hope the game punches up a bit and the gameplay will make me forget the intro.. but... well no. This game really sucks. thewell.. i have installed this game thinking that this would be like a massive epic rpg/fighting game like i was used to from previous final fantasys but... while i was watching the intro i... yawn 3 times.. so i said to myself.. wow this is getting really boring.. i hope the game punches up a bit and the gameplay will make me forget the intro.. but... well no. This game really sucks. the fighiting is tedious and the characters boring. Expand
  3. Nov 3, 2015
    0
    Excessive grinding, painfully bad dialog, confusing and nonsensical storyline, a 'spam dodge' battle system, bad graphics, the worst skill tree I've ever used, and the weapon and armor selection it pitiful. This is one of the worst games I've ever played.
  4. Apr 2, 2015
    1
    I have been looking forward to Type-o for a while now. I've been a long time FF player, since the original back in 89 to be exact. I love the old combat systems but I also love the action oriented RPG's like Dragon Age so I knew what the play style was going to be like going in. In fact I was looking forward to an FF game with that style combat.

    Sadly that desire for the game was
    I have been looking forward to Type-o for a while now. I've been a long time FF player, since the original back in 89 to be exact. I love the old combat systems but I also love the action oriented RPG's like Dragon Age so I knew what the play style was going to be like going in. In fact I was looking forward to an FF game with that style combat.

    Sadly that desire for the game was crushed when I finally got my hands on it. The combat system is horrible. I can't say anything positive about it. It is not intuitive in the least. I've heard many describe it getting better later in the game as you progress but with a game that is designed around it's combat this is unacceptable. The combat should be fun and flowing, yet it is clunky and the targeting is a mess. I spend more time focusing on combat than enjoying any other aspects of the game.

    I've put it down and gone back to it many times to approach it with a fresh look and frame of mind but with the same results. I could see this being a great game for the PSP - it's short comings could be explained away their. Maybe it should have ported to VITA instead.

    I'll be watching someone LP this rather than suffering through the combat system so I can at least enjoy the story because that looks to be quite interesting.
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  5. Mar 21, 2015
    3
    The HD port is pretty lame... the main characters look pretty good but everyone else looks like low-poly PSP models. They also added a heavy motion blur effect that is quite disorienting. Now for the game itself: I hate nearly everything about this game. There were so many good ideas in the game but they were so poorly implemented that it is all just bad.

    The storyline is the usual
    The HD port is pretty lame... the main characters look pretty good but everyone else looks like low-poly PSP models. They also added a heavy motion blur effect that is quite disorienting. Now for the game itself: I hate nearly everything about this game. There were so many good ideas in the game but they were so poorly implemented that it is all just bad.

    The storyline is the usual FFXIII style gibberish, like you started on book 3 of a 5 book series. It has an interesting plot, nations at war over crystals using magic and machine to battle each other in brutal fashion - I like the mature content. However, they explain so little that it is hard to get immersed in the world.

    We finally see the return of an overworld right from the start but you do not get to explore it. Invisible walls stop you from exploring further areas until they are slowly introduced to you throughout the game which makes the overworld almost pointless.

    The main characters in the game are the least interesting of any Final Fantasy game. You are given all 14 kids right off the start with no introduction to any of them. They all have numbers or card terms for names and most of them look pretty similar and are all rather forgettable. Many hours into the game they all still feel like strangers because they hardly have any input during the storyline. The only way you will learn about their personalities, weak as they are, is to read about them in their profiles.

    The battle system is probably the strongest part of the game and actually seems pretty good off the start. However, after a while you begin to see how terrible the AI is, for both enemies and allies. The camera is terrible, especially when using lock-on as it will often get stuck on cave walls or be so low to the ground that your view is obstructed by tall grass or even your character. There is a good variety of spells and abilities to choose from but you can only have two equipped to each character at a time and cannot change them except at a save point or shop. Again a potentially good part of the game is ruined by needless limitations.

    Now one of the worst parts of the game, the replayability. The side missions are actually meant to be played on subsequent playthroughs as they are vastly higher level than the story missions and require significant grinding to be able to complete the first time through. The story also implies that you will be able to do things differently the next time through and that is true, you gain access to alternate missions, but they have zero impact on the story until the very end of the game. Even the ending is an interesting idea wrapped in convolution and nonsense and since the game is so lazy about giving the player any real information about the lore of the world the events of the end will likely mean nothing to the player.

