- Publisher: David OReilly
- Release Date: Mar 21, 2017
- Also On: PC, Switch
- Critic score
- Publication
- By date
- Unscored
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games(TM)Jun 23, 2017Willfully weird and captivating. [Issue#188, p.83]
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Edge MagazineApr 27, 2017If nothing else, the wide-eyed manner in which Everything explores the interconnectedness of, well, everything feels faintly radical in these divided times - even when that means you somehow find yourself relating to a spiral of sentient poop. [June 2017, p.106]
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Mar 28, 2017Everything is a unique and experimental simulation of the universe, supported by philosophical thoughts and interaction outside the box.
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Mar 24, 2017Everything really isn’t for everyone. If it clicks with you, you’ll love experiencing it even if you don’t actually love playing it. As quirky, nerdy and pretentious as it gets but charming too, we’re really glad we gave Everything a chance.
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Mar 22, 2017The sheer scope of Everything is an incredible achievement, and it does offer at least a few hours of entertainment, before it inevitably becomes a bit stale.
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Mar 21, 2017Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
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Mar 20, 2017In its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
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Apr 24, 2017As much as I wanted to enjoy Everything, it’s an empty experience trying to be deeper than it really is. It’s even more frustrating when it becomes clear that Everything is nothing more that streamer fodder to get views from an audience that will probably never actually buy the game anyway. Still, as a one time playthrough, Everything can be interesting, even good for a chuckle or two, but once it’s over, there’s no need to ever get back to it.
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Mar 21, 2017There is no unifying theory of Everything. If the point is to invoke a sense of existentialist zen, it accomplishes that, but it subsequently undercuts the accomplishment with a sense of lame, abstract humor. If the point is to invent a wild playground where everything that exists has a self-centered consciousness all its own, it’s that as well--in which case, it's almost taking Alan Watts' ideas to Looney Tunes levels of ridiculousness. When those two elements are at odds, the game seems to lose all meaning.
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Apr 19, 2017A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Mar 31, 2017Everything is not a puzzle to be completed or a solution to be deciphered, but an invitation to think about and commune with the universe of things that has been piling up alongside you all along. What other video game would have dared to dream such a thought?
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Mar 22, 2017There’s another lesson in Everything, too. Even in the face of unimaginable grimness—of the hell that is difference, actual or perceived—there’s still room for wonderment at the miraculous gazillion-piece jigsaw puzzle that is the universe. It’s OK to believe that we’re all part of something, that no matter how fragmented things can become, there are still innumerable connections.
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Mar 27, 2017What you get out of Everything will depend entirely on you. You may get bored within minutes just as easily as you could spend hours wandering around alien continents as a slice of pizza. I’m not sure it can be described as fun in a traditional sense, and it sometimes feels like you are being forced to sit through through a complex lecture mixed with a dash of group therapy, but other times it can be utterly hilarious as you make baby tractors by dancing.
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Mar 29, 2017O’Reilly told me that Everything is designed to run forever. He described it to me as an “organism that keeps going.” Left its own devices, it will, in fact, play itself, running in an autoplay mode based on settings that you can calibrate to your own whims. Strangely, this might be the most remarkable showcase of Everything‘s power: watching the perspective tumble through O’Reilly’s pocket dimension like a sort of high-tech nature documentary, moving from thing to thing until you discover something you’ve never seen, an object whose life you need to learn more about, and you’re moved to pick up the controller all over again and take it for a spin.
Awards & Rankings
User score distribution:
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Positive: 33 out of 52
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Mixed: 7 out of 52
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Negative: 12 out of 52
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Mar 21, 2017
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May 5, 2017This review contains spoilers, click full review link to view.
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Mar 23, 2017