User Score
7.1

Mixed or average reviews- based on 52 Ratings

User score distribution:
  1. Positive: 33 out of 52
  2. Negative: 12 out of 52

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  1. Mar 23, 2017
    5
    I don't know how I truly feel with Everything. It is a game that tries to invoke a sense of philosophy that seems so uncertain how I should see it. It takes the concept of going to different roles of things like animals, houses, landmasses and such with some comical results as you can move, transform and more throughout the game. While this can sound initially funny and enjoyable (alongI don't know how I truly feel with Everything. It is a game that tries to invoke a sense of philosophy that seems so uncertain how I should see it. It takes the concept of going to different roles of things like animals, houses, landmasses and such with some comical results as you can move, transform and more throughout the game. While this can sound initially funny and enjoyable (along with a narration that feels quite interesting) the game is so boring to play after you've played for a few hours. The blur and textures on the game are not that great, and I even got a bit of motion sickness as the framerate drops mixed in with having groups of things was hard for me to continue forward. The way some things move might come off initially weird and funny, but the toy-like setup tires out too quickly and lacks diversity in animations.

    After I spent almost 10 hours on Everything and getting through the certain "story" point, I was then told I finished the tutorial and the 'real' journey of Everything had begun. I found this very hard to rationalize on why I spent so much time figuring out things, only then told it was a tutorial, but then precede to do the exact same things no differently? It makes no sense and I understand it is suppose to be a philosophical game that has no true definitive answer, but having no real goal can hurt someone's motivation to play after the humor wears off and the gimmick becomes tedious and stale. You can even let the game play itself and not even touch the controller and set the factors of interaction and huds to make it a movie like presentation, instead of playing it yourself.

    Everything is a literal mixed feeling for me, because on one hand I can see how the premise can be interesting and goofy to want to try, but the humor and gimmicks wears thin by the end. The game's graphics and framerate drops made it hard for me to appreciate the solid soundtrack and voice work of the narrator. I was so bored that if I even left out the true "ending" of Everything you really can't blame me if your game just doesn't sink in with me well enough to care.
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  2. Mar 24, 2017
    7
    Everything is very difficult to rate. This piece of software (Im avoiding calling it a game) is basically interactive philosophical message. Dont expect much more. And it is up to you if you are interested into listening to this stuff. Dont expect some polished gameplay. Basically all oyu do is picking up the philosophical recordings and move in a enviromnent that is trying to support theEverything is very difficult to rate. This piece of software (Im avoiding calling it a game) is basically interactive philosophical message. Dont expect much more. And it is up to you if you are interested into listening to this stuff. Dont expect some polished gameplay. Basically all oyu do is picking up the philosophical recordings and move in a enviromnent that is trying to support the point visually. Everything is basically not bad. But I would probably suggest to wait for a little lower price before experiecing it. For 5-10 bucks it is worth it. Expand
Metascore
80

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 27
  2. Negative: 0 out of 27
  1. games(TM)
    Jun 23, 2017
    70
    Willfully weird and captivating. [Issue#188, p.83]
  2. Playstation Official Magazine UK
    Jun 14, 2017
    90
    Weird yet wonderful, baffling yet beguiling, silly yet symbolic, this is a piece of art to make you appreciate the amazing absurdity of its creation. Safe to say, it's worth 12 quid. [June 2017, p.92]
  3. Jun 7, 2017
    80
    Everything is definitely a unique experience but it does wear out its welcome at a point. When it starts to feel empty and like all you're doing is mechanically ticking things off of a "found a thing to control!" checklist and feels like it's leaving its message to the wayside, that's when it's best to cut it loose, in my opinion. It can feel unlike anything you've ever played, but eventually, like real existence, it starts to feel like a slog. But in those moments when it's firing on all cylinders, it's really something special.