    If done well almost every part of this game could have been great but instead this feels like a jumbled heap of garbage that has been a constant disappointment to a life-long Final Fantasy fan.

    This is a lazy port of a hollow shell of a Final Fantasy game.
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  6. Mar 18, 2015
    3
    Final Fantasy Type-0 is possibly the worst Final Fantasy game I have ever played. And I've played pretty much all of them.

    Keep in mind I've only play for about an hour and it's almost more than I could stomach. I'm trying really hard to enjoy the game but every time I do the game seems to go out of it's way to make me hate it. Let's start with the camera. I understand it's a port
    Final Fantasy Type-0 is possibly the worst Final Fantasy game I have ever played. And I've played pretty much all of them.

    Keep in mind I've only play for about an hour and it's almost more than I could stomach. I'm trying really hard to enjoy the game but every time I do the game seems to go out of it's way to make me hate it.

    Let's start with the camera. I understand it's a port from a PSP game but the camera shouldn't FIGHT the player. You'll constantly find yourself fighting against what the camera wants to do because it's generally what you DON'T want it to do even more than you'll be fighting enemies.

    Next the voice acting. They pretty much hired the second worst voice actors in the business to voice every character. I say second worst because I have heard worse. But not by much.

    Every single character in the game gets on my nerves. So far it's the largest cast of thoroughly unlikeable party members I have ever seen in a Final Fantasy game. Sure there's always that one or two characters in the game I don't like (though I grew to like Vanille and Rikku in their respective games). But out of the 14 party members the only two that don't make me want to punch them in the face every time they're on screen is Ace and Eight. And that's probably only because aside from the opening Ace hasn't been on screen again. And Eight has had one of the best voice actors so far despite all he's said is "I'm busy punching things." When asked what he was doing over the COMM. COMM is an acronym for something, by the way, don't ask me what it stands for because I don't remember. (The terrible personality and voice acting also applies to the NPCs, by the way.)

    Which brings me to the next point. The game literally BOMBARDS you with the world right off the start instead of gradually introducing you to it like other Final Fantasy games. This just results in information overload that left me with not knowing what the hell was going on.

    The game is also awful at explaining anything about the gameplay. At one point it's trying to teach you about which button uses your spell and which one your special ability. But instead of actually telling you what button is which it literally just says "The corresponding button". Presumably because you can remap them later. But during a tutorial you should probably at least try to point out which is which. It also does an awful job explaining what Special Orders are or how the Support system works or why party members are highlighted gold on the party select screen. I had to check gamefaqs for the answer. I shouldn't have to check gamefaqs for something the game should be explaining itself.

    Combat is also a pain. Mostly because the target select doesn't work. For targetting enemies it works fine. But the game also tells you you can tilt the right stick down and select targets on the ground like fallen objects or dead enemies. That way you can extract their Phantoma and do damage to the enemies around them. Except that doesn't work. I've tried every combination of the right stick and the lock on button and it just refuses to do it.

    Character models look great. They actually look better than the ones in the cutscenes. And leagues better than every NPC since they look straight out of the PS2 era. And not the late cycle PS2 era.

    I understand that Type 0 was SquareEnix trying to do something extremely different from the usual Final Fantasy formula. But if you're going to do that at least make sure it works at a fundamental level and also put in a tutorial that's going to actually teach the gamer about all these new features you're trying to implement. Or at least bother to print out an instruction manual. The game already feels like a throwback to the late 90s/early 2000's.

    I don't understand the people saying "the soundtrack is great". The battle music is great. All the music I've encountered outside of the missions is god awful with the exception of the classic Final Fantasy music it will play while wandering the school and the world map music which is basically the chocobo theme. Though it's kind of odd since you aren't riding a chocobo.

    The Final Fantasy 15 demo that comes with it only serves to highlight all of Type 0's faults. And it doesn't help that they have the same kind of action combat. Except the Final Fantasy 15 demo DOES IT RIGHT. The camera doesn't fight with you. The characters are voiced well (not great) and are actually likeable for the most part.

    In conclusion, the Final Fantasy 15 demo is the only thing justifying this pile of crap's price tag. As a port it should be priced at $40 or less like every other port of a NEWER game that's come out on the PS4. I would maybe buy this game for $20. $30 at most. I can understand why SquareEnix would package it with the Final Fantasy 15 demo. It wouldn't sell enough by itself to actually be profitable and for good reason.
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  7. Mar 31, 2015
    4
    I have no idea how people can give this game a 10. I purchased the game as a Final Fantasy veteran, loving the franchise since its start. Unfortunately this game just gives square enix a terrible name. The gameplay is just super sloppy for starts: 1. The left right movement for vision is way too sloppy, doesn't seem like they put any effort into correcting that issue, which is unacceptableI have no idea how people can give this game a 10. I purchased the game as a Final Fantasy veteran, loving the franchise since its start. Unfortunately this game just gives square enix a terrible name. The gameplay is just super sloppy for starts: 1. The left right movement for vision is way too sloppy, doesn't seem like they put any effort into correcting that issue, which is unacceptable when trying to bring this to a nextgen system. 2. The graphics are definitely not HD, and yes i understand its originally for a handheld but where did they make improvements worthy for it to be on a PS4 and not a PS2? 3. The battling is really chaotic with you being unable to strategize, unlike the old turn-based FF games. Your squad mates go and do what they want, getting themselves killed or getting in your way as you try to adjust your screen (using the horrible migraine-giving mechanics). What was so bad about turn-based FF and the strategizing that came with it? 4. The storyline is pretty cheap. Overall I think that is what happens when Square Enix (CHINA) is put in charge of fixing up a game for the PS4. Disgraceful.
    Now for the good stuff... There are a lot of characters to choose from, which is pretty cool, the opening scene was pretty nice, but that's basically all the positive feedback I have to give.
    If you want to spend money on a FF game, do not go for the FFT-0 "HD". It's a waste of 60+ dollars that could be spent on a far more superior game. At most buy it, beat it, return it.
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  8. May 30, 2015
    0
    This review contains spoilers, click expand to view. I had to write a review for this game, which i have never done before, because it was so awful.

    Story: 0/10
    It begins with world war 2, seriously, the bad guys are even wearing nazi uniforms and look german. They drop a nuke and wipe out an entire nation, with literally no motivation whatsoever, set out to conquer the rest of the world, and guess what, nobody in the entire story even mentions the massive genocide they commit again save one guy from that place, and no one even seems to be angry about it.
    Your characters are all students at a fighting university whom absolutely nothing fascinating ever happens to. The characters are all 2-dimensional and play out their schoolchild drama based on their unchanging stereotypes through some extremely poorly edited (and written) dialogue.
    You defend from the germans, and set out to disable their forces, then you're interrupted by another nation calling a peace talk. Their leader gets killed and its blamed on you, so the other nation allies with the germans to fight you. You never find out who killed their leader, and no one ever investigates it. Instead you conquer the known world, and then for no reason, some kind of prophecy (the fulfilling of which includes a sentence 'when nine and nine meet nine' which makes no sense and is never explained) that was mentioned only in the opening video brings about some kind of apocalypse, and for no reason, the german bad guy is the ultimate bad guy.... cause he was the first person at the last dungeon, literally, that is the reason you get for it. Not only is the last dungeon an annoying and time consuming joke, but so is the last boss, you literally can't lose. You're somehow saved by the most confusing and frustrated member of your team. Oh yeah, and there's this weird thing that they keep going over where you lose your memory of anyone that's died because of the crystal, which simply isn't well thought out and the characters have entirely too much dialogue relating to something it is assumed that they grew up with. Oh and don't expect much of an ending, the ending cinema is of your characters talking in their classroom, that's it, well done.

    Graphics: 8/10
    good stuff

    Music: 6/10
    i miss Nobuo Uematsu

    Gameplay: 0/10
    You simply can't start a game with 14 characters with unique fighting styles and skill trees with unique attack combo's that you have to go into menus to begin to attempt to remember, that are so disposable they die at the drop of a hat and cannot be revived unless by some miracle you managed to find phoenix downs (which are extremely rare, i got 5, all at once, during the entire game) and equip them before battle, and think its ok to waste them. In fact you cannot change your characters unless one of them dies. You can't equip anything on the field except for a single item for your whole party, you can't learn new techniques in the field UNLESS you find a save crystal, and when you do, there's nothing that tells you beforehand whether it's a static ability or an equipped ability. You can only equip ONE spell and ONE ability on each character and then one defensive spell, which you can't use to target other teammates. There's also no AI settings. There's basically no incentive for exploration because your home base is the same place the entire game, and it becomes incredibly annoying to go through the same rooms over and over again looking for new quests and trying to complete them before they all vanish when your next assignment pops up. You can go into other towns once you conquer them, but movement around the world map is slow and annoying, the map itself is far too big and open and blocky and devoid of anything interesting except giant monsters that will chase you and kill you, because there's NO WAY TO RUN FROM BATTLE. The towns have like one screen, and none of them sell you any good equipment or weapons, but they sell you gifts, which have absolutely no purpose that i was able to find. Some people will give you quests and have quest markers over their heads, some people will give you quests but dont have markers, so what was the point of making markers? Oh yeah, and some missions are done in a weird conquest style manner where you have to help good units approach enemy cities by directing the units and helping to fight enemy units yourself. The only problem is that for the most part you have almost no control of where your units are going until it doesn't matter anymore, it seems like a very poorly thought out, eternal tutorial minigame.

    All in all, this game is absolutely the single worst game i have played by squaresoft. It's got the worst, most unexplained, most un-involved story line of any game ive ever played ever, and the game mechanics we're less than poorly thought out. And i want to mention that i LOVE final fantasy, i even loved FFXIII-2 and 3, (not 13-1 though, that game was far too linear
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  9. Mar 30, 2015
    4
    Story. its fantastic, but ff13-1 was better
    graphics:not better than ff12 on ps2 or even worse
    gameplay: well sometimes i fell asleep becasue..it boooooring! side missions is boring too. battlesystem is pretty bad ff13-1 was better. sounds: well voice acting english is horrible, but the japanese version is perfect. music: well its perfect i cant say any negative characters: well their
    Story. its fantastic, but ff13-1 was better
    graphics:not better than ff12 on ps2 or even worse
    gameplay: well sometimes i fell asleep becasue..it boooooring! side missions is boring too. battlesystem is pretty bad ff13-1 was better.
    sounds: well voice acting english is horrible, but the japanese version is perfect.
    music: well its perfect i cant say any negative
    characters: well their name it ugly i mean: REM, and especially Machina!!? wtf...
    but their persona its refreshing and pretty good, except machina and rem.

    after all this game again just a overhyped game by fanboys nothing else...+ imo there is no reason to make sequels again.. just ruin the gameplot/story.And making this a 60 $/17 ezer ft (HUF) game is horrible step from square enix!.
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  10. Mar 30, 2015
    4
    This is a PSP game and you can clearly see it, the camera controls are awful. The mechanics of the game aren't that great either. Trying to play this after playing the FFXV demo is simply too much I may have to wait a few months to forget FFXV to try again.

    There's a lot to learn in the game and I often find it confusing to what I am doing. Its not worth the full price...
  11. Mar 18, 2015
    4
    Square Enix, I'm sorry, but this is highway robbery. This is a poorly converted PSP game that you have the gall to charge $60 for. The graphics are beyond horrible, but that could be overlooked if the gameplay were great. Sadly, it is not even close to good. It is completely unappealing, boring, real time arcadey drivel that consists of tossing cards at enemies. That might be OK if itSquare Enix, I'm sorry, but this is highway robbery. This is a poorly converted PSP game that you have the gall to charge $60 for. The graphics are beyond horrible, but that could be overlooked if the gameplay were great. Sadly, it is not even close to good. It is completely unappealing, boring, real time arcadey drivel that consists of tossing cards at enemies. That might be OK if it were a card based game, but it isn't. If I wanted real time button mashing, I'd play a Diablo game. The interface is also terribly unappealing as is the story. I haven't been this disappointed in a Square Enix game since The Last Remnant. And the Final Fantasy XV demo? It is not much better. It doesn't feel or look impressive at all, and could have been right at home last gen. And the combat? You guessed it, more real-time drivel that dries to be stylish but is ultimately, dry, boring, and much too "sci fi" for my tastes. Do yourselves a favor and buy the FFX/X-2 remaster instead, which in another cash grab, is now coming to current gen as well. I could not put this game on eBay fast enough. Expand
  12. Mar 22, 2015
    4
    A mediocre game that people will probably buy due to the lack of RPGs on the PS4. Gameplay is neat, music is good but gets very tiresome soon with all the chanting and war songs. The story is a weak point of the game, boring and uninteresting, kinda messed up with a very uninspired cast of characters, including some annoying (Machina) and some really bad characters (Nine yo!). The voiceA mediocre game that people will probably buy due to the lack of RPGs on the PS4. Gameplay is neat, music is good but gets very tiresome soon with all the chanting and war songs. The story is a weak point of the game, boring and uninteresting, kinda messed up with a very uninspired cast of characters, including some annoying (Machina) and some really bad characters (Nine yo!). The voice acting is also probably the worst to be found in any Final Fantasy game. The graphics are the weakest point of the game, with weird character models changing all the time (the main characters are in CG in some scenes that shine in comparison to the rest of the characters), low quality textures that keep shining bright and a very bad camera that spins so fast it blurs everything. It's definitely a cash in, a rushed port. Regardless, if you are looking for a fun and enjoyable game and don't mind the shallow characters and poorly presented, boring story, this is the game for you. The gameplay is very enjoyable. Expand
  13. Sep 30, 2015
    4
    A shoddy Vita port. Clunky gameplay and disappointing visuals leave this title miles away from the quality I've grown to expect from SQUARE ENIX.

    Little care has been taken in bringing this port to the PS4. Don't bother.
  14. Mar 17, 2015
    3
    I just bought the game and in 1 hour I realized the best part about this game is the free dlc playable demo of ff15. I really despise that i can't play a ff game the way it was made in the 90's, I really miss the turn based system and to find that i need to purchase a Nintendo 3DS. Like enough with this real time crap and bring back the classic JRPG style games that made you who you are.
  15. Mar 21, 2015
    0
    Ragequits more than once because this game has serious design problems. You cannot heal in battle and you cannot escape, and there is no retry's. When playable party dies, you can call out only one character out who dies as easy than others. Only way to play this game is with the guide.
  16. Mar 26, 2015
    3
    I would love to give this game higher score, but the fact is, I haven't been able to play this game more than 15 minutes a day because it makes me sick with too much motion blur when the camera moves around, there has been lots of complaints about it to square-enix but no responses what so ever. My advice is DO NOT buy this game full price, or at all if you suffer from motion sickness.
  17. May 15, 2015
    0
    probably the worst game i ever played.

    The story sucks, the graphism are lame, and the gameplay is just a joke... Don't buy it, it's a shame. (only the music is good...) Don't waste your time to play this garbage game, just listen to the ost.
  18. Jun 6, 2015
    0
    Are you *ucking kidding me.....
    10 :|
    10 :|
    I have no idea why you give this game a 10
    10 :|
    The story sucks, the gameplay sucks the music sucks......
  19. Mar 25, 2015
    1
    I bought it for 40 € because I wanted the FF15 demo code. After FF15 I played FFtype0 for 10 hours and then I threw it away. No emotional connection to the characters because there are so many of them from the beginning. the battle system is only circle > square > circle > square till everything is down. I know its a psp remastered game, but some dungeons, models and towns are looking likeI bought it for 40 € because I wanted the FF15 demo code. After FF15 I played FFtype0 for 10 hours and then I threw it away. No emotional connection to the characters because there are so many of them from the beginning. the battle system is only circle > square > circle > square till everything is down. I know its a psp remastered game, but some dungeons, models and towns are looking like a PS1 game. story is usual stuff about war and some crystals, nothing special. sidequests are boring and always the same and the camera is from hell...1 point for the good OST and 1 point for the FF15 demo. Expand
  20. Mar 2, 2021
    0
    One of the worst final fantasys ever made. Waste of time and money. Do not recommend
  21. Apr 22, 2020
    3
    Oh boy, it's Final Fantasy 13 all over again, but with teen angst, less of a story, and a worse combat system.

    The short review is: If you like Final Fantasy 13 and are looking for a more action-oriented combat system, you'll probably like this. When first starting game, I was a little surprised at how well the opening cinematic was done. It shows great care in the tragedy and death
    Oh boy, it's Final Fantasy 13 all over again, but with teen angst, less of a story, and a worse combat system.

    The short review is: If you like Final Fantasy 13 and are looking for a more action-oriented combat system, you'll probably like this.

    When first starting game, I was a little surprised at how well the opening cinematic was done. It shows great care in the tragedy and death taking place, surrounding a particular soldier and his chocobo. It was a bit drawn-out, but was good. Unfortunately, the story goes downhill from there.

    Shortly afterwards, we're introduced to our large number of protagonists who are immune to the magic-blocking effects that's causing the death/destruction in the area. They then proceed to repel the invading army single-handedly, because this is a teen power fantasy story, of course. Besides our protagonists being created, there's little reason given why they have their powers, so we must simply accept their super powers.

    The protagonists aren't badly-written, but they are generic. Because of the large number of them, very little character building time is given for each. But if you're used to Anime/JRPG character stereotypes, these will fit into your existing preconceptions nicely.

    The remainder of the story is dark for a Final Fantasy game, with plenty of death due to the seemingly pointless war happening. But whenever I took a step back and asked why this was all happening, I could come to no logical conclusion other than that's what the writers wanted. The character actions simply aren't believable when properly analyzed.

    The major issue with this game (and Final Fantasy 13's) story is that it revolves around what appears to be gods that are influencing humans in the most cryptic ways possible, thus creating conflict. The gods are unfortunately not at all consistent, so things just happen randomly. These gods just seem to be a thin veil that the writers use to cover up their lack of good creative writing.

    I'm not a fan of Square Enix's attempt to morph turn-based combat systems into bad action combat systems, and this game is a prime example of that. This one is more action-oriented than most, with no way to pause or slow the combat at all. You'll just have to deal with its fidgety targeting system, melee characters that hop around when attacking, and it's easily-disruptable, charge-based, and limited spell system. Sure, you can learn it and become great at it, but it's simply not good. I was able to cheese my way through most of it (without any level grinding) by waiting for the random targets to appear on enemies. If you just stand around and wait for them to appear, and then attack with a fast-attacking character, you'll do massive damage, possibly killing the enemy instantly. So being a full 20 or 30 levels below your opponents is no problem, as long as you don't get hit.

    The game's skill trees are disappointing. They're more like small lists, full of skills that you'll never use. You can equip only two at a time, and your standard attack is much more useful in most situations.

    The side content in the game is disappointing. You can spend your free non-mission time talking to people in your city or by monster grinding and doing fetch quests outside (in its horribly-presented overworld map). At first, I liked talking to people since I got a better sense of what the world was about. But it didn't take long before they ran out of interesting things to say, and instead started talking about events that I had already participating in (seemingly trying to validate the typical player's power fantasy).

    And that's about it. After suffering through 13, 13-3 (13-2 was okay gameplay-wise), and 15, I'm done with these modern, pretentious, horribly-written, dumb-gamer-focused Final Fantasy games. As an old man, there's only so much of this I can take.
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  22. Mar 7, 2016
    2
    I've given pretty few negative reviews, but this is definetely gonna be one of them. The storyline is the worst I've seen from square-enix in my whole life I think, for real, even worse than FFXIII-2 as hard as it is. The combat system seems like it was designed by a 3-year old kid that never had any experience with a videogame, the music is very poor for a final fantasy, almost feels likeI've given pretty few negative reviews, but this is definetely gonna be one of them. The storyline is the worst I've seen from square-enix in my whole life I think, for real, even worse than FFXIII-2 as hard as it is. The combat system seems like it was designed by a 3-year old kid that never had any experience with a videogame, the music is very poor for a final fantasy, almost feels like they didn't even try making a good soundtrack. I rate it a 2/10 because the graphics are good for a game that "old", but this is a game I wouldn't even recommend to my worst enemy. Expand
  23. Jun 30, 2016
    2
    The worst Final Fantasy ever. If your a long standing FF fan, I would probably give this one a miss. Might be worth picking up second hand - if you can get it for a fiver !!
  24. Jul 6, 2016
    4
    the game is a shambles relating to the controls and abilities within ur team! combat is not fluent not diverse, hold down square and dodge n u win! summoning gives u a death at the end when u receive results so don't use that! the game as a whole feels unpolished for a hd remake! how this gets 7.0 from megacritic stiicks its nose in funding and sponsorship! 4.0 at best n that was just forthe game is a shambles relating to the controls and abilities within ur team! combat is not fluent not diverse, hold down square and dodge n u win! summoning gives u a death at the end when u receive results so don't use that! the game as a whole feels unpolished for a hd remake! how this gets 7.0 from megacritic stiicks its nose in funding and sponsorship! 4.0 at best n that was just for the FF15 demo which i rate at 8.3 Expand
  25. Aug 27, 2016
    4
    A game with all of the crippling confusion and ambiguous difficulty of a Souls game, without any of the charm or user-friendliness. From the outset the "story" is a confusing and disastrous mess which never materializes; if you can even manage to sit through the PS2 quality graphics and listen to the horrific Japanese-translated dialogue you'll spend hours sorting through a politicalA game with all of the crippling confusion and ambiguous difficulty of a Souls game, without any of the charm or user-friendliness. From the outset the "story" is a confusing and disastrous mess which never materializes; if you can even manage to sit through the PS2 quality graphics and listen to the horrific Japanese-translated dialogue you'll spend hours sorting through a political upheaval whose players are never clearly defined. For a totally unique game world never seen in a FF game, they act like you should already know about the "obvious" political strife. At any rate, graphics are horrendous, interim gameplay is essentially nonexistent, the mission system makes no sense, the time cycle makes no sense, the leveling system is terrible and the inventory system is somehow combined with the skill system and that, unsurprisingly, makes no sense. The ONLY saving grace is that combat is fast-paced and exciting, but that's only really true for about 6 of the 15 playable characters. One is a girl whose "power" is somehow damaging enemies by playing the flute, one katana-wielding dude walks at about 1/10 the speed of your other characters (and your enemies, more importantly) and many other characters' powers are hard to control. The interface for selecting your party is miserable, you can only change party members when one dies and the party members are hugely unbalanced in ability level which will make leveling them up evenly almost impossible. I genuinely tried to play the game for awhile to see if I would get a grip on it, but aside from the temporary joy of exciting combat with your one or two favorite players the game is a tremendous bore. Pass. Expand
  26. Apr 18, 2017
    4
    Being a huge fan of FF games I dove right into this one too. I played it to chapter 6 the first time, and dropped it from boredom. I played it a second time and got to chapter 3, and dropped it again from lack of interest. The story didn't drive me, the characters didn't drive me, and better yet not even the poor adorable moogles and chocobo farm could help this game from being a failure.Being a huge fan of FF games I dove right into this one too. I played it to chapter 6 the first time, and dropped it from boredom. I played it a second time and got to chapter 3, and dropped it again from lack of interest. The story didn't drive me, the characters didn't drive me, and better yet not even the poor adorable moogles and chocobo farm could help this game from being a failure.

    Yes, the music is lovely...and let's not forget about those graphics, kids! I'll give this game props for its battle system, it was fresh and easy to control and to be honest it was the only thing keeping me in the game. The characters were hollow, and half of them I didn't even bother leveling. The story held no depth for me, it was the usual fantasy war story between nations...and somehow a group of teenagers with extraordinary abilities are the only few to save the world. Plenty of things could've made this game alot better for me, but sadly those things will never be.
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  27. Feb 5, 2020
    4
    Ok the intro fairly explained what was going on. So I wasn't confused who was who and what was what. Not the first time I have seen a story involving enhanced teen soldiers. Technically I could tell this was a hand held port quality by today's standards. Small environments and constant loads between tiny environments. The NPC look PS1 gen, but the playable characters look PS2 gen. SimpleOk the intro fairly explained what was going on. So I wasn't confused who was who and what was what. Not the first time I have seen a story involving enhanced teen soldiers. Technically I could tell this was a hand held port quality by today's standards. Small environments and constant loads between tiny environments. The NPC look PS1 gen, but the playable characters look PS2 gen. Simple hack and slash which I do admit I was getting into. Then that awful mini map strategy mini game kicked in and I was totally out. By today's standard this probably would be a ok phone/tablet game, but for a console release nope not ok. Expand
  28. Nov 30, 2017
    2
    Final Fantasy Type 0 es una reconversión (que no remasterización) a PS4 de un juego de la portátil PSP por lo cual, por mucho HD que lleve en el título, el título tiene graves carencias, pero antes de comentarlas pasemos al análisis:

    Gráficos 2 El juego no lucirá en PS4 y la mejora en las cinemáticas no justifica el resto de los apartados ("ciudades" desiertas, elementos muy
    Final Fantasy Type 0 es una reconversión (que no remasterización) a PS4 de un juego de la portátil PSP por lo cual, por mucho HD que lleve en el título, el título tiene graves carencias, pero antes de comentarlas pasemos al análisis:

    Gráficos 2

    El juego no lucirá en PS4 y la mejora en las cinemáticas no justifica el resto de los apartados ("ciudades" desiertas, elementos muy repetitivos y mazmorras de corta y pega).

    Sonido 3

    No estamos tampoco ante una obra maestra de la casa Square-Enix, las melodías (que son poco variadas y muy repetitivas a lo largo del juego), están a un nivel muy por debajo a lo que nos tiene acostumbrados la compañía nipona.

    Jugabilidad 2

    No es un juego de Rol al uso, tiene toques pero básicamente es un hash and slash en plan machaca botones. Para colmo hay que subir uno a uno a los personajes (más de 10) utilizando un bug del juego que consiste en llevar a los personajes a un estadio (en cuanto esté habilitado por la historia), y manipular el reloj de la consola PS4 en el menú del sistema. Además como el juego es muy exigente, si quieres avanzar en un tiempo razonable, deberás hacer uso de este bug o el juego se volverá aborrecible.

    En cuanto a la historia, Hajime Tabata vuelve otra vez a decepcionarnos con un Final Fantasy que carece de historia, de un desarrollo horripilante, lento e insustancial, en la que los hechos se precipitan de golpe casi al final del juego, como si encima hubiera sido terminado con prisas.

    Contiene 2 posibles finales a cual más deprimente, por lo que la experiencia es claramente insatisfactoria.

    Total 2

    Por todo lo expuesto, si habéis llegado hasta aquí y no habéis jugado al juego, mi consejo como fan de la saga Final Fantasy es que os ahorréis el dinero. El juego no es malo, es directamente una basura al nivel al que nos tiene acostumbrados Hajime Tabata en todos los proyectos que dirige.
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  29. Jun 11, 2019
    2
    What I liked:
    The intro looks and sounds cool, but when you try to make sense of it, you realize that it's gibberish and that last scene was stupid. But I like it enough to look over these flaws.
    The music is fine. What I disliked: Everything else. The story is crap: it's cringe, boring, and unoriginal. Each character is a white piece of paper with the illusion of a personalty. The
    What I liked:
    The intro looks and sounds cool, but when you try to make sense of it, you realize that it's gibberish and that last scene was stupid. But I like it enough to look over these flaws.
    The music is fine.

    What I disliked:
    Everything else. The story is crap: it's cringe, boring, and unoriginal. Each character is a white piece of paper with the illusion of a personalty. The game play was meh overall. There's nothing interesting to do in town/cities (even the main one) in peaceful times and the "combat system" just never caught my interest, half the time I found myself spamming buttons to go through this hell of boredom.

    Conclusion:
    This game is a chore, I wouldn't play it any further even if you paid me to do it.
    I like Final Fantasy, but this was just a disappointment, definitely not worth its 60$ price tag.
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  30. Jan 30, 2023
    4
    The most outstanding thing is the gameplay, a very basic story, forgettable characters...
  31. Jun 24, 2023
    2
    PSP oyunu olduğu çok belli, keşke biraz daha zaman ayırıp düzgün bir port yapsalardı veya keşke hiç PS4'e getirmeselerdi bu oyunu. Oynanabilir gibi değil, baş ağrısı yapıyor, karakteri kontrol edeceğim derken midem bulanıyor. Kesinlikle önermiyorum.
Metascore
72

Mixed or average reviews - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 45 out of 77
  2. Negative: 2 out of 77
  1. Jul 14, 2015
    55
    Those hoping to see the franchise return to its legendary roots, or those (like me) who are just sick of the Final Fantasy XIII universe are likely to come away less impressed. It's nice that we've finally gotten the opportunity to play this game, but I'm not convinced it was worth the wait.
  2. Playstation Official Magazine Australia
    May 26, 2015
    65
    Not without its rough charm, but clearly the bridesmaid to FFXV's babe. [May 2015, p76]
  3. Playstation Official Magazine UK
    May 20, 2015
    60
    Too technically flabby to be called vintage, but you'll find yourself immersed in a satisfyingly grim story with a varied cast of characters. [May 2015, p.86]